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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14772 (Ninja)
User ID 20715
 
User comment history
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News Comments > GOG.com Bethesda Softworks Sale
7. Re: GOG.com Bethesda Softworks Sale Dec 22, 2015, 04:16 Jerykk
 
BIGtrouble77 wrote on Dec 22, 2015, 02:59:
I've noticed that whenever GoG has a big sale, a steam sale follows the next day or so. Lets see what happens this time...

The Steam winter sale has already been leaked as happening today.
 
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News Comments > Dying Light: The Following Enhanced Edition Trailer
6. Re: Dying Light: The Following Enhanced Edition Trailer Dec 21, 2015, 23:05 Jerykk
 
Wallshadows wrote on Dec 21, 2015, 18:36:
Yeah but are there more than three base gun models which do the same amount of damage regardless of your level?

If you're using guns in Dying Light, you're doing it wrong.

On a side note, I love how much post-release support Techland has given DL. It's surprising given that WB is the publisher and they have a pretty poor record of DLC and post-release support.
 
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News Comments > Steam Top 10
11. Re: Steam Top 10 Dec 21, 2015, 00:14 Jerykk
 
SlimRam wrote on Dec 21, 2015, 00:10:
Uhhh, lil bit wild that 'Squad'is number 3? Holy shit, I mean the game looks pretty cool but DAMN are people buyin' it up this fast? It looks HUGE and definitely has a Battlefield vibe going on but I didn't realize the game was this popular? Has anyone here tried it? Is it too huge or is it nasty combat between 100 people?

The Steam weekly sales charts aren't always a good indication of popularity. GTAV has sold over 3.5 million units. FO4 has sold over 2.5 million. CS:GO has sold around 18 million units. Squad has sold around 40k.

40k isn't a bad number for an early access indie game with no marketing but it isn't quite as popular as the charts would suggest.
 
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News Comments > Mafia 3 Footage
31. Re: Mafia 3 Footage Dec 20, 2015, 03:27 Jerykk
 
The Half Elf wrote on Dec 20, 2015, 01:20:
Jerykk wrote on Dec 20, 2015, 01:09:
The Half Elf wrote on Dec 20, 2015, 00:30:
Even listen to the guy from IGN's reaction. He reviewed Mafia 1 and 2 for IGN, and his reaction is that it's way to over the top.

If it was grabbing the guy from behind (hand over mouth) and a stab in the back through the ribs, I would TOTALLY get that. But it's like they are purposly going after the shock value of 12 year old's "OMG DID YOU SEE HIM JUST STAB HIM IN THE CHEST OVER AND OVER!" commentary.

One could argue that the protagonist, as a Vietnam War vet and gangster, is desensitized to violence and that the developers are trying to make the player feel desensitized too.

I could understand that if they didn't 1) call the game Mafia 3, or 2) have it set in a real world location unlike the previous 2 games.
Because what it appears is that you have a new game IP that in order to sell more copies they threw on the MAFIA name to get more attention. If anything it it looks more like a DRIVER game, or The Crew (with on foot combat).

And while I never finished Mafia (race car part pre-patch) Mafia II was one of the few games that I fucking loved/hated the ending because the deal was for Vito, not for Joe (and I really wanted to save Joe).
This isn't Mafia, it's more like Scarface New Orleans (cue CSI Theme song of your choice).

Mafia 1 and 2 weren't set in real-world cities but the cities were clearly inspired by New York, Chicago, Los Angeles, San Francisco, etc. For all intents and purposes, the games were set in real-world locations.

As for the title, if the game revolves around the mafia(s), I don't see how it isn't accurate. "Mafia" isn't exclusively used for the Italian mafia and the Italian mafia is in Mafia 3. It just isn't the mafia that you're aligned with. Also, Vito is in this game and apparently plays a large role, so there's still continuity with the previous games.

I finished and enjoyed the first two games and I'm not offended by this game being considered a sequel.
 
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News Comments > Mafia 3 Footage
29. Re: Mafia 3 Footage Dec 20, 2015, 01:09 Jerykk
 
The Half Elf wrote on Dec 20, 2015, 00:30:
Even listen to the guy from IGN's reaction. He reviewed Mafia 1 and 2 for IGN, and his reaction is that it's way to over the top.

