User information for Smoove

Real Name
Smoove
Nickname
None given.
Email
Concealed by request
Description
Homepage
Signed On
April 2, 2004
Supporter
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Total Posts
283 (Amateur)
User ID
20517
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283 Comments. 15 pages. Viewing page 5.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  ] Older
3.
 
Re: Trapped miners
Aug 29, 2007, 09:38
3.
Re: Trapped miners Aug 29, 2007, 09:38
Aug 29, 2007, 09:38
 
wow! congrats to those two.

No kidding. Anyone who digs themselves out of a mine collapse while drinking piss and eating coal, is one tough mofo (or mofos in this case).

He said because they were eating coal, and were in the mine for nearly six days, they did not defecate.

"We were only able to do that the day before yesterday in hospital. It was full of coal."

Reuters, ever heard of too much information?

1.
 
Problems with wireless gaming receiver
Aug 25, 2007, 19:48
1.
Problems with wireless gaming receiver Aug 25, 2007, 19:48
Aug 25, 2007, 19:48
 
I remember the time when MS actually produced decent hardware. The original intellimouse explorer worked quite well, and had a great warranty to boot. I also used a couple of their sidewinder joysticks; in fact I still use one as my primary joystick today (not that many games come out anymore that use it.... Tie Fighter/Freespace/Wing Commander, I'm looking at you).

34.
 
Re: The Advocate
Aug 22, 2007, 16:53
34.
Re: The Advocate Aug 22, 2007, 16:53
Aug 22, 2007, 16:53
 
Online authentication for games is great. Securom still needs some work though.

"Some work" is an understatement.

If they'd use half a brain, they could come up with a much better mechanic for authentication. Let's take a look at Steam for example. You create 1 account and all your Steam compatible games are registered to it. I can reinstall and format to my heart's content, and I will always be able to sign into my Steam account and get those games running on my computer. In fact, I can download the full version of a game I registered at no cost. I can lose the discs entirely and still be able to install the games on my computer, and I don't need to have any discs in my drive when I play.

2K and securom have managed to completely fuck this up. Even on Steam, you still only get 2 installs, and if you buy the disc version, activating it doesn't remove the need for a disc. While Steam normally benefits both the developer and gamer, Securom benefits the developer at the gamers' expense.

This comment was edited on Aug 22, 16:55.
10.
 
Map editor
Aug 22, 2007, 15:08
10.
Map editor Aug 22, 2007, 15:08
Aug 22, 2007, 15:08
 
I always had the most fun with the map editor that was reasonably easy to use. You could always come up with some really crazy stuff in your own personal missions. I really should get the original out.

6.
 
Re: In your face widescreen gamers!
Aug 22, 2007, 14:45
6.
Re: In your face widescreen gamers! Aug 22, 2007, 14:45
Aug 22, 2007, 14:45
 
How the tables have turned! Now people with 4:3 displays get the extra fov.

But we get to see it the way the developers intended with respect to the way the world is perceived!


....yeah, I don't buy it either.

4.
 
Re: No subject
Aug 22, 2007, 14:30
4.
Re: No subject Aug 22, 2007, 14:30
Aug 22, 2007, 14:30
 
if by some chance you are reinstalling this game without uninstalling it first, a lot, there is a chance you may have to call securom and get a key, or deactivate some older installations.

1. "A lot" in 2K terms is apparently more than 2 times.

2. "There is chance you may" apparently means "you will certainly"

3. I'm waiting for the detailed instructions on how you can go back and deactivate the older installation via uninstall once you've already reinstalled over it, or after formatting.

This comment was edited on Aug 22, 14:33.
2.
 
Link?
Aug 22, 2007, 14:20
2.
Link? Aug 22, 2007, 14:20
Aug 22, 2007, 14:20
 
...says PC Gamer, points to Computer & Video Games; also appears to be dead.

Anywho, the little snippet intrigues me. I admit to having only played Shogun and Rome, but enjoyed them both. It'll be interesting to see how they adapt it from the mostly close combat with ranged support of those two, to the presumably longer ranged fighting of this new era. The gun usage in Shogun was acceptable in that context, but lacked the flair of the hand-to-hand units and cavalry.

12.
 
