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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14847 (Ninja)
User ID 20715
 
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News Comments > E3 Opens to Public
7. Re: E3 Opens to Public Feb 8, 2017, 23:21 Jerykk
 
Darks wrote on Feb 8, 2017, 20:22:
Kxmode wrote on Feb 8, 2017, 20:20:
Or you can sit in the comfort of your home and watch the free 1080p stream without the hassle of LA traffic and gamer body funk. Wacko

Not the same, I used to attended a lot in the late 90's to mid 2008

Ill be trying to get in this year too. Its a lot of fun to talk with the devs and see the games and play them.

Good luck with that. E3 was already a clusterfuck before this. You had to wait in line to see or play anything unless you were press or a VIP. Now that it's open to the public, the lines will be about 5 times longer. You'll be lucky to see or play more than 3 games on any given day.
 
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News Comments > Fallout New Vegas 2 Rumor
17. Re: Fallout New Vegas 2 Rumor Feb 1, 2017, 02:13 Jerykk
 
In Fallout 4 you had to side with either the Railroad, The Institute, or Brotherhood of Steel, and I think you could save the Minutemen. There was no way to get all 3.

In New Vegas they gave you extra options (if I remember this correctly) that you could get most of the factions together in one way or another by the end of the game.

*SPOILERS INCOMING*

The end game of FO4 was very odd. When your son asks you to join the Institute and you start doing quests for them, you actually do get to make some interesting in choices. In one quest, you need to retrieve a scientist that the Institute is interested in. You can either do it through force, as per the usual Institute approach, or you can persuade him to join voluntarily. Then there's another quest where you need to read a speech to announce the Institute's existence to the public. You can either read the speech the way it was written (sinister, forceful, etc) or you can make the speech much more compassionate. With all these choices to make the Institute more diplomatic and with your inevitable assumption of leadership, I figured I'd be able to reach a peaceful compromise between with the other factions. Nope. Gotta wipe them off the face of the Earth.

It's even dumber if you aligned with the Railroad up until that point. As leader of the Institute, you could eventually change their policies towards synths while retaining all of the useful work they've been doing in other areas. But nope, you're forced to literally nuke their entire base and destroy everything they've created, including the synth manufacturing plant, even though the the Railroad is all about saving synths.

It's bizarre how Bethesda handled the end game. Compared to FO3, FO4 was much more nuanced in terms of morality. They even removed the Karma system. For most of the game, the Institute is spoken of as the epitome of evil but then you find out they actually aren't so bad. The BoS aren't the shining knights in armor that they were in FO3 and can be dicks, but they aren't evil either. The Railroad is depicted as the most obviously "good" of the factions but even they do questionable things, like betraying their spy in the Institute and ultimately killing his family. For a fleeting moment, I thought that Bethesda actually learned something from Obsidian... until the end game where you have to completely annihilate the other factions.

It seems like they did learn something from FO4, as Far Harbor has a much, much better end game. Still, I'm not sure what they were thinking for FO4's end game.

Not so that the Legion and Cali Free State guys would be friends. They were also literally diametrically opposed. So in that way, it's exactly the same way as FO4.

Except the factions aren't diametrically opposed in FO4. The Railroad doesn't like how the Institute uses synths. However, without the Institute, synths wouldn't even exist. If I've earned sufficient reputation with both factions and have sufficient charisma, I should be able to broker some sort of alliance or at the very least, a peace treaty. As leader of the Institute, I should have the power to change policy and I could offer every Institute synth the choice of staying or leaving. I could also change the Institute tactic of replacing humans with synths. That alone would be more than enough to placate the Railroad. Hell, without the Institute, synths are basically doomed to extinction.

As for the Brotherhood, their top priority is the preservation of technology. As the leader of the Institute, I could offer them more advanced technology than they could even imagine. That would be more than enough to placate them. The destruction of the Institute goes against the Brotherhood's prime directive of preserving technology.

