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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14805 (Ninja)
User ID 20715
 
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News Comments > The Technomancer in June
5. Re: The Technomancer in June Apr 22, 2016, 00:31 Jerykk
 
The dev has had a lot of interesting ideas in their previous games, though they've faltered from a mechanical standpoint. Technomancer still looks pretty clunky, though it is a big step up from Mars: War Logs. I'll probably pick it up on sale.  
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News Comments > HITMAN Episode Two Trailer
17. Re: HITMAN Episode Two Trailer Apr 21, 2016, 23:36 Jerykk
 
I will note that if you only care about progressing and don't care about scoring or optional content, you should probably wait for all the episodes to be released before diving in. The replayability of the game depends entirely on your interest in completing challenges and contracts and figuring out all the different ways to kill targets. There are also a lot of cool side-stories and characters that you can only discover through repeated playthroughs.

But if you're the kind of player who beats a Hitman level once and never plays it again, you should probably wait.
 
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News Comments > RUINER Announced
6. Re: RUINER Announced Apr 21, 2016, 12:21 Jerykk
 
NetHead wrote on Apr 21, 2016, 10:28:
This could be interesting if it has some character development/creation/progress, maybe even some basic weapon crafting. Perhaps along the lines of a cyberpunk ARPG.

Though if it's just about running around shooting with whatever weapon you buy/pickup I'm not sure how long I'd stay with it and it wouldn't be high on my list.



I don't really feel that every genre needs to have RPG elements. Hotline Miami had none and it was great.
 
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News Comments > HITMAN Episode Two Trailer
10. Re: HITMAN Episode Two Trailer Apr 21, 2016, 12:18 Jerykk
 
Quinn wrote on Apr 21, 2016, 10:45:
NetHead wrote on Apr 21, 2016, 10:35:
nin wrote on Apr 21, 2016, 09:34:
This worth a buy yet? Still on the fence...


I've been paying no mind to this Episode stuff, other than looking at comments now and then.

Until it's "complete" I don't intend on even trying it.

The last thing I want is for yet more games to go episodic.

This. Making this game episodic felt like a desperate decision having to do with deadlines. I lost interest in HITMAN (caps ftw!) the moment the news came out.

I'll probably get a little bit excited when it's complete -- sending the proper message when I buy it, in the process.

Going episodic actually works pretty well for Hitman. The Paris level was huge and had tons of replayability. Being episodic encourages you to replay levels instead of just moving on to the next and there's more than enough content in Paris to last you 20+ hours.

As a big Hitman fan, I too was skeptical about the new format but it works.
 
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News Comments > The Solus Project Episode Three
3. Re: The Solus Project Episode Three Apr 14, 2016, 23:21 Jerykk
 
First and only post from a user heaping unabashed praise upon a relatively obscure game? Suspicious.  
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News Comments > DOOM Trailer
12. Re: DOOM Trailer Apr 14, 2016, 23:18 Jerykk
 
Feels more like Halo than Doom or Quake.  
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News Comments > BioShock Infinite Tease
22. Re: BioShock Infinite Tease Apr 13, 2016, 15:57 Jerykk
 
Infinite was more linear and scripted than the first two games but it also had the best combat and traversal. It was also far less formulaic. I found the setting and story more compelling as well.  
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News Comments > Tribes Ascend Status Report
15. Re: Tribes Ascend Status Report Apr 11, 2016, 03:59 Jerykk
 
Blahman wrote on Apr 10, 2016, 20:47:
Hump wrote on Apr 10, 2016, 06:00:
Blahman wrote on Apr 9, 2016, 20:28:
I have thousands of hours in this game but haven't spent much time with the revitalization. Too many other games to play. Kudos to Hi-Rez for their course correction. It's too bad they didn't do this 2 or 3 years ago when it still had tens of thousands of players though.

Ive been a player since the beta. I dont recall ever seeing that many players. Hundreds yes, tens of thousands? nah.

Not concurrently, although around 2011-2012 it did have 2-3000 concurrent: http://steamcharts.com/app/17080#All

And that was just on Steam. If you looked at total player counts, the community was pretty healthy. Unfortunately, HR's crappy monetization scheme hurt the game quite a bit and they were more concerned about developing Smite than fixing T:A.
 