Re: Armadillo crash
Aug 22, 2007, 14:11
12.
Re: Armadillo crash Aug 22, 2007, 14:11
Aug 22, 2007, 14:11
 
The company, led by Doom video game creator John Carmack, nearly won the 2006 contest, in which it was the only entrant.

It amuses me thoroughly that it's possible to be the only entrant in a contest and still lose.*


*Yes, I understand they had goals to complete or else no money and no win. The concept is still humorous to me. Also, it would more accurately be described as a challenge in my opinion.

49.
 
Re: Concurrent installs
Aug 22, 2007, 13:57
49.
Re: Concurrent installs Aug 22, 2007, 13:57
Aug 22, 2007, 13:57
 
If I am understanding this correctly... it sounds to me that all this does is prevent you from installing it on a bunch of PC's to "share" the game with others. You are not limited to 2 installs total. You are just limited to 2 active installs at one time.

In theory, this is correct. The problem is that in the most technically correct sense, you are not limited to 2 "active" installs, you are limited to 2 "registered" installs at a time. The difference being that securom's servers can't magically detect how many computers you actually have this installed on, they can only go by how many computers have been activated and deactivated with them.

What will invariably happen is that your computer will crash, you'll upgrade computers, you'll do a "maintenance" format, etc., but you'll forget to uninstall the game or won't even have the chance. When you then reinstall Bioshock on the very same computer, you'll use up your second activation. This is because the server can only tell that your account already has one activation (with no subsequent deactivation), and now it's requesting a second. This will quickly lead to you needing to make a phone call to securom and convincing them you're not a pirate (who of course don't have to deal with securom in the first place). Ever considered what will happen if they go out of business?

If you still think this is ok, then consider this: there is not a single game I own that I would not have run out of activations for under this method.

This comment was edited on Aug 22, 13:59.
2.
 
Re: Too Human
Aug 20, 2007, 13:09
2.
Re: Too Human Aug 20, 2007, 13:09
Aug 20, 2007, 13:09
 
I was going to say that comparing any game's development cycle to Duke Nukem Forever's was uncalled for, but then I read the history from Wikipedia:

Too Human was originally in development for the PlayStation as a 5-disc action-adventure game. It was shown at E3 1999,[2] but shortly before its completion Nintendo announced an exclusive partnership with Silicon Knights, and the game was moved to the Nintendo GameCube in 2000. A teaser trailer was shown at SpaceWorld 2000 showing what appeared to be a re-building of the PlayStation game. The game never surfaced though, and the partnership between the two companies was ended. After this, the title was still thought to be in development for the GameCube, but those plans have since been canceled.

In the May 2005 issue of EGM, Silicon Knights announced a partnership with publisher Microsoft to develop a trilogy revolving around the Too Human universe exclusively for the Xbox 360. The game was originally being developed using Epic Games' Unreal Engine 3, but is now being developed using an internal engine based on Unreal 3. On July 19, 2007 it was announced that Silicon Knights were suing Epic Games due to "breach of contract", including "inadequacies" of Epic's support, service, and cooperation with Silicon Knights concerning Unreal Engine 3 .[3][4] On August 9, 2007, Epic Games countersued Silicon Knights, claiming that they were using their engine as they pleased without any cost. If Epic won the case, Silicon Knights would be forced to pay in excess of $650,000.


Its past is disturbingly similar to Duke Nukem's, however given that we've seen far more of the game recently than Duke Nukem, I'm betting it'll actually be released.

I'm giving Silicon Knights the benefit of the doubt and assuming the PS/Gamecube versions were completely separate and were trashed years ago. They then started fresh in 2005 on a completely different game.


This comment was edited on Aug 20, 13:10.
6.
 
Re: EA
Aug 15, 2007, 10:37
6.
Re: EA Aug 15, 2007, 10:37
Aug 15, 2007, 10:37
 
I'll explain it even better. From IGN's PS3 review:

If you only own a PS3 and live for Sundays, then there really is no other choice than to give Madden 08 a shot.

Madden 08: We don't need to optimize it, because it's your only choice.

Madden 09: Now with a playable frame rate!
This comment was edited on Aug 15, 10:40.
2.
 
Re: No subject
Aug 14, 2007, 22:30
2.
Re: No subject Aug 14, 2007, 22:30
Aug 14, 2007, 22:30
 
The Metallica article is a joke article right?

