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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 15081 (Ninja)
User ID 20715
 
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News Comments > Steam Opening the Gates
35. Re: Steam Opening the Gates Jun 6, 2018, 23:30 Jerykk
 
So... does that mean uncensored porn games are now allowed on Steam? Somehow I doubt it. Not that I'd be interested in such things... I'm just asking for a friend!  
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News Comments > Underworld Ascendant Trailer
9. Re: Underworld Ascendant Trailer Jun 3, 2018, 06:41 Jerykk
 
Bit concerned about this one. I don't think they had anywhere near enough budget to properly polish it. It's probably going to feel janky and unfinished.  
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News Comments > Saturday Patches
1. Re: Saturday Patches Jun 2, 2018, 16:30 Jerykk
 
They really need to put The Dark Mod on Steam. Its audience would grow substantially.  
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News Comments > Fallout Tease?
6. Re: Out of the Blue May 29, 2018, 22:43 Jerykk
 
Pretty sure this will be a Fallout 3 remaster. I'd much rather see a FNV remaster but that's pretty unlikely.  
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News Comments > Pillars of Eternity II: Deadfire Free DLC
7. Re: Pillars of Eternity II: Deadfire Free DLC May 25, 2018, 05:32 Jerykk
 
MoreLuckThanSkill wrote on May 24, 2018, 23:38:
Jerykk wrote on May 24, 2018, 22:42:
They need to allow you to switch to Path of the Damned mid-game and have extreme level scaling (where all enemies are 4+ levels higher than you).

PoE 2 is just ridiculously easy past the early game. I think part of the issue is that you level so quickly. In the first game, I think the level cap was 13 and that took about 100 hours to reach. In PoE 2, I feel like I'm leveling every 2-3 hours. It doesn't take long for you to out-level everything and level scaling doesn't help because enemies at your own level are still too easy.

I've seen these kind of comments in various spots, and obviously Obsidian agrees and is already working on it, but I have to wonder, did you skip all the side areas? There is a vampire (excuse me, Fampyr) island to the South East, that is a clear jump up in difficulty from the rest of the game. Same for some of the small random islands, which I assume are late game bounties, but you can run into at any time of your choosing.

Normal ships with Kith crews are clearly a joke, but I wonder how much they can get buffed before your team starts getting alpha striked by high level ranged enemies the second combat starts.

I think I'll just try to finish the game with this Assassin/Cipher I have now, then replay with another character once they do this balance patch, and maybe even one of the real DLCs.

It also feels like the prices of various things are way out of whack... 30,000 copper to upgrade an item? Plus unique(? rare?) materials? I'm lucky if I pick up enough from bounties to get 3-4 items fully upgraded before the game ends, it seems.

Way more importantly, ship to ship combat needs to be reworked, as far as the actual combat option. Cannons are a joke, just setup the fastest ship possible, sail right at ANY enemy and board. Your super team will annihilate them, instead of burning tons of resources in a cannon battle.

Maybe my next game I'll bother with one of the larger broadside ships and try to actually Cannon other ships to death...although you probably lose out on alot of the loot then?

tl/dr: I'm totally in the weeds on this game; so far I'm level 13-14 and have ignored the main questline almost entirely, exploring the world and killing and plundering all captains/ships.

I haven't skipped anything. I did go to the Fampyr island and that was a good challenge because I was significantly under-leveled (all the Fampyrs had red skull ratings). Unfortunately, that was the last area that really posed any challenge. Everything since then has been cakewalk.

It's good that they're going to rebalance the difficulty and add more options to make the game harder but I'm pretty sure the changes won't be retroactive and I don't replay games.

After all the enhanced/extended/definitive/director's cut editions released for CRPGs in the past five years, I should probably learn to wait a year before playing any new ones.
 
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News Comments > Pillars of Eternity II: Deadfire Free DLC
2. Re: Pillars of Eternity II: Deadfire Free DLC May 24, 2018, 22:42 Jerykk
 
They need to allow you to switch to Path of the Damned mid-game and have extreme level scaling (where all enemies are 4+ levels higher than you).

PoE 2 is just ridiculously easy past the early game. I think part of the issue is that you level so quickly. In the first game, I think the level cap was 13 and that took about 100 hours to reach. In PoE 2, I feel like I'm leveling every 2-3 hours. It doesn't take long for you to out-level everything and level scaling doesn't help because enemies at your own level are still too easy.
 
