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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Signed On Apr 23, 2004, 02:42
Total Comments 14772 (Ninja)
User ID 20715
 
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News Comments > Deus Ex: Mankind Divided DLC This Month
19. Re: Morning Mobilization Sep 3, 2016, 00:33 Jerykk
 
SlimRam wrote on Sep 2, 2016, 22:41:
Leper wrote on Sep 2, 2016, 20:43:
Squirmer wrote on Sep 2, 2016, 18:56:
HoSpanky wrote on Sep 2, 2016, 14:22:
Should it have been included in the original game? Old-school gamer logic says yes. Old-school gamer logic doesn't make MONEY, however, and I doubt you go to work and hand out YOUR time for less money than what you could be getting.
Well I'm glad no-one told this to the devs at CD Projekt Red, who make plenty of money treating customers with respect and releasing expansions with as much content as most full games.

Unfortunately I don't think every studio can function the way CD Projekt Red does. Deus Ex isn't exactly taking the sales charts by storm and I'm guessing they'll be lucky if they break even (even by screwing over their customers with all this DLC as implied).

I seriously doubt that we'd have seen a large expansion to this game if they had gone that route since they'd have to wait to see how the base game was selling before greenlighting it. So a few small pieces of DLC might be the last we see of DX. Better than nothing?

On Steam they show about 290,000 copies sold since Aug. 23. I'm not sure if that means the game is a hit or not? I've always wondered what sales numbers constitute a hit?

Square has previously expressed disappointment with games that sold 2-4 million copies so I'm guessing DX needs to sell at least 5 million for it to be considered a success. I'm guessing it will end up selling around 2-3 million.
 
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News Comments > Mortal Kombat XL Next Month
5. Re: Mortal Kombat XL Next Month Sep 1, 2016, 22:56 Jerykk
 
Good on WB for supporting the PC version after apparently abandoning it a while back.  
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News Comments > Watch Dogs 2 Trailer
16. Re: Watch Dogs 2 Trailer Sep 1, 2016, 01:31 Jerykk
 
Jackplug wrote on Aug 31, 2016, 03:09:
A friend of mine loved this game, so i borrowed it and I was bored shitless, I cant see how they can make this game more interesting to me. At first i thought it was a good idea, but when playing, just wasn't fun at all.

If you played Watch_Dogs like an action game, it was pretty mediocre. It was way more interesting if you played it like a stealth game, though that depends on whether or not you like stealth games.
 
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News Comments > Watch Dogs 2 Trailer
9. Re: Watch Dogs 2 Trailer Aug 30, 2016, 05:29 Jerykk
 
Quinn wrote on Aug 30, 2016, 02:48:
I hope they do a better job making me care about this new protagonist. My god was the story of WD1 bad. I couldn't care less about my kid's death. Yes, Ubisoft, it takes more than seeing a teddybunny float through the air in slowmotion to get me to give a fuck.

It wasn't your kid. It was your niece.

and ironically enough, that type of driving is what I hope W_D2 is MORE like. Ever since Saints Row 3, developers have been "listening to their fans" by giving them "precise control" over the driving mechanic, which is code for "wheels made out of glue, and a physics model that omits inertia"

Except the vast majority of people who play open-world action games aren't looking for a racing sim. They simply want an entertaining way to get around the world. GTA4 tried to be more realistic and the driving in that game was awful. I'll gladly take dumbed down driving in an open-world action game where driving is not the focus of the game.

I'm sure it's not as bad as that string of words sounds, but goddamn, it's like they took everything I hate and threw them in a blender.

You need to meet certain follower thresholds in order to unlock missions. There are many ways to gain followers, including taking pictures of landmarks. That is not the only way to gain followers.
 
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News Comments > Ubisoft F2P Game Shutdowns
9. Re: Ubisoft F2P Game Shutdowns Aug 28, 2016, 18:02 Jerykk
 
CJ_Parker wrote on Aug 28, 2016, 16:45:
Great use of development funds right there, Ubi. Congratz. Now please crank out more garbage F2P games instead of using any funds to make a decent Rainbow Six or Ghost Recon game with a single player campaign. Or maybe even a new Might&Magic? Nah. Please don't. That would make sense and would probably even yield a profit. Boring, right? Why do any of that if you can just have fun and sink a few more ships eh?

