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Real Name Jerykk   
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Nickname Jerykk
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Signed On Apr 23, 2004, 02:42
Total Comments 14912 (Ninja)
User ID 20715
 
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News Comments > Quake Champions Early Access Next Week
6. Re: Quake Champions Early Access Next Week Aug 18, 2017, 01:54 Jerykk
 
Quake Champions actually seems pretty good. I was hesitant about them adding passive and active abilities to each character but it works out pretty well. I've been watching a lot of matches on Youtube and it's fun to see the nuances of each character.  
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News Comments > Prey Trial Version Released
22. Re: Prey Trial Version Released Aug 17, 2017, 00:41 Jerykk
 
eRe4s3r wrote on Aug 17, 2017, 00:14:
swaaye wrote on Aug 17, 2017, 00:03:
They named it Prey in hopes of selling more copies. You know, mitigate risks a bit by using an established name and the brand power that includes. Unfortunately, it still didn't sell very well from what I've read. Neither did Dishonored 2. Or Deus Ex MD. It's not good for anyone that this game formula doesn't sell well to the masses.

Dishonored 2 is objectively a worse game than Dishonored 1 though (I own and played both), same for Deus EX Mankind Divided, which was objectively a worse game than Deus EX Human Revolution (I own and played both) (And yes, I would say worse already starts when these sequels feel so identical and sometimes even cut-down to their originals that it all just blends together) but for both games it's also because the writing quality took a nose-dive

They're not objectively worse at all. Dishonored 2 and DX:MD both expanded and improved upon their predecessors in numerous ways. Stealth was better, combat better and level design was at least on par. Writing was inferior, true, but that's just one part of the game. Taken as a whole, both games were improvements.

The truth is that immersive sims were never big sellers. DX:HR and Dishonored sold because they were fresh and unique. They are no longer either of those things so they lost that key selling point. Same thing happened with Mirror's Edge Catalyst.
 
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News Comments > Middle-earth: Shadow of War Video
4. Re: Middle-earth: Shadow of War Video Aug 12, 2017, 23:32 Jerykk
 
You could just play the game and not buy any of the loot crates. Crazy, I know. As with any other AAA game with microtransactions, they will be completely optional and redundant, designed specifically for those who are stupid and impatient. Square has been doing this for years, selling DLC that simply unlocks things early that you'd otherwise unlock anyway by just playing the game naturally.  
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News Comments > Dishonored 2: Death of the Outsider Trailer
3. Re: Dishonored 2: Death of the Outsider Trailer Aug 11, 2017, 04:26 Jerykk
 
Hopefully this meets the quality bar set by the Dishonored 1 DLC. I have faith in Arkane so I'm pretty sure it will.  
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News Comments > Overwatch Getting Deathmatch
9. Re: Overwatch Getting Deathmatch Aug 11, 2017, 04:25 Jerykk
 
TDM makes sense since the characters were designed to fill specific roles within teams. FFA? Not so much.  
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News Comments > etc.
27. Re: etc. Aug 7, 2017, 04:47 Jerykk
 
jdreyer wrote on Aug 6, 2017, 18:17:
@Rilcon: I'm not sure why you say the market isn't growing. We've seen this industry increase from millions to billions over the past few decades. Also EA, Activision, Tencent, and many others are profitable or very profitable companies.

The problem we're complaining about here is that now full price games are adopting the monetization techniques of free to play. We hate it when a game diverges from its primary purpose of providing entertainment to become a cash sucking machine. If done unobtrusively like BL2, you hardly notice. But if intrudes into the core gameplay, then it's a huge problem for a game that people paid full price for.

There's a big difference between adding microtransactions and adopting a mobile monetization scheme. F2P mobile games are gated so that you are forced to spend money if you want to progress or compete with other players. That's how games like Candy Crush or Clash of Clans make so much money. I seriously doubt that will be the case in Shadow of War. It's a mainstream AAA game so it's going to be easy by default and you will definitely be able to complete all of its content without grinding or paying for microtransactions.

