set new standards for racing simulations
This is the latest in a long line of games that claim "ultimate sim realism". GTR made the same claim. How do we know they're right?
How do you know you're not spending precious hours of your life twiddling setups and pressing 100 different buttons in a game that's full of detail, but doesn't really simulate the cars correctly?
I only ask because I spoke to a Porsche GT driver at a track day and he said that GTR is not very convincing - it's too unstable and the force feedback is all wrong.
Are these guys relying on the fact that 99.9% of buyers have never tried the real thing and can't call them on it?