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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14774 (Ninja)
User ID 20715
 
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News Comments > Fallout 4 Preloads
34. Re: Fallout 4 Preloads Nov 7, 2015, 19:50 Jerykk
 
Not sure why people are so fixated on FO4's presentation. When has a Bethesda RPG ever had good textures or animations?

From what I've seen and read, FO4 isn't going to surprise anyone. It will offer a big, detailed world that's fun to explore and filled with relatively interesting things to do. It won't offer good graphics, good writing, good balancing, good combat or good implementations of traditional RPG elements. I'm not sure why you'd expect any of the latter if you've played any BGS game after Morrowind.
 
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News Comments > Overwatch Origins Edition Details
18. Re: Overwatch Origins Edition Details Nov 6, 2015, 23:12 Jerykk
 
ColoradoHoudini wrote on Nov 6, 2015, 21:08:
Do we have a list of all these MOBFPS hybrids?

Overwatch
Battleborn
the new Epic one..
what else?

I'm not sure why people keep calling Overwatch a MOBA. It has nothing to do with MOBAs. There are no minions, no towers and no bases. You don't level up over the course of the match or buy items either.

Seems like a lot of people have never actually played a MOBA.
 
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News Comments > Fallout 4 Build Planner
9. Re: Fallout 4 Build Planner Nov 6, 2015, 02:30 Jerykk
 
Red wrote on Nov 5, 2015, 20:21:
Task wrote on Nov 5, 2015, 10:57:
Since it seems there is now little point to intelligence/perception for questing from the leaks (and seemingly only for building things and not talking your way out of things), max endurance/strength is best ... so 10 STR, 10 END, and then 4 Luck. It only requires 3 luck to get Bloody Mess, Max Bloody mess also kills surrounding opponents, max iron fist (double melee damagex4), max endurance skills, max adamantium, max toughness, max life giver (auto-heal). Ultimate in cheese, definitely some OP easy-time skyrimmy skills in there.
Yeah, I don't understand why the perks seem so obviously imbalanced. I mean, shouldn't all perks have a relatively equal amount of appeal? At least if you maximize any applicable situational strengths. I know that personally I think that's really important.

Sure, I can be bad at a game by being poorly skilled, and that can include creating a poor character build (lacking synergy and general purpose), not just lame twitch instincts. But I shouldn't be a gimp just because I picked a perk that is hands down crap (relative to other options). That's not my poor choices. That's me being a sucker and picking something that no one should ever pick because it's garbage by design.

And reading through all those perks, some of them just seem bad. I mean, the game is combat focused, so like for the most part, shouldn't you maximize at least one combat area, like rifles or melee or something, before you branch out into support skills like lockpicking or town building or any of that stuff?

How good are the perks that let you pacify foes when they have to be lower level than you to even try, when typically in a game your ideal foes are equal or higher than you in level? Once they're lower level, they're probably easy; why bother pacifying or turning them to your side once they're fodder status?

How good are the companion perks when you only get one companion at a time? That especially bothered me. I was hoping at the very least that we could travel with both Dogmeat and another company. But I have to give up the mutt to use someone else? After all the hype they put on Dogmeat being in the game? Lame.

And what about all those weapon/armor mod level perks? They sort of imply to me that I have to get them or my gear will be crap. Or maybe gear does have so much influence and those perks are crap. Will the choice really be balanced??

I know a lot of this seems petty, but to me, building my character is the main thing I look forward to. I love building characters in a game that offers extensive variability. But the same thing will backfire and ruin it if the options aren't properly balanced. I want to make thoughtful decisions, not read a wiki on which useless skills to avoid and thus get stuck with the only cookie cutter build that really works.

Bethesda's RPGs are easy so no, it doesn't make sense to focus on the combat perks first. Better to focus on the lockpicking, hacking and crafting perks, since those let you do things you otherwise wouldn't be able to. Your gear and shooter skills will compensate for lack of combat perks.

It's also important to remember that there's no level cap and you'll be leveling very frequently, so your perk choices won't really mean much in the long-run. As with FO3, you'll have all the perks you want within the first 20 hours of gameplay.
 
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News Comments > Fallout 4 Launch Trailer
60. Re: Fallout 4 Launch Trailer Nov 5, 2015, 23:02 Jerykk
 
Wait, you can spend perk points to increase your attributes? So it's entirely possible to create a god-like character with maxed out attributes AND maxed out perks? Oh Bethesda, why are you so bad at balancing?  
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News Comments > Fallout 4 Launch Trailer
9. Re: Fallout 4 Launch Trailer Nov 5, 2015, 12:30 Jerykk
 
Whoa, Brotherhood of Steel don't appear to be knights in shining armor anymore. You may even be able to choose which factions you align yourself with and can fight against the BoS if you choose? Maybe they learned something from FNV after all.  
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News Comments > On Fallout 4's Graphics
50. Re: On Fallout 4's Graphics Nov 5, 2015, 03:47 Jerykk
 
LittleMe wrote on Nov 4, 2015, 23:08:
There are several symptoms coming from Bethesda that hint they are (or were) understaffed on engine programmers. I think they just used to not care all that much, otherwise they'd invest more in it. Maybe their buying of id software was a real attempt to address that.

