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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Signed On Apr 23, 2004, 02:42
Total Comments 15026 (Ninja)
User ID 20715
 
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News Comments > Assassinís Creed Origins: The Hidden Ones Trailer
3. Re: Assassinís Creed Origins: The Hidden Ones Trailer Jan 22, 2018, 22:52 Jerykk
 
NKD wrote on Jan 22, 2018, 22:48:
Darks wrote on Jan 22, 2018, 21:23:
UBI has a very bad habit of rehashing areas in the world thats already there. I hate it when they go so cheap and dont expand the maps to add this new content.

I don't understand? This DLC takes place on a new map...

I think the issue is that the new map is very similar to the old one. It also doesn't look like they're introducing any new enemies or gameplay mechanics. It's basically just more of the same, which makes sense for DLC, though given the sheer quantity of content in the base game, this kind of DLC feels a bit redundant.
 
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News Comments > Far Cry 5 System Specs
9. Re: Far Cry 5 System Specs Jan 22, 2018, 22:46 Jerykk
 
DangerDog wrote on Jan 22, 2018, 20:52:
Is multiplayer p2p matchmaking? I've never spent any time playing the previous farcry games multiplayer because it's always a subpar experience.

I don't think the game has PvP, only co-op.

Anywho, I appreciate that they actually define their image quality and performance targets per spec. All developers and publishers should do that.
 
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News Comments > More on Crytek's Star Citizen Lawsuit
31. Re: Re: More on Crytek's Star Citizen Lawsuit Jan 21, 2018, 06:55 Jerykk
 
Kxmode wrote on Jan 20, 2018, 23:22:
Well if there's one thing Chris Roberts does well, it would be "to break their promises."

Personally I think it's really slimy to claim "oh, this is all Lumberyard" when many of the core aspects of the game are still CryEngine. If someone gutted out and replace a Porche with after-market stuff, the core would still be a Porche.

Crytek sold the CryEngine source code to Amazon knowing full well that it would be used as the foundation of a new, competing engine. If Lumberyard offers CIG more value than CryEngine, then CIG is well within their rights to make the switch. There's a reason why most developers stay away from CryEngine so I can completely understand why CIG would follow suit.

Also, it's pretty absurd that Crytek is arguing that CIG is required to use CryEngine. That's not how licenses work. The license only means that CIG is allowed to use the engine, not required to use it. Crytek's entire case relies on this false requirement.

Spektr wrote on Jan 21, 2018, 06:02:
I expect these promises to be part of a legal-binding contract. Do you think Crytek is a team of teenagers? They are not as crooked as Chris Roberts but I am sure they come close. they know business

I wouldn't be so sure about that. Crytek has a history of poor business decisions. Ryse was a flop, they repeatedly failed to pay their employees between 2014 and 2017, they closed five of their studios, they bought the Homefront IP, did nothing with it and then sold it, their engine licensing business is a failure and they sold their engine source code to a competitor so that it could be used to create a competing engine. Now they're suing based on an inherently flawed understanding of how licensing works.

Flatline wrote on Jan 20, 2018, 18:21:
The exact language is: During the Term of the License, or any renewals thereof, and for a period of two years thereafter, Licensee, its principals, and Affiliates shall not directly or indirectly engage in the business of designing, developing, creating, supporting, maintaining, promoting, selling or licensing (directly or indirectly) any game engine or middleware which compete with CryEngine.

IANAL but the exact language says that you cannot develop, design, create, support maintain, promote sell, or license any game engine or middleware which compete with CryEngine.

The language says "in the business" of doing those things. Engine development is not the business of CIG. If CIG were selling/licensing their version of the engine, they would be violating that clause. But they aren't.

This comment was edited on Jan 21, 2018, 07:23.
 
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News Comments > We Happy Few Delay; Refunds
7. Re: We Happy Few Delay; Refunds Jan 19, 2018, 23:31 Jerykk
 
jacobvandy wrote on Jan 19, 2018, 19:23:
Yeah, but it sounds like they really fucked up and it's hard to recover from that. I haven't been following this at all, but there was so much hype for the game after it showed at E3, people liking what they saw of it more than anything from the AAA sector... So it's unfortunate they weren't able to capitalize on such a huge PR advantage that a lot indie devs would kill for.

I knew that the E3 trailer was going to cause backlash as soon as I saw it. It portrayed the game as a tightly scripted, cinematic affair which it never was. The game was always going to focus on survival crafting in procedurally-generated environments but the majority of people who saw the trailer didn't know that.

They've released multiple trailers for the game and there are others that are far more representative of the actual gameplay experience. They should have used one of those instead.
 
