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Real Name Jerykk   
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Nickname Jerykk
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Signed On Apr 23, 2004, 02:42
Total Comments 14916 (Ninja)
User ID 20715
 
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News Comments > Vampire: The Masquerade - Bloodlines Sequel Plans?
29. Re: Vampire: The Masquerade - Bloodlines Sequel Plans? Aug 16, 2016, 04:54 Jerykk
 
007Bistromath wrote on Aug 15, 2016, 18:19:
Jerykk wrote on Aug 15, 2016, 16:11:
I think you're underestimating how much it costs to make a AAA 3D FPS/RPG. Here's a clue: significantly more than it costs to make a city-builder or 4X strategy game.
They don't cost that much, it's just that most AAA publishers are rabid about using those easy selling genres to step on their competitors' dicks. So, they budget that much, with a completely ludicrous amount of that budget going to marketing. Paradox tends to be a bit more sensible. Bloodlines is a niche product and will be marketed like one if they have any sense.

All the more reason to not make a 3D FPS/RPG. If you make a first-person game, customers will compare you to other first-person games, including AAA shooters. If you make a 2D, isometric RPG, you'll be compared to other 2D, isometric RPGs and that's a far more feasible bar for a small publisher to attain.

And a AAA FPS/RPG like DX: Mankind Divided most certainly costs at least $50 million just for development alone. We're talking about a multiplatform, fully-voiced, 40+ hour 3D hybrid action/stealth/RPG with large, open-ended levels, a wide variety of environments and interactive NPCs, side-missions with multiple solutions, branching storylines, multiple viable playstyles, both first- and third-person cameras, dialogue trees, cutscenes, etc, that's been in development for about 5 years. Marketing is usually at least double the development cost so I'm pretty sure the total budget for DX:MD is at least $100 million.

Seriously, AAA development is expensive. We're talking about teams of anywhere from 50-300 people working for years. If the average developer salary is $80k and you also have to pay for insurance and other benefits, coupled with the overhead associated with maintaining the studio, it adds up pretty quickly.
 
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News Comments > Vampire: The Masquerade - Bloodlines Sequel Plans?
23. Re: Vampire: The Masquerade - Bloodlines Sequel Plans? Aug 15, 2016, 16:11 Jerykk
 
Slashman wrote on Aug 14, 2016, 23:18:
Jerykk wrote on Aug 14, 2016, 15:29:
If they do make a sequel, it will probably be a 2D, isometric affair (which I'm perfectly fine with). I don't think Paradox has the money to make a 3D, FPS RPG hybrid.

Cities Skylines? Stellaris? They must be really hurting for cash...

I think you're underestimating how much it costs to make a AAA 3D FPS/RPG. Here's a clue: significantly more than it costs to make a city-builder or 4X strategy game.

Lol, well aside from the fact that there are a myriad of top-tier 3D game engines available these days for free or next to no cost that enable ragtag garage outfits or even solo devs to make something that rivals the technical aspects of the original Bloodlines... Paradox is rolling in dough after the success of Stellaris this summer. It grossed upwards of $20m in its first month alone, and who knows how much since then. Plus if they need more, I'm sure they could raise millions in crowdfunding.

See above response. If Paradox makes a new Bloodlines, they aren't going to use the original game as the technical bar. That would be stupid, given that Bloodlines wasn't exactly a technical marvel when it was released 12 years ago. It isn't about the engine, it's about the resources required to produce the high quality assets expected of a modern FPS/RPG.

A better comparison is DX:Mankind Divided, a modern AAA FPS/RPG. Guess how much that cost to develop? If you're around the $70 million ballpark, you're close.

This comment was edited on Aug 15, 2016, 16:18.
 
