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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
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Signed On Apr 23, 2004, 02:42
Total Comments 15072 (Ninja)
User ID 20715
 
User comment history
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News Comments > Monster Hunter World PC Performance Explained
26. Re: Monster Hunter World PC Performance Explained Jul 30, 2018, 23:02 Jerykk
 
So basically, the CPU is handling the same stuff it handles in every game. Surprisingly, they forgot to mention AI, though maybe that's covered by "monster interactions." "Health status" is a pretty odd one to mention, though. Tracking the health of entities isn't expensive at all. You're basically just checking a variable. In most cases, you don't even need to update it every tick. You just update it when it changes.  
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News Comments > Starsiege Tribes Anniversary Plans
5. Re: Starsiege Tribes Anniversary Plans Jul 29, 2018, 17:22 Jerykk
 
Was never a big LT fan. Cuts out a lot of the things that made Tribes interesting, like base defense and specialized loadouts. It mainly rose to prominence after most people stopped playing Tribes and provided a way for much smaller team sizes to be viable.

Still, it's good to see that T1 still has a community. It was easily the best in the series and remains unrivaled in terms of speed and mobility.
 
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News Comments > Steam Top 10
4. Re: Steam Top 10 Jul 22, 2018, 17:33 Jerykk
 
Fletch's insightful critiques never cease to amuse.  
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News Comments > Darksiders III in November
8. Re: Darksiders III in November Jul 12, 2018, 05:08 Jerykk
 
Slashman wrote on Jul 10, 2018, 11:08:
MacLeod wrote on Jul 10, 2018, 09:11:
I hope it plays more like the first game than the second one... I honestly couldn't make it through the second game. Didn't like it.

The setting in the second game was my biggest problem but that didn't stop me from finishing it at all. Setting the bulk of it on an alien world was kind of pointless and didn't leave much for the player to relate to.

I felt the opposite. I loved the more fantastical setting of DS2. It offered a lot more variety than all the post-apocalyptic stuff in the first game.
 
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News Comments > PC Monster Hunter: World Next Month
21. Re: PC Monster Hunter: World Next Month Jul 10, 2018, 23:22 Jerykk
 
Quinn wrote on Jul 10, 2018, 18:30:
I have watched many videos of this game in an effort to understand what's so special about it.
I still don't get it.

Running around in nature killing big monsters. Whoop-dee-fucking-doo. I am very close to losing any faith in the gaming industry. Maybe stuff like Cyberpunk and Rage 2 can help me regain some faith, but that may be too little too late for my state of mind.

Do you only play AAA games or something? There's a ton more variety in the AA and indie spaces.
 
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News Comments > PC Monster Hunter: World Next Month
15. Re: PC Monster Hunter: World Next Month Jul 10, 2018, 12:38 Jerykk
 
intermarer wrote on Jul 10, 2018, 08:53:
What genius thought it would be a good idea to release at the same time as Battle for Azeroth? Jeez.

I'll probably get it anyway, but 60 fps cap? Come on! Smells like crappy port

August is a pretty common time to release games. Also, I don't think publishers really care about WoW. People who still play WoW tend to only play WoW so it's not like they were potential customers anyway.
 
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News Comments > Darksiders III in November
2. Re: Darksiders III in November Jul 10, 2018, 00:45 Jerykk
 
I thought the first two games were great and didn't notice any decline in quality over their durations. I was engaged throughout the whole experience.

I'm a bit less confident about DS3, though. Nordic has never funded a AAA game before and they have a history of pushing games out the door before they're ready. Also, I don't know how much of the original dev team has been retained in the new team.
 
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News Comments > PC Monster Hunter: World Next Month
7. Re: PC Monster Hunter: World Next Month Jul 10, 2018, 00:26 Jerykk
 
Sacrifex wrote on Jul 9, 2018, 23:37:
The complete lack of care they've given the PC build is astonishing, given that they took 7 months to deal with it. I love Monster Hunter, but with what sounds like a poor port (60 FPS is minimum to get in the door - not a selling point, console title having no increase in tech but recommended specs that seem FAR too high just for 1080p30, etc...), and Denuvo to top it off, I'd rather settle for MHGU on the Switch and let this die on the vine. I couldn't be much more disappointed.