Eh? They are making a new Ghost Recon with a single-player campaign and they recently released HoMM 7. The last traditional MM game was released in 2014, so it's not like they've abandoned the series.

I know it's cool to hate on the big publishers but Ubisoft has actually done a pretty decent job of supporting their older franchises and making solid games in general.
 
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News Comments > Duke Nukem Countdown
24. Re: Duke Nukem Countdown Aug 26, 2016, 04:44 Jerykk
 
DSOGaming has already confirmed that this is just yet another re-release of Duke 3D, with some minor enhancements and new content.  
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News Comments > Deus Ex: Mankind Divided Patched
27. Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 12:25 Jerykk
 
I love how people are saying this game is unoptimized because they can't run it at max settings at 60 FPS. Max settings are not standardized between games. Just because you can run one game at max settings doesn't mean you can run another game at max settings. Also, just because you have a high-end GPU doesn't mean you will always be able to run games at max settings (see aforementioned lack of standardized max settings).

Honestly, reactions like this are likely to cause developers to simply remove their highest settings and rename their lower settings. If "High" was the highest setting available in DX:MD, nobody would be complaining.
 
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News Comments > Prey 2 Video
19. Re: Prey 2 Video Aug 23, 2016, 02:53 Jerykk
 
Reminds me of the whole Battlefront nonsense where people couldn't live with the fact that a new studio resurrected a dead IP and did their own thing with it. "But it's not a battlefront game". So I guess every game serves as a mandatory precedent for all others in the series to follow. The first sets the rules, and then no sequel can ever stray without being lashed out at by the "community".

I thought the main complaint against Battlefront was that it's shallow and has no longevity?

But yes, people do boycott games for stupid reasons. People boycotted Splinter Cell: Blacklist because they changed Fisher's voice actor, even though Blacklist ended up being one of the best SC games. People also freaked out about the different voice actor in the latest Thief.

Boycotts are stupid in general. If a game sucks, don't play it. But boycotting it based on some faux rage? Pointless. The first Prey was a good game and Prey 2 had potential, but Prey 2 is dead and isn't coming back. There will never be a direct sequel to the first game. Boycotting the new Prey won't change that.
 
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News Comments > Deus Ex: Mankind Divided Season Pass Details
16. Re: Deus Ex: Mankind Divided Season Pass Details Aug 23, 2016, 00:12 Jerykk
 
Square doesn't have the best record when it comes to DLC. Sleeping Dogs had some decent DLC except it also had a lot of early unlocks/in-game currency crap too. Tomb Raider 2013's DLC was almost entirely early unlocks and maps and costumes for the multiplayer mode. Hitman: Absolution's DLC consisted of disguises that were completely useless. Rise of the Tomb Raider's DLC was mostly crap that nobody asked for (like Endurance Mode), though the Baba Yaga DLC was decent. Knock Bethesda all you want for FO4's DLC but at least they aren't selling DLC that gives you 100,000 caps and 5 free perks.  
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News Comments > Prey 2 Video
12. Re: Prey 2 Video Aug 19, 2016, 23:03 Jerykk
 
CJ_Parker wrote on Aug 19, 2016, 19:28:
Not buying this simply for the lame abuse of the franchise. No Tommy, no Indians, no aliens, no gravity shifting = no Prey = no buy.

I'm sure your boycott will convince them to resurrect Prey 2 and replace the protagonist with Tommy...

I think the new Prey looks interesting. A lot of cool abilities and a lot of potential for emergent gameplay. Also, there are aliens in this. All of the enemies are aliens that are hunting you, which is why they call the game Prey.
 
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News Comments > Dishonored 2 Gamescom Video
5. Re: Dishonored 2 Gamescom Video Aug 19, 2016, 23:00 Jerykk
 
NamecaF wrote on Aug 19, 2016, 22:50:
Damn, some of those world textures look really low-res and ugly as shit. Hope this one will be moddable and someone comes out with a high-res texture replacement mod.

Dishonored 2 uses a modified version of the id Tech 5 engine so you definitely won't be seeing any texture mods. All hail MegaTextures!
 
