User information for Kajetan

Real Name
Kajetan
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None given.
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Signed On
February 6, 2004
Supporter
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Total Posts
2682 (Senior)
User ID
20106
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2682 Comments. 135 pages. Viewing page 11.
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3.
 
Re: Skyrim Creation Club Launches with Survival Mode
Nov 7, 2017, 17:53
3.
Re: Skyrim Creation Club Launches with Survival Mode Nov 7, 2017, 17:53
Nov 7, 2017, 17:53
 
Overon wrote on Nov 7, 2017, 17:22:
Another horrible pc port?
Yes, very. Nice game, but a horrible port indeed.
19.
 
Re: Skyrim Creation Club Launches with Survival Mode
Nov 6, 2017, 09:48
19.
Re: Skyrim Creation Club Launches with Survival Mode Nov 6, 2017, 09:48
Nov 6, 2017, 09:48
 
YourNick wrote on Nov 6, 2017, 09:40:
The build engine is sort of a hack.
But it was a CLEVER hack

Sadly it never gained the attention of ids source code releases. The Build Engine was superior to Dooms engine and looking at the capabilities of modern Doom ports like GZDoom one can only dream of what might have been possible with Build.
15.
 
Re: Skyrim Creation Club Launches with Survival Mode
Nov 6, 2017, 04:20
15.
Re: Skyrim Creation Club Launches with Survival Mode Nov 6, 2017, 04:20
Nov 6, 2017, 04:20
 
Tone84 wrote on Nov 6, 2017, 00:33:
I kinda like the idea of going retro, but why not at least use a true 3D engine - IDTech 2 or Unreal (Will they still license the original unreal engine?)
Because they wanted to use the Build-Engine?
14.
 
Re: Skyrim Creation Club Launches with Survival Mode
Nov 6, 2017, 04:19
14.
Re: Skyrim Creation Club Launches with Survival Mode Nov 6, 2017, 04:19
Nov 6, 2017, 04:19
 
SirKnight wrote on Nov 5, 2017, 19:26:
The old engines are much easier to create things since everything is so much more simple.
Depends on what you want to create.
16.
 
Re: Skyrim Creation Club Launches with Survival Mode
Nov 4, 2017, 08:06
16.
Re: Skyrim Creation Club Launches with Survival Mode Nov 4, 2017, 08:06
Nov 4, 2017, 08:06
 
theyarecomingforyou wrote on Nov 4, 2017, 07:28:
Charging for a game this old would be an insult.
So GOG should stop selling older games?
3.
 
Re: Skyrim Creation Club Launches with Survival Mode
Nov 3, 2017, 16:24
3.
Re: Skyrim Creation Club Launches with Survival Mode Nov 3, 2017, 16:24
Nov 3, 2017, 16:24
 
Verno wrote on Nov 3, 2017, 16:04:
Now the 2000 nostalgia diehards who want to redo Blackrock Spire 50 times to fill up with blues can do so legitimately
And that is all we ever wanted

Will it be as good as it was? No, of course not. This time is gone. Forever imprinted in our memories. But it doesnt hurt to have a little bit good ole Blackrock and Naxramas fun and NOT having to resort to shady freeshards.
6.
 
Re: Skyrim Creation Club Launches with Survival Mode
Oct 24, 2017, 08:32
6.
Re: Skyrim Creation Club Launches with Survival Mode Oct 24, 2017, 08:32
Oct 24, 2017, 08:32
 
Simon Says wrote on Oct 23, 2017, 20:50:
It may not have the name and the universe/lore as well as acting, but it certainly got the soul.
It's a satire, a spoof. A charming one, i like it too, but nevertheless.

Its revealing that some fans consider this superior to DIS

3.
 
Re: Skyrim Creation Club Launches with Survival Mode
Oct 21, 2017, 14:48
3.
Re: Skyrim Creation Club Launches with Survival Mode Oct 21, 2017, 14:48
Oct 21, 2017, 14:48
 
But "they" do not listen to you two.
4.
 
Re: Skyrim Creation Club Launches with Survival Mode
Oct 20, 2017, 08:55
4.
Re: Skyrim Creation Club Launches with Survival Mode Oct 20, 2017, 08:55
Oct 20, 2017, 08:55
 
Darks wrote on Oct 20, 2017, 08:31:
Hes still a greedy bastard, this just shows how his over charging developers 30 percent to host their games on steam. is way to much if hes raking in that kind of profit.
Years ago, before Steam and Digital Distribution, a 30% cut from revenue was nothing more than a wet dream for developers. Publishers took nearly everything. And if you were a selfpublished dev like Looking Glass, you had to deal with traditional distribution channels, which took nearly three quarters of your revenue.

But hey, Gabe is a greedy bastard, because he is only offering the biggest digital distribution channel of the world with 1.5 million new users every month and a robust content distribution, patch and multiplayer infrastructure. 30% is NOTHING!
2.
 
Re: Skyrim Creation Club Launches with Survival Mode
Oct 20, 2017, 08:15
2.
Re: Skyrim Creation Club Launches with Survival Mode Oct 20, 2017, 08:15
Oct 20, 2017, 08:15
 
NKD wrote on Oct 20, 2017, 03:21:
He also made a good choice never selling out Valve.
Did he? Personally he could have become way more richer years ago by selling Valve.

But i guess he already has enough money for ten lifetimes and he just has no interest in selling Valve, because he still has too much fun running his own company.
12.
 