Seriously, if the Institute agreed to stop replacing humans with synths, gave synths freedom and offered to share their technology, there would be no reason why they couldn't come to diplomatic resolution with the other factions. And as leader of the Institute, I should have the power to make that agreement. It shouldn't be easy. It should require a high reputation with each of the factions and very high charisma. But it should be possible. There is a lot of common ground between all three factions.

This comment was edited on Feb 1, 2017, 02:54.
 
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News Comments > Fallout New Vegas 2 Rumor
10. Re: Fallout New Vegas 2 Rumor Jan 31, 2017, 00:00 Jerykk
 
Task wrote on Jan 30, 2017, 21:38:
Frankly I'm ready for Fallout to be taken out back and quietly put down after the Bethesda and Embyro game engine treatment. Besides isn't Obsidian busy with their own IPs now (Pillars), unless they have another team available to actually do a Fallout.

They have multiple teams working on multiple games at any given time. If this rumor is true, the bulk of the studio would be working on Fallout. The Pillars team was always relatively small by comparison.

I'd like to see this happen too, with a not crap engine and also with Obsidian writing it instead of Bethesda's crappy in-house writing team. But Bethesda burned Obsidian so badly, I'd be amazed if they were involved. And they'll be riding that 2006 version of GameBryo (sorry, "The Creation Engine") into the ground.

Obsidian would be stupid not to take the project. It would be a huge project that would provide a significant amount of income, even without royalties. It would also add another high-profile title to their resume.
 
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News Comments > Deus Ex Series Hiatus?
21. Re: Deus Ex Series Hiatus? Jan 30, 2017, 12:25 Jerykk
 
I enjoyed Mankind Divided and hope they at least finish the prequel trilogy someday. Sure, MD sold below expectations but so did pretty much every sequel released in 2016.  
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News Comments > Torment Stretch Goal Changes
29. Re: Torment Stretch Goal Changes Jan 30, 2017, 04:54 Jerykk
 
I like Jerykk, smart guy, has interesting views on gaming and games but please, lets not 'forget' about the years and years he justified software piracy.

Not sure how that's relevant to anything being discussed here. I don't deny that I pirated games in the past but that doesn't change the reality of how crowdfunding or game development works today. For what it's worth, I now own over 2000 games on Steam, 300+ across GOG, Uplay and Origin and have backed over 40 Kickstarter projects. If you're concerned that I haven't given my fair share to the games industry, you needn't worry.

In the past, I suggested that piracy was the only reliable way to judge games before buying them but these days, consumers have many more resources to work with. You can often watch hours of unedited gameplay footage on Youtube and Twitch and gain plenty of information from previews, reviews, interviews, AMAs, forums, Steam reviews, etc. Media coverage as a whole has increased exponentially over the last decade. In addition, the process of buying, installing and playing games is faster and easier than ever before and games are cheaper as well. Piracy is largely redundant now and difficult to justify unless you have little to no expendable income (an issue I no longer suffer from).
 
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News Comments > Torment Stretch Goal Changes
24. Re: Torment Stretch Goal Changes Jan 29, 2017, 20:58 Jerykk
 
grudgebearer wrote on Jan 29, 2017, 20:31:
Jerykk wrote on Jan 29, 2017, 15:56:
People also need to learn how game development works. It isn't an exact science. Ideas that sound good on paper may not work so well in practice. Iteration leads to better games and during the process, things will be changed or cut for the better of the product as a whole. If you can't accept this, you shouldn't be Kickstarting games.

So, you don't have a problem with them waiting until less than a month before release, to tell backers that they in fact are not going to meet the kickstarter goals, and then only coming clean because they were called out on a reddit and had to respond?

I don't have a problem with it because I always expected things to change during development and don't need to be informed of every design decision they make. I trust in their ability to do what's best for the game. If I didn't, I wouldn't have backed it. When I back something on Kickstarter, I'm backing the general idea, not specific details. To me, Torment is a spiritual successor to PST. As such, I expect it to be a CRPG with good writing, interesting characters and interesting locations. That's it.

