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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Signed On Apr 23, 2004, 02:42
Total Comments 14746 (Ninja)
User ID 20715
 
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News Comments > Descent-Inspired OVERLOAD Kickstarter
9. Re: Descent-Inspired OVERLOAD Kickstarter Feb 10, 2016, 19:36 Jerykk
 
CJ_Parker wrote on Feb 10, 2016, 18:37:
Wallshadows wrote on Feb 10, 2016, 16:03:
It has a single player campaign right out of the gate so that makes it stand a better chance to get funding.

Right?

Of course. Their goal is also only half that of DU. But it still boggles the mind how they came up with the idea to make this kind of game when you have an almost carbon copy example in DU that did not exactly take off like crazy in spite of some major cross-marketing with Star Citizen (shout-out by Chris Roberts etc.).

The real niche right now is a true Wing Commander or FreeSpace sequel. Star Citizen has long gone full retard and no longer matches that description.

Since these OVERLOAD guys have people on board who worked on FreeSpace, they should have considered making a good old traditional space sim with an epic single player campaign along the lines of FreeSpace, Wing Commander, X-Wing/TIE/Fighter etc.

That would have had a much higher chance of success than another "me too" Descent (DU will also have a single player by the way but it was not the focus of the campaign that's true).


Making a spiritual successor to Descent is a lot easier than making one for Freespace or Wing Commander. $300k wouldn't be enough for those.
 
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News Comments > David Gaider Joins Beamdog
3. Re: David Gaider Joins Beamdog Feb 10, 2016, 02:00 Jerykk
 
Interesting that he went with Beamdog instead of Obsidian. That said, he probably wouldn't have been able to get the same position at Obsidian, whereas he has a lot more leverage at Beamdog. Definitely interested in seeing how Beamdog handles their first original games.  
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News Comments > Hitman Beta FAQ/Trailer
7. Re: Hitman Beta FAQ/Trailer Feb 8, 2016, 23:46 Jerykk
 
ldonyo wrote on Feb 8, 2016, 15:10:
The Hitman website still shows the game coming to Xbox One. If that's how much attention they pay to details, this game is in serious trouble.

If you paid attention to the details, you'd realize that the beta is only going to be on PC and PS4, not Xbox. That's why there's no mention of Xbox for this Hitman Beta trailer.

On a side note, not sure why this game is getting so much hate. From what I played of the closed alpha, this is way more like Blood Money than Absolution. Large, open-ended, non-linear levels with many ways to dispatch targets. The disguise system has been revamped as well so it's way more effective than the one in Absolution. IO has very clearly taken player feedback to heart.

I guess people are freaking out about the episodic format? Seems like it should work fine for a Hitman game. The series has never been about story and the levels in the Blood Money were very standalone. If Blood Money were split up into episodes, it wouldn't have been any worse for it.

This comment was edited on Feb 8, 2016, 23:51.
 
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News Comments > Mirror’s Edge Catalyst Closed Beta Signups
32. Re: Mirror’s Edge Catalyst Closed Beta Signups Feb 7, 2016, 06:09 Jerykk
 
Alright, Valve's steamworks stuff isn't nothing. It's a pretty polished post-launch framework for keeping people connected. BUT. This is NOT equal to fucking bankrolling development. That's traditionally the role of the publisher. But In Valve land, they don't even look at a studio till they have a complete finished product that's ready to sell (well, ready to sell at least), and they have nothing to do with them until then.

I'm not really understanding your point here. Valve isn't publishing games. They're selling games, like any other store. The 30% cut that Valve takes still gives publishers/developers a larger cut than they'd get from retail. For digital distribution, 30% is standard. Really baffled as to why you think that Valve is somehow a publisher for the thousands of games available on Steam.

On a side note, I don't think you know how the publisher/developer relationship actually works. Publishers don't give developers all of the funding upfront. They give funding when the developers deliver milestones that fulfill predetermined criteria. This way, publishers minimize risk and developers have to rely on publishers throughout the entire project. Once the project is done, developers typically don't see any royalties until the game has sold enough to cover development costs. In most cases, developers never see another penny after development ends.

Once again, Valve is not a publisher for third-party games. They sell games on Steam, they don't publish them.

This comment was edited on Feb 7, 2016, 06:21.
 