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News Comments > Vampire: The Masquerade - Bloodlines Sequel Plans?
6. Re: Vampire: The Masquerade - Bloodlines Sequel Plans? Aug 14, 2016, 15:29 Jerykk
 
If they do make a sequel, it will probably be a 2D, isometric affair (which I'm perfectly fine with). I don't think Paradox has the money to make a 3D, FPS RPG hybrid.  
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News Comments > PC DOOM Sells 1M
39. Re: PC DOOM Sells 1M Aug 14, 2016, 05:06 Jerykk
 
Suppa7 wrote on Aug 11, 2016, 05:15:
NetHead wrote on Aug 10, 2016, 21:32:
I just want to point out that Bethesda, if they so desired, could have allowed modding/level creation etc while having Denuvo/DRM. The DRM isn't preventing that so much as Bethesda may be using it to help prevent it, if you see what I mean. Not that I am in any way defending or encouraging DRM.

Sorry to tell you but denuvo requires server authentication. The reason level editor isn't released is because companies want to sell you dlc/season passes/microtransaction nonsense and have you over a barrel. Denuvo prevents people from modding the game unofficially because the game is encrypted. There are all sorts of unoffical mods for games that don't have official modding ability denuvo certainly prevents that I'm sorry to tell ya.

Note that there were unofficial editors for many older pc games that were made by the community, denuvo certainly prevents that. Diablo had a bunch of unoffical mods when it came with no level editor lets remember.

Denuvo does not prevent modding. Just Cause 3 uses Denuvo and has plenty of mods. Dragon Age Inquisition also has mods. The existence of mods is dependent on the ease with which they can be created and used and the strength of the player community.
 
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News Comments > Nordic Games Becomes THQ Nordic
8. Re: Nordic Games Becomes THQ Nordic Aug 14, 2016, 04:55 Jerykk
 
"THQ Nordic" seems like a mouthful. In any case, I'm more interested in seeing if they release any high-quality AAA games. So far, they haven't really done anything with the IP they acquired from THQ.

I'd like to see new Darksiders, Red Faction and Destroy All Humans games. A new Space Marine would be nice too, but unlikely given that SEGA owns Relic now.
 
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News Comments > Another Mafia III Trailer
4. Re: Another Mafia III Trailer Aug 12, 2016, 03:30 Jerykk
 
WitcherOntheProwl wrote on Aug 11, 2016, 19:54:
Since No Man's Sky looks like a flop. I'm left with this game and the cars for the pre-order that look really good. I could care less about the weapons pack. For 49.99 I would buy this instantly. Since console prices have bleed over into PC prices I refuse to get robbed by a greedy corp. *Most of the time*

It's not hard to find this for $50 or less. Just search for it on Isthereanydeal.com.
 
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News Comments > The Evil Within and Rage Sequels Possible
35. Re: The Evil Within and Rage Sequels Possible Aug 11, 2016, 00:07 Jerykk
 
Wesp5 wrote on Aug 10, 2016, 04:23:
Creston wrote on Aug 9, 2016, 11:00:
I liked Rage well enough, though for me it got badly ruined by the terrible Megatexture engine. The hideous amounts of pop-in and god-awful textures when up close just really soured the experience.

Yeah, I had the same impression when I first played it on a dualcore but on my i5 with a decent NVIDIA card it look beautiful with no pop-ins anymore! It was the one game when Caramack released something for which the hardware wasn't ready.

The textures still look awful up-close regardless of what hardware you're using. Later id Tech 5 games have greatly improved in that regard but RAGE looks really terrible unless you're at a distance.
 
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News Comments > PC DOOM Sells 1M
32. Re: PC DOOM Sells 1M Aug 11, 2016, 00:02 Jerykk
 
Bethesda is so blatantly pursing this, yet how many people, including many who consider themselves tech savvy and informed etc were to busy being interested in a neutered editor called SnapMap when revealed rather than having a neon WTF sign over their heads.

I don't think any modders were interested in SnapMap. SnapMap is nothing more than a rudimentary level editor.

If you're suggesting that Bethesda will try to monetize user-created maps... yeah, I don't see that happening. Nobody would pay for them, especially when the maps all use recycled assets.
 