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News Comments > BAFTA British Academy Games Awards
3. Re: BAFTA British Academy Games Awards Apr 7, 2016, 23:05 Jerykk
 
I can only assume that Witcher 3 was not included because CDPR isn't a member of BAFTA?  
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News Comments > DOOM Beta Keys
11. Re: DOOM Beta Keys Mar 30, 2016, 00:40 Jerykk
 
Beamer wrote on Mar 29, 2016, 22:16:
Got my key today, as I'd purchased Wolfenstein (though not a preorder.)

Purchased for a 360, key is for an Xbone. I do not own an Xbone. Oh, well. Though, given that I could get one for $200 by turning in my 360 or PS3, I'm tempted.

Buying an Xbone at this point seems like a waste of money. Most of the exclusives are coming to PC (though you unfortunately need to use Windows 10 and the Windows Store to get them).
 
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News Comments > Tyranny Announced
11. Re: Tyranny Announced Mar 16, 2016, 04:54 Jerykk
 
Wesp5 wrote on Mar 16, 2016, 03:57:
Jerykk wrote on Mar 15, 2016, 23:28:
The premise is definitely unique, as you are no longer playing as the savior of the universe.

Since when is this unique? I bet you will turn on your master sooner or later and then it's just another dystopian future game only this time in a fantasy setting. Honestly, I've had enough of these since HL2! Give us a WoD RPG already where the world is alive, err dead, and kicking...

I'm guessing they'll give you a chance to turn against your master but I don't think they'll force it. We'll see how they handle it.
 
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News Comments > Tyranny Announced
2. Re: Tyranny Announced Mar 15, 2016, 23:28 Jerykk
 
I'm intrigued. The premise is definitely unique, as you are no longer playing as the savior of the universe. Surprised they didn't launch a Kickstarter for this. They could have easily gotten $3+ million.  
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News Comments > System Shock Remastered Footage
10. Re: System Shock Remastered Footage Mar 15, 2016, 04:31 Jerykk
 
Zombie looks kind of dumb but they can probably make it scarier by release. It's interesting how true they're staying to the aesthetic of the original.  
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News Comments > Oddworld: Soulstorm Announced
3. Re: Oddworld: Soulstorm Announced Mar 15, 2016, 04:28 Jerykk
 
Is this a remake of Abe's Exoddus?  
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News Comments > Thief Film Plans Revived
15. Re: Thief Film Plans Revived Mar 8, 2016, 01:27 Jerykk
 
MT Silver wrote on Mar 6, 2016, 20:31:
"The game is set in a dark fantasy world ruled by a tyrant who exploits dark magic as a means of establishing control."
Um wut? Who? The Sheriff in the second game? Constantine in the first? No one in any of the games fit that description.
Did they play the game before writing this screenplay? First sentence and they already screwed it up.

It's loosely based on the latest game, not the originals. Not that it really matters. Videogame movies typically have nothing to do with their respective games.
 
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News Comments > Op Ed
15. Re: Op Ed Mar 7, 2016, 23:34 Jerykk
 
Beamer wrote on Mar 7, 2016, 21:29:
Cutter wrote on Mar 7, 2016, 21:11:
Yeah, that is an article written by someone who doesn't like to think for themself and tinker.

Which is the majority of gamers. Some do love to tinker. They congregate here. When do we acknowledge that we're the minority, and there's a reason companies have been treating us as such for so long?

I'm fine with being in the minority if it allows me to continue enjoying the benefits of PC gaming (such as mods, tweaks, flexible video settings, flexible input choices, etc). The article seems focused on turning PC into a console which might be great for console players but not so great for PC gamers.
 
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News Comments > Mirror's Edge: Catalyst Gameplay Trailers
13. Re: Mirror's Edge: Catalyst Gameplay Trailers Mar 5, 2016, 00:26 Jerykk
 
Slick wrote on Mar 4, 2016, 11:59:
Jerykk wrote on Mar 4, 2016, 03:29:
Slick wrote on Mar 4, 2016, 02:06:
alright, so I only watched the first trailer, the second one does look a fair bit better, I guess the first is footage from an xbone or something.

Still, same shit overall though. I'll never understand why people think that something like battlefield:hardline was "just a mod" when it was a new setting, new factions, new weapons, new gameplay mechanics, new vehicles, new game modes, new voice acting, new animations, new models, new textures...

But from what I'm seeing of ME2, it does not really strike me as a new game. It strikes me as an expansion.

