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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14961 (Ninja)
User ID 20715
 
User comment history
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News Comments > Witcher III: Wild Hunt - Game of the Year Edition Plans
30. Re: Witcher III: Wild Hunt - Game of the Year Edition Plans Jul 8, 2016, 02:08 Jerykk
 
{PH}88fingers wrote on Jul 7, 2016, 15:51:
so if I'm about to start playing, and I will eventually be buying the 2 expansions, should I buy them now before starting or complete the game and then buy the expacs one by one to complete?

The expansions are designed to be played in order of release. So main game -> Hearts of Stone -> Blood & Wine. You could try to play them out of order but it would be tough since the expansion quests are designed for high-level players.
 
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News Comments > Witcher III: Wild Hunt - Game of the Year Edition Plans
23. Re: Witcher III: Wild Hunt - Game of the Year Edition Plans Jul 6, 2016, 23:51 Jerykk
 
Not sure why people have such problems with the combat. Are they playing it in the most boring way possible (Quen + light attack spam) on Normal (i.e. easy) difficulty? I guess you get what you put into it. I played on Death March and made full use of my signs (except for Quen), potions, oils and bombs and found the combat both interesting and appropriately challenging. I put most of my points into the alchemy tree and the rest into the signs tree. Zero points in the combat tree because all of those skills looked pretty boring.

Quen is pretty unfortunate. Although it isn't nearly as OP as it was in Witcher 2, it's still pretty OP (especially when you get the secondary mode that actually heals you when you get hit). It really makes the combat far less interesting but people rely on it because it makes the game a lot easier.
 
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News Comments > ELEX Details; Trailer
9. Re: ELEX Details; Trailer Jul 6, 2016, 23:29 Jerykk
 
Seems like every PB game has a raptor-like monster in it. I loved Gothic 1 & 2 and enjoyed the Risen games well enough so I'll give this a look, but I'm not finding the setting very interesting thus far.  
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News Comments > Nuka Time is Last DLC for Fallout 4
20. Re: Nuka Time is Last DLC for Fallout 4 Jul 6, 2016, 12:25 Jerykk
 
Mashiki Amiketo wrote on Jul 6, 2016, 04:13:
Tachikoma wrote on Jul 6, 2016, 03:06:

Xmas 2017, maybe.

Let's just hope they learned not to fuck around with the dialog system like they did with FO4.

It will actually be interesting to see how they handle dialogue in the next ES game. If they're still going to let you play as different races and they have a fully-voiced PC, that means they're going to need different VO for each race (since a Khajitt can't sound like an Argonian and a Dark Elf can't sound like High Elf and a Breton can't sound like an Orc). Granted, ES has never really been about dialogue but even then, that's going to be a lot of VO for each line.
 
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News Comments > Nuka Time is Last DLC for Fallout 4
7. Re: Nuka Time is Last DLC for Fallout 4 Jul 5, 2016, 23:32 Jerykk
 
Dev wrote on Jul 5, 2016, 23:07:
So where the frack is all the extra content that was promised for the season pass content? The content that was supposed to be above and beyond?

I believe that's what Nuka World is. They believe Far Harbor is worth $25 alone, so the original season pass price of $30 would be far too low for all of the DLC that you now receive.

Unfortunately, DLC is typically overpriced and the FO4 DLC is no exception. Far Harbor is worth maybe $15 max and I suspect Nuka World will be worth $10. Automatron is worth maybe $3 and the workshop DLCs are worth about $1 each. So yeah, if you paid $50 for the season pass, you should be pretty pissed. But if you paid around $20, it's a pretty good deal. Still, a disappointing showing overall after the great FO:NV DLC.

Task wrote on Jul 5, 2016, 23:35:
Aaaaand it's Gone.

Fallout 4 went out with a whimper, lulz. I think its time to bring old Yeller (aka, the Fallout Franchise) out back and put it out of its misery.

FO4 has sold around 3.5 million copies on PC alone so I don't think the franchise is going to be put out of its misery anytime soon.

This comment was edited on Jul 5, 2016, 23:40.
 
