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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14937 (Ninja)
User ID 20715
 
User comment history
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News Comments > Wasteland 3 Funded; Stretch Goals Detailed
7. Re: Wasteland 3 Funded; Stretch Goals Detailed Oct 9, 2016, 01:16 Jerykk
 
Acleacius wrote on Oct 8, 2016, 22:32:
They've never said, they couldn't make the game for the price they set. Especially when it's a game made and successful based on fan loyalty from 20 years ago. So not even the slightest implication from anyone the game can't be made as advertised. Tools are the most important long term issue, i.e. important.

Official mod support is nice but not nearly as important for most games. Witcher 2 and Dragon Age both had extensive mod tools but their mod communities never really took off, which is why the devs didn't really bother with mod tools after that. Conversely, the GTA games have no official mod tools but they have huge mod communities regardless. Open-world games with the ability to continue playing after the story missions have been completed typically have the biggest mod communities and Wasteland 3 is not that type of game.
 
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News Comments > Wasteland 3 Funded; Stretch Goals Detailed
5. Re: Wasteland 3 Funded; Stretch Goals Detailed Oct 8, 2016, 20:41 Jerykk
 
Creating the tools and documentation required for mod support isn't a trivial undertaking. I'd rather they focus on making the core game the best it can be, then worry about mod support post-launch.  
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News Comments > Mafia III Framerate Concerns
12. Re: Mafia III Framerate Concerns Oct 6, 2016, 23:26 Jerykk
 
JayDeath wrote on Oct 6, 2016, 21:25:
Some ppl are saying the game is still fun. Maybe I should pick it up for the Bone?

The console versions are capped at 30 and will never be uncapped. There's no reason to choose them over the PC version.
 
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News Comments > Wasteland 3 Announced
30. Re: Wasteland 3 Announced Sep 28, 2016, 23:13 Jerykk
 
I'm surprised by the amount of hate that WL2 gets around here. The combat was no worse than the first two Fallouts, the writing was solid and the quest design was good. Balance was problematic but then, that's true of almost every RPG in existence.

I'll definitely be backing WL3, even if it probably won't end up looking as good as these screenshots.
 
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News Comments > Beyond Good & Evil 2 Teased?
4. Re: Beyond Good & Evil 2 Teased? Sep 27, 2016, 12:17 Jerykk
 
This doesn't really look like BG&E at all unless it's a prequel.  
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News Comments > Warhammer 40,000 - Eternal Crusade Launched
5. Re: Warhammer 40,000 - Eternal Crusade Launched Sep 24, 2016, 23:42 Jerykk
 
Bub wrote on Sep 24, 2016, 07:32:
I visited their website a few months ago, and it said that you would be able to play Orcs for free. Guess that has gone by the wayside.

Uh, you can play Chaos Space Marines, Space Marines, Eldar and Orks right now. Did you not read the yellow text below the headline?
 
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News Comments > Watch Dogs 2 Trailers
6. Re: Watch Dogs 2 Trailers Sep 24, 2016, 19:14 Jerykk
 
Slick wrote on Sep 23, 2016, 21:26:
"Watch Dogs 2's driving mechanics have been completely overhauled with highly responsive skid-resistance rides that turn and accelerate quickly, and hug the road even at high speeds."

FUCKING GARBAGE.

Been playing the GTA V Redux mod a lot in the last few days, the driving is soooo perfect, cars have weight, and power, and you actually have to control the damn thing, you can't do a 90 degree turn at full speed. I like driving games that give you more power than you need, so you're forced to control it. It's called "satisfying driving mechanics".

This sounds like they're just trying to emulate trackmania, smash the accelerator to the floor 24/7, and you're good!

Ugh, I hope it's not as bad as this guy's making it sound, but it's literally the exact opposite of what many consider to be "good" driving controls.

Most players don't want a realistic driving sim in their open-world action games. Driving isn't the focus of these games. It's simply a means of getting from point A to point B.
 