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News Comments > Carmageddon TDR 2000 for Free
1. Re: Carmageddon TDR 2000 for Free Jan 18, 2018, 23:02 Jerykk
 
Eh, this was the worst of the series. Carma 1 or 2 would have been much better. Still, it's free so I guess I can't complain too much.  
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News Comments > On Sale
1. Re: On Sale Jan 16, 2018, 23:15 Jerykk
 
Everyone should buy Shadow Tactics immediately.  
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News Comments > DARK SOULS: REMASTERED Announcement
1. Re: DARK SOULS: REMASTERED Announcement Jan 12, 2018, 00:48 Jerykk
 
Good to see a proper PC port for Dark Souls, though it's a bit redundant now with all the mods and workarounds for the original port.  
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News Comments > PC FINAL FANTASY XII THE ZODIAC AGE Next Month
3. Re: PC FINAL FANTASY XII THE ZODIAC AGE Next Month Jan 12, 2018, 00:46 Jerykk
 
Good to see that they're supporting 60 FPS. Wish they'd do that with their other FF ports.  
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News Comments > CIG Responds to Crytek Lawsuit
12. Re: CIG Responds to Crytek Lawsuit Jan 7, 2018, 19:52 Jerykk
 
I'm not sure how Crytek is even still alive. They haven't released a noteworthy game in years, their engine licensing business is a joke compared to Unreal and Unity, they bought the Homefront IP, did nothing with it and then sold it, they sold the CryEngine source code to Amazon and now they're probably going to lose a lawsuit.

Crytek is basically a lesson in poor business decisions.
 
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News Comments > Saturday Consolidation
4. Re: Saturday Consolidation Jan 6, 2018, 17:13 Jerykk
 
HoSpanky wrote on Jan 6, 2018, 14:14:
RedEye9 wrote on Jan 6, 2018, 12:15:
Yes, we know the Wii U was crap.
They should have never used reused the Wii branding on it.

The Wii U wasnít crap, it wasnít named/advertised properly. People thought it was just a new Wii (using the same games) and didnít buy it because their current Wii worked fine or wasnít used at all. It was a surprisingly good machine...while ps4/xbone owners were concerned with which console had 900p vs 1080p at 30fps, EVERY first party Wii U game ran at a solid 1080/60.

Not entirely true. Most first party games were rendered at 720p and then upscaled to 1080p. Still, they did all target 60 FPS and I wish all games did that.
 
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News Comments > Outbreak: The New Nightmare Awakens
8. Re: Outbreak: The New Nightmare Awakens Jan 5, 2018, 22:53 Jerykk
 
SlimRam wrote on Jan 5, 2018, 21:36:
MoreLuckThanSkill wrote on Jan 5, 2018, 21:25:
Ugh. As a solo project, it's somewhat impressive, but there's a reason games moved away from fixed camera style gameplay... it's fucking terrible.
Yeah, I watched the video for it and I can't figure out how you even aim??? Do you just point your character in the general direction of the enemy you want to shoot and it like, auto locks-on to the nearest target? I don't get it.

Yup. That's how the old RE games worked.
 
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News Comments > Utomik's January Additions
1. Re: Utomik's January Additions Jan 3, 2018, 21:43 Jerykk
 
Interesting concept, though they'll need to greatly expand their selection of AAA games if they want to compete. If they can do that, they might give Steam a run for its money.  
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News Comments > Steam Award Winners
1. Re: Steam Award Winners Jan 3, 2018, 21:39 Jerykk
 
Surprised to see Evil Within 2 win an award given how poorly it sold. Then again, it was the only mainstream game among the nominees so I guess it won by default. That's not to say EW2 is a bad game. Quite the contrary, actually. However, these awards are generally given to the games with the highest profiles and not necessarily the games that actually deserve them.  
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News Comments > ESA Takes on WHO Over "Gaming Disorder"
39. Re: ESA Takes on WHO Over Jan 3, 2018, 21:37 Jerykk
 
Creston wrote on Jan 3, 2018, 13:38:
Why the hate to classifying an actual problem, ESA? People have DIED because they couldn't stop playing WoW / Starcraft etc. Addiction is addiction, whether it's to weed, porn or games.

The ESA doesn't want video games to be viewed in the same light as drugs, cigarettes, alcohol, gambling and porn. All of those things have negative connotations.

That said, I think things that are chemically addictive shouldn't be put in the same category as things that can be harmful to addictive personalities. Games can be addictive to such personality types but there's nothing inherently addictive about games as a medium.
 
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News Comments > Nexon Cutting LawBreakers Losses; Blames PUBG
11. Re: Nexon Cutting LawBreaker Losses; Blames PUBG Jan 3, 2018, 13:11 Jerykk
 
Beamer wrote on Jan 3, 2018, 11:41:
aka_STEVE wrote on Jan 3, 2018, 11:21:
...or blame it on the fact that your company aligned itself with Cliffy B ?
...and most PC users will never forget him.

I'd be shocked if even a fraction of PC users had a clue who he was, let alone what he did that pissed some off, let alone would "never forgive him."

Just a bunch of crotchety old men that complain about how much better everything was when they were teenagers while complaining about how much the devs that made the things they loved when they were teenagers are evil, stupid, or both.