The symptoms were up until now:
  • Buggy releases (Fallout 3 PC is a great example)

  • Poor post-release patch support (every game they've made)

  • Problems with PS3 DLC crashing so much that they could not fix (did they?)

  • Abandoning their games (ALL of their games they have abandoned patch support)

  • Modders discover their game engine is riddled with bugs

  • Failed to provide 64bit support for PC except for Fallout 4 it has it but only because the consoles need it for >4GB RAM support. They could have provided that to us unless they either didn't care or were under staffed

  • Failing to update previous games for modern Windows OS's (other developers are doing this and making good money doing it)


  • It's more than just the engine, too. Look at what the SMIM modder has done for Skyrim. He's found lots and lots of texture problems in the game. 'Outright sloppy' is what their work is, too often. The community patch for Skyrim has found how many bugs in the game that Bethesda just didn't care about fixing? One of Bethesda's programmers can't take a weekend of his own time and work with the community to fix some of the bigger issues? That's crazy bad. Steam even allows 'beta' opt-in so it could be considered experimental, etc. That's bad PR for Bethesda.

    They just haven't cared all that much to put that final (and most difficult) effort to make the product really great. I'll buy Fallout 4, but I do expect their hype machine to over inflate expectations and I also hope for a fun game but I know their track record all too well. If F4 sucks and/or is dumbed down for 11 year olds then I'll remember that next time.

    Why are you guys expecting anything different from what they've already shoveled out before? Somehow they end up making a fun game despite their sloppy half hearted efforts. Well, that's my view of them as a customer anyway.

    A few rebuttals:

    1) Unlike modders, professional developers don't have the luxury of working on any single asset for months and months. They need to create lots of assets within a certain period of time and as such, compromises have to be made. The SMIM stuff is great but it's mostly just enhancements to trivial things. Ropes, chains, bowls, tomatoes, tables, chairs... lots of generic props that are at the bottom of the art priority list. Same thing goes for the community patches. The vast majority of fixes are for C bugs (i.e. minor bugs) that are at the bottom of the priority list during actual game development.

    2) Most of the bugs in Bethesda's games have nothing to do with the engine. Most of the bugs are related to art or scripting, which is understandable given the scope and complexity of these games. The bugs that are engine-related almost always get patched, albeit not as quickly as unofficial fixes because, unlike unofficial fixes, official fixes need to go through rigorous testing across multiple platforms before release.

    As a consumer with no insight into actual game development, it's easy to call a developer lazy when their hugely ambitious game has a lot of bugs (coincidentally, every WRPG ever made has a lot of bugs). Unfortunately, it's not a matter of laziness. It's a matter of time and money. Games have budgets and schedules and you can only devote so many resources to any given part of the game. Towards the end of development, you have to stop fixing non-critical bugs because any changes to the game risk creating more bugs and that's something you just can't afford when you're trying to ship a game on time.
     
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    News Comments > On Fallout 4's Graphics
    49. Re: On Fallout 4's Graphics Nov 5, 2015, 03:24 Jerykk
     
    Slick wrote on Nov 4, 2015, 21:57:
    Creston wrote on Nov 4, 2015, 19:36:
    "Our new game has all the shiny graphics from 2010!"




    KTR wrote on Nov 4, 2015, 19:24:
    Still Gamebryo...


    That's never going to change. It would take them YEARS to write a new engine with the same level of mod support as they have in this one.

    yeah, new engines do take years... so? they're working on a 20 year old engine, they make boat loads of cash from every game they ship with it, why haven't they been working on this in the background?

    don't worry though, all that money they make from ESO/Fallout games is going to go to a good use, they're going to buy angry birds for 7 billion dollars.

    it's call of duty syndrome, if you can still ship tens of millions per title, why even *think* about changing a winning formula. why invest? they have no competition, so just keep slapping a new coat of paint over this rotting corpse.

    things like shaders, textures etc, people can mod, it's the skeleton that it's all attached to which needs replacing.

