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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14774 (Ninja)
User ID 20715
 
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News Comments > Paradox Interactive Acquires White Wolf
10. Re: Paradox Interactive Acquires White Wolf Oct 29, 2015, 12:23 Jerykk
 
ldonyo wrote on Oct 29, 2015, 11:19:
Add me to the legions hoping for a new V:tM game!

This. I don't think Paradox has the money to make a full 3D RPG but I'd be perfectly okay with an old-school, isometric CRPG.
 
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News Comments > Hitman Trailer
6. Re: Hitman Trailer Oct 28, 2015, 23:33 Jerykk
 
Level looks nice and big. Hopefully most of the buildings can be entered and have detailed interiors.  
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News Comments > Alien: Isolation - The Collection Released
13. Re: Alien: Isolation - The Collection Released Oct 27, 2015, 23:44 Jerykk
 
loomy wrote on Oct 27, 2015, 21:41:
if you're interesting in this game, take my advice and save yourself some time and frustration. only play the DLC. this game has an hour of gameplay in it and one or two of the DLC is the best of it. I'd say it's worth $30 if you're a big fan, but no more

I wouldn't take that advice at all. If you like stealth, survival horror and Alien, you'll like Alien Isolation. If you don't enjoy all of the above, you might not.
 
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News Comments > The Park Released
4. Re: The Park Released Oct 27, 2015, 12:24 Jerykk
 
Apparently this is super short (~90 minutes) and doesn't actually have any gameplay. It has more in common with Gone Home than Amnesia.  
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News Comments > Fallout 4 Preload Plans
23. Re: Fallout 4 Preload Plans Oct 27, 2015, 02:58 Jerykk
 
Kosumo wrote on Oct 26, 2015, 23:34:
Creston wrote on Oct 26, 2015, 22:53:
I think there's still a market for games like that, but it'll have to come through smaller projects like Kickstarters. No publisher really seems to want to cough up the cash for something like them.

Firaxs/Take 2 with X-COM:Enemy Unknown and the up coming sequal show that there are larger publishers willing to invest money it to that style of game.

Bethesda just was not know for that style of game so made it more in the style that they where known for. (Also, maybe it was a better fit for console gamers as sad as that sounds - I know Fallout: Botherhood of Steel, came out on consoles, did any of the others?)

I still agree with what you said in general. I'm sure that the Fallout universe is a long long way form dying out now. (how long was the gap between the last Fallout game before Fallout 3 and Fallout 3?)

I'd be keen to see a Firaxs Fallout game (isometric) with Chris Avolle (you guys know who I mean) as a spin off.

I don't think XCOM sold very well on consoles, which is why XCOM 2 is PC-exclusive. Bethesda isn't looking to make games that "only" sell 1 or 2 million copies. They want to sell at least 10 million and a game like the original Fallout isn't going to do that.
 
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News Comments > Fallout 4 Preload Plans
19. Re: Fallout 4 Preload Plans Oct 26, 2015, 23:30 Jerykk
 
Mashiki Amiketo wrote on Oct 26, 2015, 23:19:
Pineapple Ferguson wrote on Oct 26, 2015, 22:23:
This game is sure to have some amazing day one review scores!

I'll be waiting to see what comes up on opencritic, especially with the BS going on with metacritic these days.

Not sure what you're expecting. When was the last time a BGS game didn't get raving reviews and tons of GotY awards?
 
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News Comments > Fallout 4 Ready to Roll
30. Re: Fallout 4 Ready to Roll Oct 26, 2015, 03:07 Jerykk
 
Dacron wrote on Oct 25, 2015, 04:56:
jimnms wrote on Oct 24, 2015, 20:41:
Looks like I'm going to pass on this unless they release some real footage to change my mind. I always liked to play the vanilla game first, then wait for the DLC and play it again, but I'm tired of having to buy Bethesda's shit twice because of their recent change in DLC pricing, i.e. releasing a complete/ultimate/GOTY/WTFEver Edition and marking up the individual DLC prices. Not this time, I'll just wait for that complete package and a good discount.

It's not helping that I've got shit going on with my right arm which is preventing me from using the mouse, and it's taking it's sweet fucking time to heal. I had just started a new game of FNV with a shit ton of mods, but didn't get too far when this happened. When I'm healed up, I'll finish that, and then I've got an ass load of games I still need to play.