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News Comments > Deus Ex Mankind Divided Reviews
55. Re: Deus Ex Mankind Divided Reviews Aug 19, 2016, 22:47 Jerykk
 
Quboid wrote on Aug 19, 2016, 21:05:
NKD wrote on Aug 19, 2016, 20:51:
dangerman77 wrote on Aug 19, 2016, 16:23:
Seriously, can anyone (industry-informed, Rigs?) offer an opinion as to why they are only allowing official press-release screens in reviews? (RPS confirms this is the case in the postscript of their review). Is there any precedence for this? My BS meter starts at 9/10, and of course is pinned with this tidbit.

I agree with Rigs. While it's possible it's something nefarious like "Lets cover up horrific graphics downgrade!", not one of the reviews I've read make mention of the game looking significantly different from what we we're shown, so I'm not sure that's it. The game looks about the same as it has for a long time in the latest gameplay footage as well. It could be an attempt to prevent accidental spoilers while reading reviews, as well.

It really is puzzling.

It sets off a few alarm bells, right?

It is probably a heavy handed attempt to avoid spoilers being leaked, with the not unwelcome side effect of ensuring the prettiest shots are used. Even if there's no downgrade, the publicity shots will be nicely staged and framed to avoid a rogue low-res texture or whatever.

If anyone does come across someone in-the-know commenting on this, please let us know.

They've allowed streamers and YouTubers to publish hours worth of custom footage so I don't think they're worried about the graphical fidelity of the game.

At the end of the day, movement and gunplay are probably the most important things for me in a game like this. I like stealth, I find hacking things to be gimmicky, but I like stealth. Too bad with shitty movement and shitty unsatisfying firefights this will probably be a big pass.

Combat has never been a strong point of any of the DX games so I'm not sure what you were expecting. Movement has never been particularly great either. DX is all about interesting choices so as long as DX:MD offers those, I'll be happy.

This comment was edited on Aug 19, 2016, 22:57.
 
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News Comments > Metal Gear Survive Announced
3. Re: Metal Gear Survive Announced Aug 17, 2016, 12:18 Jerykk
 
This screams "cheap cash-in."  
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News Comments > Gears of War 4 4K Trailer
4. Re: Gears of War 4 4K Trailer Aug 17, 2016, 02:14 Jerykk
 
Cover shooters were a novel idea when the first game came out but they're pretty stale now. You need to do something interesting to spice up the gameplay and it doesn't really look like GoW4 is doing that.  
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News Comments > Vampire: The Masquerade - Bloodlines Sequel Plans?
31. Re: Vampire: The Masquerade - Bloodlines Sequel Plans? Aug 17, 2016, 02:04 Jerykk
 
Maybe it's just me but I'd be perfectly fine with an isometric Bloodlines 2. Bloodlines wasn't defined by its perspective(s). It was defined by the quality of its writing and roleplaying options and isometric RPGs are perfectly capable of both (see Planescape Torment, Fallout, Baldur's Gate, Arcanum, Pillars of Eternity, etc).

Redemption wasn't really known for either its writing or roleplaying. It was closer to a JRPG than a CRPG.
 
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News Comments > The Witcher III Game of the Year Edition Confirmed
15. Re: The Witcher III Game of the Year Edition Confirmed Aug 16, 2016, 05:07 Jerykk
 
If you haven't played W3 yet, I highly recommend you don't do the following:

1) Play on Normal difficulty.
2) Dump all your skill points into Quen and sword skills.

If you do the above, the combat will be pretty boring. Instead, you should play on Death March and diversify your playstyle. Rather than simply activating Quen and spamming the quick attack, use your full arsenal of potions, oils, bombs and Signs. Combat will be way more interesting.
 
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News Comments > Vampire: The Masquerade - Bloodlines Sequel Plans?
29. Re: Vampire: The Masquerade - Bloodlines Sequel Plans? Aug 16, 2016, 04:54 Jerykk
 
007Bistromath wrote on Aug 15, 2016, 18:19:
Jerykk wrote on Aug 15, 2016, 16:11:
I think you're underestimating how much it costs to make a AAA 3D FPS/RPG. Here's a clue: significantly more than it costs to make a city-builder or 4X strategy game.
They don't cost that much, it's just that most AAA publishers are rabid about using those easy selling genres to step on their competitors' dicks. So, they budget that much, with a completely ludicrous amount of that budget going to marketing. Paradox tends to be a bit more sensible. Bloodlines is a niche product and will be marketed like one if they have any sense.