Make no mistake, the primary purpose of professional game development isn't to provide entertainment. Like any other business, the goal is to make as much money as possible. The trick is doing so in a way that doesn't make customers feel like they're being exploited. Ideally, that means making a quality game that people enjoy and are therefore willing to pay for. However, it's possible to do that AND have completely optional microtransactions that don't have any significant impact on the overall experience. Sleeping Dogs, Tomb Raider and DX:MD have all shown that this can be done.
 
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News Comments > Borderlands 3 Video Catch-up
13. Re: Borderlands 3 Video Catch-up Aug 6, 2017, 21:08 Jerykk
 
No idea why Gearbox is handling their properties so badly. Why even buy the Duke Nukem IP if they aren't going to do anything with it? At least license it to competent developers. I'd love to see what Flying Wild Hog could do with it. And re-releasing Bulletstorm for $50? Really? Who thought that was a reasonable price?

At this point, they should just sell all their IPs to Devolver Digital or something. We might actually see a good Duke Nukem game if they did that.
 
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News Comments > etc.
10. Re: etc. Aug 6, 2017, 16:05 Jerykk
 
I'm fine with microtransactions as long as they are completely optional. Square has been doing this in their games for a while and it hasn't affected the experience at all.

As for the Silver and Gold editions of the game that each have additional DLC, yeah, that's pretty dumb. The DLC will no doubt be available individually but it would have been a lot more customer-friendly to just have a season pass.
 
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News Comments > Q.U.B.E. 2 Announced
3. Re: Q.U.B.E. 2 Announced Aug 4, 2017, 23:36 Jerykk
 
aka_STEVE wrote on Aug 4, 2017, 08:14:
Otherwise known as "poor man's Portal " ?

The first game was actually pretty good and not a clone of Portal at all. It didn't have any portals and its puzzles revolved around colors instead. Calling Qube a "ripoff clone" of Portal is like saying that Rainbow Six is a clone of Doom or that Max Payne is a clone of Tomb Raider. All equally unfounded claims based on ignorance.
 
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News Comments > Evening Crowdfunding Roundup
1. Re: Evening Crowdfunding Roundup Aug 2, 2017, 00:25 Jerykk
 
The introduction of Fig has no doubt reduced the amount of game funding done on Kickstarter. Psychonauts 2, PoE2 and Wasteland 3 raised over $11 million total and were all on Fig instead of Kickstarter.  
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News Comments > On Sale
1. Re: On Sale Aug 1, 2017, 03:26 Jerykk
 
The Sexy Brutale is definitely worth a look if you're interested in a unique take on adventure games.  
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News Comments > Steam Top 10
4. Re: Steam Top 10 Jul 23, 2017, 18:22 Jerykk
 
Luke wrote on Jul 23, 2017, 16:54:
That list says alot about pc gaming ...sad

The list shows that a wide variety of games (both in terms of genre and budget) can be successful on PC. How is that sad?
 
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News Comments > DOOM Patch; Free DLC; Price Drop; Free Weekend
11. Re: DOOM Patch; Free DLC; Price Drop; Free Weekend Jul 20, 2017, 00:16 Jerykk
 
The multiplayer focus of the DLC and marketing is still bizarre to me. Nobody cares about the MP and if they want a multiplayer id game, they can just play Quake Champions. I have no idea why Bethesda thought Doom's multiplayer would be more popular than its single-player, especially when that has never been the case for any of the games in the series.  
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News Comments > Steam Top 10
17. Re: Steam Top 10 Jul 4, 2017, 16:57 Jerykk
 
It would be better if we could call more than 2 games on that list art. And in case of W3 that's only half-true imo, as a whole package (expansion and game) it's definitely exceptionally good, but art? Nier:A is the only game in that list where you walk away after completing the primary 3 endings with a new collection of thoughts and emotions you never thought about before. And that is the very definition of art.

Technically, that's not the definition of art. The actual definition is pretty vague and any of the games in the list could qualify. Art can be divisive and evoke a large range of emotions. It can make you laugh, it can make you cry, it can make you rage. You hate many things about GTAV but hate is an emotion too. PUBG definitely evokes emotion from its players, which is why the game has sold millions of copies instead of dying within a week like so many other multiplayer games.
 