I'm not really sure what you're expecting. Unlike CoD and BF, there has only been one Mirror's Edge game released thus far. As such, it makes sense to retain what people liked about it (the art style and gameplay). ME2 is doing that. However, they are also adding new stuff, like the open-world, grappling hook, Focus mechanic, etc. Sounds like a sequel to me. Hell, the open-world by itself is a pretty huge change.

If you didn't care much for the first game, then it's only natural that you'd want more drastic changes. I don't really have any interest in the BF games so Hardline looked like more of the same. Sure, it had superficial changes but the core gameplay was still BF. To gain my interest, they'd have to make drastic changes to the formula. However, as a sequel, catering to fans is higher priority than catering to non-fans.

lol, so all the changes I mentioned with hardline, but that's the "same". but adding a focus mechanic and a grappling hook to the same moves, animation, theme, aesthetic, is a sequel? k.

Like I said, those changes are superficial to someone who isn't interested in the core gameplay of BF. I don't really care if I'm driving a cop car or a hummer or if I'm dressed like a cop or a soldier. I'd argue that ME2 being open-world is a far more significant change than anything Hardline did within the BF series.
 
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News Comments > Mirror's Edge: Catalyst Gameplay Trailers
7. Re: Mirror's Edge: Catalyst Gameplay Trailers Mar 4, 2016, 03:29 Jerykk
 
Slick wrote on Mar 4, 2016, 02:06:
alright, so I only watched the first trailer, the second one does look a fair bit better, I guess the first is footage from an xbone or something.

Still, same shit overall though. I'll never understand why people think that something like battlefield:hardline was "just a mod" when it was a new setting, new factions, new weapons, new gameplay mechanics, new vehicles, new game modes, new voice acting, new animations, new models, new textures...

But from what I'm seeing of ME2, it does not really strike me as a new game. It strikes me as an expansion.

I'm not really sure what you're expecting. Unlike CoD and BF, there has only been one Mirror's Edge game released thus far. As such, it makes sense to retain what people liked about it (the art style and gameplay). ME2 is doing that. However, they are also adding new stuff, like the open-world, grappling hook, Focus mechanic, etc. Sounds like a sequel to me. Hell, the open-world by itself is a pretty huge change.

If you didn't care much for the first game, then it's only natural that you'd want more drastic changes. I don't really have any interest in the BF games so Hardline looked like more of the same. Sure, it had superficial changes but the core gameplay was still BF. To gain my interest, they'd have to make drastic changes to the formula. However, as a sequel, catering to fans is higher priority than catering to non-fans.
 
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News Comments > Dead Island Definitive Edition Announced
5. Re: Dead Island Definitive Edition Announced Mar 4, 2016, 01:53 Jerykk
 
The first half of DI was good (the resort and the city). The second half (jungle and prison), not so much. That said, Dying Light is a much better game overall so there's not much reason to play this if you already have Dying Light.  
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News Comments > Mirror's Edge: Catalyst Gameplay Trailers
5. Re: Mirror's Edge: Catalyst Gameplay Trailers Mar 4, 2016, 01:44 Jerykk
 
eRe4s3r wrote on Mar 3, 2016, 23:27:
Jerykk wrote on Mar 3, 2016, 23:09:
Climbing passages? Do you mean "platforming?" Because that's kind of the whole point of the series.

Also, a lot of people really liked the combat in ME. It was definitely more compelling than running around in circles while guys with assault rifles shoot at you.

I wanted to give you a witty response but I guess climbing passages is easy to misunderstand I mean the part where you spend 5 minutes hanging to pipes and .. other stuff, not moving in any particular direction but sideways through vents and internal piping. Ie. The worst level in ME ;p

I didn't really take issue with any of those segments, though I like platformers in general so maybe that's why.

kinda underwhelmed at the look of this, it looks like an expansion pack for the first game... DICE has made great strides with frostbite, where is that magic? this still looks like Unreal Engine 3. The animations even look identical... Was expecting something "new" in a new game... not just more of what plays the same, and looks the same, this isn't CoD.

From a technical standpoint, this definitely looks better than the first game. Global illumination, subsurface scattering, ambient occlusion, etc. From an artistic standpoint, the ME aesthetic is very clean and minimalist. It's hard to make significant leaps with that style because it focuses on shapes and colors more than poly counts or texture detail.
 
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