I guess one of the benefits of working with a publisher is that you don't have random people on the internet calling for blood every time you change anything while developing a game. The final product is never completely faithful to the original design doc and publishers understand this.

Should inXile have explained the changes to backers sooner? Sure. Communication is good. Should backers freak out and act like the game has been ruined? No, that's a silly overreaction. Crafting was always an odd choice for a stretch goal and wasn't even a part of PST, so removing it seems like a logical choice. PST was never about loot to begin with. The Bloom being bigger than Oasis could be good or bad, depending on how interesting the Bloom is. Reducing the number of companions so that they can be more fleshed out and interesting? Seems reasonable. All of these changes are relatively minor within the scope and direction of the project. It's not like inXile is turning Torment into an FPS or F2P multiplayer game.

This comment was edited on Jan 29, 2017, 21:14.
 
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News Comments > Torment Stretch Goal Changes
11. Re: Torment Stretch Goal Changes Jan 29, 2017, 15:56 Jerykk
 
People really need to learn what Kickstarter is. When you back a Kickstarter, you shouldn't treat it like pre-ordering a product or making an investment. Instead, you are essentially donating money to an idea. That's it. It's better to think of it like Patreon. If the idea comes to fruition, that's great but there are no guarantees. If you back a Kickstarter and expect that the release date and stretch goals are part of an ironclad contract, you've already missed the point.

People also need to learn how game development works. It isn't an exact science. Ideas that sound good on paper may not work so well in practice. Iteration leads to better games and during the process, things will be changed or cut for the better of the product as a whole. If you can't accept this, you shouldn't be Kickstarting games.
 
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News Comments > Gone Gold - Torment: Tides of Numenera
35. Re: Gone Gold - Torment: Tides of Numenera Jan 12, 2017, 23:47 Jerykk
 
Looking forward to this. Not expecting it to beat PST but I'm pretty sure it'll still be a good CRPG with good writing.

Now to decide if I should play it at launch or wait for the inevitable Director's Cut in a year.
 
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News Comments > Steam Top 10
14. Re: Steam Top 10 Jan 10, 2017, 23:22 Jerykk
 
NetHead wrote on Jan 8, 2017, 17:21:
It's a bit strange to see something so successful ending, like an untapped goldmine. Though rather end on a strong note as opposed to being milked into a diluted mess as there's always the chance of them picking it back up at some point in the future.

I'm pretty sure they aren't abandoning the franchise forever. Just taking a break. They've been making Witcher games for almost 15 years. Once Cyberpunk ships, they'll likely consider diving back into fantasy.
 
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News Comments > Conan Exiles Trailer
19. Re: Conan Exiles Trailer Jan 6, 2017, 23:11 Jerykk
 
I'd like to see a good single-player Conan RPG.  
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News Comments > Deus Ex: Mankind Divided Free Content
9. Re: Deus Ex: Mankind Divided Free Content Jan 6, 2017, 23:06 Jerykk
 
I picked up the season pass for $7 so I don't feel too bad. The first story DLC released was pretty solid and the next one likely will be as well. However, the consumable items are pretty worthless and should have never been DLC.

As for the Illumaniti, they played a pivotal in the original DX so I'm guessing Eidos Montreal felt obligated to put them in the new games.
 
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News Comments > Deus Ex: Mankind Divided Free Content
7. Re: Morning Mobilization Jan 6, 2017, 22:58 Jerykk
 
Scottish Martial Arts wrote on Jan 6, 2017, 22:10:
Pr()ZaC wrote on Jan 6, 2017, 21:46:
Is this the patch that adds a proper ending?

Still don't get this complaint. Yeah, by game's end, Voldemort is still out there and Han is still in the clutches of Jabba the Hutt, but the events which kick off the game and motivate its action have been resolved, and the side stories are nicely concluded with a Fallout 1/2 style epilogue.

I think starting and ending the game with Illuminati cutscenes but not really resolving anything with the Illuminati in the actual game is what annoyed people.
 
