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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14724 (Ninja)
User ID 20715
 
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News Comments > PC Rise of the Tomb Raider on January 28
39. Re: PC Rise of the Tomb Raider on January 28 Jan 6, 2016, 12:24 Jerykk
 
CJ_Parker wrote on Jan 5, 2016, 16:32:
Jerykk wrote on Jan 5, 2016, 15:55:
Sigh.

1) This is not a Windows 10 exclusive.
2) MS has nothing to do with the PC version. It is being published by Square.

Research. It is a good thing to do.

ad 1) I did not say it's a Win 10 exclusive. It is obviously a (timed) Shitbox exclusive, however.

ad 2) MS has nothing to do with the PC version? Right. Except for paying off Squeenix to keep it Shitbox exclusive for a couple months. Also, MS always has something to do with every single Windows-PC release by default since they are the platform holder so unless a game is a Mac or Linux exclusive then MS is always involved in every PC release.

So you might want to take your own advice re the whole research stuff...

You said people should essentially boycott the PC version so that MS doesn't get any money from it. MS is already not getting any money from it. Unlike console games, MS gets no royalties from PC games unless they publish them directly.
 
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News Comments > PC Rise of the Tomb Raider on January 28
14. Re: PC Rise of the Tomb Raider on January 28 Jan 5, 2016, 15:55 Jerykk
 
Sigh.

1) This is not a Windows 10 exclusive.
2) MS has nothing to do with the PC version. It is being published by Square.

Research. It is a good thing to do.
 
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News Comments > Steam Top 10
32. Re: Steam Top 10 Jan 4, 2016, 23:30 Jerykk
 
Verno wrote on Jan 4, 2016, 09:19:
Fallout 4 has a whole bunch of cool quests but they are littered all over the place in between tons of Radiant style nonsense. Just ignore the Minutemen and venture forth.

Beat it over the holidays and thought it was a great time. I'll do a melee build run soon, if the melee perks pan out it looks totally broken in terms of balance.

I'm not sure why Bethesda started doing procedurally-generated quests. They are all generic and forgettable. A complete waste of time and the very definition of filler. I'm guessing they wanted to give players more reason to explore the world but that seems completely unnecessary as exploration was already the highlight of their games (and really the only reason to play them).

No more Radiant quests in Elder Scrolls or Fallout, please.
 
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News Comments > Morning Safety Dance
15. Re: Morning Safety Dance Jan 4, 2016, 23:12 Jerykk
 
The U.S. has been spying on its citizens since the 50's. It's nothing new and for 99.99999% of the population, it has no impact on their life whatsoever. Opponents of surveillance believe that governments are inherently corrupt and that they will inevitably use any information they gather to either exploit or persecute you. I don't believe that to be true. Totalitarian governments use surveillance to help suppress opposition but they'd be suppressing opposition even if surveillance didn't exist.

Surveillance is inherently neutral. It doesn't turn a democratic nation into a totalitarian one. If it did, the U.S. would have become a totalitarian nation a long time ago (and please don't claim that the U.S. is already totalitarian; if that were true, you'd already be dead or in prison because of your publicly-expressed beliefs).
 
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News Comments > Steam Top 10
17. Re: JC3 second thoughts Jan 3, 2016, 22:39 Jerykk
 
I think the problem with JC3 is that it doesn't really address the issues with the previous games. Sure, traversal and combat have been improved but the series was in dire need of compelling writing, interesting mission design and more variety overall. Hell, after the popularity of the JC2 multiplayer mod, you'd figure that MP would be a no-brainer for JC3 but I guess not.

If you replaced JC2 with JC3, everybody would have loved it. However, I think that people have grown tired of the formula and lack of improvement on the series' weaknesses. We've seen this with Assassin's Creed and Call of Duty and more recently, Fallout 4. If you're going to make a sequel, it's not enough to simply improve on what the previous games did well. You need to address their shortcomings as well.
 