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News Comments > BioShock Remastered Fixes
18. Re: BioShock Remastered Fixes Sep 18, 2016, 23:02 Jerykk
 
Acleacius wrote on Sep 18, 2016, 17:35:
Kajetan wrote on Sep 17, 2016, 09:43:
Acleacius wrote on Sep 16, 2016, 19:07:
Of course still no complete edition of Bioshock Infinite for the PC. <asshats> Biting
Why should there be one? The Infinite Remastered brings only the console versions up to the already existing PC standard.
One of us is confused. There should be a COMPLETE version for the PC. I.e. Bioshock Infinite and all the dlc. Both console systems have a COMPLETE version, but not the PC. So what am I confused about?

If you own Infinite and the season pass, you have the complete edition. There's nothing else to add. The Xbox One and PS4 versions of Infinite are just ports of the PC version.
 
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News Comments > Steam Top 10
16. Re: Steam Top 10 Sep 18, 2016, 16:17 Jerykk
 
MoreLuckThanSkill wrote on Sep 18, 2016, 14:47:
jdreyer wrote on Sep 18, 2016, 14:35:
MoreLuckThanSkill wrote on Sep 18, 2016, 12:40:
Wow, once again CS:GO isn't only in the top 10, it's number one.

Must have been that last wave of VAC bans... I have to wonder how profitable it is for Valve, banning CS cheaters and having them rebuy every month or so.

How soon before CS:GO is excluded from the sales list so that Valve can avoid inconvenient questions?

I doubt they care; I could have phrased that better, ie: what percentage of their profits is purely from CS:GO sales? Probably not a whole lot, but not insignificant either. I am curious, but not outraged or ready to protest or something.

Nothing is illegal here(as far as I know), and cheaters should be banned. I am just amazed these same cheaters go back and buy the game again, and/or make new accounts and buy the game again, etc. Surely people are sick of CS by now? Or is the weapon skin trade that lucrative?


Item trading is pretty lucrative. There are items selling for hundreds of dollars. CS:GO crate keys are also a standard currency for game trading.
 
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News Comments > 4A Games Sci-Fi Tease?
4. Re: 4A Games Sci-Fi Tease? Sep 17, 2016, 04:59 Jerykk
 
Wallshadows wrote on Sep 17, 2016, 01:45:
If VR had a FPS then Metro would be an amazing thing. I tremble at the thought of the system requirements though.

VR doesn't work well with any game that requires navigation. So if it is a VR shooter, it's probably going to be a shooting gallery/rail shooter rather than a proper FPS.
 
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News Comments > PC Dead Rising Rises
18. Re: PC Dead Rising Rises Sep 15, 2016, 04:55 Jerykk
 
Slick wrote on Sep 14, 2016, 17:21:
any word on the framerate cap?

If I remember correctly, Dead Rising 3: Apocalypse edition on steam was locked at 30 FPS.

Which is frankly unacceptable.

30 FPS was the default limit but was very easily disabled. The game itself wasn't very well optimized (on any platform) but with good hardware, you'd get 60 FPS about 90% of the time.

In any case, no, Dead Rising PC does not have any framerate cap.
 
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News Comments > Shadow Tactics: Blades of the Shogun in December
2. Re: Shadow Tactics: Blades of the Shogun in December Sep 14, 2016, 22:38 Jerykk
 
Looking forward to this. Didn't think anyone would ever make another Commandos-like.  
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News Comments > PC Dead Rising Rises
12. Re: PC Dead Rising Rises Sep 14, 2016, 03:02 Jerykk
 
El Pit wrote on Sep 14, 2016, 00:58:
Jerykk wrote on Sep 13, 2016, 23:28:
Dead Rising is not supposed to be a relaxing walking simulator.

Yes, you are so right. Dying Light was absolutely a "relaxing walking simulator."

https://youtu.be/BNsrK6P9QvI

I am hopeful there will be a trainer/mod that will let people play the game like they want.

