User information for Chip

Real Name
Chip
Nickname
Chip
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Signed On
April 18, 2004
Total Posts
263 (Amateur)
User ID
20670
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263 Comments. 14 pages. Viewing page 11.
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1.
 
Editorial
Feb 6, 2005, 13:59
1.
Editorial Feb 6, 2005, 13:59
Feb 6, 2005, 13:59
 
Welcome back Avault!!!

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10.
 
Re:
Feb 5, 2005, 00:15
10.
Re: Feb 5, 2005, 00:15
Feb 5, 2005, 00:15
 
TFC, how I miss the old days

great more DM. How about something with a darn objective. Jeez not everyone like frigging DM.

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20.
 
Re: These awards are a joke.
Feb 3, 2005, 06:51
20.
Re: These awards are a joke. Feb 3, 2005, 06:51
Feb 3, 2005, 06:51
 
HL2 *bah!* it doesnt even have a proper MP component and comes infested with Steam.

Halo 2 is an insult. Seriously. Short game, cruddy ending, and cut scenes with clipping errors out the wazzu!

What would I have chosen, I dont know but I do kow those would not have been it!

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6.
 
award
Jan 22, 2005, 00:58
6.
award Jan 22, 2005, 00:58
Jan 22, 2005, 00:58
 
HL2 just like Doom3 and Halo2 just are not all they were cracked up to be.
For PC side I wold have listed Silent Storm and Farcry.
For Console Jak III and Sly Cooper II. I just had too many issues with Halo 2 being abit sloppy.

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2.
 
Go Amiga!
Jan 18, 2005, 11:58
2.
Go Amiga! Jan 18, 2005, 11:58
Jan 18, 2005, 11:58
 
Very cool that it is still alive! Long live the king!

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3.
 
Commodore reduex!
Dec 29, 2004, 22:25
3.
Commodore reduex! Dec 29, 2004, 22:25
Dec 29, 2004, 22:25
 
But Freni wouldn't rule out resurrecting the Commodore brand of PCs. "We leave that still open," he said. "We have not made a decision yet, but we have a right to do so."


WoW!!!!

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6.
 
Re: Excellent!
Dec 28, 2004, 06:09
6.
Re: Excellent! Dec 28, 2004, 06:09
Dec 28, 2004, 06:09
 
Almost a year after it was released.... Better late than never I guess but it does give me a reason to start playing again and with the JP mod coming soon it looks like I am going to be busy for some time.

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1.
 
Loadedinc Nexus review
Dec 8, 2004, 11:10
1.
Loadedinc Nexus review Dec 8, 2004, 11:10
Dec 8, 2004, 11:10
 
What a load of crap! It is like the reviewer didnt even read the damn manual.

I am still reading it but a few things came to mind as I was reading it.

Quote:
I’ll admit it, I’m a bit of a gaming snob. I turn up my nose at games I’ve never even heard of. I walk past with a disdainful turn of my head, averting my eyes so that I’m not sullied by the dross that pollutes the market, of which there seems to be a never-ending supply. This is not to say that I only play big titles, or games attached to “big name” companies. I scour the field, always looking for the coveted “sleeper hit.” These are the games that make my eyes light up at the mere mention of them.

This quote is very contradictory. He admits that he doesnt like unhyped games and yet in the same breath he says he looks for sleeper hits. He is basicly admitting that is he hasnt heard of teh game then he is going into the review already with a percieved bad mark against the game. Maybe I am reading into it wrong but it sure does read that way.

Quote:
So, I was anxious, with good reason to my mind, in regard to this game I had not really heard much about, I also found out after some research this was actually Imperium Galactica 3 with a new name.

Strike 2!!!! Had he REALLY done his homework there is enough info out there for him to find out the real history and again, not had a preconcieved notion of what the game is or isnt. IG3 it is not and was never meant to be.

Quote:
It wasn’t long, however, until I realized that I was in the ideal position as a reviewer. I was tabula rasa, a totally blank slate as far as this game was concerned,

Based on his above statements I question if he was indeed ideal or had a "blank slate" since his above comments dont seem to bear that out.

Quote:
It is unfortunate that the quality of the graphics do not seem to carry over to the animated objects, which seem to stand out in a garish way, even with their sedate textures and colors, against the stunning background.

What!!! I am stunned. Garish!!! What the heck is he referring too?

Quote:
From time to time the text is omitted in the middle of a mission, an annoyance that can be rather frustrating considering that what is said in the heat of battle is usually far more important to your success then the plot filling that takes place before and after each mission.

RTM!!! Even for slow readers there is an option to see all conversations. Click on the "i" button.

Quote:
You see, to this point I had been disappointed with combat. It was slightly cumbersome, but more importantly, it was slow. That’s right. Snail-slow.

I dont see how it was cumbersome unless someone didnt read the manual or use the tutorials. Slow!, jeez thats like complaining that an aircraft carrier not handeling like a speedboat. These are Capital Ships, not fighters.

