User information for Kajetan

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Kajetan
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February 6, 2004
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Total Posts
2682 (Senior)
User ID
20106
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2682 Comments. 135 pages. Viewing page 13.
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10.
 
Re: Hellblade: Senua's Sacrifice Released
Aug 8, 2017, 14:20
10.
Re: Hellblade: Senua's Sacrifice Released Aug 8, 2017, 14:20
Aug 8, 2017, 14:20
 
MoreLuckThanSkill wrote on Aug 8, 2017, 13:57:
Permadeath!? Ugh. Still, I'll probably get this at some point on sale, it looks gorgeous.
Apparently, there is no permadeath. According to this article it's just a trick to increase tension:

https://www.pcgamesn.com/hellblade-senuas-sacrifice/hellblade-permadeath-bluff
2.
 
Re: etc.
Aug 3, 2017, 13:27
2.
Re: etc. Aug 3, 2017, 13:27
Aug 3, 2017, 13:27
 
Nikan wrote on Aug 3, 2017, 12:01:
Please don't make me choose between EA and Trump.
Why not dislike both?
12.
 
Re: For Honor Revamp Includes Dedicated Servers
Jul 28, 2017, 10:58
12.
Re: For Honor Revamp Includes Dedicated Servers Jul 28, 2017, 10:58
Jul 28, 2017, 10:58
 
Creston wrote on Jul 28, 2017, 09:22:
Your shitty multiplayer infrastructure was not apparent with your testing? Methinks you should rephrase that sentence to "correct issues that were not apparent with a cursory glance, as we did no testing whatsoever."
They did test. But the test results were ignored, fixes were deemed to costly and the cheaper to implement P2P protocol was greenlit.

When an AAA game suffers from massive technical problems, QA did their job. QA does always the job they are supposed to do. But QA cant do a damn thing, when producers (or someone else in the management chain high enough) decide to cut corners to keep a specific release date or a budget threshold.

Regards, a former QA underling
20.
 
Re: MS on PC Gaming
Jul 27, 2017, 07:27
20.
Re: MS on PC Gaming Jul 27, 2017, 07:27
Jul 27, 2017, 07:27
 
Rigs wrote on Jul 27, 2017, 06:18:
I'm continually amazed when I look at everything early gaming devs squeezed into the 16k, 32k, 64k, 128k systems back in the day and now we can't have a AAA game without it being less than 30 gigs! I think all devs should be required to build one complete game in less than 128k before working on a AAA game. Maybe then they'd appreciate the added space modern tech allows...
Today there is no optmization necessary. The hardware can display big, high resolution textures and PCs and consoles have big, cheap data storgaes at their disposal. Internet connections are fast enough for enough customers and enough customers have flatrates, that people behind weak connections or transfer limits do not matter anymore.

And yes, 55GB is, AFAIK, the complete Halo 5 Guardians. For Forge they simply deactivated certain features but havent removed any game data. In theory, its possible to make a full Guardian release from Forge alone.
17.
 
Re: MS on PC Gaming
Jul 27, 2017, 05:46
17.
Re: MS on PC Gaming Jul 27, 2017, 05:46
Jul 27, 2017, 05:46
 
Arithon wrote on Jul 27, 2017, 04:11:
Any time they make a good PC game, they kill the franchise and close the studio. Enjoying "Windows Gaming Live"? No, the servers are all turned off.
Still up. They only closed the GfWL marketplace a few years ago. GfWL server are still up and do their dirty deeds

But MS stopped further developement and security support. GfWL may be full of exploits, nobody at MS cares anymore about this software. It would be better to shut it down for real.
4.
 
Re: Pyre Ignites
Jul 27, 2017, 05:29
4.
Re: Pyre Ignites Jul 27, 2017, 05:29
Jul 27, 2017, 05:29
 
Qbex . wrote on Jul 26, 2017, 23:08:
I'm stoked for this, every other game those guys made was brilliant. Don't get too hung up around "this or that" game style mashed up inside, sum of all parts its what count. This one is fresh and stylish as a mf.
I dont question the style nor the execution of this game. This is still a Supergiant Games title after all.

But ... i'm not interested in the game itself. Fantasy baseball with heavy RPG elements is nothing i crave for ... if you do, good for you, have fun
10.
 
Re: Gatherings & Competitions
Jul 25, 2017, 13:41
10.
Re: Gatherings & Competitions Jul 25, 2017, 13:41
Jul 25, 2017, 13:41
 
RedEye9 wrote on Jul 25, 2017, 10:38:
Kajetan wrote on Jul 25, 2017, 07:23:
Not even the models look like their appearances in ads. Heavy makeup plus Photoshop does the trick.
Hamburgers and other foods don't look the same either, it's advertising.
As already mentionded ... it's deceptive advertising!
8.
 
Re: Gatherings & Competitions
Jul 25, 2017, 07:23
8.
Re: Gatherings & Competitions Jul 25, 2017, 07:23
Jul 25, 2017, 07:23
 
Cutter wrote on Jul 24, 2017, 21:10:
Yeah, except the fact that the vast majority of women wearing lingerie look nothing remotely close to a supermodel.
Not even the models look like their appearances in ads. Heavy makeup plus Photoshop does the trick.
20.
 
Re: DOOM Patch; Free DLC; Price Drop; Free Weekend
Jul 20, 2017, 08:05
20.
Re: DOOM Patch; Free DLC; Price Drop; Free Weekend Jul 20, 2017, 08:05
Jul 20, 2017, 08:05
 
Wesp5 wrote on Jul 20, 2017, 07:06:
I agree! Why make such photo realistic demons and then have them drop colorful iconized goodies that kick you right out of the immersion? Why make the gameplay so obvious you-enter-a-combat-arena now? I played a few old Doom 1 and 2 levels recently and some were much more complicated and creative!
In level design, there is a difference between creating an arena and creating a somewhat believable setting, where baddies are hanging out and you just stumble upon them.