Re: Skyrim Creation Club Launches with Survival Mode
Oct 17, 2017, 15:17
12.
Re: Skyrim Creation Club Launches with Survival Mode Oct 17, 2017, 15:17
Oct 17, 2017, 15:17
 
Cutter wrote on Oct 17, 2017, 14:54:
On the other hand, Gothic is still one of the best CRPGs ever made.
Gothic 2 fits more the description, but that is the past. As is the team which made both games. Past tense. Nowadays PB just copies the same old stuff, hoping to produce another game like Gothic 1 or 2 and they fail. Every time. Because no one there has a clue WHY those games were so popular.
10.
 
Re: Skyrim Creation Club Launches with Survival Mode
Oct 17, 2017, 14:45
10.
Re: Skyrim Creation Club Launches with Survival Mode Oct 17, 2017, 14:45
Oct 17, 2017, 14:45
 
Quinn wrote on Oct 17, 2017, 14:22:
Risen 3 is one of my favorite games of all times.
Your standards are low, VERY low.
1.
 
Re: Skyrim Creation Club Launches with Survival Mode
Oct 16, 2017, 10:30
1.
Re: Skyrim Creation Club Launches with Survival Mode Oct 16, 2017, 10:30
Oct 16, 2017, 10:30
 
This isnt surprising at all. There is enough money to polish the game until eternity, there is no pressure from a publisher/investor. OF COURSE it wont come out any soon

I donated a few bucks years ago for SQ42 and for THAT investment i had much fun playing what is already available. I am not angry, not dissapointed, not sour. When SQ42 is released, i'm pleased. When i inherit my account details to my children, so that may be, one day ... it's fine too. I am suprisingly calm. May be it has something to do with realising that i havent "bought" something, but instead donated something. And i got something back, so ... as said before, fine with me.
26.
 
Re: Skyrim Creation Club Launches with Survival Mode
Oct 5, 2017, 07:33
26.
Re: Skyrim Creation Club Launches with Survival Mode Oct 5, 2017, 07:33
Oct 5, 2017, 07:33
 
ItBurn wrote on Oct 4, 2017, 14:13:
I don't understand why they make us pay for a survival mode when there's already free mods that do the same thing and more.
Because console players cannot mod their games? And there are enough PC players who cannot be bothered to fiddle around with mods, who just want to click on a button for new content.
12.
 
Re: Skyrim Creation Club Launches with Survival Mode
Oct 4, 2017, 13:35
12.
Re: Skyrim Creation Club Launches with Survival Mode Oct 4, 2017, 13:35
Oct 4, 2017, 13:35
 
Tipsy McStagger wrote on Oct 4, 2017, 13:04:
It's heading to monetization for modifications.
It's not. This is not "Paid Mods", it's third party DLC.

I have no problem with modders getting paid for their work, but I do have a problem with Bethesda taking a cut of it for Copyright bullshit reasons.
Modders work for Bethesda. They are not modding the game, after acceptance by Beth they are developing commercial DLC. That is the reason why Beth does not monetize an already existing survival mod, but instead develops its own implementation. Beth is avoiding all the trappings and obstacles, which may come up when monetizing already existing mods.
5.
 
Re: Into the Black
Sep 26, 2017, 08:40
5.
Re: Into the Black Sep 26, 2017, 08:40
Sep 26, 2017, 08:40
 
RedEye9 wrote on Sep 26, 2017, 07:56:
He's not promoting firearms.
He does, what he does best. Xplaining things and applying logic and science to every day lives. There is a reason i subscribed to his channel

But ... i am not comfortable with his casual stance about firearms. It's cultural. He grew up in a country where firearms are part of the culture, i dont. Nothing more, nothing less. He can do videos about whatever he likes, i simply dont watch them, if the topic does not interest me.
3.
 
Re: Into the Black
Sep 26, 2017, 07:25
3.
Re: Into the Black Sep 26, 2017, 07:25
Sep 26, 2017, 07:25
 
RedEye9 wrote on Sep 25, 2017, 20:43:
Smarter Every Day is the shiz.
FIREARMS! DUDE!!!!

Yeah, well ... no! I'll pass on that video. No, i subscribed his channel, i watch a lot of his videos, he's awesome ... but i cannot get into that fascination for firearms. It's a cultural thing ...
13.
 
Re: Morning Tech Bits
Sep 26, 2017, 05:09
13.
Re: Morning Tech Bits Sep 26, 2017, 05:09
Sep 26, 2017, 05:09
 
Prez wrote on Sep 26, 2017, 04:45:
I still can't get over that Carlos Danger, sexting extraordinaire, is named Weiner. Some jokes just write themselves, amirite?
Yes, it was a somewhat hilarious joke when he was in the headlines the first time. I confess, i laughed my ass of when i heard it the first time.

Now its just sad and depressing. Not only the joke, the whole situation.
2.
 
Re: Morning Metaverse
Sep 21, 2017, 10:48
2.
Re: Morning Metaverse Sep 21, 2017, 10:48
Sep 21, 2017, 10:48
 
Jivaro wrote on Sep 21, 2017, 10:35:
Honestly, I am not sure what "issue" she was supposed to pick.
... beauty tips? How to loose 10 pounds in two days with the help of these little pills? How to get a nose job really cheap? How much fake breasts are too much?
3.
 
Re: NieR: Automata Sells Two Million Copies
Sep 21, 2017, 10:28
3.
Re: NieR: Automata Sells Two Million Copies Sep 21, 2017, 10:28
Sep 21, 2017, 10:28
 
RedEye9 wrote on Sep 21, 2017, 10:15:
No need to patch if it's already sold 2 million copies and the community has fixed the issue. /sarc
It isnt very clear, if they SOLD two million units or just SHIPPED two million units. The difference is quite important, because i can ship two million copies and sell only a few dozen
2682 Comments. 135 pages. Viewing page 11.
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