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News Comments > Op Ed
52. Re: Op Ed Jan 3, 2016, 17:31 Jerykk
 
Suppa7 wrote on Jan 3, 2016, 14:07:
HorrorScope wrote on Jan 3, 2016, 13:15:
Games are better and cheaper today,

You're delusional if you believe this, graphics are better no doubt, but that is technologically inevitable. There are plenty of things that were better from that era. When's the last time a modern AAA game released its source code? When's the last time we got dedicated servers that weren't walled garden/steam controlled?

I'm sorry to tell you but things have gone in a much more locked down direction, anyone who denies it is just incapable of accepting that truth.

You act like releasing source code was a common practice in the 90's. It wasn't. The only big studio to do it repeatedly was id and even then, the source code was released years after the game launched. Releasing source code has never been a standard practice for game developers.

I'm all for nostalgia and I have very fond memories of gaming in the 90's but it's important to recognize that novelty was a huge factor. In the 90's, we saw the transition from 2D to 3D. We saw the introduction of a bunch of new genres (FPS, sims, RTS, 6DoF, etc). We don't see that as much anymore. Modern games generally aren't as complex as older games either, but how much of that complexity had a meaningful impact on the overall experience and how much of it was just unnecessary? In addition to greatly improved presentations, modern games have also advanced significantly in areas like AI, physics, controls and UI.

Old games were better in some areas and modern games are better in others. Your particular tastes will dictate which areas are relevant to you but objectively, modern games are stronger in more areas. As for DRM, DRM in the 90's was pretty awful. Remember when you had to refer to manuals or code wheels in order to answer DRM questions? Or when you had to enter 16 digit cd keys every time you installed a game? At least Steam has numerous benefits (two-click installs, automatic updates, cloud saves, achievements, trading cards, chat, matchmaking, leaderboards, etc). DRM in the 90's had zero benefits to the end user.

This comment was edited on Jan 3, 2016, 17:37.
 
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News Comments > Steam Top 10
7. Re: JC3 second thoughts Jan 3, 2016, 17:14 Jerykk
 
Here's another example: Statues. In JC2, you could wreck a statue, grab its head, tether it to a chopper, then use it as a flying wrecking ball. In JC3? The statue disintegrates into dust 9 out of 10 times. Also, you can no longer just grab a jeep, tether it to the statue and wrench it off it's stand. You HAVE to use explosives to destroy it. It's all gotten so much worse...

That's inaccurate. You can definitely use tethers to destroy statues. I do it all the time.
 
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News Comments > PC Killer Instinct a Windows 10 Exclusive
9. Re: PC Killer Instinct a Windows 10 Exclusive Jan 3, 2016, 17:04 Jerykk
 
I'm shocked.

Seriously though, is anybody surprised by this? Fable Legends has already been confirmed as a Windows 10 exclusive. GoW:UE will most definitely be exclusive. Gigantic supported Vista, 7 and 8 until they signed a deal with MS and now the game is exclusive to 10 as well. Pretty much any game MS publishes from now on will be a Windows 10 exclusive and only available on the Windows App store.

What's sad is that even with their push to promote Windows 10 and the app store, they're still only porting the games they don't really care about. Where's Halo 5? Or Halo: MCC? Where's GoW 4? Crackdown 3?
 
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News Comments > Op Ed
34. Re: Op Ed Jan 3, 2016, 03:20 Jerykk
 
NKD wrote on Jan 3, 2016, 00:14:
People on this site REALLY have a hard time keeping Cliffski and CliffyB separate. I swear half the hate Cliffski gets is because people are associating him with the asinine shit CliffyB has said over the years.

Surprised no one has accused him of being a know-it-all postal worker who spends all his evenings in a bar.

To be fair, Cliffski has said a lot of asinine shit over the years as well. He stopped posting in these threads because he kept getting called out over the nonsense he spewed. In many ways, he reminded me of Derek Smart in that he thought he knew everything about the business and took profound offense to anyone who questioned him.
 