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News Comments > Three HITMAN Seasons Planned; Episode 4 Next Week
4. Re: Three HITMAN Seasons Planned; Episode 4 Next Week Aug 8, 2016, 15:09 Jerykk
 
One huge map, one main story mission, a bunch of smaller side-missions (Contracts, Escalations, Elusive Targets). There's tons of replayability. I've put over 80 hours into the first four episodes (including the bonus episode released last month) alone.  
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News Comments > Dishonored 2 Details
12. Re: Dishonored 2 Details Aug 6, 2016, 00:15 Jerykk
 
Not sure why people thinking killing people is so much more fun than being stealthy but then, I like stealth games and when I play stealth games, I don't even neutralize enemies. 100% ghosting. I guess I'm in the minority of people who enjoy that playstyle, though.  
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News Comments > Prey Trailers
7. Re: Prey Trailers Aug 4, 2016, 22:58 Jerykk
 
The walkthrough summary makes the game sound like System Shock 3. Sounds promising, though I still miss Prey 2.  
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News Comments > Gone Gold - Deus Ex: Mankind Divided
18. Re: Gone Gold - Deus Ex: Mankind Divided Jul 30, 2016, 04:15 Jerykk
 
shiho wrote on Jul 30, 2016, 03:18:
I remember buying Deus Ex: HR, and talking to an early NPC, which was some sort of hobo woman living near a trash can, who mysteriously had lots of coherent and useful information about the world around me.

Given how I live in a hobo-infested city, that experience was jarringly unrealistic and put me off the game permanently.

Can't tell if serious..? If so, I assume you never played the original DX. It was full of surprisingly well-informed hobos.
 
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News Comments > South Park: The Fractured But Whole Video
4. Re: South Park: The Fractured But Whole Video Jul 23, 2016, 23:42 Jerykk
 
Acleacius wrote on Jul 23, 2016, 20:05:
As much as I want this to be great, it's hard to put faith in ubi. It's almost guaranteed to force us to use their launcher at the very least.

Uplay integration has already been confirmed, sadly. That said, it might still be a good game. The combat looks like a step up from the previous game and the writing still seems hilarious.
 
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News Comments > Batman The Telltale Series Next Month; Retail in September
7. Re: Batman The Telltale Series Next Month; Retail in September Jul 15, 2016, 23:16 Jerykk
 
Bundy wrote on Jul 15, 2016, 21:41:
Ecthelion wrote on Jul 15, 2016, 21:34:
Bundy wrote on Jul 15, 2016, 14:05:
I liked the first season of Walking Dead and hated the second. I was pretty disappointed in Wolf Among Us and thought Game of Thrones was, by far, their worst entry. Didn't bother with the Borderlands one. The quality trend is going the wrong way.
I agree about Walking Dead Season 2, the beginning and ending felt forced to me, like bad writing to create an artificial situation. Tales of the Borderlands was a lot of fun for me, it was really funny and didn't kill off people just because it could.

Why didn't you like Wolf Among Us? I really enjoyed that one, and it got me into the Fables comics to boot.

I enjoyed the story. It definitely lured me in. But I didn't like the way they kept presenting us with fake "choices". And forcing the desired outcome regardless. I remember that I finally got tired of the Tweedles fucking with me so I opted to kill them both. There must have been a half dozen characters all telling me to not do it. Telltale REAAAALLY didn't want me to even try. By the end I was just fed up. I'd rather it be a tv series on HBO, than a game. It was the same with game of thrones when they kept trying to get you to submit to the Whitehills. In the end I kept refusing to spite Telltale.

I think you probably need to change your expectations. None of these games (or these kinds of games) is going to let you tell your own story. You're simply changing the details of the story being told, not the major plot points. This is true of any game that lets players affect the narrative.
 
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News Comments > More Blood Revival Teasing
12. Re: More Blood Revival Teasing Jul 9, 2016, 16:26 Jerykk
 
yuastnav wrote on Jul 9, 2016, 14:02:
Man, that would be awesome.

Although the reason why games like Blood and Quake 3 were so great is because of the respective engine. The movement etc. was just fantastic. Similar thing with Jedi Outcast and Jedi Academy. The Quake 3 engine is so versatile that you could do stuff like that and why Quake 3 was such an amazing game.

Most games we have today just seem so slow in comparison. The only fast game we have is Warsow but barely anyone plays it.