Attorneys for the gaming companies named in the lawsuit were bemused by the lawsuit. "Our company paid a licensing fee to feature the track 'One' by Metallica in Guitar Hero III," counsel for Activision/Red Octane told reporters. "We don't understand why Metallica would turn around and sue us, unless they've gone from insane completely batshit insane since 2001, but we're confident that the law and our contracts will be enough to have this thrown out."

If that's a legit quote, it's the first time I've ever heard an attorney use the phrase "completely batshit insane."

Metallica is fearful that album sales could decline if their fans were able to simply walk into any Gamestop or Best Buy and purchase an $80 video game that contained one of their songs.

Ok, you got me, this has to be a joke. They're worried that sales of their $15 dollar album will be affected because people will be "able to simply walk into any Gamestop or Best Buy and purchase an $80 video game that [contains] one of their songs."

I'm quickly losing faith in any basic level of intelligence among the population here. Who the hell would buy an $80 video game for one song when they can get the entire album for something like $15?!?!!??!

9.
 
Re: No subject
Aug 12, 2007, 23:46
9.
Re: No subject Aug 12, 2007, 23:46
Aug 12, 2007, 23:46
 
You would think 3DR would focus all their energies on trying to port Duke Nukem [Taking] Forever to very, very, very latest engine instead of trying to milk past cows.

At least the 360 port of the original actually has a chance of being released and making them a small bit of money. I mean really, if you can't get DNF out the door in TEN YEARS, it's time to just give up on it.

10.
 
Re: No subject
Aug 10, 2007, 14:57
10.
Re: No subject Aug 10, 2007, 14:57
Aug 10, 2007, 14:57
 
well at least we got to see bart's wiener.

You're kidding, right?

3.
 
Re: weight: study
Aug 9, 2007, 00:44
3.
Re: weight: study Aug 9, 2007, 00:44
Aug 9, 2007, 00:44
 
Why is their picture for the fat Americans study from someone in a London airport? Did they really have that much trouble finding someone that fat over here?

19.
 
Re: Kiss&Bajs
Aug 8, 2007, 10:14
19.
Re: Kiss&Bajs Aug 8, 2007, 10:14
Aug 8, 2007, 10:14
 
Dunno if I should be proud of being Swedish after that Link of the Evening...


So 'kiss' is the Swedish word for 'pee'? That's amusing.

5.
 
Re: Minesweeper: The Movie
Aug 7, 2007, 22:47
5.
Re: Minesweeper: The Movie Aug 7, 2007, 22:47
Aug 7, 2007, 22:47
 
By the way Blue I think you should change the label to "Motion Image:"... just a thought.

Hmm..... I think you're on to something here. We need a catchier name for these moving pictures though. On second thought, why bother? I'm sure they're just a fad anyway.
This comment was edited on Aug 7, 22:47.
7.
 
Re: No subject
Aug 7, 2007, 14:48
7.
Re: No subject Aug 7, 2007, 14:48
Aug 7, 2007, 14:48
 
Hay, does anyone here know how the retail works with this?

Nope, but I can make an educated guess. Given that a week or two ago there were pics posted from Wal-mart and Circuit City ads for this coming weekend with the lower prices, I assume retail has been aware of this for some time now (especially if it's true that, as Peter Moore claims, MS already has all their price drops planned out). Microsoft probably started reducing the costs to these places a couple weeks ago in preparation for this.

Edit: A quick search found these two links:

http://www.joystiq.com/2007/07/31/circuit-city-flyer-shows-xbox-360-price-drop-on-all-systems/

http://www.engadget.com/2007/07/28/xbox-360-price-drop-revealed-in-wal-mart-brochure/

This comment was edited on Aug 7, 14:54.
4.
 
Re: Xbox 360 price drop by $50
Aug 7, 2007, 14:36
4.
Re: Xbox 360 price drop by $50 Aug 7, 2007, 14:36
Aug 7, 2007, 14:36
 
Todays secret word is "costed"...

Well saided!

13.
 
Re: A small rant...
Aug 7, 2007, 14:31
13.
Re: A small rant... Aug 7, 2007, 14:31
Aug 7, 2007, 14:31
 
(edit: With soap, bitches.)

Ah yes, a reference to the famous "stick your hands under water for .2 seconds and go" method. Apparently a light misting is all that is required for disinfection for some people, and they always end up going out the door right before me.

283 Comments. 15 pages. Viewing page 5.
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