NewMaxx wrote on Dec 11, 2017, 05:23:Which is a good thing because ...
I should add they leveraged a connection with Piranha (this dev) for 'Mech models.
DangerDog wrote on Dec 10, 2017, 14:35:May be it is? This still is a game in early developement, not a game weeks before release. I'll wait for an actual release and THEN bitch about it
I mean shouldn't this be the target for actual gameplay in 2018?
Tipsy McStagger wrote on Dec 8, 2017, 15:44:That may be true ... thanks
I think you missed the part about the virus animating tissue.
Verno wrote on Dec 8, 2017, 11:08:Because there were no zombies in the movie? Only sick people, changed by a virus to spread itself?
The zombies in the audience approved I guess.
SirKnight wrote on Dec 8, 2017, 00:16:Much better is the freedom to say: "Thank you, but no, thank's!"
Free is good.
eRe4s3r wrote on Dec 7, 2017, 03:55:Bitcoin isnt "managed". There is no central bank, where you can raise or lower specific values and rates. There is only one restricition, the computational end of the blockchain, where no more Bitcoins can be created. The more bitcoins are created, the harder it is to compute new ones until the effort to calculate the last few bitcoins is bigger than any value this currency might have.
How is bitcoin even managed? Can they even fracture the currency? (and who is they?) (moving decimal points?)
RedEye9 wrote on Dec 1, 2017, 12:10:Having the majority isnt always a good thing. Sometimes a nice niche is way better for the devs, the game and the players.
As have the majority. They missed their narrow window and gamers have moved on, anyone hear of a game called PUBG.
NewMaxx wrote on Nov 29, 2017, 21:28:As soon as an EA representative opens the mouth in an official function, he or she is lying. Yesterday, EA said that they had to implement lootboxes with cosmetic DLC because of "canon" reasons. In Battlefront 1 you could just buy cosmetic DLC in the shop without this gambling system. So, Battlefront 1 was NOT canon?
I'll be honest and say I'm very bored of that system of games and although I know it's had its recent successes (Breath of the Wild - which I have arriving tomorrow) to suggest there's no market for a "linear" Star Wars game is downright ridiculous.
Burrito of Peace wrote on Nov 28, 2017, 14:12:A different team will still have to answer to the board of Square-Enix. How will that improve anything?
Perhaps it is for the best that SE/EM are letting those two titles lie fallow for a bit. Perhaps in the future, a different team can do both titles justice and create enjoyable games.
Beamer wrote on Nov 28, 2017, 10:26:Maybe this game has an ending in three years. The story just ends cliffhanger-style. Its soooo obvious that SE planned to sell tons of story DLC to finish the story. None of this DLC will come.
I just bought Mankind Divided yesterday for $8. I look forward to finding the time to play it some time in the next 3 years.
StingingVelvet wrote on Nov 27, 2017, 21:19:There are enough people, who see games only as a subjective, temporary distraction, not as a cultural "thing" and therefore not worthy of preservation. When one game vanishes, they just move on to another one.
Less than a year after the console launch, I believe. I kind of want this to happen more often to scare people away from always online games, but who am I kidding..
Asmodai wrote on Nov 27, 2017, 02:01:Times change. As do companies.
Sad fucking thing is, I used to love seeing the square/circle/triangle coming up on the Amiga. It meant you were about to play a quality game.
El Pit wrote on Nov 26, 2017, 12:27:Is it so hard to see, that people want functioning products and not only competion for the sake of having a competition? I bought a AMD card years ago. Excellent hardware, really, but horrible, HORRIBLE drivers. Went back to NVidia with their not so excellent hardware, but drivers which do not give me a headache everytime i start a game.
Crosses, holy water, and lots of praying to intel help against AMD, right? I mean - without AMD, this world would be a better place. intel would sell their CPUs at lower prices and would not hold back on innovation, right?
Some people... *sigh*
Creston wrote on Nov 26, 2017, 00:31:I want to see what they do with it. Apparently they are not simply rebuilding the classic levels, but are redesigning them the get rid of these annoying super mario parts.
Is there anyone actually excited about the Xen part?
Avus wrote on Nov 18, 2017, 05:36:This addon is for the Anniversary Edition, which fixed MANY bugs and problems of the main game.
How many time they resell this 2006 game? It is a Windows XP era game.
SpectralMeat wrote on Nov 13, 2017, 11:11:You know what else does not divide the player base? Making new maps available for free! Allowing user maps. Allowing user generated content.
This is the alternative to season passes and paid dlc.
I personally much prefer this method to the paid dlc and season passes. At least this doesn't divide up the player base like paid dlc maps did
OldDirtyEwok wrote on Nov 13, 2017, 10:54:From the original reddit posting, where someone laid down some calculations, based on his experience with the early beta.
I'm playing the 10h trial right now and I've already unlocked a few heroes, not sure where you get those numbers.
Anyway, should heroes be easy to unlock? i think notThere isnt a problem with making unlocking heroes hard. The problem exists in the context of loot boxes, where the motivation to buy a hero via lootboxes is increased with more grind. The grindier the game is in regard to unlocking heroes, the more loot boxes are sold, the better for EA. And because there is no difference between heroes unlocked by money or by play time, people who care for those distinctions feel a bit upset.
jdreyer wrote on Nov 10, 2017, 13:53:How? Neither Steam, nor GOG or any other distribution plattform has an age verification system. And retail for an older game is not profitable at all.
Hooray for small miracles 10 years later? I don't understand why they just didn't sell the uncensored version to 18 and over.
Soulburner wrote on Nov 9, 2017, 01:48:Exactly. And the ones which did, did it not by simply copying the old times, but by evolving classic gameplay. Like Hard Reset/Shadow Warrior from Flying Wildhog.
No game that promised old-schoold Doom/Quake/DN3D type of gameplay ever delivered such type of gameplay so far.