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News Comments > Shadowrun: Hong Kong Extended Edition Launches
6. Re: Shadowrun: Hong Kong Extended Edition Launches Feb 6, 2016, 01:44 Jerykk
 
Sempai wrote on Feb 6, 2016, 01:24:
I backed the first, but lost interest a few hours in. The combat felt stiff and..not very compelling? I assume it's now improved somewhat?How's this compared to say..the Xcom series? Will it scratch that itch?

This isn't pure turn-based strategy like XCOM. This is an RPG with turn-based combat. As such, the combat isn't nearly as in-depth. The main reason to play the Shadowrun games is if you're interested in good quest design and writing. Combat is secondary (and often avoidable in Dragonfall and Hong Kong).
 
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News Comments > Mirror’s Edge Catalyst Closed Beta Signups
16. Re: Mirror’s Edge Catalyst Closed Beta Signups Feb 5, 2016, 04:15 Jerykk
 
DangerDog wrote on Feb 5, 2016, 02:33:
Jerykk wrote on Feb 5, 2016, 00:36:
DangerDog wrote on Feb 4, 2016, 23:19:
Rhialto wrote on Feb 4, 2016, 20:48:
Anyone else frustrated it won't be on Steam?

No, get over it. There's nothing wrong with companies wanting to do their own digital delivery systems and not profit share with Valve.

That's not quite true. There's something to be said for customer consideration and there's definitely very little of that when you only sell your games on Origin. Steam is the defacto distribution platform on PC and the vast majority of PC gamers use it. Not only that but they enjoy using it. As such, it makes perfect sense to support it (which is why every single publisher does except EA). It's simply good for customers. It's also good for business, as your game will receive more exposure and more sales (which is why Ubisoft still sells their games on Steam, even though they have their own digital distribution platform). It's a win-win situation.

Imagine if every company only sold its products exclusively through its own storefront. Supermarkets, convenience stores, book stores, Amazon... all would cease to exit. Want to buy a box of Cheerios? Sorry, you have to go to your nearest General Mills store. Want some Colgate toothpaste? Check your local Colgate store. Want a new Nvidia videocard? Gotta buy direct from Nvidia. Shopping would be a very inconvenient and irritating process. That's why people don't like Origin.

EA doesn't exclusively sell their games through Origin, you can buy them from other e-tailers. I buy EA games from GreenManGaming mostly.

So you're argument is that it would be a horrible consumer experience if there was a lack of choice as to where you buy games unless that one place is Steam? Valve freaked out about MS creating their built in app store under the fear that it would divert people away from Steam.

If anything multiple digital distribution platforms should be praised so someone like MS doesn't have that kind of power and Valve shouldn't have that kind of power either.

People don't like Origin because it's EA and they want to use a system that's easy for them to do one stop shopping with. If those people held the same attitude about the MS store and refused to use any other platform think of what a disaster that would be.

People like having all their games accessible from one place. For most people, that place is Steam. Yes, you can buy Origin games from other resellers but then those games won't be in your Steam library.

As for Valve vs MS, the key difference is that MS has a history of terrible products and services. GFWL was an utter debacle. From what I've read, the Windows Store is just as bad. MS also loves to slap on arbitrary exclusivity in order to push their latest OS. I'm pretty sure DX12 would work just fine on Vista/7/8 but nope, exclusive to 10. Fable Legends? 10 exclusive. Killer Instinct? 10 exclusive. Gears of War: Ultimate Edition? 10 exclusive. Gigantic? 10 exclusive. Any game MS is going to publish within then next 5 years? 10 exclusive and only available on the Windows Store.

A digital distribution platform should only be praised if it offers value to customers. Steam does that. The other platforms do not. People like Steam. When given the choice between Steam and DRM-free GOG, most people choose Steam. When given the choice between Steam, Windows Store, Origin or Uplay, people choose Steam. If Valve really does have a "monopoly" on the market, it's only because people prefer their service over the alternatives.
 
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News Comments > Mirror’s Edge Catalyst Closed Beta Signups
11. Re: Mirror’s Edge Catalyst Closed Beta Signups Feb 5, 2016, 00:36 Jerykk
 
DangerDog wrote on Feb 4, 2016, 23:19:
Rhialto wrote on Feb 4, 2016, 20:48:
Anyone else frustrated it won't be on Steam?

No, get over it. There's nothing wrong with companies wanting to do their own digital delivery systems and not profit share with Valve.

That's not quite true. There's something to be said for customer consideration and there's definitely very little of that when you only sell your games on Origin. Steam is the defacto distribution platform on PC and the vast majority of PC gamers use it. Not only that but they enjoy using it. As such, it makes perfect sense to support it (which is why every single publisher does except EA). It's simply good for customers. It's also good for business, as your game will receive more exposure and more sales (which is why Ubisoft still sells their games on Steam, even though they have their own digital distribution platform). It's a win-win situation.