I've always found their DLC lackluster compared to their main games. It's the one thing I normally pass on ( I think I have 2 dlc total for skyrim, fallout 3 and new vegas which there are likely 12+ available) from them, their games are usually so large and encompassing that their DLCs seem like a bad forethought comparatively.

The DLC for FO3 was pretty mediocre. The DLC for FNV was great. Great writing, great characters, great lore, nice variety of scenery. Hell, I think I put 70+ hours into the DLC alone.
 
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News Comments > Batman: Arkham Knight Rerelease Wednesday
16. Re: Batman: Arkham Knight Rerelease Wednesday Oct 26, 2015, 01:06 Jerykk
 
Vall Forran wrote on Oct 25, 2015, 22:20:
I never had any issues with this game. New pc ftw?

It seems like people with ATI cards or less than 16 gigs of RAM had the most issues. With a few ini tweaks, my experience was pretty solid. There was occasional hitching but nothing nearly as bad as what I've seen on Youtube.

On a side note, the DLC looks pretty underwhelming. $40 for the season pass which includes a bunch of skins, a handful of generic Challenges and a few one-hour (or less) story missions. The Hearts of Stone DLC for Witcher 3 was only $10 and contains more substance and quality than all of the Arkham Knight DLC combined.
 
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News Comments > Fallout 4 Ready to Roll
26. Re: Fallout 4 Ready to Roll Oct 24, 2015, 05:04 Jerykk
 
InBlack wrote on Oct 24, 2015, 04:29:
DangerDog wrote on Oct 23, 2015, 22:37:
If it's not region locked then it's game on, haven't heard on this one but I wouldn't be surprised if it were region locked.

Why would a single player game be region locked?

What does SP or MP have to do with region locking? Region locking exists so publishers/developers can have different pricing in different regions and not have to worry about cheap imports. Games in Russia and South America tend to be significantly cheaper than in the U.S. due to their poor economies. Without region locking, U.S. customers could buy keys from Russia or South America for a fraction of the U.S. prices, undermining regional sales in the U.S.
 
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News Comments > Pillars of Eternity Sells 500K Copies
12. Re: Pillars of Eternity Sells 500K Copies Oct 23, 2015, 23:02 Jerykk
 
Cutter wrote on Oct 23, 2015, 19:53:
Given what a disappointment the game was they won't see sales like that again. And it's PoE, Path of Exile is PoEx.

Hmm... a quick glance at Metacritic shows a critic average of 89 and a user average of 8.4. On Steam, almost 5000 people gave PoE a positive review, with the overall rating being "Very Positive." Given these facts, I fail to see how PoE is a disappointment.

On a more relevant note, these numbers seem low. According to SteamSpy, there are about 550k owners on Steam alone. Throw in GOG and I'd expect total sales to be at least 600k.
 
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News Comments > Halo 5 PC Possibilities
14. Re: Halo 5 PC Possibilities Oct 23, 2015, 12:28 Jerykk
 
Kajetan wrote on Oct 23, 2015, 11:14:
Theo wrote on Oct 23, 2015, 11:12:
to be fair since windows 10, they have at least commited to killer instict comming to PC with cross platform play with the xbone, and as a fighting game fan, i am happy about that.
That does not count!

MS will only port games they don't really care about (GoW 1, Fable Legends, KI, etc). Halo is their killer app for Xbox so don't expect to see it on PC anytime soon. That's probably the reason why they haven't rereleased Halo 1 & 2 on Steam either. They'd rather you buy the MCC for Xbone.
 
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News Comments > Tales from the Borderlands Episode 5 Released
6. Re: Tales from the Borderlands Episode 5 Released Oct 21, 2015, 03:07 Jerykk
 
Good finale that makes your previous choices feel meaningful. That said, I could do without the QTEs.  
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News Comments > New Steam User Record
11. Re: New Steam User Record Oct 20, 2015, 04:01 Jerykk
 
Wesp5 wrote on Oct 20, 2015, 03:03:
I agree with your view about PC gaming, it is pretty much in good shape and won't go away soon. Still I'm not really amazed by that number. I mean didn't they just announce a few days ago that 9 million people played the SW:Battlefront beta? It seems to me even with CS and DOTA2 Steam isn't quite as big as Valve wants to make everyone believe...

