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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
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Signed On Apr 23, 2004, 02:42
Total Comments 15069 (Ninja)
User ID 20715
 
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News Comments > EA Financials
5. Re: EA Financials Oct 31, 2017, 22:23 Jerykk
 
BF1 sold 23 million copies? Or am I just misinterpreting that statement?  
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News Comments > The Bard's Tale Remastered & Resnarkled
13. Re: The Bard's Tale Remastered & Resnarkled Oct 29, 2017, 23:03 Jerykk
 
Good to see older games receiving updates for modern compatibility. Wish more devs/publishers would do that.  
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News Comments > Wolfenstein II: The New Colossus GeForce Hotfix
8. Re: Morning Mobilization Oct 29, 2017, 22:48 Jerykk
 
Overon wrote on Oct 29, 2017, 22:37:
Which cards are keppler cards? I don't like how they expect you to know what codename your graphics chipset is. Just fucking say the god damn model names that this hotfix is intended for. Why is that so fucking hard?

Kepler is the 700 series.
 
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News Comments > Steam Top 10
10. Re: Steam Top 10 Oct 29, 2017, 20:59 Jerykk
 
Just beat EW2 and enjoyed it quite a bit. Definitely a more consistent experience than the first game, where the first half was good and the second half wasn't. I do think the first game had a more interesting story and characters but that may have been due to the mystery of it all. In the sequel, you basically already know what's happening from the very start.

But yeah, I'd be shocked if EW3 ever happens. EW2 has flopped commercially and hasn't received much critical acclaim either.
 
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News Comments > The Amazing Eternals on Hold
3. Re: The Amazing Eternals on Hold Oct 26, 2017, 23:16 Jerykk
 
RNG and shooters don't really mix. Shooters need to be 100% skill-based. If I lose because my opponent has a better deck, I see no reason to play.  
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News Comments > HITMAN - GOTY Edition Next Month
5. Re: HITMAN - GOTY Edition Next Month Oct 25, 2017, 23:27 Jerykk
 
Giant Bomb gave it GOTY. It was my personal GOTY too. $20 is a bit much for a bunch of remixed levels but I really want to see Season 2 and as indie developers, they need all the support they can get.  
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News Comments > Play Deus Ex: Mankind Divided for Free
13. Re: Play Deus Ex: Mankind Divided for Free Oct 25, 2017, 23:25 Jerykk
 
Acleacius wrote on Oct 25, 2017, 09:09:
Personally, I say it's still complete bullshit, as long as they are still running their single player, 'microtransaction dlc scam' and obviously the denuvo. Middlefinger

It's like people turn their brains off when they hear the word "microtransaction." The microtransactions in DX:MD are only for the optional (and completely worthless) Breach mode, not for the actual single-player campaign. You will miss nothing if you buy the game for $15 and don't spend anything after that (except for the DLC, which is actually pretty solid).
 
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News Comments > Play Deus Ex: Mankind Divided for Free
5. Re: Play Deus Ex: Mankind Divided for Free Oct 25, 2017, 03:03 Jerykk
 
Nucas wrote on Oct 25, 2017, 00:05:
it didn't feel short to me so much as it felt like it simply stopped, plot threads not just left dangling, but slashed and left blowing in the wind. and by some accounts, we'll never get a conclusion.

If you've played DX and IW, you already know how the Illuminati arc concludes. That's why I never understood why people were so upset by DX:MD's ending. The main story arc (the train station bombing and the people behind it) was resolved. The Illuminati stuff wasn't but these games are prequels so you already know how that stuff ends. It's not like Bob Page was going to die in any of these prequels, nor would the Illuminati be exposed or dismantled.

In any case, DX:MD is well worth playing if you enjoyed DX:HR. It doesn't have as much environmental variety but the environments it does have are much larger and more dense. You can spend hours simply exploring the hubs, breaking into random apartments, reading strangers' e-mails and drinking their booze. Also, Golem City is probably the most atmospheric level I've played in years. Basically the best sci-fi ghetto I've seen in any game. Really impressive stuff.
 