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News Comments > Steam Top 10
13. Re: Steam Top 10 Jul 4, 2017, 06:39 Jerykk
 
What a world we live in when games like GTAV, CS:GO, Dishonored 2, Dark Souls 3, FO4 and Shadow of Mordor aren't even considered decent...  
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News Comments > Raf Colantonio Leaving Arkane
18. Re: Raf Colantonio Leaving Arkane Jun 30, 2017, 03:57 Jerykk
 
Rattican wrote on Jun 28, 2017, 21:06:
Jerykk wrote on Jun 28, 2017, 03:16:
I think you're just tired of the setting or overall formula. Dishonored 2 has even better level design than the first game and greatly expanded mechanics. The story wasn't as good as the first game's but everything else was a step up. Many people felt the same way about Deus Ex: Mankind Divided. That was superior to its predecessor in every way except story but was oft criticized as "more of the same."

It's possible that people are just getting bored of the immersive sim formula in general. Dishonored 2, Deus Ex: Mankind Divided and Prey all sold below expectations. Maybe people just want more linear, guided and story-driven experiences with lots of spectacle. Uncharted and CoD continue to sell like hotcakes, after all.
I think you're right. It's weird though; we haven't exactly been saturated by immersive sim (*) games for a long time, then we get some within the space of a few years. They do require a greater level of attention compared to many other games though - more reading, more hunting in corners for things to find, thinking about how to manage your resources efficiently, and basically a level of thought that most other games don't require. It gets mentally tiring after a while, but it's also my favorite game genre, so fuck me I guess.

* BTW, when did the term "immersive sim" come about? I can't even recall hearing that genre until it just kinda started getting used a few years ago. How'd that happen? Deus Ex for example was always considered an FPS/RPG hybrid.

In the 90's/early 2000's, we didn't get immersive sims very often. SS2 came out in 99, DX came out in 2000 and that was basically it for years. In 2016, we got Dishonored 2 and Deus Ex: Mankind Divided, then in early 2017, we got Prey. Those are three 40+ hour games (if you're thorough) released within a short period of time. Like you said, these games tend to be pretty cerebral and require more investment than most other genres. I can totally see people burning out if they played them all at launch.

As for the term "immersive sim," I think it arose because "FPS/RPG" is too vague these days. Pretty much every game has RPG elements now. For example, Borderlands and Destiny are FPS/RPG but they're nothing like the games we call immersive sims. When people think "immersive sim," they think large, open-ended and complex levels that reward exploration and accommodate both stealth and combat playstyles. Systemic gameplay is also a key element, enabling players to craft their own experience instead of doing exactly what the designers want.
 
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News Comments > Raf Colantonio Leaving Arkane
11. Re: Raf Colantonio Leaving Arkane Jun 28, 2017, 03:16 Jerykk
 
ItBurn wrote on Jun 28, 2017, 02:11:
Jerykk wrote on Jun 27, 2017, 23:25:
Acleacius wrote on Jun 27, 2017, 20:30:
Can't be a coincidence, first Dishonored 2 and then prey, under bethesda's thumb. Surely this is exactly why Human Head didn't kneel at the bethesda altar.

Not sure what you mean? Dishonored 2 and Prey are both great games. Before Zenimax bought them, Arkane made Arx Fatalis and Dark Messiah of Might & Magic. Their games under Bethesda have sold significantly more, had much better critical reception and have made the studio a much more established name.

I like Arx and Dark Messiah way more than Dishonored. I didn't play Prey, but from what I saw, I'm not even interested in it. Sure, the new games are selling more, but I'd rather have the old studio back. To me it seems like their new games lack any kind of passion. Like they're just churning AAA games for the money instead of love. They don't evoke much excitement in me, partly because of that.

I couldn't disagree any more. Dishonored and Prey are in no way "AAA churns." They both clearly have a ton of thought put into level design, gameplay systems and world-building. Developers don't put that much thought into games they aren't passionate about (see Call of Duty and Battlefield). You may prefer Arx and DMoMM but it sounds like you just prefer their fantasy settings more than anything else.