    Assassins creed, Battlefield, shit even The Witcher are all on next-gen engines, why the fuck are these clowns not developing one of their own!? I remember thinking the same thing after skyrim... almost 5 years ago, they could have had a sick new engine by now

    The only issue I see with FO4's graphics is the texture work. It looks low-res and that's definitely not a limitation of the engine (see all the 4K texture packs for Bethesda's previous games that used the same engine). With the updates to the engine's lighting and post-processing, it is certainly capable of producing pretty graphics. But again, the texture work holds it back. It's important to distinguish between technical limitations and artistic limitations.
     
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    News Comments > Torment Next Year
    17. Re: Torment Next Year Nov 2, 2015, 15:49 Jerykk
     
    Cutter wrote on Nov 2, 2015, 15:37:
    Jerykk wrote on Nov 2, 2015, 15:23:
    What I don't understand is your fixation on release dates. Who cares when a game is released as long as it's good? Hell, just look at Arkham Knight on PC. Or AC: Unity. Or X: Rebirth. Or any number of games that should have been delayed until they were actually ready for release.

    Common sense dictates that an RPG is going to take more than a year to develop and will probably be delayed like every other RPG in existence. I'm perfectly fine with that if it results in a more polished experience.

    Because anything and everything should be done on time and on budget. This isn't government incompetence and theft we're talking about but a business. If it's not coming in on time and on budge than you're got the wrong people managing it. Imagine if the entire world worked that way wheere things just showed up whenever. Go to a restaurant and ask for a meal, the server tells you 15 minutes and it shows up 3 hours later. What you're saying is you have zero problem with that. Or a contractor doing a 3 month reno for you turns it into 3 years and 100% more expensive than he gave you a quote for? You're just fine with that, are you?

    Talk about terrible analogies. Different industries and services have different standards. When you go to a restaurant, you expect to be served within 15 minutes because that's standard for restaurants. Food is also a necessity where timing is important (if you don't eat a minimum amount of food within a certain duration of time, you will die). You will not die if a videogame gets delayed. When you fund an RPG on KS, you should not expect it to be done within a year because that's not standard for KS RPGs. Also, the game being delayed does not incur any extra expenses on your behalf. It's not like you're being charged more.

    As a gamer, your only concern should be the quality of the games you play. Whether a game is on time or on budget has no impact on you because you aren't a publisher, a retailer or an investor expecting ROI within a certain amount of time. If you do consider yourself an investor and are expecting ROI, you have a fundamental misunderstanding of what KS is and really shouldn't be using it.
     
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    News Comments > Torment Next Year
    13. Re: Torment Next Year Nov 2, 2015, 15:23 Jerykk
     
    What I don't understand is your fixation on release dates. Who cares when a game is released as long as it's good? Hell, just look at Arkham Knight on PC. Or AC: Unity. Or X: Rebirth. Or any number of games that should have been delayed until they were actually ready for release.

    Common sense dictates that an RPG is going to take more than a year to develop and will probably be delayed like every other RPG in existence. I'm perfectly fine with that if it results in a more polished experience.
     
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    News Comments > Leaked Fallout 4 Footage
    18. Re: Leaked Fallout 4 Footage Nov 2, 2015, 12:35 Jerykk
     
    intermarer wrote on Nov 2, 2015, 10:55:
    Jeez, this looked kinda... crappy. Has the graphics been upgraded at all?

    Yes. Textures are higher-res, meshes have more polygons, exteriors actually have shadows and lighting is much improved all around.
     
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    News Comments > Torment Next Year
    7. Re: Torment Next Year Nov 2, 2015, 12:33 Jerykk
     
    Does anyone actually believe the ETAs for any given Kickstarter, especially after stretch goals are added? Games get delayed all the time. Usually, these delays occur before release dates are announced but with KS, you don't have that luxury.  
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    News Comments > BATTLETECH Hits PvP Stretch Goal
    10. Re: BATTLETECH Hits PvP Stretch Goal Nov 2, 2015, 12:29 Jerykk
     
    Darks wrote on Nov 2, 2015, 12:00:
    Primalchrome wrote on Nov 2, 2015, 11:36:
    One of two kickstarters I backed that I am really excited about. I particularly like how they didn't put up any further stretch goals. Instead they state that any further money will be for polish and co-op PvE.


    These devs are assholes, instead of making it a Coop game, they fucking went for pvp. This is why I did not fund them.

    Wow. I usually scoff at claims of gamer entitlement but this really exemplifies it. HBS aren't "assholes" just because they didn't do exactly what you wanted them to. Battletech is traditionally PvP so having PvP in the game makes perfect sense. Co-op would have been nice, sure, but PvP is more important if they want to be authentic to the source material.
     