Steam's number was for concurrent users, not total users. The 9 million figure announced for Battlefront was total users. The concurrent user count would have been much lower.
 
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News Comments > New Steam User Record
9. Re: New Steam User Record Oct 20, 2015, 02:21 Jerykk
 
ViRGE wrote on Oct 20, 2015, 01:40:
jdreyer wrote on Oct 19, 2015, 21:39:
edaciousx wrote on Oct 19, 2015, 20:55:
coolkev99 wrote on Oct 19, 2015, 18:50:
This can't be possible. PC gaming is dead.

Isn't it funny? Few years ago all they'd do is talk smack about pc gaming and how much it sucks... Too bad publishers haven't figured it out yet, pc gaming is booming.

I think they have to some extent. We get more console ports to PC than ever.
Indeed. PC Gaming is booming in terms of overall revenue and users, but a massive amount of that is tied up into F2P games. Steam is only growing like it is because of DOTA 2. Which not to knock DOTA 2, it's a fun game, but I would argue that the PC Gaming market is unhealty outside of MOBAs and other microtransaction/P2W games.

Not sure how you can describe growth as "unhealthy." Even without MOBAs (which aren't P2W, btw) and other F2P games, PC games are profitable. That's why we're seeing more publishers and developers supporting the PC than ever before. Ten years ago, if you had told me that we'd be seeing PC versions of MGSV, Tales of Zestiria, FF13, Metal Gear Rising, Valkyria Chronicles, Dead or Alive, Naruto, Dynasty Warriors, One Piece, etc, I'd have called you insane. But now we're seeing those on PC. Granted, not all of them have the greatest ports but Japanese publishers are slowly starting to understand and appreciate the PC market.

The people who bemoan the current state of PC gaming are the people who want to relive the 90's without acknowledging the fact that game budgets (and quality standards) have grown exponentially. What qualified as a AAA game in the 90's cost a tiny fraction of what modern AAA games cost, which is why the vast majority of modern AAA games are multiplatform. Thankfully, there's still plenty of variety if you aren't only looking for AAA production values. Over the past month, I've played stealth games, adventure games, puzzle games, RPGs, action games and survival horror games. I wouldn't have that many options if the PC market was unhealthy.
 
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News Comments > New Steam User Record
4. Re: New Steam User Record Oct 20, 2015, 00:04 Jerykk
 
jdreyer wrote on Oct 19, 2015, 21:39:
edaciousx wrote on Oct 19, 2015, 20:55:
coolkev99 wrote on Oct 19, 2015, 18:50:
This can't be possible. PC gaming is dead.

Isn't it funny? Few years ago all they'd do is talk smack about pc gaming and how much it sucks... Too bad publishers haven't figured it out yet, pc gaming is booming.

I think they have to some extent. We get more console ports to PC than ever.

As opposed to not getting AAA games at all? Removing console ports wouldn't magically make publishers put big money into PC exclusives. Multiplatform development is the only reason why PC gets games like Witcher 3, MGSV, FO4, GTAV, Skyrim, etc. Despite the rise of Steam and digital distribution, those kinds of games still sell most of their units on consoles.

The great thing about PC is that we still get great PC exclusives (albeit with lower budgets than AAA games) AND the big-budget multiplatform releases. Certain genres aren't nearly as prevalent as they were in the 90's (space sims, mech sims, vehicular combat sims, RTS, etc) but that doesn't really have anything to do with consoles. Also, with the rise of crowdfunding, some of those genres are making a comeback (like old-school CRPGs).
 
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News Comments > Raven's Cry Renamed; Rerelease Plans
12. Re: Raven's Cry Renamed; Rerelease Plans Oct 19, 2015, 15:29 Jerykk
 
Desalus wrote on Oct 19, 2015, 10:37:
So, ummm....what was actually changed or fixed? Saying that the game is now almost nearing how 'it was meant to be seen and played' doesn't really mean a whole lot.

They have a list of changes on the website. Looks pretty extensive and includes redone cinematics and voice-overs, two of the weakest parts of the original game. We'll see if the changes are enough to redeem the game.
 
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News Comments > Steam Top 10
14. Re: Steam Top 10 Oct 19, 2015, 03:40 Jerykk
 
jdreyer wrote on Oct 19, 2015, 03:07:
InBlack wrote on Oct 19, 2015, 02:49:
No. 1 bestselling game all week hasn't even been released yet. I wonder how many of those who bought in on the hype will be completely underwhelmed and disappointed once the game ships?