Imagine if every company only sold its products exclusively through its own storefront. Supermarkets, convenience stores, book stores, Amazon... all would cease to exit. Want to buy a box of Cheerios? Sorry, you have to go to your nearest General Mills store. Want some Colgate toothpaste? Check your local Colgate store. Want a new Nvidia videocard? Gotta buy direct from Nvidia. Shopping would be a very inconvenient and irritating process. That's why people don't like Origin.
 
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News Comments > Shadowrun: Hong Kong Extended Edition Plans
6. Re: Shadowrun: Hong Kong Extended Edition Plans Feb 3, 2016, 23:22 Jerykk
 
I thought Hong Kong was good. Not quite as good as Dragonfall (I thought Dragonfall had a better story) but pretty close. If Dragonfall is a 9, I'd give Hong Kong a 8.5 and Shadowrun Returns a 7.  
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News Comments > Sunday Crowdfunding Roundup
6. Re: Sunday Crowdfunding Roundup Feb 1, 2016, 23:35 Jerykk
 
What projects did you back? There are usually multiple signs that a kickstarter is suspicious:

- Devs have never actually made games.
- Devs claim to have worked with various publishers and developers but don't actually specify what positions they held or what games they worked on.
- Three or less devs involved (the smaller the team, the easier it is for the project to fail when a dev dies/disappears/stops working).
- Funding goal is way lower than the amount needed to make a game of the promised scope and no additional sources of funding are listed.
- Project description lists a bunch of vague ideas but offers nothing specific or concrete (no concept art, screenshots, video, etc).

If a project has 2 or more of the signs listed above, it will most likely fail.
 
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News Comments > Sunday Crowdfunding Roundup
2. Re: Sunday Crowdfunding Roundup Feb 1, 2016, 02:50 Jerykk
 
Talk about hyperbole. Here are a bunch of Kickstarter projects that were successful (success = game is finished and released and has a metacritic score of at least 70):

- FTL
- Darkest Dungeon
- Pillars of Eternity
- Wasteland 2
- Dreamfall Chapters
- Sunless Sea
- Undertale
- Elite Dangerous
- Armello
- Broken Age
- Dyscourse
- Republique
- Satellite Reign
- Expeditions: Conquistador
- Divinity: Original Sin
- Dead State

Of course, not all projects are successful and some fail to live up to the hype. However, that's not a problem exclusive to crowdfunding. There are tons of publisher-funded games that fail too. I'm just glad that there's an alternative source of funding for games that publishers won't touch and that many good games exist as a result.
 
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News Comments > Steam Top 10
8. Re: Steam Top 10 Jan 31, 2016, 17:18 Jerykk
 
GinRummy wrote on Jan 31, 2016, 15:03:
Tomb Raider on there three times. Wonder if you combined those sales it would be number 1 instead of 2,4 and 9. Kinda skews the worth of ranking.

I think that's a bug. Sometimes these lists show separate entries for different SKUs of the same game when all SKUs are supposed to be represented by a single entry. That's probably what's happening here.
 
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News Comments > On Sale
2. Re: On Sale Jan 29, 2016, 04:43 Jerykk
 
Mars War Logs is fairly standard eurojank. The setting is cool, there are some interesting ideas and the game has a surprisingly decent implementation of choice and consequence. However, the dialogue and combat are pure jank.  
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News Comments > Torment: Tides of Numenera Early Access
18. Re: Torment: Tides of Numenera Early Access Jan 27, 2016, 03:20 Jerykk
 
Game development certainly is expensive and most Kickstarters ask for way less than they actually need. Often that's because they don't know how much they need. Other times, however, it's because they have multiple funding sources. inXile is still generating revenue from their other games and I'm sure they have investors like Dracogen helping out too. Crowfunding is often just one of several means of funding.

I have no concerns about Torment being finished and, at the very least, a solid RPG. It probably won't live up to PST but nothing created over the past 16 years has either.
 
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News Comments > Torment: Tides of Numenera Early Access
13. Re: Torment: Tides of Numenera Early Access Jan 26, 2016, 23:34 Jerykk
 
Well, I'm not. I will be auctioning off my limited CE as soon as possible on eBay. I'm completely disgusted by their shitty practices and no longer interested in the game which looks like crap anyway. If I want a clunky interface and read long texts off a screen I'll buy a fucking shitty Kindle, not Torment.