It may be the only PC Monster Hunter we get if it tanks, but, I won't pay for "it's okay, we'll do better next time, promise." I have a huge backlog already, this can wait until it's a deep-discount buy, at best - I've already waited this long.

So... you'd rather play a version that looks and runs significantly worse..?

Also, if you actually click on the CapCom Unity link, you'll see screenshots of the various video settings. They seem pretty in-depth given the apparent "lack of care."

Finally, it's pretty common for devs/publishers to overestimate their min/rec specs. It's safer than underestimating.

This comment was edited on Jul 10, 2018, 00:47.
 
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News Comments > New Warframe Content Plans
3. Re: New Warframe Content Plans Jul 9, 2018, 03:42 Jerykk
 
Pretty impressed by how much support DE has given Warframe since it launched years ago. It's certainly paid off and I think it may be the most successful co-op game ever.  
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News Comments > HITMAN 2 Announced
13. Re: HITMAN 2 Announced Jun 8, 2018, 22:56 Jerykk
 
Steele Johnson wrote on Jun 7, 2018, 23:40:
I hated the last one. You go through the level the same exact way, and sometimes they spot you, sometimes they donít. The AI sucked.

The NPC vision cones were based on their head. So, if their idle animation or fidget makes them rotate their head in your direction, they'll see you.

That said, it's pretty hard to predict and not super obvious. They should probably just use the character's root for the vision cone direction, like most other stealth games. They actually did when the game first launched but then they changed it for some reason.
 
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News Comments > Steam Opening the Gates
41. Re: Steam Opening the Gates Jun 7, 2018, 02:16 Jerykk
 
Squirmer wrote on Jun 7, 2018, 01:26:
ventry wrote on Jun 6, 2018, 20:06:
Squirmer wrote on Jun 6, 2018, 19:32:
Let's see how long this lasts when someone releases Pedophile Simulator 2018 and the media gets wind of it.

Reading comprehension fail: "Nothing Illegal"
Pedophilia IS Illegal!

Um, grand theft auto is a crime, but Grand Theft Auto is not illegal. A game about child abuse is not necessarily illegal either, and by Valve's new policy it would be totally fine to make that game and put it on Steam. If Valve wants to their service to be even more of a cesspit, that's up to them, but they'll need to face the consequences.

I can pretty much guarantee that Valve will ban any games that simulate or encourage rape, pedophilia, child molestation, etc.
 
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News Comments > Steam Opening the Gates
35. Re: Steam Opening the Gates Jun 6, 2018, 23:30 Jerykk
 
So... does that mean uncensored porn games are now allowed on Steam? Somehow I doubt it. Not that I'd be interested in such things... I'm just asking for a friend!  
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News Comments > Underworld Ascendant Trailer
9. Re: Underworld Ascendant Trailer Jun 3, 2018, 06:41 Jerykk
 
Bit concerned about this one. I don't think they had anywhere near enough budget to properly polish it. It's probably going to feel janky and unfinished.  
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News Comments > Saturday Patches
1. Re: Saturday Patches Jun 2, 2018, 16:30 Jerykk
 
They really need to put The Dark Mod on Steam. Its audience would grow substantially.  
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News Comments > Fallout Tease?
6. Re: Out of the Blue May 29, 2018, 22:43 Jerykk
 
Pretty sure this will be a Fallout 3 remaster. I'd much rather see a FNV remaster but that's pretty unlikely.  
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News Comments > Pillars of Eternity II: Deadfire Free DLC
7. Re: Pillars of Eternity II: Deadfire Free DLC May 25, 2018, 05:32 Jerykk
 
MoreLuckThanSkill wrote on May 24, 2018, 23:38:
Jerykk wrote on May 24, 2018, 22:42:
They need to allow you to switch to Path of the Damned mid-game and have extreme level scaling (where all enemies are 4+ levels higher than you).

PoE 2 is just ridiculously easy past the early game. I think part of the issue is that you level so quickly. In the first game, I think the level cap was 13 and that took about 100 hours to reach. In PoE 2, I feel like I'm leveling every 2-3 hours. It doesn't take long for you to out-level everything and level scaling doesn't help because enemies at your own level are still too easy.