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News Comments > Steam Sale Dates Leaked?
22. Re: Steam Sale Dates Leaked? Oct 22, 2017, 05:49 Jerykk
 
MoreLuckThanSkill wrote on Oct 21, 2017, 13:55:
Slightly related: I gave in and bought The Evil Within 2 on a minor sale off Gamersgate. The game is awesome.

If you liked The Evil Within at all, you'll most likely love the sequel. I highly recommend interested parties pick it up if the Steam sale price is decent.

If you hated the first one... you'll probably still hate the second one.

You don't even need to wait for the Steam sale. You can get the game for less than $30 at cdkeys.com. From the numbers on Steamspy, it seems like it's a flop. I'd be extremely surprised if we see another game in the series.

I'm enjoying TEW2 but it still has a lot of the jank from the original. I was hoping they would have resolved all that.
 
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News Comments > Steam Sale Dates Leaked?
21. Re: Steam Sale Dates Leaked? Oct 22, 2017, 05:45 Jerykk
 
FloorPie wrote on Oct 21, 2017, 19:13:
Jerykk wrote on Oct 20, 2017, 21:02:
Pepe wrote on Oct 20, 2017, 20:43:
Saboth wrote on Oct 20, 2017, 20:12:
MEH! Why oh why did people have to ruin the system? Steam sales used to be so exciting. Now it's like you are paying the normal price when a game is on sale, and the rest of the year you are paying the marked up price. I'd rather have flash deals again and not be able to get refunds.

I wonder why people keep saying this, makes no sense, basically the old "sale" was not realy a sale, just a waiting game to see if you could find the game you wanted at the "special" temporary lower price, now it's the whole time of the sale at that price.

Well, no, that's not actually true. When sales last a week or more, they aren't going to be as good as sales that only last 6-8 hours. That's why the flash sales were always better than the regular ones. The current sales lack the deeper discounts offered by the flash sales and daily deals.

Except that the flash sale system meant you waited to buy anything on the last day of the sale unless it was a flash sale. I would just briefly check if something I wanted was on a flash sale and if I missed it I'm waiting a few days to a week for it to come back again for that 75% off price. Then I may just forget about it or get turned off and spend my money elsewhere.

For as much joy one might get checking out the daily and flash deals it got aggrivating if you missed one. The other trade off is you get returns now. So, I don't get why people cry that much about flash sales, especially when there are other sites out there competing. That and steam has weekly and weekend sales all the time now.

I only care about getting the lowest price possible. Were variable prices less convenient for the average consumer? Sure, but I'm not the average consumer. I'm cheap and willing to put in the effort to save extra cash. Flash sales are great for people like me.
 
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News Comments > Consortium: The Tower Demo
1. Re: Consortium: The Tower Demo Oct 20, 2017, 21:03 Jerykk
 
I backed Consortium 2 on Fig but I'm not going to play the demo because I'm not interested in spoilers.  
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News Comments > Steam Sale Dates Leaked?
7. Re: Steam Sale Dates Leaked? Oct 20, 2017, 21:02 Jerykk
 
Pepe wrote on Oct 20, 2017, 20:43:
Saboth wrote on Oct 20, 2017, 20:12:
MEH! Why oh why did people have to ruin the system? Steam sales used to be so exciting. Now it's like you are paying the normal price when a game is on sale, and the rest of the year you are paying the marked up price. I'd rather have flash deals again and not be able to get refunds.

I wonder why people keep saying this, makes no sense, basically the old "sale" was not realy a sale, just a waiting game to see if you could find the game you wanted at the "special" temporary lower price, now it's the whole time of the sale at that price.

Well, no, that's not actually true. When sales last a week or more, they aren't going to be as good as sales that only last 6-8 hours. That's why the flash sales were always better than the regular ones. The current sales lack the deeper discounts offered by the flash sales and daily deals.
 