All the more reason to not make a 3D FPS/RPG. If you make a first-person game, customers will compare you to other first-person games, including AAA shooters. If you make a 2D, isometric RPG, you'll be compared to other 2D, isometric RPGs and that's a far more feasible bar for a small publisher to attain.

And a AAA FPS/RPG like DX: Mankind Divided most certainly costs at least $50 million just for development alone. We're talking about a multiplatform, fully-voiced, 40+ hour 3D hybrid action/stealth/RPG with large, open-ended levels, a wide variety of environments and interactive NPCs, side-missions with multiple solutions, branching storylines, multiple viable playstyles, both first- and third-person cameras, dialogue trees, cutscenes, etc, that's been in development for about 5 years. Marketing is usually at least double the development cost so I'm pretty sure the total budget for DX:MD is at least $100 million.

Seriously, AAA development is expensive. We're talking about teams of anywhere from 50-300 people working for years. If the average developer salary is $80k and you also have to pay for insurance and other benefits, coupled with the overhead associated with maintaining the studio, it adds up pretty quickly.
 
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News Comments > Vampire: The Masquerade - Bloodlines Sequel Plans?
23. Re: Vampire: The Masquerade - Bloodlines Sequel Plans? Aug 15, 2016, 16:11 Jerykk
 
Slashman wrote on Aug 14, 2016, 23:18:
Jerykk wrote on Aug 14, 2016, 15:29:
If they do make a sequel, it will probably be a 2D, isometric affair (which I'm perfectly fine with). I don't think Paradox has the money to make a 3D, FPS RPG hybrid.

Cities Skylines? Stellaris? They must be really hurting for cash...

I think you're underestimating how much it costs to make a AAA 3D FPS/RPG. Here's a clue: significantly more than it costs to make a city-builder or 4X strategy game.

Lol, well aside from the fact that there are a myriad of top-tier 3D game engines available these days for free or next to no cost that enable ragtag garage outfits or even solo devs to make something that rivals the technical aspects of the original Bloodlines... Paradox is rolling in dough after the success of Stellaris this summer. It grossed upwards of $20m in its first month alone, and who knows how much since then. Plus if they need more, I'm sure they could raise millions in crowdfunding.

See above response. If Paradox makes a new Bloodlines, they aren't going to use the original game as the technical bar. That would be stupid, given that Bloodlines wasn't exactly a technical marvel when it was released 12 years ago. It isn't about the engine, it's about the resources required to produce the high quality assets expected of a modern FPS/RPG.

A better comparison is DX:Mankind Divided, a modern AAA FPS/RPG. Guess how much that cost to develop? If you're around the $70 million ballpark, you're close.

This comment was edited on Aug 15, 2016, 16:18.
 
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News Comments > Vampire: The Masquerade - Bloodlines Sequel Plans?
6. Re: Vampire: The Masquerade - Bloodlines Sequel Plans? Aug 14, 2016, 15:29 Jerykk
 
If they do make a sequel, it will probably be a 2D, isometric affair (which I'm perfectly fine with). I don't think Paradox has the money to make a 3D, FPS RPG hybrid.  
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News Comments > PC DOOM Sells 1M
39. Re: PC DOOM Sells 1M Aug 14, 2016, 05:06 Jerykk
 
Suppa7 wrote on Aug 11, 2016, 05:15:
NetHead wrote on Aug 10, 2016, 21:32:
I just want to point out that Bethesda, if they so desired, could have allowed modding/level creation etc while having Denuvo/DRM. The DRM isn't preventing that so much as Bethesda may be using it to help prevent it, if you see what I mean. Not that I am in any way defending or encouraging DRM.

Sorry to tell you but denuvo requires server authentication. The reason level editor isn't released is because companies want to sell you dlc/season passes/microtransaction nonsense and have you over a barrel. Denuvo prevents people from modding the game unofficially because the game is encrypted. There are all sorts of unoffical mods for games that don't have official modding ability denuvo certainly prevents that I'm sorry to tell ya.

Note that there were unofficial editors for many older pc games that were made by the community, denuvo certainly prevents that. Diablo had a bunch of unoffical mods when it came with no level editor lets remember.

Denuvo does not prevent modding. Just Cause 3 uses Denuvo and has plenty of mods. Dragon Age Inquisition also has mods. The existence of mods is dependent on the ease with which they can be created and used and the strength of the player community.
 
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