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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14820 (Ninja)
User ID 20715
 
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News Comments > Rock Band 4 PC Crowdfunding
7. Re: Rock Band 4 PC Crowdfunding Mar 2, 2016, 03:15 Jerykk
 
Kxmode wrote on Mar 2, 2016, 00:41:
I hate crowdfunding and I hope it dies a painful death it deserves. It's the video game funding equivalent of snake oil salespeople. Like this bullshit.

Short-sighted much? There are plenty of good/great games that wouldn't exist without crowdfunding. Pillars of Eternity, Wasteland 2, Broken Age, FTL, Hand of Fate, Sunless Sea, SUPERHOT, Distance, Road Redemption, Grim Dawn, Undertale, Satellite Reign, Elite Dangerous, Divinity: Original Sin, The Long Dark, Xenonauts, Armello, Hand of Fate, Risk of Rain, Banner Saga, LISA, Dropsy...

But yes, let's wipe all those games from existence because of a few failed projects. You may not like crowdfunding but let's not pretend that it hasn't helped bring good games to fruition.
 
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News Comments > Homefront: The Revolution Pre-purchase Bonuses
2. Re: Homefront: The Revolution Pre-purchase Bonuses Mar 2, 2016, 02:54 Jerykk
 
I think the premise has potential. Unfortunately, what I've seen and read makes it look like Far Cry in a city.  
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News Comments > Far Cry Primal Released
17. Re: Far Cry Primal Released Mar 2, 2016, 02:48 Jerykk
 
GinRummy wrote on Mar 2, 2016, 01:30:
What a bunch of negative nancies, most of whom haven't even tried it. I am enjoying the hell out of this game so far on the PC. It runs great and plays a lot like a Far Cry game despite the setting. Excuse me while I go back to playing.

That's the problem. It's a cool and unique setting that feels wasted on the tired Far Cry formula. It probably would have been better off as a new, original IP that wasn't beholden to the structure and mechanics of Far Cry.
 
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News Comments > Rock Band 4 PC Crowdfunding
4. Re: Rock Band 4 PC Crowdfunding Mar 1, 2016, 23:13 Jerykk
 
While it's cool that they want to bring this to PC, I just don't see there being enough interest. Rock Band interest in general has greatly diminished over the years and there was never much interest from the PC market to begin with.  
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News Comments > New GeForce Drivers
1. Re: New GeForce Drivers Mar 1, 2016, 23:12 Jerykk
 
Nvidia recommends a GTX 970 for 1080p60 in Gears of War? A slightly updated version of a game released almost 10 years ago? Seems a bit excessive, though I guess the green team really wants to clear out their current line of cards before announcing the new one.  
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News Comments > Shadwen Price Set
4. Re: Shadwen Price Set Feb 29, 2016, 23:03 Jerykk
 
Stretching an escort mission into an entire game AND forcing you to do it in a stealthy manner was perhaps not the best idea.  
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News Comments > Call of Cthulhu Next Year
20. Re: Call of Cthulhu Next Year Feb 29, 2016, 00:24 Jerykk
 
descender wrote on Feb 26, 2016, 13:57:
"Eternal Darkness" on the Gamecube is what I would consider the poster-child for demonstrating "insanity" in a video game.

Eh, the insanity effects were novel at first but quickly grew formulaic and predictable. Basically, if anything weird happened, you knew it wasn't real so the impact was completely lost.

Back on topic, I'm intrigued to see how Cyanide handles this. It doesn't look to be a standard adventure game since they mention RPG and stealth mechanics. Hopefully the stealth gameplay won't be terrible, as is typical of non-stealth games that try to include stealth.
 
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News Comments > Fallout 4 Season Pass Tops Steam Top 10
13. Re: Fallout 4 Season Pass Tops Steam Top 10 Feb 28, 2016, 23:17 Jerykk
 
Primalchrome wrote on Feb 28, 2016, 20:32:
Jerykk wrote on Feb 28, 2016, 16:30:
Dark Souls felt more "crisp" on PS3? How so? The game looked and ran much, much better on PC (after mods).
Oooo, what mods helped? Honestly, I'm not sure if it felt more crisp because of the machine I ran it on....or because I bought it for PS3 after playing too many hours of Bloodborne...so maybe I was just more accustomed to the controls?

(edit because I was hoping for an actual helpful post)Suppa, again you prove why I have you on ignore, please read the above and kindly piss off.

DSfix lets you run the game at 60 FPS and set the render resolution (by default, the game used a fixed and painfully low render resolution that was upscaled to your screen resolution). As a result, the game looks smoother, sharper and feels more responsive. There are also a bunch of texture and UI mods that make everything look better and crisper.