So... you didn't like Planescape: Torment? Clunky interface, long texts on a screen... pretty much everything you hate. Not sure why you backed Torment in the first place.
 
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News Comments > Steam Top 10
39. Re: Steam Top 10 Jan 26, 2016, 01:41 Jerykk
 
Creston wrote on Jan 25, 2016, 12:46:
Jerykk wrote on Jan 25, 2016, 03:04:
If you spend 80+ hours playing game (including expansions) and then declare that it's a piece of shit, chances are that the game is actually pretty decent and you're just having a hyperbolic reaction to a few shortcomings. People did that with ME3 because the ending sucked, even though the ending comprised maybe 1% of the entire game and the rest was actually good. Some people even went as far as to claim that the entire series sucked because of that one ending.

I think most people said they'd never play the series again because of how gutwrenching the end was, that it had essentially become unreplayable, not that the entire series now sucked. And let's be honest, it was a REALLLLLLLLY terrible ending. It was just a giant Bioware middle finger to their players, saying "Hey, thanks for the 100+ hours you played our games. Here, to make sure you'll never play again: Pick the Red, Green or Blue button offered by our ridiculous Deus Ex Machina which utterly invalidates every single decision you've made in the entire series, AND essentially kills everyone."

In any case, it's not really the same thing. I can see it taking a solid XX number of hours before you realize that the game really is pretty terrible. I enjoyed the first 8 hours of JC3 a ton, proclaiming it better than JC2 in every way, until I realized that where JC2 had an awesome map that offered lots of diversity and opportunities for shenanigans, JC3 offers literally exactly the same town just copy-pasta'd 15000 times and zero-point-zero percent variety.

By the end of it, I was extremely sick of it, and consider it the biggest gaming disappointment of 2015. It took me a good 10+ hours to get to that point where I was getting very annoyed with it.

Many people claimed that the entire series was ruined because of ME3's ending. I find that position pretty absurd because the ending comprised maybe 0.01% of the entire series. Also, if story is the only reason you replay games, I'm not sure what the point of replaying any of the ME games would be. The choices you make have minimal impacts on the overall narrative and you're basically just deciding whether to be a nice savior of the universe or a rude savior of the universe. If someone dies, they're just replaced with an equivalent character with whom you play the same missions regardless. The real reason to replay the ME games is for the gameplay and in that respect, ME3 is the best in the series and ME1 the worst. ME1 had the most RPG elements but the level design was awful, the AI was stupid, enemy variety was lacking, the weapons were boring, the Mako handling was terrible and the planet exploration was pointless. ME1 had a cool setting and interesting characters and story but gameplay-wise, ME3 completely destroys it.

As for JC3, you may have found it inferior to JC2 but you're not claiming it's one of the worst games you've ever played. Disappointing, sure, but not terrible. You genuinely enjoyed it for 8 hours which is a longer playtime than many games offer these days.

People in general need to calm down and recognize that quality is a spectrum and not a binary great/awful division. If a game has flaws or is disappointing compared to its predecessors, it isn't necessarily a completely worthless piece of shit that should burn in hell. It is possible for a game to be average or mediocre.
 
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News Comments > Steam Top 10
22. Re: Steam Top 10 Jan 25, 2016, 04:36 Jerykk
 
jdreyer wrote on Jan 25, 2016, 04:19:
Jerykk wrote on Jan 25, 2016, 01:41:
24 hours seems like a lot of time to spend playing one of the worst games he's ever played.

Sometimes you just want to give a game a chance before making your mind up. 24 hours isn't much when it's easy to put 100 or 200 hours into an RPG.

True, some games require more time before you can pass proper judgment. But anything more than 10 hours seems dubious, even for an RPG. You don't have to play Raven's Cry or Two Worlds or Gothic 3 for 20+ hours to realize they suck. If a game is objectively terrible, you'll realize it within an hour. If a game just isn't your cup of tea, you'll realize it within 10 hours. Cutter claimed that Dragon's Dogma is one of the worst games he's ever played and if that were true, he wouldn't have needed 20+ hours of gameplay to realize it.

My guess is that Dragon's Dogma just isn't Cutter's cup of tea. That's fine but hyperbolic criticism isn't really necessary if that's the case.
 