Dying Light didn't have any sense of urgency. The only time the game had any real intensity was when you were dealing with the Volatiles.

Don't get me wrong, I enjoyed Dying Light a lot but it had a pretty relaxed pacing, just like 99% of open-world games. You were able to do everything so you never had to make any difficult choices. Dead Rising is a very different kind of game. If you disable the time limit, you are fundamentally changing how the game is meant to be experienced. It's equivalent to disabling permadeath in a rogue-like. Sure, such changes make the game more convenient but they remove much of what defines the experience as a whole.

Dead Rising is designed for multiple playthroughs and as such, you shouldn't expect to see or do everything in a single playthrough. If you can accept that, you should be able to understand why the time limit is a core to the experience.
 
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News Comments > Mafia III System Specifications
10. Re: Mafia III System Specifications Sep 13, 2016, 23:38 Jerykk
 
Watch_Dogs had a witness mechanic and it worked fine. You have plenty of time to stop said witnesses, especially if you're willing to shoot them. Also, you can just choose to be stealthy and not have to deal with witnesses at all.

The witness mechanic is a better solution than the traditionally psychic police that somehow know what you're doing even though nobody is around.

Because the previous 2 games had a great story and good missions (minus the racing in the 1st game that they patched, or the gas stamps in the 2nd), but it was a giant city devoid of life. Yeah it may be a new company doing the 3rd game, but when your game is being sold for 30 bucks on major key sites it's not a good sign.

The devoid city is specifically what they're addressing in Mafia 3. There's actually stuff to do now. In fact, the game is specifically structured around said stuff. You basically do various missions to hurt the cash flow of your enemies, eventually causing them to surface and giving you an opportunity to take them out.
 
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News Comments > PC Dead Rising Rises
7. Re: PC Dead Rising Rises Sep 13, 2016, 23:28 Jerykk
 
JohnBirshire wrote on Sep 13, 2016, 23:04:
If you buy this, you are a moron.

Sell your PC, buy a potato, plug a playstation controller into it.

Not sure what you're trying to imply here. That old games are bad? Or that only old console games are bad? Either way, it's a silly mentality.

Anyway, the time limit is a fundamental part of the design. It forces you to make meaningful choices because you can't do everything. As such, DR1 and 2 are designed for multiple playthroughs. With each playthrough, you learn where the best weapons/items are, where the Psychos and survivors are, the most efficient ways to deal with said Psychos and survivors, the best shortcuts, etc. It's almost rogue-like in that respect, only without the permadeath and procedural generation. DR3 lost any sense of urgency and I think it suffered for it. Dead Rising is not supposed to be a relaxing walking simulator.

This comment was edited on Sep 13, 2016, 23:33.
 
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News Comments > Mafia III System Specifications
3. Re: Mafia III System Specifications Sep 12, 2016, 23:03 Jerykk
 
The Half Elf wrote on Sep 12, 2016, 20:47:
I was ready to give this a second look because part of me loved Mafia 2 (especially the ending), but it really could use some sorta co-op or multiplayer or SOMETHING.

Neither of the previous games had co-op or multiplayer so I'm not sure why you'd expect that. They've always been atmospheric, story-driven, single-player shooters.

Was watching some video on this last night, and wow...it looked rough. This weird, washed out filter over everything. Bodies that all seized up in unison before flying through the air from an explosion. People running to phones to call the cops left and right, and cops magically showing up two seconds later.

The presentation does look a bit rough. As for the cops, I think showing up quickly is fine. If they had realistic response times, you'd be long gone before they showed up, defeating the whole point of the mechanic.
 
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News Comments > Torment: Tides of Numenera Trailer
9. Re: Torment: Tides of Numenera Trailer Sep 11, 2016, 23:14 Jerykk
 
Task wrote on Sep 9, 2016, 07:04:
I think for me, I'm going to go into this game knowing that its definitely not Planescape: Torment. That's already a lot to live up to. This seems more based on the idea of the "Planescape" in another Universe (the Numenera P&P), but has similar elements in weirdness, heavy dialogue, and solving things in peculiar ways.