Movement speed has nothing to do with the engine. It's a conscious design choice. The reason why most modern shooters are slow is because they're designed for gamepads which don't work so well for fast-paced twitch shooters.
 
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News Comments > Witcher III: Wild Hunt - Game of the Year Edition Plans
30. Re: Witcher III: Wild Hunt - Game of the Year Edition Plans Jul 8, 2016, 02:08 Jerykk
 
{PH}88fingers wrote on Jul 7, 2016, 15:51:
so if I'm about to start playing, and I will eventually be buying the 2 expansions, should I buy them now before starting or complete the game and then buy the expacs one by one to complete?

The expansions are designed to be played in order of release. So main game -> Hearts of Stone -> Blood & Wine. You could try to play them out of order but it would be tough since the expansion quests are designed for high-level players.
 
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News Comments > Witcher III: Wild Hunt - Game of the Year Edition Plans
23. Re: Witcher III: Wild Hunt - Game of the Year Edition Plans Jul 6, 2016, 23:51 Jerykk
 
Not sure why people have such problems with the combat. Are they playing it in the most boring way possible (Quen + light attack spam) on Normal (i.e. easy) difficulty? I guess you get what you put into it. I played on Death March and made full use of my signs (except for Quen), potions, oils and bombs and found the combat both interesting and appropriately challenging. I put most of my points into the alchemy tree and the rest into the signs tree. Zero points in the combat tree because all of those skills looked pretty boring.

Quen is pretty unfortunate. Although it isn't nearly as OP as it was in Witcher 2, it's still pretty OP (especially when you get the secondary mode that actually heals you when you get hit). It really makes the combat far less interesting but people rely on it because it makes the game a lot easier.
 
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News Comments > ELEX Details; Trailer
9. Re: ELEX Details; Trailer Jul 6, 2016, 23:29 Jerykk
 
Seems like every PB game has a raptor-like monster in it. I loved Gothic 1 & 2 and enjoyed the Risen games well enough so I'll give this a look, but I'm not finding the setting very interesting thus far.  
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News Comments > Nuka Time is Last DLC for Fallout 4
20. Re: Nuka Time is Last DLC for Fallout 4 Jul 6, 2016, 12:25 Jerykk
 
Mashiki Amiketo wrote on Jul 6, 2016, 04:13:
Tachikoma wrote on Jul 6, 2016, 03:06:

Xmas 2017, maybe.

Let's just hope they learned not to fuck around with the dialog system like they did with FO4.

It will actually be interesting to see how they handle dialogue in the next ES game. If they're still going to let you play as different races and they have a fully-voiced PC, that means they're going to need different VO for each race (since a Khajitt can't sound like an Argonian and a Dark Elf can't sound like High Elf and a Breton can't sound like an Orc). Granted, ES has never really been about dialogue but even then, that's going to be a lot of VO for each line.
 
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News Comments > Nuka Time is Last DLC for Fallout 4
7. Re: Nuka Time is Last DLC for Fallout 4 Jul 5, 2016, 23:32 Jerykk
 
Dev wrote on Jul 5, 2016, 23:07:
So where the frack is all the extra content that was promised for the season pass content? The content that was supposed to be above and beyond?

I believe that's what Nuka World is. They believe Far Harbor is worth $25 alone, so the original season pass price of $30 would be far too low for all of the DLC that you now receive.

Unfortunately, DLC is typically overpriced and the FO4 DLC is no exception. Far Harbor is worth maybe $15 max and I suspect Nuka World will be worth $10. Automatron is worth maybe $3 and the workshop DLCs are worth about $1 each. So yeah, if you paid $50 for the season pass, you should be pretty pissed. But if you paid around $20, it's a pretty good deal. Still, a disappointing showing overall after the great FO:NV DLC.

Task wrote on Jul 5, 2016, 23:35:
Aaaaand it's Gone.

Fallout 4 went out with a whimper, lulz. I think its time to bring old Yeller (aka, the Fallout Franchise) out back and put it out of its misery.

FO4 has sold around 3.5 million copies on PC alone so I don't think the franchise is going to be put out of its misery anytime soon.

This comment was edited on Jul 5, 2016, 23:40.
 
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