Pretty much this. Nobody cares about Cliffy B and he's certainly not the reason why LawBreakers failed. Truth is, the competitive shooter market is pretty saturated and it's difficult to tear people away from their current favorites. From what I've heard, LawBreakers was actually a pretty solid game but "solid" just isn't enough these days.
 
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News Comments > ESA Takes on WHO Over "Gaming Disorder"
16. Re: ESA Takes on WHO Over Jan 3, 2018, 04:48 Jerykk
 
jdreyer wrote on Jan 3, 2018, 02:37:
Games, more than other media, are simply more addictive. Part of the problem is the continuous presenting of problems, then rewarding the player for solving them. This creates a chain of problem-reward-problem-reward that spurns the player onward and never ends. The "just one more turn/game" phenomena doesn't exist in other media. We've all pulled all-nighters playing games. Have you stayed up all night to read a book? Watch a show? Listen to music?

Those might be some of the worst comparisons I've seen. There are plenty of occasions where people feel compelled to read one more chapter of a book or watch one more episode of a show. If something is compelling, people will want to continue experiencing it even when they know they should probably be doing something else. This is not a phenomenon unique to games.
 
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News Comments > Steam's Best of 2017
19. Re: Steam's Best of 2017 Jan 2, 2018, 16:38 Jerykk
 
I'm enjoying Elex but it definitely has the slowest start of any PB game. Your character has always been super weak at the start of their games but in Elex, it took me about 20 hours before I started feeling even remotely competent at anything. I was also playing at Ultra difficulty, which might have been a factor.

I also wish that PB would fix their smaller playability issues. For example, being able to ledge up when I'm standing on the ground but not when I'm jumping or jetpacking. Or when I fire a ranged weapon, the projectile comes from the gun instead of the camera. Or when I use melee attacks, the startups are always about 20 frames too long. Relatively minor issues like these add up and make the game feel clunky.

If PB was able to polish their low-level gameplay, I think their games would have much better mainstream reception.
 
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News Comments > Steam Top 10
34. Re: Steam Top 10 Jan 1, 2018, 04:35 Jerykk
 
Primalchrome wrote on Jan 1, 2018, 01:44:
ACO...meh...incremental improvements across the board, but it really did seem to be more of the same at the end of the day....but that's just a matter of taste. One of my kids goes nuts for every new AC release.

The changes to AC:O weren't really incremental at all. They completely overhauled the melee combat system, added versatile ranged combat, added a loot system and RPG mechanics like levels for both the players and enemies, etc. AC:O is the first entry since AC2 to make fundamental changes to the game's core systems and mechanics.
 
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News Comments > Steam Top 10
30. Re: Re: Steam Top 10 Dec 31, 2017, 23:32 Jerykk
 
Kxmode wrote on Dec 31, 2017, 19:53:
Reread comment #14. Nowhere in that comment did I ever mention DOS2 specifically or even hint at it. You jumped to a conclusion that wasn't there in the first place.

You guys should stop. What you're thinking is crossing into incomprehensibility.

You stated that crowdfunded games should not be nominated for awards. Divinity: Original Sin 2 was a crowdfunded game. For some reason you seem to think that "crowdfunded" and "early access" are synonyms when they really aren't.
 
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News Comments > Steam Top 10
17. Re: Steam Top 10 Dec 31, 2017, 19:10 Jerykk
 
Kxmode wrote on Dec 31, 2017, 18:31:
Because the game is winning awards. I don't want an unfinished title to create a touchstone for developers and especially for publishers. Can you imagine EA, Ubisoft, and Activision jumping onboard this? Look what they've done with episodic gameplay.

Again, the term "finished" doesn't mean much these days when $60 games receive significant patches after launching. Mass Effect: Andromeda certainly wasn't finished when it launched. Also, EA, Ubisoft and Activision haven't done anything episodic so I'm not sure what you're on about. FYI, episodic isn't inherently bad either. As with all things, it's a matter of implementation. Episodic works well for adventure games and surprisingly, it worked well for the latest HITMAN as well. I say that as someone who has played and enjoyed all of the Hitman games thoroughly.

PUBG has won "best multiplayer game" awards because the majority of the gaming populace thought it was the best multiplayer game of 2017, even in its early access state. If it's more engaging than "finished" multiplayer games, it deserves to be successful regardless of arbitrary labels.

Kxmode wrote on Dec 31, 2017, 18:31:
Crowdfunded, Early Access, and unfinished are all the same thing. None of them have reached gold status. None of them should even be nominated for any kind of big league awards. Imagine if a movie like The Room won Oscar for Best Picture. What sort of quality bar would that set?

Crowdfunding is a source of funding. It literally has nothing to do with the state of development. Divinity: Original Sin 2 was crowdfunded, entered early access, left early access and is now the best RPG in years.

Crowdfunding and early access are not inherently bad. Your flawed movie analogy seems to assume otherwise. Many high-quality games have resulted from both crowdfunding and early access. Your disdain for these funding methods seems to ignore the proven results of said methods. Have you ever actually played a game that was crowdfunded or in early access?
 
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15026 Comments. 752 pages. Viewing page 2.
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