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News Comments > Visceral Closing; Star Wars Game Changing Direction
13. Re: Visceral Closing; Star Wars Game Changing Direction Oct 17, 2017, 22:59 Jerykk
 
Open-world Star Wars confirmed.

This isn't really surprising, though. The linear, story-driven SP experience is on its way out. Publishers want you to play their games for as long as possible because it increases their opportunities to monetize. Linear, story-driven SP games don't have that kind of longevity.
 
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News Comments > Assassin's Creed Origins Season Pass and Free Content Outlined
1. Re: Assassin's Creed Origins Season Pass and Free Content Outlined Oct 10, 2017, 22:51 Jerykk
 
As a general rule, I find that season passes are worth about a third of their asking price. So in this case, $14. The only exception thus far was the Witcher 3 season pass, which was a fantastic deal.  
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News Comments > Steam Top 10
2. Re: Steam Top 10 Oct 9, 2017, 12:24 Jerykk
 
What? PUBG has been in the top 3 sellers every day since release. I think your list is borked.  
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News Comments > Gravel Gameplay Trailer
4. Re: Gravel Gameplay Trailer Oct 9, 2017, 12:23 Jerykk
 
Weird. I guess Square is just handling distribution rather than publishing duties.  
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News Comments > HITMAN Announcement Announced
4. Re: HITMAN Announcement Announced Oct 8, 2017, 20:25 Jerykk
 
Err, expansion packs and sequels wouldn't make any sense given the format of HITMAN. Season 2 would effectively be the sequel and expansion pack.

Most likely, it'll be some more elusive targets or maybe even another variation of an existing level. I'd be down for that. Thailand, Colorado and Japan haven't had any variants yet.
 
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News Comments > Psychonauts 2 Gameplay Video
6. Re: Psychonauts 2 Gameplay Video Oct 8, 2017, 20:13 Jerykk
 
Speak for yourself. I've been in game development for years.

I'm not sure why you'd expect final assets for anything within the first year of development. Assets aren't finalized until alpha at the earliest. This isn't even pre-alpha yet. Most of the first year is spent on writing, paper design, gameplay prototyping, concept art, storyboards, level blockouts, etc. In a platformer, finalizing the character's move set and traversal standards needs to happen first, then level designers block out the levels based on said standards, then artists make the levels pretty. Artists shouldn't be making final assets for anything until the first two steps are completed or else they'll have to redo a lot of work.

What I see in the video looks like first-pass art, which is appropriate because it is in fact first-pass art. Making final level art for a platformer before gameplay standards have been finalized would be idiotic. Also, the level takes place in a quarry so yes, there is a lot of grey. I wouldn't be too worried about the rest of the game's color palette.
 
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News Comments > Gravel Gameplay Trailer
1. Re: Gravel Gameplay Trailer Oct 8, 2017, 19:59 Jerykk
 
Eh? Are we sure Square has anything to do with this? The Steam page says the game is developed and published by Milestone. No mention of Square anywhere. The official website is the same. I think Gamespot got their info wrong.  
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News Comments > Psychonauts 2 Gameplay Video
3. Re: Psychonauts 2 Gameplay Video Oct 7, 2017, 22:02 Jerykk
 
PacoTaco wrote on Oct 7, 2017, 13:22:
Hard to tell by this video what where the final quality will land.

This work looks C+ including the character, right now the level is very grey but you can tell it has no final lighting, the objects look WIP.

Seems like after almost a year they would have a small section of a full level finished, not just the art test they showed before.

What they showed is going to be the main hub area of the game. It's not just an art test. Also, pre-production takes up the majority of the first year. That's where you finish the paper design and lay out the foundations before committing to full production of assets.

Really wish people had a better understanding of game development. I guess that's why devs are so hesitant to show anything that isn't basically finished.
 
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15069 Comments. 754 pages. Viewing page 7.
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