HoSpanky wrote on Jun 21, 2020, 14:50:
I hope bigger publishers are watching this list, seeing the Index consistently on it. Maybe we'll get some good high-end games on Steam, instead of Facebook buying them all up. Happy to see the new Star Wars game is fully VR capable. Honestly, if your game takes place 99% in a cockpit, it should have VR support. It's the easiest VR conversion possible.
Mr. Tact wrote on Apr 20, 2020, 22:24:
I suspect it is the curmudgeon in me... but I don't get it. Why did anyone think this was a good idea? What am I gaining by playing games off cloud servers? I guess if I traveled a lot it might be okay. But overall the cons seem to out weigh the pros so heavily...
MxxCon wrote on Apr 20, 2020, 22:15:
Fucking greedy publishers.
How is this different from me running my games on a different computer at somebody else's house?!
Retired wrote on Apr 2, 2020, 14:48:
I thought I was going to be all in on FO76, but I didn't buy it. After reading a bunch, watching videos, streamers, etc.....I don't feel like I missed anything.
Can someone who is playing and enjoying give some info as to if and why I should jump in?
/edit: Thanks Horrorscope.
Beamer wrote on Mar 30, 2020, 07:51:
Epic is curated as a bug. They don't have the ability to add everything, only what they think will sell. That's a nice side effect that will go away. Discoverability still sucks, and one is always better off researching off storefronts than on it.
Slick wrote on Mar 26, 2020, 19:57:
It's kind of nice to have an actual curated list of high-quality content, as opposed to the Alibaba Warehouse that is Steam.
Slick wrote on Mar 26, 2020, 19:57:
I like how it's assumed that given the choice, game developers wouldn't want their game on a store that takes 12% instead of 30%. Weather it's exclusive to that store or not, shouldn't they want their games be available to the world and not have to throw stacks of paper at Valve for the privilege?
Slick wrote on Mar 26, 2020, 19:57:
A game which doesn't use Steamworks or SteamVR doesn't need to be on Steam.
eRe4s3r wrote on Mar 26, 2020, 11:31:
Betting it will include restrictions on which platform you can release
MT Silver wrote on Mar 23, 2020, 01:05:
I really don't care what they called it. The 2017 Prey was excellent and I would love a sequel.
Slick wrote on Mar 18, 2020, 00:09:
I find it funny that this is "news".
Glad so many are content to keep handing 30% over to a company that hasn't had an original game idea since the original Half-Life.
I mean, why would anyone want to use the storefront of the people who actually employ 10,000 game designers? Fuck those guys! I'd rather give billions to Gabe with the 30% tax so that he can reinvest that money properly, in his own private yacht collection. The rich get richer.
When will people see that Steam is a cancer on the gaming industry, not a saviour. You're willingly supporting a platform that diverts money AWAY from game developers. I have a lot of love for the people who sacrifice and have to put up with so much grind, hardship, and competition just to get the chance to work in gaming. I want them to get my money.
LurkerLito wrote on Mar 2, 2020, 16:26:
That ruling will also apply here. Nvidia will be considered violating copyright law because they have a single copy of a game installed being shared by a bunch of users playing the same copy. To really get around this particular technicality, Nvidia would have to make a cloud drive for every user then make the user install the game in their own cloud space for each game. Then run that copy of the binaries that the user installed to their own cloud space.
Acleacius wrote on Feb 16, 2020, 11:57:
No idea where your getting that info because epic pays each pub/dev differently.
While they are obviously two different styles of games, Remedy's Control seems to disprove your info. Additionally Control is reported to be much more creative and have amazing gameplay.
Despite critical success from the media, sales were hampered. Also means a massive loss of PR dollars. All wasted because it couldn't reach a diverse audience.
Bhruic wrote on Feb 16, 2020, 09:52:
Wait, you start off by saying you can't say without actual sales data, and then make all sorts of conclusions about the financials of the situation without sales data. How do you know the "bribe money" more than covers potential losses? How do you know if developers/publishers care about how their games sell on EGS? If you're going to make lots of claims that rely on having good data, maybe don't start off by saying you don't actually have that data, because then all your claims look really stupid.
jacobvandy wrote on Feb 15, 2020, 22:40:Eirikrautha wrote on Feb 15, 2020, 21:35:afka Rossini wrote on Feb 15, 2020, 18:18:Eirikrautha wrote on Feb 15, 2020, 15:40:
Well, at least they weren't stupid enough to launch on Steam at full price (there's a 40% "discount" on this year-old game... how generous...). Though I notice that the full price is listed at $39.99 and I don't remember if that was the full price on release. Either way, I'm not paying anywhere near that much for Epic's sloppy seconds.
I find that exclusivity deals have just saved me money, because I really have no burning desire to play some of these games after waiting (and enough lets-plays and other material has come out to show me that I probably would have wasted my money if I had bought immediately... looking at you Phoenix Point & Julian Gollop). I'd have bought Mechwarrior 5 launch day full price if it had come out on Steam. Now, I'm honestly not sure if I'll even bother when it gets rereleased, there's just too much wrong with it based on the lets-plays I've watched. Oh well, hopefully that "exclusivity money" was enough to make up for my lost sale...
Since it's the first AAA title I'm aware of to have Epic exclusivity expire and I had any interest in, I picked it up on Steam today for $24 US. That's less than half the original price. If enough Steam buyers show up this week, maybe developers will re-think Epic exclusivity.
Nope. The exact opposite will be true. If people still buy even after the year, all that tells publishers is that they can take Epic's money first, then take our money later. The only way they'll rethink exclusivity is if the games that have it don't meet sales expectations, both during and after. Otherwise, you'll just teach them they can slap you around and you'll still come back for more...
No, if they're smart, it all depends on how the math works out. They definitely would have made calculations beforehand to estimate the sales breakdown with and without exclusivity in order to make their decision, and soon they'll be able to tell how accurate those were. Just as there was the possibility for EGS totals to disappoint, there is the possibility that Steam sales are exceedingly strong, and both would be reasons to not do the same thing next time.
Bhruic wrote on Jan 15, 2020, 15:14:
Who cares if it's a weak/invalid comparison? Even if it were entirely apt, is there anyone who's actually happy about the fact that more and more online streaming services are popping up? The reason that people liked Netflix so much is that it centralized all of their watching in a single location. The only reason that I would give up the convenience of centralization is if it became too costly, but since the alternatives are all similarly priced, that's not an issue.