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News Comments > Steam Top 10
19. Re: Steam Top 10 Jan 25, 2016, 03:04 Jerykk
 
InBlack wrote on Jan 25, 2016, 02:48:
Jerykk wrote on Jan 25, 2016, 01:41:
24 hours seems like a lot of time to spend playing one of the worst games he's ever played.

I put in at least 50-60 hours into Diablo3 (and about 30-40 into the expansion) before deciding it was a piece of shit that doesn't deserve to be on my PC anymore and that the time I spent playing was wasted.

I have to say most of that was spent playing Hardcore characters, which is where the game is supposed to shine the brightest yet falls flat on its face in so many ways.

I cannot stress how much Diablo3 fucking sucks, it just takes a while to get to that point because you are impressed with the Blizzard polish and because you want to give it all the chances it can get.

If you spend 80+ hours playing game (including expansions) and then declare that it's a piece of shit, chances are that the game is actually pretty decent and you're just having a hyperbolic reaction to a few shortcomings. People did that with ME3 because the ending sucked, even though the ending comprised maybe 1% of the entire game and the rest was actually good. Some people even went as far as to claim that the entire series sucked because of that one ending.

If a game is truly worthless, you don't need to play it for more than a few hours to figure that out. I've put hundreds of hours into Bethesda's RPGs, even though I find their writing and balancing to be abysmal. The key is that I enjoyed the rest of the games enough to continue playing in spite of their flaws and I would never claim that the games were shitty.
 
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News Comments > Steam Top 10
16. Re: Steam Top 10 Jan 25, 2016, 01:41 Jerykk
 
24 hours seems like a lot of time to spend playing one of the worst games he's ever played.  
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News Comments > Free League of Legends Bundle
13. Re: Free League of Legends Bundle Jan 24, 2016, 17:49 Jerykk
 
Suppa7 wrote on Jan 24, 2016, 08:33:
Jerykk wrote on Jan 24, 2016, 05:47:
It sounds like you don't actually play LoL (or MOBAs in general). DotA, the originator of MOBAs, had one map. One map is standard for MOBAs. LoL actually has four maps (each representing a different game mode) but Summoner's Rift is by far the most popular.

Dude your whole post proved my point, the game has been out 5 years going now and nothing truly new and groundbreaking has been added.

Yes I've played moba's and there forbears I was there when LoL was little more then a glorified warcraft 3 mod.

Uh, they've added tons of characters, multiple game modes, completely revamped the art style and UI and made tons of changes to runes, masteries and matchmaking since the game's launch. They've even done complete visual and gameplay overhauls of many of the early champions. I'm not even sure what "groundbreaking" means in this context. Do you expect them to create an entirely new game that is completely unique and unprecedented in every way?

And LoL wasn't a WC3 mod. DotA was a WC3 mod. One could argue that DotA2 is a glorified WC3 mod since it doesn't make any significant changes to the formula. LoL, on the other hand, made a lot of changes. No couriers, one shop, no friendly fire, free teleports back to base, simplified bases, etc. LoL streamlined DotA and made it more accessible, which is a large reason why it's the most successful MOBA.
 
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News Comments > Free League of Legends Bundle
9. Re: Free League of Legends Bundle Jan 24, 2016, 05:47 Jerykk
 
Suppa7 wrote on Jan 24, 2016, 00:41:
Yifes wrote on Jan 23, 2016, 23:45:
Every time I stop playing for a few months and come back, the game feels almost like a new game.

If you believe this you aren't very bright. League of legends has less content then games over 10 years old. It's the biggest scam in gaming, I've wondered where this game could have been if it was opened up to the public to mod. The heroes are usually just reskins/skill swaps with some stat modifying. It has way less maps than many games that came before it. The same maps are played over and over again.

It sounds like you don't actually play LoL (or MOBAs in general). DotA, the originator of MOBAs, had one map. One map is standard for MOBAs. LoL actually has four maps (each representing a different game mode) but Summoner's Rift is by far the most popular. Also, you have a pretty strange definition of "reskin." All of the champions have their own unique meshes, textures, animations, sounds and VFX. They also have their own unique set of abilities. Naturally, some abilities share similarities. That's unavoidable when you have over 100 champions, each with 4 active abilities and 1 passive. But if you actually played MOBAs, you'd realize that almost every champion feels unique and has its own distinct playstyle.

I also have no idea how LoL qualifies as a "scam." The game is F2P and the most popular game in the world. Riot hasn't advertised anything that the game doesn't offer. There's no deceit going on here. You may not like the game or MOBAs in general but that doesn't make them scams.
 
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