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News Comments > Mass Effect: Andromeda in March
16. Re: Mass Effect: Andromeda in March Jan 5, 2017, 03:53 Jerykk
 
Agent-Zero wrote on Jan 5, 2017, 00:50:
Jerykk wrote on Jan 5, 2017, 00:42:
NamecaF wrote on Jan 5, 2017, 00:33:
I was hoping for more of a return to the first game with the emphasis on exploration and RPG and less on all the constant Michael Bay gunplay and combat every 15 seconds. And I was hoping for all new races and stories, but this just looks like the same ol' shite.

Love the reactionary posts. Where to begin...

1) Andromeda is bringing back the planetary exploration from the first game, only with actual stuff to do on said planets rather than drive around an empty landscape in a vehicle that handles like crap.

2) Mass Effect has always been shooter first, RPG second. This was true of the first game, only it had pretty crappy combat and lackluster level design. The skill tree was more complex, sure, but there was a lot of filler and leveling wasn't exactly interesting.

3) There are new races and stories.

Love your reactionary reply. Where to begin..

1) Its pretty funny

2) Posts have always been reactionary, take a fucking look around.

3) It has a list, with numbers and shit.

Actually, there are a good number of people here who put thought into their posts rather than resorting to snarky comments without substance and without addressing any actual points made by anyone.

Mashiki Amiketo wrote on Jan 5, 2017, 03:25:
The problem is when companies go for the "rah-rah, look at us! We're awesommely diverse, look at all these diverse characters! Look at this, you can be a quadragendered-octopus-train engine!" Instead of investing in story, and making it a meaningful story.

I don't know if including a gay character really has that much of a detrimental impact on the overall story. People tend to overreact to even the most minor annoyances. For example, ME3 had a crappy ending but the ending constituted maybe 1% of a 40+ hour game. That didn't stop people from proclaiming that ME3 was complete garbage and that the entire series was ruined as a result.
 
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News Comments > Mass Effect: Andromeda in March
7. Re: Mass Effect: Andromeda in March Jan 5, 2017, 00:42 Jerykk
 
NamecaF wrote on Jan 5, 2017, 00:33:
I was hoping for more of a return to the first game with the emphasis on exploration and RPG and less on all the constant Michael Bay gunplay and combat every 15 seconds. And I was hoping for all new races and stories, but this just looks like the same ol' shite.

Love the reactionary posts. Where to begin...

1) Andromeda is bringing back the planetary exploration from the first game, only with actual stuff to do on said planets rather than drive around an empty landscape in a vehicle that handles like crap.

2) Mass Effect has always been shooter first, RPG second. This was true of the first game, only it had pretty crappy combat and lackluster level design. The skill tree was more complex, sure, but there was a lot of filler and leveling wasn't exactly interesting.

3) There are new races and stories.
 
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News Comments > Steam Top 100 of 2016
27. Re: Steam Top 100 of 2016 Jan 1, 2017, 23:14 Jerykk
 
SlimRam wrote on Jan 1, 2017, 20:29:
Slashman wrote on Jan 1, 2017, 20:22:
I picked up Mad Max for $6.79

For that price it's awesome. If you 100% the game it should take you many many hours and it's fun.

I actually recommend not going for 100% completion in Mad Max. The game is extremely formulaic and if you go for 100%, you'll probably get burned out before completing the story missions. It's better to focus on the story missions and dabble in the optional stuff along the way.
 
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News Comments > Steam Award Winners
28. Re: Steam Award Winners Jan 1, 2017, 05:48 Jerykk
 
yonder wrote on Dec 31, 2016, 22:59:
I fully understand that people do, but I don't, and millions hate it as much as I do. CS is a very divisive game for one that's as popular as it is.

"Millions" might be a bit of an exaggeration. I imagine many people haven't played CS (primarily console gamers) and simply don't care about it. Or they tried it once and weren't really hooked. That's not quite the same as hate. The general gaming populace isn't really that passionate about games.
 