 
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News Comments > Fallout 4 Season Pass Tops Steam Top 10
9. Re: Fallout 4 Season Pass Tops Steam Top 10 Feb 28, 2016, 16:30 Jerykk
 
Primalchrome wrote on Feb 28, 2016, 14:54:
Paranoid Jack wrote on Feb 28, 2016, 14:52:
Getting Dark Souls 3 on the PS4 and Steam. I've logged more hours in Souls games than any others.
Why do you buy it on both? Just curious. I bought the original Dark Souls on Steam and liked it so much I bought it used on PS3 because it felt a little more crisp on the console.

Dark Souls felt more "crisp" on PS3? How so? The game looked and ran much, much better on PC (after mods).

Just started playing the FONV DLC (yeah so I don't generally give a fuck about DLC, wanna fight about it?). Honest Hearts was absolutely abysmal. Like the shittiest modder's abortive first attempt at original content.

To each their own. I thought Honest Hearts was a nice change of pace and the setting felt very distinct from the rest of the game. Also, the survivalist backstory was fantastic, though that's only relevant if you actually care about lore. Same with Joshua Graham, who's one of the best characters in the series.

On a side note, you should play the DLCs in their order of release since there's an overarching story and characters. Dead Money, Honest Hearts, Old World Blues and then Lonesome Road.

This comment was edited on Feb 28, 2016, 16:35.
 
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News Comments > Harmonix on PC Rhythm Gaming
3. Re: Harmonix on PC Rhythm Gaming Feb 27, 2016, 15:17 Jerykk
 
Rhythm games are also best played as party games, which PC has traditionally been less suited to. That, and rhythm games rely heavily on the novelty of their peripherals. Take away the fake guitars and drum sets and rhythm games are nothing more than glorified QTEs.  
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News Comments > Shadwen Demo; Playing Lowers Game's Price
5. Re: Shadwen Demo; Playing Lowers Game's Price Feb 25, 2016, 01:48 Jerykk
 
Not a big fan of the constant escorting. It feels like a chore. However, it is pretty cool how you can rewind time whenever you want. Makes a lot of sense in a stealth game.  
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News Comments > Fallout 4 Mod Support in April; Survival Mode Beta Soon
15. Re: Fallout 4 Mod Support in April; Survival Mode Beta Soon Feb 24, 2016, 00:07 Jerykk
 
ItBurn wrote on Feb 23, 2016, 12:22:
HorrorScope wrote on Feb 23, 2016, 12:12:
ItBurn wrote on Feb 23, 2016, 10:18:
Can't wait for survival mode! It sounds awesome.

I haven't checked in on it yet, I take it this isn't coop survival in the Fallout world, is it? Now that would get my titties perky. To me that is sort of the standard in today's state of the art survival games.

It's not going to be multiplayer, it's Fallout 4, it's single player. It's going to be the same exact game, except that you'll have to eat, drink, sleep and it'll be more difficult.

Balancing can actually have a pretty huge impact on the overall experience. For example, with its current balance, trading is basically worthless because you never need anything. You always have tons of caps, chems, ammo, armor, guns, etc, because none of those things are even remotely rare.

The following changes would have a pretty big impact on the game:
- Make caps, ammo, chems and lockpicks much more rare.
- No respawning items in the world (except maybe plants).
- Add weight to ammo and chems.
- Make crippled limbs only curable by doctors or doctor bags (like in previous games).
- Increase radiation penalties.
- Require the player to eat, drink and sleep on a regular basis.
- Reduce the food output of settlements.
- Don't let players harvest food from their own farms (only NPCs can harvest).
- Reduce leveling rate (so leveling feels more important).
- Replace chance-based skill checks with stat-based skillchecks (ala FNV).
 
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News Comments > Steam Top 10
13. Re: Steam Top 10 Feb 22, 2016, 23:37 Jerykk
 
Paranoid Jack wrote on Feb 22, 2016, 21:25:
Doma wrote on Feb 22, 2016, 06:33:
Paranoid Jack wrote on Feb 21, 2016, 23:15:
And I'm getting the Division on the PS4 to avoid some of the asshat hackers on the PC.

But... that means you have to play a shooter with a gamepad!

It's a 3rd person shooter. Only time it goes first person is if you have a high power scope. Not really a shooter... if it were I would agree with you that it would be far better played on a PC with mouse and keyboard.

What? A third-person shooter is still a shooter. You still have to aim and fire a gun. As such, mouse and keyboard is the ideal control scheme because you can aim much more quickly and precisely.
 
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News Comments > Evening Patches
1. Re: Evening Patches Feb 22, 2016, 23:35 Jerykk
 
Yay official mod support! Been holding off on finishing my playthrough. Apparently Bethesda is working on making Survival difficulty more like Hardcore mode in FNV too.

Edit: Oh wait, this adds DLC support, not mod support. Disappointing.

This comment was edited on Feb 23, 2016, 02:59.
 