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News Comments > Op Ed
33. Re: Op Ed Jan 3, 2016, 03:15 Jerykk
 
HorrorScope wrote on Jan 2, 2016, 23:33:
Jerykk wrote on Jan 2, 2016, 22:56:
Flash sales and daily deals didn't disappear because of it. They disappeared for the numerous reasons I mentioned in my previous post.

What were those reasons again?

Greater convenience for all parties involved. No flash sales or daily deals is easier for customers because they don't have to wait or worry about getting the best prices during any given sale. It's easier for developers and publishers because they don't have to worry about making two different discount tiers for each of their games. It's easier for Steam because they don't have to worry about managing the flash sale and daily deal systems. This greatly reduces the likelihood of pricing mistakes occurring when discounts are updated, something that has happened repeatedly during previous sales.

As a cheapass, I lament the loss of opportunities for greater savings but I understand the decision to simplify the sales for everyone involved.
 
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News Comments > Op Ed
28. Re: Op Ed Jan 2, 2016, 22:56 Jerykk
 
They still do this, 20% - 40% discounts are the norm in the winter sale. It's the deep discounts of 75% that have mostly gone. I can understand that, if I paid 30 for a game and it was 7.50 soon after, I'd happily take 22.50 back.

I wasn't talking about base discounts. I was talking about the additional discounts that flash sales and daily deals offered on top of the regular discounts.

If Average Joe wants to save some money and he notices that a Steam sale is going on, he might pick up the games he wants and be done with it. He wants to save some money but doesn't care about getting the best possible deals and therefore won't check the sales every day. To Average Joe, the refund policy is completely irrelevant because he wouldn't know or care about the superior discounts offered by flash sales or daily deals.

Cheapass Joe, on the other hand, wants maximum savings. As such, he already knows that daily deals and flash sales offer superior discounts and will therefore wait until said discounts are available before buying anything. He would never buy games that weren't part of a daily deal or flash sale so the refund policy would be irrelevant to him too.

That's why the refund policy is irrelevant to the topic at hand. Flash sales and daily deals didn't disappear because of it. They disappeared for the numerous reasons I mentioned in my previous post.
 
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News Comments > Op Ed
14. Re: Op Ed Jan 2, 2016, 18:10 Jerykk
 
Warskull wrote on Jan 2, 2016, 17:57:
Jerykk wrote on Jan 2, 2016, 17:51:
Cliffski doesn't actually explain why the new refund system kills flash sales and daily deals. He just says that it does. I'm not sure where he's making the correlation. People are less likely to refund a game (or any other product) if it's cheaper.

He also says that the flash sales and daily deals weren't designed to create a false sense of urgency in order increase sales, which is patently incorrect. The whole point of having a time-limited discount is to create a false sense of urgency. The shorter the time-limit, the greater the urgency. It's the reason why Black Friday exists.

It is because you are allowed to refund because an item went on sale. So flash sales and daily deals would generate a large amount of refunds.

However, I disagree that "deep discounts" are over. There are games I didn't buy because their sale wasn't big enough. Developers are still figuring it out. I don't think we will see as many super-sales, but I think devs played this Steam Sale too conservatively. There were a lot of 15% and 25% sales. I think devs just need to find the sale points again.

It is because you are allowed to refund because an item went on sale. So flash sales and daily deals would generate a large amount of refunds.

Except I don't think that's actually true. The customers that don't care enough to check the sales every day won't care enough to refund a game in order to save an extra 15-25%. They wouldn't even know about the flash sale or daily deal because, again, they wouldn't care enough to check the sales daily. The only customers who would do this are the ones who were already waiting for daily deals and flash sales. These customers would never buy anything until it was a daily deal, a flash sale or the last day of the sale because they're the ones that care about maximum savings.
 
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News Comments > Op Ed
12. Re: Op Ed Jan 2, 2016, 17:51 Jerykk
 
Cliffski doesn't actually explain why the new refund system kills flash sales and daily deals. He just says that it does. I'm not sure where he's making the correlation. People are less likely to refund a game (or any other product) if it's cheaper.