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News Comments > Steam Award Winners
24. Re: Steam Award Winners Jan 1, 2017, 00:44 Jerykk
 
Blackhawk wrote on Dec 31, 2016, 20:06:
It is interesting that, out of all of the votes, not one game older than six years ended up winning a nomination, unless they happened to be made by Valve.

In other words, every candidate that won the 'vote' was something Valve could still make money off of by extra exposure.

Do you honestly believe that these nominees were rigged by Valve? It may be hard to believe but people really like Valve's games. CS:GO generally has the highest or second highest (behind DotA2) concurrent player count on Steam. Portal 2 heavily features GLaDOS, who is easily the most popular and recognizable antagonist of any game made within the past 20 years. Left 4 Dead 2 is one of the most popular co-op games of all time (it has sold over 15 million copies on PC alone) and is far more recognizable than any of the other nominees.

Valve releases games that are very popular and more importantly, very well-known. It's no surprise that they'd gain the majority of votes in multiple categories.
 
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News Comments > Steam Award Winners
15. Re: Steam Award Winners Dec 31, 2016, 16:35 Jerykk
 
You guys do realize that this is a popularity contest and that CS:GO is one of the (and often the most) popular games on Steam? You may dislike CS:GO but statistically, you'd be in the minority. Notice that GTA V won two awards as well. Popularity contest.  
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News Comments > Vaporware Awards
34. Re: Vaporware Awards Dec 27, 2016, 17:47 Jerykk
 
descender wrote on Dec 27, 2016, 16:43:
I feel no sympathy for backers whatsoever, especially those who have funded SC outside of the Kickstarter campaign. Developers don't go to crowdfunding because it's such a great funding option, they go there because they've already been rejected by major publishers because their development plan probably sucks.

That's a fairly naive view. There are many reasons to go with crowdfunding instead of the traditional publisher route. For one, if you go with a publisher, your chances of actually owning the IP or making any royalties from it are extremely low. Every developer wants to own their IP, not only for creative reasons but for control over distribution, marketing and long-term profitability.

Secondly, major publishers have largely abandoned the work-for-hire development model. Almost every game from EA, Ubisoft, Activision, 2K, Bethesda, etc, is developed by internal studios. None of the aforementioned publishers would fund Star Citizen (or any other space sim) because they don't own RSI and space sims have not proven to be profitable in the current marketplace. Smaller publishers (like Paradox or Devolver) would be unable or unwilling to cover the huge development budget.

For Chris Roberts to make the game he wants to make and to own the IP, publisher funding was never really an option. Now, will he be able to make the game he wants with the crowdfunding he's acquired thus far? Maybe, maybe not. But at least there's a chance, as opposed to the zero chance of acquiring publisher funding.
 
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News Comments > Resident Evil 7 / Biohazard 7 Teaser: Beginning Hour
7. Re: Resident Evil 7 / Biohazard 7 Teaser: Beginning Hour Dec 20, 2016, 02:03 Jerykk
 
Wallshadows wrote on Dec 19, 2016, 15:31:
I really want to know what's in the season pass. It can't be typical RE bullshit like costumes since it's first person and I can't see it being alternate modes since you get a new mode right out of the gate if you pre-order.

Maybe there's a spooky shed?

I'm even more curious to see how this game ties in with the previous entries since it's not a reboot and they're not throwing away the pre-established story. Of all the shit that's been going down since the first title, here we find ourselves in some backassward hick's house who are huge fans of the Sawyer family.

Just played it and I really liked it! Cranked it up to max and it ran flawless.

Makes me even MORE curious and interested in how this'll tie in to the series. Even better is that it feels as though it connects better with the first title of the first trilogy than anything from the second trilogy. I'd shit my pants in excitement and dread if this somehow came back to Lisa Trevor.

Pretty sure a random redneck family was infected with the T/G/B/insert-letter-here Virus and gained superhuman strength and regenerative abilities at the expense of their sanity.
 
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