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News Comments > CONSORTIUM: The Tower Crowdfunding Intermission
17. Re: CONSORTIUM: The Tower Crowdfunding Intermission Feb 22, 2016, 04:19 Jerykk
 
007Bistromath wrote on Feb 21, 2016, 08:18:
I wanted to think of it that way at the time I was playing it, but the further in retrospect it gets, the more I look at the sum total of its mechanics and design focus and realize it's little more than a poorly executed Deus Ex with metafiction papering over the holes in the wall. It only appears innovative at first glance because when so few people really even try to do certain things, you tend to get excited and forget what came before whenever somebody does. Deus Ex was everything this game is, years ago, even the story branching and character interaction. Difference is, they got the other game systems right.

That's debatable. I loved DX but when you look at each individual mechanic or system, it had a lot of problems. Compared to games that specialized in said mechanics or systems, DX was underwhelming. Thief had better stealth. Quake/UT/every other FPS had better combat. Fallout/PST had better roleplaying. However, DX was greater than the sum of its parts and I feel the same applies to Consortium. I'm able to overlook its flaws because the overall experience is compelling.
 
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News Comments > EA Asks About Interest in Dragon Age Tactics
31. Re: EA Asks About Interest in Dragon Age Tactics Feb 22, 2016, 01:24 Jerykk
 
PHJF wrote on Feb 21, 2016, 13:29:

FF:Tactics style would be awesome, but this PC vs console nonsense... jesus guys... get over it already.

It's like they forget XCom is on ipad... and I'm sure XCom 2 will be in a few months. I bet the only reason it isn't out right now is there's zero way they could sell it at $60 on that device.

Given XCOM 2's performance issues on high-end PCs, I seriously doubt they'll be able to get the game running on tablets any time soon.
 
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News Comments > EA Asks About Interest in Dragon Age Tactics
30. Re: EA Asks About Interest in Dragon Age Tactics Feb 22, 2016, 01:22 Jerykk
 
Creston wrote on Feb 21, 2016, 14:13:
nin wrote on Feb 21, 2016, 05:20:
Zero interest. Now, if Bio/EA wants to repackage the entire Mass Effect series, including all DLC? I'd be down for that.


It baffles me why EA won't let them do an HD remake for the entire ME series. With the way HD remakes are selling, and the way fans have been clamoring to be able to play ME on the current gen of consoles, it seems like it would be a no-brainer, especially since they already have all 3 games running on PC code anyway.

EA already released Mass Effect Trilogy and made sure not to include any of the DLC. I'm guessing that's why they don't want to do a remastered trilogy. Why give people three remastered games with all the DLC for a measly $60 when you can charge them $80+ just for the DLC itself?

On a side note, I think people are misunderstanding what "Only on PC" actually means. Bioware isn't proposing that the game be a PC exclusive. They're just asking if players have a preferred platform to play on.

This comment was edited on Feb 22, 2016, 01:36.
 
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News Comments > On XCOM 2 Framerate Issues
30. Re: On XCOM 2 Framerate Issues Feb 22, 2016, 01:18 Jerykk
 
cmdrfunk wrote on Feb 21, 2016, 10:00:
"Some users." No, all users. Every person I've talked to IRL has issues to some degree or another. And it goes beyond framerate. People are being SHOT THROUGH WALLS, which is why I haven't even played past the tutorial. I'm not going to play a difficult game with permadeath where I can lose cheaply by magic bullets.

Shooting through walls happened in the previous game too. "Full cover" doesn't mean you can't be hit. It just means that enemies have a greatly reduced chance to hit you.

Also, it goes both ways. You can shoot enemies through walls too.
 
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News Comments > CONSORTIUM: The Tower Crowdfunding Intermission
15. Re: CONSORTIUM: The Tower Crowdfunding Intermission Feb 21, 2016, 06:06 Jerykk
 
007Bistromath wrote on Feb 20, 2016, 02:41:
These aren't opinions. This is what the game actually is, and in order to reach the valuable part, the writing, you have to be willing to forgive it. I'm not, and as evidenced by the failure of their kickstarter, neither are most gamers.

Eh, it's a bit of a stretch to assume that most gamers have even heard of CONSORTIUM, let alone played it. The failure of the Kickstarter has more to do with lack of exposure than anything else. 3,142 people backed the first game. 4,616 people backed the second game. Going by those numbers, it's much more logical to conclude that the majority of people who backed the first game also backed the second and they wouldn't have done that if they didn't enjoy the first one.

The first game certainly wasn't perfect. The AI was stupid, the combat sucked and there were plenty of bugs and performance issues at launch (though these were eventually fixed). However, when you look at what the game tried to do (provide a compelling and interactive narrative with branching paths and meaningful player choices), they succeeded. I thought of Consortium as an adventure game with player agency and I enjoyed it as such.

This comment was edited on Feb 21, 2016, 06:12.
 
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News Comments > On XCOM 2 Framerate Issues
17. Re: On XCOM 2 Framerate Issues Feb 21, 2016, 05:58 Jerykk
 
Suppa7 wrote on Feb 21, 2016, 03:20:
Remember at one point slavery was legal, we should not use state law as a bar for our rights and freedoms.

Did you... did you just compare copyright law to slavery?
 
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14820 Comments. 741 pages. Viewing page 10.
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