He also says that the flash sales and daily deals weren't designed to create a false sense of urgency in order increase sales, which is patently incorrect. The whole point of having a time-limited discount is to create a false sense of urgency. The shorter the time-limit, the greater the urgency. It's the reason why Black Friday exists.

The refund thing is all but confirmed, straight from the horse's mouth. Valve has been saying ever since they enacted the policy that they do not consider it to be abuse when you narrowly miss a price reduction and refund a game in order to re-buy it cheaper.

Except the only people who would do this are the people who really care about saving a relatively insignificant amount of money. In other words, these are the people who were already waiting for flash sales and daily deals before buying games. The refund policy wouldn't affect their buying habits at all.

No, I think the real reason for the absence of daily deals and flash sales is convenience. It's easier for customers when they don't have to worry about prices changing during sales. It's easier for developers/publishers when they don't need to set up multiple discounts for each of their products. It's easier for Valve when they only have to worry about one set of discounts. And most importantly, having discounts last for two weeks means developers/publishers don't feel pressured into offering deeper discounts.

This comment was edited on Jan 2, 2016, 18:04.
 
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News Comments > FINAL FANTASY IX PC Plans
7. Re: FINAL FANTASY IX PC Plans Dec 31, 2015, 17:22 Jerykk
 
Creston wrote on Dec 31, 2015, 15:16:
jdreyer wrote on Dec 31, 2015, 12:52:
Is this just another attempt at milking the back catalog, or is this a good game? After playing 7 on PC (which I really liked at the time) I watched a friend play 8 on console and was much less impressed. And Square seems to be doing this for a lot of their old FF games. I'm probably getting too old for JPRGs anyway.

I always found 9 to be just okay. I played through it twice, I believe, and there are some very fun moments in it, but overall the story is kinda "eh", and the characters aren't as great. It also went from pretty awesome looking graphics in FF8 (for its time), to a more cutesy, cartoonish looking style, and I don't think that was really well received in general.

However, it's still a FF game, so if you like FF, you'll like 9 as well.

I'm kind of surprised they're skipping 8 for now. Maybe they're also doing a massive remake of that, scheduled to be re-released after 7? I would be over a PC version of FF8 in a heartbeat, as I've always really enjoyed that one.

FF8 is already on PC.
 
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News Comments > TrickStyle Rerelease; More Old Acclaim Titles Coming?
7. Re: TrickStyle Rerelease; More Old Acclaim Titles Coming? Dec 30, 2015, 19:15 Jerykk
 
bhcompy wrote on Dec 30, 2015, 17:09:
More Old Acclaim Titles Coming?

So we can get some of the best WWF titles like Rage in the Cage? Or games like D? Bart vs the Space Mutants?

Doubt it. Licensed games will likely never appear on digital distribution because renewing those licenses is either too much work or impossible.
 
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News Comments > Morning Crowdfunding Roundup
15. Re: Morning Crowdfunding Roundup Dec 30, 2015, 18:50 Jerykk
 
Mashiki Amiketo wrote on Dec 30, 2015, 02:07:
Jerykk wrote on Dec 30, 2015, 01:29:

Not sure where that's coming from. ...


I'm pretty confident that Psychonauts 2 will be delivered. It may not live up to the hype but it'll be delivered and will most likely be a solid follow-up.

How's df-9 doing these days? This isn't the first time, or even the 3rd time that DF has pulled the "we need more moniez guys" bit.

DF9 wasn't a crowd-funded project. It was a small side-project that simply didn't generate enough revenue to justify continued development. As with all Early Access games, you're paying for the current state of the game, not what the game might become in the future. You got what you paid for.

If you really think Psychonauts 2 is in any way comparable to DF9, you're deluding yourself. Psychoanuts 2 is going to be the focus of the studio. It's going to be a large project with a lot of staff and multiple sources of funding. It is not going to be a small, 2-3 man Early Access experiment.