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    News Comments > Evening Crowdfunding Roundup
    9. Re: Evening Crowdfunding Roundup Nov 2, 2015, 04:39 Jerykk
     
    CJ_Parker wrote on Oct 30, 2015, 20:48:
    Same here. It would be awesome to get a game for once where the focus lies 100% on the single player experience. I really hope they fail to reach $2.5 million.

    Battletech was originally a PvP game so it makes sense for it to include PvP.
     
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    News Comments > Another New Steam User Record
    29. Re: Another New Steam User Record Nov 2, 2015, 04:11 Jerykk
     
    InBlack wrote on Nov 2, 2015, 02:24:
    Well Im not one of those numbers. I was all set to re-install Steam over the weekend and try Total War Arena, but I got an urge to fly instead and spent most of my PC time with DCS.

    "Re-install" Steam? How do you not keep it installed when 90% of modern games require Steam? Unless you skip AAA releases entirely.
     
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    News Comments > Batman: Arkham Knight Refunds
    35. Re: Batman: Arkham Knight Refunds Nov 2, 2015, 03:27 Jerykk
     
    Muscular Beaver wrote on Nov 1, 2015, 05:44:
    Asmodai wrote on Oct 31, 2015, 19:04:
    https://youtu.be/j30PKp_Wub0?t=327

    Everyone should run screaming to get their refunds...

    The things he shows there have been a disease of "PC" games for a long time. Ever since console ports started. Most games are massively dumbed down nowadays and coupled with extremely shitty controls. Most people have adapted (or actually play with a controller on the PC - LOL). I refused to. Yet I still breeze through those games, because they are so dumbed down so it actually doesnt matter if you do lots of mistakes due to the horrible controls.

    Console ports have been around since the early 90's. It's not a new phenomenon and not the reason why games have been dumbed down. No, games have been dumbed down in order to appeal to a larger audience. This is the result of development costs rising exponentially since the 90's. If you want the high production values of AAA games, you'll have to accept that said games are going to be more simplistic and accessible. If you don't care about high production values, there are plenty of hardcore indie games out there.
     
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    News Comments > Another New Steam User Record
    21. Re: Another New Steam User Record Nov 1, 2015, 20:09 Jerykk
     
    ViRGE wrote on Nov 1, 2015, 20:05:
    nimski wrote on Nov 1, 2015, 19:05:
    With those numbers I'd guess they would be smurf accounts or a new scam brewing. Valve would know where they're coming from and how they're being used however.
    Agreed. The record set today ended up being 13,480,916. 25% growth in 2 weeks is not natural for a long established service like Steam (even with DOTA/CS/TF2), so someone is screwing around and creating a bunch of accounts.

    Given how distinct the spike is, I'm wondering if maybe a handful of people are creating and logging in a bunch of accounts just to push the peak number higher for amusement.

    Possible, but I think it's more likely that CS and DotA2 are just super popular. They both had over 7 million players in the past two weeks.
     
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    News Comments > Another New Steam User Record
    13. Re: Another New Steam User Record Nov 1, 2015, 17:29 Jerykk
     
    While the vast majority of Steam users likely only play CS, DotA2 or TF2, the minority is still large enough to support other games. If that wasn't the case, nobody would bother releasing games on PC.

    As always, if you're making a game, you need to make sure you have a specific target audience in mind and adjust your scope and budget appropriately. Seems like a lot of publishers fail to do this, resulting in games that sell 2-3 million copies but still fail to "meet expectations."
     
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    News Comments > Batman: Arkham Knight Refunds
    22. Re: Batman: Arkham Knight Refunds Nov 1, 2015, 01:33 Jerykk
     
    Krovven wrote on Oct 31, 2015, 19:17:
    Asmodai wrote on Oct 31, 2015, 19:04:
    https://youtu.be/j30PKp_Wub0?t=327

    Everyone should run screaming to get their refunds...


    People shouldn't listen to retards like that guy from WorthABuy. His shit isn't WorthAWatch. Yes...spam X to get no experience and don't learn how to play the game. You eventually get your ass kicked beyond the first 10min of the game...but yea, go ahead, spam X.

    Very much this. I thought it was pretty well-established that Mac is an idiot and that his opinions are basically worthless. Not sure why people even watch his videos.
     
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    News Comments > The Technomancer Trailer
    5. Re: The Technomancer Trailer Oct 31, 2015, 02:49 Jerykk
     
    Hopefully the combat isn't as clunky and tedious as it was in War Logs. Hopefully they have better writers too.  
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    News Comments > Starsiege and TRIBES Free Games
    19. Re: Starsiege and TRIBES Free Games Oct 31, 2015, 02:48 Jerykk
     
    Tribes Vengeance had a surprisingly compelling single-player campaign. It didn't really represent the online experience in any way but the story and mission design were interesting enough.  
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