I've seen these kind of comments in various spots, and obviously Obsidian agrees and is already working on it, but I have to wonder, did you skip all the side areas? There is a vampire (excuse me, Fampyr) island to the South East, that is a clear jump up in difficulty from the rest of the game. Same for some of the small random islands, which I assume are late game bounties, but you can run into at any time of your choosing.

Normal ships with Kith crews are clearly a joke, but I wonder how much they can get buffed before your team starts getting alpha striked by high level ranged enemies the second combat starts.

I think I'll just try to finish the game with this Assassin/Cipher I have now, then replay with another character once they do this balance patch, and maybe even one of the real DLCs.

It also feels like the prices of various things are way out of whack... 30,000 copper to upgrade an item? Plus unique(? rare?) materials? I'm lucky if I pick up enough from bounties to get 3-4 items fully upgraded before the game ends, it seems.

Way more importantly, ship to ship combat needs to be reworked, as far as the actual combat option. Cannons are a joke, just setup the fastest ship possible, sail right at ANY enemy and board. Your super team will annihilate them, instead of burning tons of resources in a cannon battle.

Maybe my next game I'll bother with one of the larger broadside ships and try to actually Cannon other ships to death...although you probably lose out on alot of the loot then?

tl/dr: I'm totally in the weeds on this game; so far I'm level 13-14 and have ignored the main questline almost entirely, exploring the world and killing and plundering all captains/ships.

I haven't skipped anything. I did go to the Fampyr island and that was a good challenge because I was significantly under-leveled (all the Fampyrs had red skull ratings). Unfortunately, that was the last area that really posed any challenge. Everything since then has been cakewalk.

It's good that they're going to rebalance the difficulty and add more options to make the game harder but I'm pretty sure the changes won't be retroactive and I don't replay games.

After all the enhanced/extended/definitive/director's cut editions released for CRPGs in the past five years, I should probably learn to wait a year before playing any new ones.
 
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News Comments > Pillars of Eternity II: Deadfire Free DLC
2. Re: Pillars of Eternity II: Deadfire Free DLC May 24, 2018, 22:42 Jerykk
 
They need to allow you to switch to Path of the Damned mid-game and have extreme level scaling (where all enemies are 4+ levels higher than you).

PoE 2 is just ridiculously easy past the early game. I think part of the issue is that you level so quickly. In the first game, I think the level cap was 13 and that took about 100 hours to reach. In PoE 2, I feel like I'm leveling every 2-3 hours. It doesn't take long for you to out-level everything and level scaling doesn't help because enemies at your own level are still too easy.
 
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News Comments > Sunset Overdrive PC Listing
7. Re: Sunset Overdrive PC Listing May 23, 2018, 23:04 Jerykk
 
Hopefully this is true and it's not a Windows 10 exclusive. Always wanted to try the game.  
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News Comments > On Sale
2. Re: On Sale May 22, 2018, 01:06 Jerykk
 
That's actually a really good bundle. Technomancer alone is easily worth $5 if you're into Eurojank.  
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News Comments > Steam Top 10
20. Re: Steam Top 10 May 21, 2018, 00:35 Jerykk
 
CJ_Parker wrote on May 20, 2018, 23:05:
Jerykk wrote on May 20, 2018, 22:26:
Also, once you choose a difficulty at the start of the game, you can't change it so I'm stuck with a pretty laid back experience.

This is not quite true. You can change the difficulty mid-game at any time BUT the change will only apply to maps you have not been to yet.
When you switch difficulty, you get a message that says, and I quote... 'Difficulty change will take effect on any maps you have not yet visited'.

Anyway, huge difficulty level rework is on the way but it will take some time. The devs are very aware that the game is too easy. Priority is bug-fixing though. Balance passes will follow up later. This Twitch stream with Josh Sawyer is pretty informative wrt to post-release plans.

You can't set the difficulty to Path of the Damned mid-game. You can only set it lower. I'm playing on Veteran, I want to make the game harder and the next highest difficulty is Path of the Damned, so I effectively can't change the difficulty.

It's good that they're focusing on bugs, though. There are some pretty major ones, like one of Xoti's lantern passives giving your party resistance to friendly spells as well as hostile ones. There's also a bug with the Driving Flight passive, making the bounce projectile target friendlies.
 
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