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News Comments > On Sale
9. Re: On Sale Jul 4, 2016, 15:46 Jerykk
 
The Legendary Edition was always just a bundle of the main game + DLC.  
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News Comments > G2A Planning Changes
58. Re: G2A Planning Changes Jun 29, 2016, 03:00 Jerykk
 
Unless I'm living under a rock, I'm pretty sure Steam already has region-locked games. Russian keys are always region-locked and South American keys are usually region-locked too. Are there other regions where games are cheap but not region-locked?  
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News Comments > System Shock Kickstarter and Demo
19. Re: System Shock Kickstarter and Demo Jun 29, 2016, 02:47 Jerykk
 
Tachikoma wrote on Jun 29, 2016, 02:30:
I just don`t trust these people and their "reboot". This is not just "some" game but a masterpiece on the level of Pirates!, Quake and XCom.

Also it will be interesting to see if GOG will pull their recently-standard dick move upon release and force this remake-reboot as the only System Shock available to buy. Just like they did with Baldur`s Gate (and others?)

The X-COM reboot turned out pretty well so I don't think reboots are inherently evil. Also, the removal of the original BG from GOG, Steam and every other digital platform was a decision made by Beamdog/Interplay/whoever owns the rights to those games. Same applies to any game that gets removed (assuming it doesn't violate any TOS). Publishers and developers make those decisions, not the platform owners.

I really don't understand this fear of reboots. These were old games/series that were essentially dead. It's not like a SS reboot will alter the future of the series when the series had no future to begin with. Meadowbrook Insurance Group (the company that owned the IP until Night Dive bought it) was never going to make a System Shock 3, let alone a SS3 that picked up where SS2 left off.

This comment was edited on Jun 29, 2016, 02:55.
 
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News Comments > DOOM Patch Thursday
3. Re: DOOM Patch Thursday Jun 29, 2016, 02:12 Jerykk
 
ItBurn wrote on Jun 28, 2016, 19:02:
My dream patch would be a difficulty setting that rebalances the whole game.
- Remove stunned state for enemies. Glory kills can be done only if monster would die from the melee damage. Rebalance monster health so that it's based on shotgun damage increments.
- Killing enemies very rarely/never gives health, rebalance the amount of health for in-level health packs to compensate.
- Chainsaw no longer drops ammo and enemies very rarely/never do.
- Rebalance of enemy health and damage to compensate for these changes.
- Change the waves of enemies so that we get more enemies, more variety and more of the tougher enemies as the story progresses.

I think that these wouldn't be too hard to implement as a patch. If I could change another thing though, it would be to simplify the upgrade system so that you're not stressed to find all the secrets in order to be strong enough to continue. Finding the secrets takes a long time and it would be cool if we could skip them like in the old Doom.

That would warrant another replay. Right now, playing nightmare isn't really appealing because the difficulty change doesn't really change anything other than damage values. As far as I can tell anyway.

So... you're complaining about the game's lack of difficulty without having even played on Nightmare? Really? On Nightmare, enemies do a shit ton of damage. As in, a basic zombie can kill you in 2-3 hits. When enemies do that much damage (and have much more health), it drastically changes how you approach combat. Tactics that worked on the easier difficulties? Probably not going to work anymore. Also, you complain about lack of difficulty but also complain about searching for optional upgrades in order to make the game easier? Isn't that contradictory?

The correct approach when playing any game is to play on the highest difficulty right off the bat. Don't waste time with lower difficulties because if you're playing a mainstream AAA game, anything other than the highest difficulty will be cakewalk. Even on Nightmare, Doom gets pretty easy in the late game after you've upgraded everything but the first two-thirds is a good challenge.
 
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News Comments > System Shock Kickstarter and Demo
15. Re: System Shock Kickstarter and Demo Jun 28, 2016, 22:47 Jerykk
 
I did not feel a sense of worry, mainly I feel, because I felt too in control of my character. I'm nimble and fast now. The controls of the original SS were a great part of the challenge; now everything is too easy to do and everything controls too well. I feel like maybe they need to cripple the character or something to make one worry more so about their survival and dire situation.

Sluggish controls are never the answer. The real solution is to make faster, stronger and smarter enemies. Also, make health mean something, with limited healing options. The demo was clearly designed to be easy, as the enemies barely do any damage.