Quote:
I won’t go into much more depth regarding the progression of the storyline as it goes against my grain to spoil a plot, even when it is attached to such a tedious method of delivery. However, I will say this: I maintained my optimistic skepticism, assuming that the game was like a roller coaster with a steep but rather boring climb upwards before descending in a frenzy of jovial screaming. I persisted through the game with this mindset and it wasn’t until the credits were rolling that I realized that my optimism was, in fact, naïvete. I suppose this game might appeal to someone, somewhere with a penchant for monotony, but I should have realized earlier on, when I actually stood up, went to the restroom without pausing, grabbed a bottle of water, and returned to my seat while engaged in combat only to find the battle still continuing much as I had left it, with no significant change in the tide of battle, that Nexus was not like a roller coaster. It was the teacups…with an “Out of Order” sign.



ok, I think that we have just been insulted with the whole "someone, somewhere with a penchant for monotony"
Another thing is that if he left for awhile and came back that just goes to show taht a) he should have played a level other than beginner b) used manual control instead of relying on the auto-stance buttons.

My rating for this review is 2 out of 10.


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This comment was edited on Dec 8, 11:12.
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1.
 
Nexus: the Jupiter Incident patch
Dec 2, 2004, 20:48
1.
Nexus: the Jupiter Incident patch Dec 2, 2004, 20:48
Dec 2, 2004, 20:48
 
Version 1.01 - December 2, 2004

ADDITIONS

- Added version number indicator to the launcher menu.
- Added a loading icon after the de-briefing screen, during the loading of the pre-rendered movie.
- Added the description to the MOD documentation of how you can exit the MOD tools.
- Added a README file (ReadMe.rtf) into the game's install directory and the start menu.
- Added support for video cards without Hardware Transformation & Lighting.

FIXES

- Fixed a refresh rate setting problem that prevented the game to start properly on some video cards.
- Fixed an issue in the Solar System Editor that caused a crash whenever you deleted an Asteroid Field.
- Fixed an issue in the Solar System Editor that caused a crash whenever you deleted a Navigation Point.
- Fixed an issue regarding the size of the stars to be created in the Solar System Editor.
- Fixed problems with the playback of the pre-rendered movies that may have occurred on some machines.
- Fixed different typing errors.
- Fixed a problem with the Options Menu such that the Defaults button now works for the values of the Miscellaneous Section as well.
- Fixed the Options Menu such that now you can select the maximum screen resolution on systems with small video card memory under Windows 98SE without problems.
- Fixed an issue in the Starmap that caused a freeze whenever you pressed the Esc button while rotating the camera.
- Fixed a problem related to deleting or overwriting autosaves.
- Fixed an issue with deleting a save game from the save menu.
- Fixed the device description of the Ionstream engine, Compact and Large on the Ship Configuration screen.
- Fixed a problem on the Main Menu such that now clicking Esc doesn't cause the game to lag.
- Fixed the Tooltip Level in the Options Menu so now it applies the changes immediately, and you don't have to restart the game.
- Fixed a problem with the campaign names so now you can't create a campaign with a blank name.
- Fixed a problem with saving games after selecting a different than the actual campaign in the load menu.
- Fixed a bug related to changing the difficulty level when starting a new campaign.
- Fixed a problem in mission "The Ronin". Failed objectives are now indicated correctly.
- Fixed an issue in mission "Shukenja Beta" such that Rudolf Veltman's dialogue will not repeat over and over after shooting and then scanning the Artificial Object.
- Fixed a problem in mission "The Chase" that caused a failure even the player completed all primary objectives.
- Fixed an issue in mission "Raptor Genocide" such that destroying the Raptor Colony and immediately jumping out, the Raptor Colony will be listed as destroyed, and the mission will be a success.
- Fixed an issue with save games in mission "First Blood".
- Fixed a problem in mission "The Mechanoid" so that now selecting the IP drive after the Mechanoid has attacked you will not cause the game to stop.
- Fixed a problem in mission "Mechanoid Invasion" so that now you can save and load the game after the fortshield of the Vardrag Starportal was destroyed.
- Fixed an issue in mission "Mechanoid Invasion". If you save the Serenity and send a commando unit on board, and you choose the option "Pull it out" the game now will not crash.
- Fixed the mission "Mechanoid Invasion" such that now the damaged IP drives of the Vardrag ships will be repaired after the mission, so they can move to the next scene.
- Fixed the mission "The Fall of Vardrags" so now it displays the primary objectives in time.
- Fixed an issue in mission "Blockade Breakers" that caused the game to crash when you send out a commando from one of your destroyers to the Balthasar, and you jump out with the destroyer before the commando returns.
- Fixed a problem in mission "Bridgehead" that caused the game to crash when the player jumped out with a ship being attacked by the White Cruisers.
- Fixed a problem in mission "Bridgehead" that caused losing of control after destroying the base before the appearance of the White Cruisers.
- Fixed a problem in mission "Fight for Earth" such that now you can destroy the entering ships with your fleet close to the gates.
- Fixed problems with the voice communication in Multiplayer.
- Fixed a problem with the Multiplayer Ship Configuration so now you cannot add a default device to the Stock allowing the device to be used in the future.
- Fixed an issue in Multiplayer Options so now you can leave your player name empty and the game will give you a default player name.
- Fixed an issue on the Multiplayer Ship Configuration screen such that now equipping a ship with devices and then removing the ship from the fleet before jumping into a multiplayer game will not cause the equipped devices to be lost, but they will be returned to the Stock.
- Fixed a crash bug that occurred after clicking the Quit button on the Lobby screen in multiplayer.
- Fixed a multiplayer bug that caused all the asteroids initially grouped in the middle of the scene in the case of high pings. If the update is not installed on the server's machine, the bug will occur for all clients.
- Fixed a multiplayer bug that disabled the Jump In button in the Lobby after the jump in time elapsed, even if the player had no ships selected to jump in.
- Fixed the Multiplayer Chat line editing such that it now functions properly.
- Fixed a multiplayer issue that allowed a ship to be over-equipped with bomber squadrons when the ping was high.
- Repositioned the asteroids in multiplayer map “The Final Battle” to prevent ships to warp inside asteroids.
- Fixed a small mouse problem on the multiplayer server device setup screen.
- Fixed the server description box in multiplayer such that you can now enter longer texts in it.
- Fixed an issue with kicking players from the dedicated server.
- Fixed an issue with banning players on the dedicated server.
- Changed the format of the MOD documentation from DOC to RTF to allow users not having Microsoft® Word to view the file.