If it was grabbing the guy from behind (hand over mouth) and a stab in the back through the ribs, I would TOTALLY get that. But it's like they are purposly going after the shock value of 12 year old's "OMG DID YOU SEE HIM JUST STAB HIM IN THE CHEST OVER AND OVER!" commentary.

One could argue that the protagonist, as a Vietnam War vet and gangster, is desensitized to violence and that the developers are trying to make the player feel desensitized too.
 
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News Comments > Mafia 3 Footage
21. Re: Mafia 3 Footage Dec 19, 2015, 19:00 Jerykk
 
As much as I love the old 30's/40's/50's mafia setting, I do find the new setting refreshing. AI seemed a bit dumb and the cars flipping over and exploding seemed pretty silly (though the dev claims that they won't always do that in the final game), but the rest seemed pretty solid. I'm interested to see how the territory system works out. It already looks like the open-world will be more meaningful than the one in Mafia 2.

As for the violent takedowns, I really have no problem with that. Organized crime in the 60's was pretty violent.
 
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News Comments > New Conan Game Planned
10. Re: New Conan Game Planned Dec 18, 2015, 12:25 Jerykk
 
Hopefully not another MMO this time.  
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News Comments > Dragon's Dogma: Dark Arisen Date, Specs
13. Re: Dragon's Dogma: Dark Arisen Date, Specs Dec 18, 2015, 05:01 Jerykk
 
Cutter wrote on Dec 17, 2015, 20:10:
4K Resolution! 60 FPS! And console graphics they didn't bother to touch. And is there some reason they can't state the AMD specs? Yeah, I'm thinking this is going to be a very lazy and cheap port. Caveat emptor.

Eh? If it was a very lazy and cheap port, it wouldn't support 4K or an uncapped framerate. For lazy and cheap ports, see anything from Koei-Tecmo. Capcom is actually one of the few Japanese publishers that does a good job with their ports.
 
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News Comments > Dying Light The Following Story Trailer
11. Re: Dying Light The Following Story Trailer Dec 17, 2015, 03:28 Jerykk
 
ItBurn wrote on Dec 16, 2015, 17:44:
I'd really like to like Dying Light. On paper it's just my type of game. But I find it kinda boring. I hate the melee system. I'm a hoarder type, so the inventory system is a nightmare. Your weapons break after like 3 hits. Why would I upgrade them? They break instantly! Waste of resources. The progression is kinda boring and I don't feel engaged in anything that is happening. I prefer the "alone" style of Dead Island to the "thriving" society of Dying Light. It also often seems like you're abusing the system rather than getting better at the game. I don't get it. I prefer Dead Island despite Dying Light being better in almost every way.

Sounds like you didn't play much of Dying Light. Almost all of your complaints are limited to the early game, which is admittedly kind of crappy. Things get a lot better once you've unlocked more skills and can fight and traverse effectively. The late game is actually too easy, with you having weapons that can one-shot almost every enemy. That said, jumping off a rooftop and drop-kicking a zombie/human off of his rooftop never gets old.
 
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News Comments > Dying Light The Following Story Trailer
10. Re: Dying Light The Following Story Trailer Dec 17, 2015, 03:23 Jerykk
 
Nuhauser wrote on Dec 16, 2015, 21:26:
Still waiting to find out how long this expansion will be. I just hope the ending isn't another cheap ass QTE that lets the bad guy get away. Really couldn't believe that last time...

What are you talking about? He doesn't get away. You stab him in the throat and he falls off a skyscraper.
 
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News Comments > Fallout 4 Patch Breaks Mod Support
42. Re: Fallout 4 Patch Breaks Mod Support Dec 8, 2015, 05:00 Jerykk
 
Kosumo wrote on Dec 8, 2015, 00:49:
What do you make of the game in genral Jerykk?

I know you have been a long time fan of the series.

(I'm loving it)

I think it's definitely better than FO3. Better combat, better writing, better speech checks, better graphics. FNV is still a much better RPG and Fallout game in general, but FO4 is good for what it is: a big open world that's fun to explore.
 
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News Comments > Fallout 4 Patch Breaks Mod Support
37. Re: Fallout 4 Patch Breaks Mod Support Dec 7, 2015, 23:28 Jerykk
 
Blackhawk wrote on Dec 7, 2015, 19:47:
Just to clarify the 'was it intentional' bit, this was not a case of a new process making mods malfunction as has happened with every TES/FO update. This isn't compatibility. This functionality was absolutely intentional. They removed the built in manager from the launcher and added a function to the launcher to remove all entries from the Plugins.txt file, which serves only to tell the engine what mods to load. You can set up mods, but if you then use the launcher it will remove them. The file in question isn't used for anything but mods.