As for the Kickstarter, $30 is a bit high for my tastes. $15 would be the sweet spot and would be in the comfort range for the majority of potential backers. I feel like they're overestimating the size of the System Shock fanbase.
 
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News Comments > G2A Planning Changes
19. Re: G2A Planning Changes Jun 28, 2016, 12:30 Jerykk
 
descender wrote on Jun 28, 2016, 11:31:
You idiots calling for an end to regional pricing don't seem to understand that the "fix" is locking you out of buying or using keys from other regions... it isn't "lower prices". Dumb dumb dumb.

It makes no sense on the internet, where one IP address is much like another.

It actually makes perfect sense. Do you think running datacenters for content delivery in those countries costs the same amount that it does to run one in the US? When given the option of barely selling any games for full price in a region that cannot afford it vs selling some games for a slightly lower price... literally no one would choose option A.


Valve is literally allowing you greedy fucks to take advantage of regional pricing when you shouldn't be able to... and you are bashing them for it. Dumb, dumb, dumb.

Except most games are region-locked now so that's not actually true.
 
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News Comments > Shadow Warrior 2 E3 Trailer
3. Re: Shadow Warrior 2 E3 Trailer Jun 25, 2016, 16:42 Jerykk
 
The level design in the demo isn't very reassuring. It's exactly what I'd expect from procedurally generated levels: no real focus or direction, random objectives, etc. The combat still looks like a lot of fun but the level design feels like a definite step back from the previous game.  
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News Comments > System Shock Remaster Becomes a Reboot
17. Re: System Shock Remaster Becomes a Reboot Jun 25, 2016, 03:31 Jerykk
 
jdreyer wrote on Jun 24, 2016, 23:33:
Couldn't they offer both? Seems like they are pretty far along with the remaster. Finish that then reboot. If you're worried about cannibalization just package them together.

I think they're saying that they've already made enough changes to the game that it's basically a reboot at this point. System Shock has already been "remastered" in the form of the Enhanced edition that was already released by NightDive. If you really want to replay the old game, you can play that.

That said, I think many people are putting too much weight on the word "reboot." They aren't completely changing SS1. They've just made enough changes that "remaster" isn't really accurate anymore. I think "remake" is probably a more accurate term of what they're doing here.
 
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News Comments > Morning Patches
3. Re: Morning Patches Jun 24, 2016, 23:38 Jerykk
 
FO4 season pass is definitely not worth $50. I picked it up for $20, which is more reasonable but it's still pretty disappointing compared to the DLC for FONV. I would have been perfectly okay with them scrapping the Automatron and Workshop/Vault DLCs in return for a substantial DLC like Far Harbor or Nuka World.  
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News Comments > System Shock Remaster Becomes a Reboot
13. Re: System Shock Remaster Becomes a Reboot Jun 24, 2016, 22:49 Jerykk
 
Bumpy wrote on Jun 24, 2016, 22:37:
Looking forward to the Glory Kills and highlighted assets everywhere.

Odds are 100 to 1 the game will be consolized messed up.

Considering that NightDive has never released a game on consoles and that the System Shock remake will have PC as the lead SKU, I doubt that very much.

Reboot? No. Just no. Who are you guys, and what gives you the right to think you can reboot one of the greatest games of all time?

Technically, they are the guys who literally own the rights to remake the original System Shock. I'm not really sure what the problem is. The original game isn't going to disappear and Warren Spector is working with a completely separate team on System Shock 3. This remake isn't going to define the direction of the series.
 
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News Comments > Mafia III Preorder Bonus
3. Re: Mafia III Preorder Bonus Jun 22, 2016, 23:18 Jerykk
 
Not a fan of pre-order exclusives but I'm looking forward to the actual game. Seems more ambitious than either of the previous games and I think taking a break from the Italian mafia offers a nice change of pace.  
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News Comments > Fallout 4 Console Mod Theft Protection
38. Re: Fallout 4 Console Mod Theft Protection Jun 20, 2016, 15:34 Jerykk
 
Creston wrote on Jun 20, 2016, 13:04:
Jerykk wrote on Jun 19, 2016, 20:54:
Creston wrote on Jun 19, 2016, 17:59:
I realize the mod theft thing isn't easy to guard against, but this is just some plain jane bullshit method. Essentially what they are saying is "Only people with a Steam account can steal mods."