That seems like a reasonable approach. The problem with trying to be a successor to a cult classic is that you don't have the benefit of nostalgia or rose-tinted glasses. PST was very unique for its time and that experience can never be recaptured. All I'm looking for is a good RPG with interesting characters and settings, good writing and meaningful choices. Whether or not it meets or exceeds the bar set by PST is irrelevant. It just needs to be a quality experience on its own merits.
 
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News Comments > Homefront: The Revolution Free Weekend
10. Re: Homefront: The Revolution Free Weekend Sep 11, 2016, 23:08 Jerykk
 
MajorD wrote on Sep 9, 2016, 11:47:
Well, it sounds like this game is potentially a flop, which is too bad, as I was looking forward to it making up for the shortcomings and abrupt ending of the first one. Both had potential.....


The new Homefront isn't as bad as everyone likes to claim. It's not great by any means but from what I played this weekend, it seems like an average shooter that's still way more interesting than the first game. I'll likely pick it up when it hits the $10-15 range.
 
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News Comments > DOOM Update Plans
22. Re: DOOM Update Plans Sep 11, 2016, 23:02 Jerykk
 
Muscular Beaver wrote on Sep 10, 2016, 05:23:
Very forgettable game.
Felt like a stereotypical console game with its crappy controls and mechanics. Even the singleplayer was not that great, because of the typical console stuff. Doing the same things over and over again, pinata-mobs, non-interactive surroundings, forced upgrades that shouldnt be there at all in that way, since it felt like you only got what other games give you from the start, and that god damn hand-holding to find your way through the levels, AKA green beacons that show you where you need to go. Oh yeah, and not being able to switch task... really... I know its a Bethesda game that always have issues with that, but seriously, this is 2016...

Crappy controls? DOOM controlled great. It felt like Q3 multiplayer, only in SP. Piniata mobs? Did you play on Easy or something? Enemies have plenty of health and do plenty of damage on the highest difficulty setting. Non-interactive environments? You mean, aside from the plentiful amount of secrets that can only be found by exploring the levels and interacting with them?

I swear, people will bitch about everything these days. DOOM is in no way a stereotypical console game. What other console shooters play like DOOM? It's run 'n gun instead of cover-based, has a ton of verticality and speed, has health and armor pickups instead of health/shield regen, lets you carry every weapon at the same time, rewards weapon switching, has levels with tons of secrets that aren't easy to find, has powerups, etc.

The multiplayer is a waste of time but the SP is great. Are there some concessions for accessibility and broader appeal? Sure. The execution system does make the game easier but it also keeps the pace up so you focus more on killing and less on running away so you can find health pickups. What's sad is that a lot of people act like they want a straight-up remake of the original Doom but if that actually happened, they would just complain that it's more of the same. Remember the RoTT remake? 'nuff said.
 
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News Comments > Steam Top 10
17. Re: Morning Mobilization Sep 11, 2016, 22:47 Jerykk
 
Scottish Martial Arts wrote on Sep 11, 2016, 14:06:
Meh, to be honest I preferred the ending to this one over the ending to Human Revolution. Fallout-style recaps of your choices go a long way with me, much more so than rambling monologues over stock footage, neither of which having anything to do with the events of the game. The "to be continued" nature of the Mankind Divided ending is kind of disappointing though.

I wasn't really expecting anything else. Having played the original DX, I already know the fates of Bob Page, Morgan Everett, Elizabeth DuClare, Joseph Manderley, etc, so I wasn't expecting any sort of closure on the big conspiracies. I believe DX:MD takes place 18 years before the first DX, so there's still a long ways to go. The focus of DX:MD was to find and stop the people directly responsible for the train station bombing and you do that.
 
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14937 Comments. 747 pages. Viewing page 9.
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