The only way this was accidental was if it was something they wanted for the beta test that they forgot to disable in the release version.

Short of that, this was Bethesda deciding that they didn't want people modding the game and disabling that function.

Of course the serious modders can still do so. They have learned the engine very, very well over the course of the last few games. The casual user, however, is just going to find their ability to play with mods gone.

I was already experiencing this before the patch. The launcher would reset my plugins.txt file. My solution was to edit it then set it to read-only.
 
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News Comments > Far Cry Primal Deluxe Edition
15. Re: Far Cry Primal Deluxe Edition Dec 7, 2015, 04:01 Jerykk
 
Wetworks24 wrote on Dec 6, 2015, 09:15:
harlock wrote on Dec 6, 2015, 08:10:
Wetworks24 wrote on Dec 5, 2015, 23:14:
harlock wrote on Dec 5, 2015, 08:04:
Wetworks24 wrote on Dec 5, 2015, 05:43:
The melee combat in this game looks more simplistic than Skyrim, I didn't think that was possible. I don't understand why these first person open world rpg's don't just rip off the combat of Chivalry or Mount & Blade. This just looks like mash A to club someone to death, or chain insta 1 hit kills. Doesn't look fun at all.

dying light has WAY better first person melee than those games..

on that note, im hoping they make an open world PRG with that engine, the movement and combat is fucking perfect

The combat in dying light works because you are fighting mindless zombies who just swarm you. I'm talking about fighting intelligent human opponents who feint, block, parry, and have various melee styles and weapons. You need a more complex system than Dying Light for the game I'm talking about.

you clearly havent played it because there are intelligent humans that feint, block and parry and have various melee styles and weapons.

so, get a fucking clue first, then we'll talk

Doubtful, can you control the direction of your swing? Can you use your left or right hand independently for different attacks? Don't think so, I have over 50 hrs in Dead Island and I doubt the combat has evolved much beyond that.

It's the same kick them to knock them down and stomp on their head for an insta kill combat that grew tiresome in Dead Island.

Talk to me when you play a real game that takes actual skill not mashing the attack button like a spaz.

Like I said before, fighting humans in Dying Light is way more involved than fighting zombies, especially when multiple humans are involved. They will block and dodge your attacks, so timing and positioning are key. And no, you can't just knock them down and do a headstomp for a instakill. You also have a lot more moves than you did in DI, from drop kicks to reversals and slide kicks.

The combat in Dying Light may not be as complex as Mount & Blade but it certainly isn't a mindless mash fest (especially considering that attacks consume stamina).
 
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News Comments > Hitman Beta in February
2. Re: Hitman Beta in February Dec 7, 2015, 01:47 Jerykk
 
No, there was a closed alpha. Some videos of it were leaked but no actual builds, as far as I know. There was a giant watermark in the middle of the screen that was unique to your Steam account so leaking it would have been too risky.  
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News Comments > Far Cry Primal Deluxe Edition
10. Re: Far Cry Primal Deluxe Edition Dec 6, 2015, 00:10 Jerykk
 
Wetworks24 wrote on Dec 5, 2015, 23:14:
harlock wrote on Dec 5, 2015, 08:04:
Wetworks24 wrote on Dec 5, 2015, 05:43:
The melee combat in this game looks more simplistic than Skyrim, I didn't think that was possible. I don't understand why these first person open world rpg's don't just rip off the combat of Chivalry or Mount & Blade. This just looks like mash A to club someone to death, or chain insta 1 hit kills. Doesn't look fun at all.

dying light has WAY better first person melee than those games..

on that note, im hoping they make an open world PRG with that engine, the movement and combat is fucking perfect

The combat in dying light works because you are fighting mindless zombies who just swarm you. I'm talking about fighting intelligent human opponents who feint, block, parry, and have various melee styles and weapons. You need a more complex system than Dying Light for the game I'm talking about.

There are human enemies in Dying Light that block, dodge and parry, as well as use throwing weapons and guns. Fighting them is way more involved than fighting the zombies and way more involved than anything I've seen in Primal.