Hmm, I preordered 10 copies and plan on selling them on ebay at 100% markup. Will I get burned?

Not sure if serious. Why would anyone pay double price when they can just buy the game on Steam or any other digital retailer?
 
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News Comments > Steam Top 10
8. Re: Steam Top 10 Oct 18, 2015, 22:54 Jerykk
 
Techie714 wrote on Oct 18, 2015, 22:00:
Wallshadows wrote on Oct 18, 2015, 21:34:
I have FO3 but never really got in to it but for some reason I am getting in to the hype for FO4. I absolutely love the SPECIAL videos.

If you play FO4 please do yourself a favor & read up on the backstory & history it plays a role in all the games.

Eh, might be better to completely ignore the lore. When it comes to Bethesda's writing, ignorance is bliss. Knowing the lore of the series will only make you angry when Bethesda butchers it.
 
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News Comments > Dying Light: The Following Next Year
7. Re: Dying Light: The Following Next Year Oct 18, 2015, 18:44 Jerykk
 
Gadzooks wrote on Oct 17, 2015, 19:31:
Jerykk wrote on Oct 17, 2015, 05:53:
Gadzooks wrote on Oct 16, 2015, 15:20:
I see the devs are still giving the middle finger to their customers

Wanna play hotseat co-op/multiplayer and use mods? Nope

Dislike Chromatic Abberation and Motion blur and want to (fully) turn them off? Nope

Wont be giving this company any money until they show they actually care about the people who buy their games.

Uh, Techland released mod tools for Dying Light and has been actively promoting the modding community. They've also added a lot of additional content to the game since release, such as a new loot tier, new weapons, new trophies, new outfits, new challenges, new difficulty mode, revamped Quarantine Zones, a new progression system in the Be The Zombie mode, etc. They also support Linux.

But no, let's ignore all that because you have a few very specific gripes that most people don't care about. Techland obviously doesn't care about their customers!

Uh, maybe research better.

I never said you cant mod. Only that trying to play public multiplayer or co-op games isnt possible if you USE mods.

The ONLY way to use mods in multiplayer is if the other players in the game have the exact same mod, and the exact same version of the mod.

So yeah, that rules out randomly finding public games to join, and leaves only multiplayer games that you might play with a buddy who agrees to install the same exact mods as you.

Sorry, but a game that wont let me use a mod that lets me disable motion blur in a co-op game, can bite me. Rather than giving the game hosts the ability to enable disable mods for people who join, instead techland is playing "Parent" and making the choice for everyone. Screw that.

Once again, the vast majority of developers don't offer any modding tools at all. That fact alone means Techland cares more about its customers than most developers. You have a few, very specific nitpicks and they may be perfectly valid but that doesn't somehow translate to Techland not giving a shit about customers.

There's also an obvious technical reason for requiring synchronized mods in MP. If the mod affects both the client and the server, then clients who don't have the mods will have mismatched data/code with the host. That means things will break. There are a lot of mods that affect gameplay so of course those have to be consistent between the clients and the server. Stuff that's client-only, like motion blur, shouldn't have that requirement but there might be technical reasons for that too.

This comment was edited on Oct 18, 2015, 18:50.
 
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News Comments > Dying Light: The Following Next Year
4. Re: Dying Light: The Following Next Year Oct 17, 2015, 05:53 Jerykk
 
Gadzooks wrote on Oct 16, 2015, 15:20:
I see the devs are still giving the middle finger to their customers

Wanna play hotseat co-op/multiplayer and use mods? Nope

Dislike Chromatic Abberation and Motion blur and want to (fully) turn them off? Nope

Wont be giving this company any money until they show they actually care about the people who buy their games.

Uh, Techland released mod tools for Dying Light and has been actively promoting the modding community. They've also added a lot of additional content to the game since release, such as a new loot tier, new weapons, new trophies, new outfits, new challenges, new difficulty mode, revamped Quarantine Zones, a new progression system in the Be The Zombie mode, etc. They also support Linux.

But no, let's ignore all that because you have a few very specific gripes that most people don't care about. Techland obviously doesn't care about their customers!
 
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