Well, seeing as how there's only 100 million or so Steam accounts, I'm sure this will make a huge dent in the theft...


You have to own a copy of Fallout 4 on said Steam account as well. I imagine that rebuying FO4 every time your account is blacklisted would get pretty pricey and be enough to dissuade most mod thieves.

It never seems to dissuade people from cheating in online shooters, but in any case, would Steam ban you for stealing a mod that's not really even related to Steam? I somehow doubt it.

CS:GO is a lot cheaper than FO4 and you can actually make money in CS:GO by selling the random drops you get. Also, Valve wouldn't need to do anything. Bethesda could just blacklist your account on Bethesda.net.
 
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News Comments > Quoteworthy: Microsoft on Returning to Steam
37. Re: Quoteworthy: Microsoft on Returning to Steam Jun 20, 2016, 04:49 Jerykk
 
verybad1 wrote on Jun 18, 2016, 16:12:
Task wrote on Jun 18, 2016, 13:34:
verybad1 wrote on Jun 18, 2016, 12:54:
Task wrote on Jun 18, 2016, 12:14:
potential moneymakers like MechWarrior

Thanks for the morning laugh!

A Next Gen MechWarrior 5 on PC and its Arcade sibling Mech Assault 3 on Console would sell like hotcakes. Quite the opposite of a laughing matter.

Not based on previous versions. It was less than impressive to them. That's why they let Piranha do the MechWarrior Online game...because there wasn't enough money in it for Microsoft to bother.

Believe me, I've been with the MW games since the beginning (played the dice baced board game Battletech as well for that matter, and I made a lot of the models for MW4's MekTek mods, but the game has not done terribly well in sales for the enire life of the series.

Just because you and I liked the games doesn't meen it was popular with the overall market.

This. Being successful in the 90's was a lot easier than being successful now. The standard AAA game needs to sell at least 5 million units to be considered a success. I don't think all the Mechwarrior games combined sold that much.

That's what a lot of people don't seem to understand. The big publishers stopped making mech sims/space sims/adventure games because the audience for said genres wasn't growing to match increasing development costs. Business is all about growth so stagnant genres are abandoned. We might eventually see a resurgence of these genres but I don't see any of the big publishers doing it.
 
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News Comments > Fallout 4 Console Mod Theft Protection
26. Re: Fallout 4 Console Mod Theft Protection Jun 19, 2016, 20:54 Jerykk
 
Creston wrote on Jun 19, 2016, 17:59:
I realize the mod theft thing isn't easy to guard against, but this is just some plain jane bullshit method. Essentially what they are saying is "Only people with a Steam account can steal mods."

Well, seeing as how there's only 100 million or so Steam accounts, I'm sure this will make a huge dent in the theft...


You have to own a copy of Fallout 4 on said Steam account as well. I imagine that rebuying FO4 every time your account is blacklisted would get pretty pricey and be enough to dissuade most mod thieves.
 
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News Comments > Fallout 4 Console Mod Theft Protection
19. Re: Fallout 4 Console Mod Theft Protection Jun 19, 2016, 15:38 Jerykk
 
Blackhawk wrote on Jun 19, 2016, 15:29:
Jerykk wrote on Jun 19, 2016, 15:25:
Blackhawk wrote on Jun 19, 2016, 13:17:
eRe4s3r wrote on Jun 19, 2016, 13:05:

Also nowhere in this news do they say that they implement punishments for mod theft.... so wtf is this news? Placebo?

I'm not sure how they could investigate the claims. Proving ownership would be extremely difficult when the usual hosts aren't associated with Bethesda. It would make it very, very easy to troll with false claims.


It's not that hard. If someone makes a claim, they can just provide a link to the mod on Nexusmods and prove that they are the creator listed on that site.

Unless Bethesda has an agreement with the Nexus, that's harder than it sounds.

I'm sure they could come to an agreement with relative ease. Modders don't like having their mods stolen so if Bethesda asked Nexus for the e-mail addresses of specific mod authors, those modders would probably cooperate, especially if those modders are creating the claims in the first place.
 
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