Doom 3 was a boring arena, its addon presented monsters in believable setting, where you don't had the impression all enemies were just waiting in tiny cupboards for you to come by. Doom 4 is a little bit in the middle. They try to make a "real" mars installation, but too often it degenerates in a simple arena fight.
2.
 
Re: Call of Duty: Infinite Warfare Absolution Details
Jun 30, 2017, 03:30
2.
Re: Call of Duty: Infinite Warfare Absolution Details Jun 30, 2017, 03:30
Jun 30, 2017, 03:30
 
Rattican wrote on Jun 29, 2017, 21:23:
What's the last Call of Duty game that had single-player DLC as opposed to entirely multiplayer-focused DLC? I honestly can't remember one at all (except I guess the expansions for the original CoD games which weren't really classed as DLC at the time).
There was never ever any SP DLC for this series.
30.
 
Re: Op Ed
Jun 25, 2017, 19:24
30.
Re: Op Ed Jun 25, 2017, 19:24
Jun 25, 2017, 19:24
 
Fion wrote on Jun 25, 2017, 12:53:
How on earth do you run out of money when you have $150 million budget? Let alone so out of money that you need a second loan from bankers?
Short answer: You don't. DS is just up for his usual "LOOK AT ME! I WANT TO BE RELEVANT!".
8.
 
Re: Diablo III Rise of the Necromancer Rises Next Week
Jun 21, 2017, 03:28
8.
Re: Diablo III Rise of the Necromancer Rises Next Week Jun 21, 2017, 03:28
Jun 21, 2017, 03:28
 
Flatline wrote on Jun 20, 2017, 22:08:
15 dollars? LOLOLOL
No.
Yeah. It's a bit much. But like these Nova missions for SC2 i wait for a sale. Which Blizzard does more often like in the past, where you had to fork over 30 bucks on Battle.net for WC3 or D2 with addon.
4.
 
Re: Writer Jay Pinkerton Leaves Valve
Jun 7, 2017, 10:42
4.
Re: Writer Jay Pinkerton Leaves Valve Jun 7, 2017, 10:42
Jun 7, 2017, 10:42
 
RedEye9 wrote on Jun 7, 2017, 09:30:
This can only mean one thing.
All the story and writing for HL2 Ep3 and HL3 is complete, Valve can finally start on the game development portion. Expect an announcement anyday now. heady times
Strange ... this does not get old
2.
 
Re: Danger Zone Released
May 30, 2017, 19:12
2.
Re: Danger Zone Released May 30, 2017, 19:12
May 30, 2017, 19:12
 
+1
1.
 
Re: U.K. Sales Charts
May 30, 2017, 09:54
1.
Re: U.K. Sales Charts May 30, 2017, 09:54
May 30, 2017, 09:54
 
Well ... that's, erm ... smaller?
4.
 
Re: Morning Crowdfunding Roundup
May 24, 2017, 15:14
4.
Re: Morning Crowdfunding Roundup May 24, 2017, 15:14
May 24, 2017, 15:14
 
MoreLuckThanSkill wrote on May 24, 2017, 12:30:
Wow, Star Citizen wasn't number 1!?!
They havent failed yet ...
2.
 
Re: Next Dragon Age Discussion
May 22, 2017, 10:43
2.
Re: Next Dragon Age Discussion May 22, 2017, 10:43
May 22, 2017, 10:43
 
VaranDragon wrote on May 22, 2017, 10:07:
“formless, shapeless"

How exciting.
Thats not quite true, the PlatinumGames news isnt formless. It clearly has the form of a Dragon Age news
8.
 
Re: Call of Duty: Infinite Warfare Free Weekend
May 20, 2017, 13:01
8.
Re: Call of Duty: Infinite Warfare Free Weekend May 20, 2017, 13:01
May 20, 2017, 13:01
 
RedEye9 wrote on May 20, 2017, 10:49:
The complete game is free for the weekend, play away.
No, sadly not. Only standard MP, no campaign, no zombie mode. Clicking on those, i got the note that i dont own this content. 44 gig wasted away, thnx!
23.
 
Re: Op Ed
May 17, 2017, 08:03
23.
Re: Op Ed May 17, 2017, 08:03
May 17, 2017, 08:03
 
MoreLuckThanSkill wrote on May 17, 2017, 07:53:
... pricing model(30% fee on sales) ...
This i dont get.

30% may seem much, but Steam offers a developer exposure to a GIANT, WORLDWIDE customer base, which is only achievable with a marketing budget even the majors can afford often. If ever.

And considering the (g)olden days, where dev's got only a fixed sum and all revenue after release went straight to the publisher, 30% from the revenue, when selling digital "goods" with generation costs around effin zero, is nothing. NOTHING!
27.
 
Re: Mass Effect Series on Hold?
May 11, 2017, 05:33
27.
Re: Mass Effect Series on Hold? May 11, 2017, 05:33
May 11, 2017, 05:33
 
bigspender wrote on May 11, 2017, 04:05:
That's what I mean, the series doesn't have an issue, the production team does. So they should put the production team on hold, not the series.
They put the series on hold ... because right now they dont have another team capable of managing/creating a big AAA RPG with the required quality.
2682 Comments. 135 pages. Viewing page 13.
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