On a side note, Primal looks like pretty formulaic Far Cry game. The setting is unique but the gameplay doesn't seem very different from Far Cry 4. Hopefully they just haven't revealed the interesting stuff yet.
 
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News Comments > Shadwen Announced
7. Re: Shadwen Announced Dec 5, 2015, 17:47 Jerykk
 
Wow, didn't expect such overblown reactions. This isn't a AAA game and it's not supposed to be bright and colorful like Trine, so it looks pretty much how I'd expect it to look for an indie game using a medieval setting. In terms of gameplay, it looks fine to me. It showcases multiple ways to evade or neutralize guards and the rewind mechanic is a nice way to avoid fail state frustration. The AI will be a big factor in how compelling the game is and wasn't really shown in the trailer but it's entirely premature to say the game sucks.

What's weird to me is that they didn't just make this a Trine spinoff where you play as the Thief. The Thief was always my favorite character and a stealth spinoff seems like a no-brainer.
 
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News Comments > Just Cause 3 Patch Status
28. Re: Just Cause 3 Patch Status Dec 5, 2015, 05:17 Jerykk
 
Ctrl will cancel the grapple.  
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News Comments > Psychonauts 2 Announced
19. Re: Psychonauts 2 Announced Dec 5, 2015, 04:49 Jerykk
 
saluk wrote on Dec 4, 2015, 22:14:
Nope. From now on I only crowdfund real indie devs. Their project may blow up in flames, but at least I won't actually have any expectations up front, and I like to see people with a dream who are struggling to realize it at least have a shot. Bonus if I like their communication style prior to the campaign (devlog etc) or know them in person.

Not interested in double A or whatever you would call this kind of crowdfunding.

If you want Psychonauts 2 to happen, this is the only way. EA, Activision, Ubisoft, WB, 2K, etc, have no interest in funding anything like this and DF barely has enough money to keep the studio afloat.

Kxmode wrote on Dec 4, 2015, 17:16:
Legally Broken Age and Spacebase DF-9 backers can seek recourse against Double Fine for failing to deliver what was promised.

How's that? Broken Age was completed and released. Backers got the game they backed. Was it on time? Nope. Was it as good as everyone had hoped it would be? Nope (but it was still a solid effort). But it was an adventure game that was finished and released. I'm not sure how backers would have any legal claim against DF for that.

As for Spacebase DF-9, that was never on Kickstarter to begin with. It was an early access game. Steam explicitly warns customers that they should buy early access games for what they are rather than what they might be in the future. It was buggy and unfinished while in early access so people got what they paid for. If you could sue a company for releasing buggy and unfinished games, companies like Bethesda or Obsidian would be out of business.

"No one's holding a gun to your head and forcing you to give money to a company you feel might have wronged you" is such overgeneralized hyperbole. Holding a gun to someone's head and forcing them to give a company money IS NOT THE SAME as being cautious about about company pitching a game who has a history of NOT DELIVERY TWO PRIOR PITCHED PROJECTS.

Again, what are you talking about? Broken Age was delivered. DF said they were going to make an adventure game and they did just that. It was 10-15 hours long, had a great art style, good writing and variable puzzle design. Spacebase DF-9 was released. It was an early access game (not a Kickstarter project) that was buggy and didn't have all of the features that people wanted or expected. It was then pushed out the door and abandoned because it wasn't generating enough revenue. Welcome to game development.

When it comes to crowdfunding, DF has had two projects: Broken Age and Massive Chalice. Both were delivered. They may not have been as good as people hoped but they were delivered.

This comment was edited on Dec 5, 2015, 05:08.
 
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News Comments > Evening Patches
3. Re: Evening Patches Dec 4, 2015, 00:48 Jerykk
 
LittleMe wrote on Dec 3, 2015, 23:04:
F4: what a very sad patch log. In three weeks a team of 100 people cranked this out. NOT. Bethesda, Bethesda never changes.

You do realize that animators, riggers, vfx artists, sound designers, level designers, gameplay designers, environmental artists and character artists have nothing to do with fixing technical bugs, right?
 
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News Comments > PC Shadow Complex Remastered Revealed
6. Re: PC Shadow Complex Remastered Revealed Dec 2, 2015, 12:24 Jerykk
 
Windows 10 exclusive?  
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