Rattican wrote on Jun 28, 2017, 02:50:
When playing Dishonored 2 I just didn't get the feeling that the game had any soul. It lacks a creative spark - it's hard to describe, but it just feels as if it existed because Bethesda wanted a sequel of Dishonored, instead of Arkane actually wanting to make one. It's still a decent game, but it feels too similar to its predecessor even with the new ideas. Prey at least is more interesting, feels fresh even, which is probably why I enjoy the game more.

I think you're just tired of the setting or overall formula. Dishonored 2 has even better level design than the first game and greatly expanded mechanics. The story wasn't as good as the first game's but everything else was a step up. Many people felt the same way about Deus Ex: Mankind Divided. That was superior to its predecessor in every way except story but was oft criticized as "more of the same."

It's possible that people are just getting bored of the immersive sim formula in general. Dishonored 2, Deus Ex: Mankind Divided and Prey all sold below expectations. Maybe people just want more linear, guided and story-driven experiences with lots of spectacle. Uncharted and CoD continue to sell like hotcakes, after all.
 
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News Comments > Raf Colantonio Leaving Arkane
7. Re: Raf Colantonio Leaving Arkane Jun 27, 2017, 23:25 Jerykk
 
Acleacius wrote on Jun 27, 2017, 20:30:
Can't be a coincidence, first Dishonored 2 and then prey, under bethesda's thumb. Surely this is exactly why Human Head didn't kneel at the bethesda altar.

Not sure what you mean? Dishonored 2 and Prey are both great games. Before Zenimax bought them, Arkane made Arx Fatalis and Dark Messiah of Might & Magic. Their games under Bethesda have sold significantly more, had much better critical reception and have made the studio a much more established name.
 
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News Comments > Steam Summer Sale Thursday
38. Re: Re: Steam Summer Sale Thursday Jun 24, 2017, 21:33 Jerykk
 
Kxmode wrote on Jun 22, 2017, 14:12:
Quinn wrote on Jun 22, 2017, 02:36:
Kxmode wrote on Jun 21, 2017, 14:20:
Kinguin is okay, but there are constantly better deals on CDKeys, GreenManGaming, and a handful others. Nevermind the fact that Kinguin has a $3 "buyer protection" tax. CDkeys doesn't charge that. The price you see is the price you pay.

You can decline the protection with the click of a button xP GMG hasn't ever had lower prices than Kinguin. Maybe on a very rare circumstance.

What I'm saying is CDKeys bakes protection into the price. Kenguin provides the opt-out but they don't guarantee protection. That's what I was referring to.

I think charging $3 for key protection is shady. It's the responsibility of the platform to ensure buyer protection. Buying keys is already a gray market. It would behoove Kinguin and G2A to make protection a standard feature, not a premium.

Agreed. That said, on the one occasion where a key I bought from the G2A marketplace was revoked, they immediately refunded me even though I didn't sign up for their protection plan.

In addition to offering free protection, it would also be nice if they didn't charge extra for payment methods other than their own store credit.
 
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News Comments > HITMAN Free Sample [Updated]
24. Re: HITMAN Episode 1 for Free Jun 22, 2017, 00:08 Jerykk
 
Muscular Beaver wrote on Jun 21, 2017, 09:02:
Previous games had a story, as small as it was. But this one is as non-existent as the Doom one (the original one). Actually even less, because sometimes you dont even know why youre there or why youre doing it.

HITMAN has no less of a story than the previous games, though you do have to pay more attention to actually learn it. As I said before, a lot of the story is conveyed through the environment and incidental dialogue and you'll miss most of that if you only play through each level once. I could explain the full story here and it would certainly require more than one sentence.

If you want to read HITMAN's story, go here. It's the basic plot synopsis and doesn't include most of the character development or backstory that you learn through incidental dialogue, of which there is plenty.

I'm not sure what game Beaver played but apparently he didn't pay attention to anything in it. Every mission has a briefing that explains who your targets are and why they need to be killed. If you eavesdrop on the numerous NPC conversations, you learn a lot more about the targets, their motivations, relationships, histories and roles in the overall story.

This comment was edited on Jun 22, 2017, 00:20.
 
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