That aside, the DF9 controversy really exposed a fundamental misunderstanding of what Early Access is supposed to be. It seems like most customers think they're essentially pre-ordering a game and that Early Access is simply alpha/beta access. That is not what Early Access is. Early Access is buying an unfinished game that's currently in development. It might eventually be finished, it might not. Promised features may or may not be implemented. Everything is subject to change. If you buy an Early Access game, you need to understand these facts. You should buy the game based on its current state.

This comment was edited on Dec 30, 2015, 19:11.
 
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News Comments > Descent Royalty Dispute
12. Re: Descent Royalty Dispute Dec 30, 2015, 17:22 Jerykk
 
LurkerLito wrote on Dec 30, 2015, 10:03:
I hate these kinds of deals. I don't blame Parallax at all for doing this but seriously, don't sell the trademark name without the dam game. Now this game is basically in limbo and can never be sold again till their dispute is done. Parallax can't sell it because it would be trademark infringement, Interplay can't sell it cause it would be copyright infringement. I am pretty sure it is crap like this that keeps old games like NoLF near impossible to find the "owners".

NOLF is an especially bad case. Night Dive Studios actually tried to get the license so they contacted Fox, WB and Activision. None of the companies had any idea who owned the license but when NDS tried to renew the copyright, WB threatened to sue. Really, really stupid.

Copyright law should require copyright owners to actually do something with said copyright. NOLF isn't being sold and no new NOLF games or products are being produced. There is zero reason for WB to claim the copyright unless they plan on re-releasing the games, which I seriously doubt. Hell, I doubt they even have the source code for the original games.
 
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News Comments > Morning Crowdfunding Roundup
10. Re: Morning Crowdfunding Roundup Dec 30, 2015, 01:29 Jerykk
 
Mashiki Amiketo wrote on Dec 29, 2015, 22:21:
Don't worry, Tim will blow through that money like he had the shits and then ask for more money a year and a half from now.

Not sure where that's coming from. Backers received the full Broken Age game with no additional costs. It was delayed and people didn't like that the game was split into two parts but both parts were delivered. It's important to remember that the original Kickstarter pitch was for a small, $400k game. When they received more than 8 times that amount, they expanded the scope of the game significantly in order to accommodate the raised expectations. Finally, Broken Age was the first big crowdfunded game. There were a lot of unknowns and inexperience involved. DF has learned a lot since then, both through their own Kickstarter projects (Massive Chalice) and through other developers' projects.

For Psychonauts 2, DF has a much better sense of what they're trying to achieve and how much it'll cost. There are no stretch goals and their experience on Psychonauts 1 allows them to make much more accurate estimates of development time and cost. Sequels are always easier to make than original games. In addition, crowdfunding will only be used to fund part of the game, with the rest funded by the studio itself and an external partner (probably Dracogen).

I'm pretty confident that Psychonauts 2 will be delivered. It may not live up to the hype but it'll be delivered and will most likely be a solid follow-up.
 
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News Comments > Morning Crowdfunding Roundup
8. Re: Morning Crowdfunding Roundup Dec 29, 2015, 18:33 Jerykk
 
John wrote on Dec 29, 2015, 14:19:
Huh, I didn't know DF was doing a crowdfund for a Psychonauts sequel. I wonder why Tim decided to go with that crowdfunding service instead of Kickstarted as he used for Broken Age? I've never even heard of Fig. I'm surprised he has over $3mil already even though I found the original Psychonauts game entertaining.

I imagine developers get to keep a lot more of the money made on Fig than on Kickstarter.

As for Psychonauts 2 getting over $3 million, I'm not surprised. The original game is a cult classic and anyone who played it wants a sequel.
 
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News Comments > Rise of the Tomb Raider Next Month
29. Re: Rise of the Tomb Raider Next Month Dec 29, 2015, 01:03 Jerykk
 
InBlack wrote on Dec 28, 2015, 07:04:
Nope combat isn't appealing in third person either. For example that Shadows of Mordor game was fun for about an hour and a half before it got repetitive and boring. I guess 3rd person action/adventure games are just not my thing.

Not really sure why the perspective would matter? If SoM was first-person, would you have enjoyed it? Of course, the combat system wouldn't have worked at all in first-person.
 
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