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News Comments > Sunset Overdrive PC Listing
7. Re: Sunset Overdrive PC Listing May 23, 2018, 23:04 Jerykk
 
Hopefully this is true and it's not a Windows 10 exclusive. Always wanted to try the game.  
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News Comments > On Sale
2. Re: On Sale May 22, 2018, 01:06 Jerykk
 
That's actually a really good bundle. Technomancer alone is easily worth $5 if you're into Eurojank.  
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News Comments > Steam Top 10
20. Re: Steam Top 10 May 21, 2018, 00:35 Jerykk
 
CJ_Parker wrote on May 20, 2018, 23:05:
Jerykk wrote on May 20, 2018, 22:26:
Also, once you choose a difficulty at the start of the game, you can't change it so I'm stuck with a pretty laid back experience.

This is not quite true. You can change the difficulty mid-game at any time BUT the change will only apply to maps you have not been to yet.
When you switch difficulty, you get a message that says, and I quote... 'Difficulty change will take effect on any maps you have not yet visited'.

Anyway, huge difficulty level rework is on the way but it will take some time. The devs are very aware that the game is too easy. Priority is bug-fixing though. Balance passes will follow up later. This Twitch stream with Josh Sawyer is pretty informative wrt to post-release plans.

You can't set the difficulty to Path of the Damned mid-game. You can only set it lower. I'm playing on Veteran, I want to make the game harder and the next highest difficulty is Path of the Damned, so I effectively can't change the difficulty.

It's good that they're focusing on bugs, though. There are some pretty major ones, like one of Xoti's lantern passives giving your party resistance to friendly spells as well as hostile ones. There's also a bug with the Driving Flight passive, making the bounce projectile target friendlies.
 
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News Comments > Steam Top 10
18. Re: Steam Top 10 May 20, 2018, 22:26 Jerykk
 
Nucas wrote on May 20, 2018, 20:32:
i think the shine on the classic RPG revivial has simply worn off. the metacritic scores for POE2 are the same as POE1, and the user scores are somehow lower; all despite being an objectively superior game in every conceivable way with a more polished release and a clearly articulated post-release support schedule.

Pretty much. D:OS2 is the exception and that's only because Larian has made concerted efforts to modernize the genre. PoE 1&2, while great CRPGs, still look and feel very traditional and that's not going to appeal to a broader audience.

One thing that's a bit disappointing about PoE2 is the difficulty (or lack thereof). I'm playing on the second highest difficulty and I'm finding that unless an enemy is at least three levels higher than me, it isn't going to pose any challenge. In the first game, the second highest difficulty was considerably harder and almost every fight required micromanagement. That's not the case here. In most cases, I can just sit back and watch while my party decimates everything. Also, once you choose a difficulty at the start of the game, you can't change it so I'm stuck with a pretty laid back experience.

tl;dr: Play on the highest difficulty and turn on level scaling (upwards only).
 
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News Comments > Steam Top 10
7. Re: Steam Top 10 May 20, 2018, 16:39 Jerykk
 
CJ_Parker wrote on May 20, 2018, 14:28:
Oh man. As much as I like to joke about "Obshittian" it is kind of painful to see no sign of Deadfire anymore in the second week after its release .

Sure, they've brought this upon themselves with a history of buggy and shitty releases so I'm hoping they will get a second, third... sales push once the patches and DLCs are out.

Deadfire is a decent game at its core (89 MC average does not lie in this case) and it deserves to do much better than some lame, old, dumb MP garbage like R6 Siege which is a disgrace to its once glorious franchise.

I don't think the old-school CRPG market is growing as much as we'd like. The first PoE had the benefit of being something of a novelty with a lot of hype from the Kickstarter. Deadfire does not. There's also the 2D vs 3D consideration. The pre-rendered environments of PoE 1&2 resonate with old IE fans but newer players likely find it antiquated. With 3D, you can zoom in and rotate the camera and make trailers and screenshots that are more "cinematic and visceral." I think that's a large part of the reason why D:OS 1 & 2 did so well. They look modern whereas PoE 1 & 2 look decidedly retro.

This comment was edited on May 20, 2018, 18:52.
 
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News Comments > RAGE 2 Announce Trailer
14. Re: Morning Tech Bits May 14, 2018, 23:07 Jerykk
 
Mordecai Walfish wrote on May 14, 2018, 17:48:
This trailer is fucking terrible. So bad, that I wonder if they just slapped it together between the time that wal-mart listing appeared and today.

I have a feeling we'll all be feeling a bit nostalgic for the "good ol' Rage" when this turd ships, if it is anything like this steaming pile of cliche' garbage trailer.

Since when has any game ever been anything like its live-action teaser trailer..?

Xero wrote on May 14, 2018, 15:07:
I'm shocked that Avalanche never did any add-on DLC content for Max Mad. I mean serious content, not just stupid skins/weapon. I loved that game. Had a blast beating it and trying to get 100% completion.