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14.
 
Re: No subject
Nov 22, 2004, 15:54
14.
Re: No subject Nov 22, 2004, 15:54
Nov 22, 2004, 15:54
 
36 hour game play sessions with no sleep. Looks like the good old days have returned.

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14.
 
Re: No subject
Nov 15, 2004, 11:55
14.
Re: No subject Nov 15, 2004, 11:55
Nov 15, 2004, 11:55
 
Darnit! I wanted to mention Pinball Fantasies/Illusions/Dreams



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25.
 
Re: No subject
Nov 13, 2004, 00:33
25.
Re: No subject Nov 13, 2004, 00:33
Nov 13, 2004, 00:33
 
like the girl... hate the game... at least this demo anyway.

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21.
 
Re: No subject
Nov 7, 2004, 05:43
21.
Re: No subject Nov 7, 2004, 05:43
Nov 7, 2004, 05:43
 
Well, here is something for the old timers. I use to have the origianl disc and ran it on my Amiga under Amigavision. Sweet! well that and Space Ace.

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4.
 
Re: Methinks you missed a tag after this
Nov 4, 2004, 01:38
4.
Re: Methinks you missed a tag after this Nov 4, 2004, 01:38
Nov 4, 2004, 01:38
 
so far the comments on the game for those that have it are very positive.
A dutch mag had a review giving it a 9.2

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17.
 
Re: No subject
Oct 23, 2004, 01:07
17.
Re: No subject Oct 23, 2004, 01:07
Oct 23, 2004, 01:07
 
Quote: You mean like solving a space mystery and running around a space station/ship trying to figure out what went wrong? See: Double Helix, System Shock and that Tia Carrere game from 1992/1993 that featured FMV.


Dont forget some of the early Star Trek games like Final Unity and 25th anniver.

The game is a blast to play online. 1st time I played I got a pretty good score even though I only destroyed 1 ship. 2nd time I got like a -200 I should have stayed in battle instead of jumping out

The first review is in on it. It's in Dutch but it was given a 9.2


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This comment was edited on Oct 23, 01:08.
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2.
 
Re: Not a surprise....
Oct 20, 2004, 10:26
2.
Re: Not a surprise.... Oct 20, 2004, 10:26
Oct 20, 2004, 10:26
 
no kidding. This season will be owned by 3 games. HL2, Halo 2, and GTA: San And.

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1.
 
Nexus @ RPG Vault
Oct 20, 2004, 10:21
1.
Nexus @ RPG Vault Oct 20, 2004, 10:21
Oct 20, 2004, 10:21
 
This is why I dont trust IGN in any format.

[First Views are intended to provide initial impressions. Unlike our full previews, they do not require trying different characters, strategies et al. They may be based on limited playing time, presentations, demos, previously revealed information et al. - Ed.]

why didnt they say we did a half-assed report?

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9.
 
Re: Order?
Oct 20, 2004, 00:39
9.
Re: Order? Oct 20, 2004, 00:39
Oct 20, 2004, 00:39
 


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7.
 
Re: Order?
Oct 19, 2004, 11:02
7.
Re: Order? Oct 19, 2004, 11:02
Oct 19, 2004, 11:02
 
Still here. I just can't post from work anymore. Plus Farscape: The Peacekeeper Wars kept me real buisy. AAA+ movie.

I'm pretty sure this delay is because of HL2. You can order from Gogamer
[url]http://www.gogamer.com/cgi-bin/GoGamer.storefront/SESSIONID/Product/View/001NEX[/url]


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This comment was edited on Oct 19, 11:03.
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1.
 
Mouse & Keyboard
Oct 6, 2004, 01:35
1.
Mouse & Keyboard Oct 6, 2004, 01:35
Oct 6, 2004, 01:35
 
YES! Sold! the way it is suppose to be played but will this then make the games too easy?

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263 Comments. 14 pages. Viewing page 11.
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