I'm not sure if I care about a FPS Mad Max but they are the right team to do it.

It's not like they had any say in the matter. WB published the game and decided what, if any, post-release support the game would receive.
 
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News Comments > RAGE 2 Announcement Monday?
17. Re: RAGE 2 Announcement Monday? May 11, 2018, 13:27 Jerykk
 
HoSpanky wrote on May 11, 2018, 13:14:
Well, Id rather have seen some Wolfie 3 stuff at E3, but this will do, since they clearly have fixed the engine to work properly.

Gonna be my first and prolly only time to go to E3, so Im hoping to see some awesome shit.

You really shouldn't bother. Most of the games you want to see will only be shown to the press and for everything else, you'll spend hours waiting in lines. Everything shown at E3 will be put online sooner than later anyway. I've gone to E3 a few times and it felt like a waste of time every time.
 
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News Comments > Get The Flame in the Flood for Free in Humble Spring Sale
6. Re: Get The Flame in the Flood for Free in Humble Spring Sale May 11, 2018, 02:05 Jerykk
 
Kxmode wrote on May 11, 2018, 01:50:
I don't understand why they still call themselves Humble. When they started the word appropriately conveyed their helping charities and the size of what they offered for name-your-own price. But now, they're a proper distribution platform like GOG. They're not "Humble" anymore. They should change their name to HUGE.

They aren't really a distribution platform. They don't host any files except for the DRM-free games. They're a store above all else.
 
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News Comments > Steam Bringing Games and Streaming to Mobile
1. Re: Steam Bringing Games and Streaming to Mobile May 9, 2018, 22:41 Jerykk
 
Seems like the only games that would be playable are the ones that only require mouse input.  
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News Comments > Conan Exiles Launches
16. Re: Conan Exiles Launches May 8, 2018, 23:16 Jerykk
 
Muscular Beaver wrote on May 8, 2018, 22:43:
SacredGinmill wrote on May 8, 2018, 19:14:
It has a single player mode where you don't need internet.


The survival aspects are a bit weak. After an hour, you will figure out how to never starve if you don't want to.
I haven't tested the temperature aspects yet.
Just like in real life. Hunger and thirst shouldnt be an issue over the long future. That makes the game boring and tedious.

Does the single player have a story, or is it just survive and explore?

Just survive and explore. It's really meant to be a PvP sandbox. The PvE is just there for people who want to build and not have to worry about other players.

It's kind of baffling that there hasn't been a proper, single-player, open-world Conan RPG yet.
 
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News Comments > Activision Devoting "Significant Resources" to PC Black Ops 4
20. Re: Activision Devoting May 6, 2018, 06:34 Jerykk
 
Rigs wrote on May 6, 2018, 02:53:
Freddie wrote on May 6, 2018, 02:12:
All these negative comments...but you all know CoD:BO4 will be in the top 5 selling games of 2018. It happens every year so I doubt Activision really care what any of you all think here

Hence the negative comments. We're not making them because we're jealous and/or envious of Activision's success, we're calling them out because it's bad for the gaming industry as a whole. Every year they trot out some new whizbang 'feature' meant to impress us but all it does is expose how shallow the series has become and how little they truly respect their playerbase. I think the absolute worst example of this was the dog in Ghosts. And for all that, it was still the worst CoD release yet and has had it's slobbering chops handed to them by Fallout 4 and Far Cry 5 since...

=-Rigs-=

Is it really bad for the industry, though? Would the disappearance of CoD really change anything at all? Not really, no. If CoD disappeared, it's not like Activision would suddenly start making interesting games. There was a time when CoD was highly influential but that time has long since past. PUBG and Fortnite are the most influential games right now which is why we're seeing so many Battle Royale games and modes popping up.
 
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News Comments > The Forest Released; VR Support Next Month
7. Re: The Forest Released; VR Support Next Month Apr 30, 2018, 22:50 Jerykk
 
This is more akin to Subnautica than ARK or Rust. You have a specific goal to accomplish and there's a lot of backstory.  
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News Comments > PC Bullet Witch
3. Re: PC Bullet Witch Apr 25, 2018, 22:42 Jerykk
 
Bill Borre wrote on Apr 25, 2018, 20:09:
Anybody know if that is using the BloodRayne engine? The trailer felt very familiar.

I seriously doubt it. The familiarity probably stemmed from the fact that both games are low-budget shooters with female protagonists. That said, BloodRayne looks more fun than this.
 
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News Comments > DOOM Movie Reboot
2. Re: DOOM Movie Reboot Apr 20, 2018, 22:00 Jerykk
 
I suspect the new movie will be more like Event Horizon and have a greater emphasis on horror.  
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