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User information for Kajetan

Real Name Kajetan   
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Nickname None given.
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Homepage http://
Signed On Feb 6, 2004, 13:18
Total Comments 2345 (Senior)
User ID 20106
 
User comment history
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News Comments > Bethesda on Paid Skyrim Mods
21. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:55 Kajetan
 
descender wrote on Apr 27, 2015, 19:48:
I still think that anyone complaining about the 25% is absolutely nuts. Is it low? Sure. Is it the worst deal ever? No, of course not. Yesterday you were making pennies, now you are making .25 on the dollar over thousands of sales with millions of potential customers. They should just take what they can get and worry about getting a better deal later when they can get organized (modders unions?).
When you start selling mods, you are no longer an amateur. You now have a business. You have expenses. You have to licence tools and software, which were free for non-commercial use. You have to pay taxes. You have to make sure to not violate someones copyright. You probably have to pay other mod team members.

And suddenly 25% may be not enough to maintain a business. A Youtuber, a LetsPlayer, when he joins a marketing/advertising network, receives about 80-90% from the ad revenue. THIS you can use to start a business. Not with 25%! This is no viable business model, this is self exploitation.
 
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News Comments > Star Citizen Passes $80M; Accepting Subscription Contributions
7. Re: Star Citizen Passes $80M; Accepting Subscription Contributions Apr 27, 2015, 19:33 Kajetan
 
BIGtrouble77 wrote on Apr 27, 2015, 19:20:
I think it's pretty clear at this point that they are projecting to ultimately hit around $100m. It seems like the storage requirements keep going up with the budget, so I'm not sure I can afford the storage when this thing finally launches.
Point is ... regarding the scope of this project, $100m is the baseline.

A story-driven SP flight sim a la Wing Commander/Freelancer.
MP on your own server.
A persistent MP/MMO on CIG servers.
A shooter modul.
All modules connected.
Further content for all modules.

This, combined with AAA production values, you cannot do with "only" 50-60 million. Just remember, that Blizzard said during the release of Cataclysm WoW would cost more than 500 million Dollar just to rebuild it to the current state.
 
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News Comments > Bethesda on Paid Skyrim Mods
11. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:26 Kajetan
 
Apparently Valve pulled out. Paid mods have been removed from the Workshop. If this is permanent or just temporary ... no confirmation yet.

reddit
 
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News Comments > Might & Magic Heroes VII Preorders
5. Re: Might & Magic Heroes VII Preorders Apr 24, 2015, 03:11 Kajetan
 
El Pit wrote on Apr 24, 2015, 01:09:
I hate this habit, it's why I wait for the complete game as GOTY or whatever they call it version, even if it takes more than a year. And then I get the REALLY complete game at even half the price or less.
Yes, with the modern way to market games and nickle & dime any possible content, patience IS a virtue.
 
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News Comments > GTA5 Account Loss Follow-ups
18. Re: GTA5 Account Loss Follow-ups Apr 23, 2015, 04:40 Kajetan
 
Quinn wrote on Apr 23, 2015, 03:11:
EVERY customer should be treated with respect, because without the customer, you wouldn't fucking exist.
True, but ...

We talk about games and not about kitchen appliances or even cars. We talk about games and a LOT of gamers are emotionally addicted to their games and their favourite dev. When you are successful as Rockstar and every GTA sells millions and millions ... you get arrogant and sloppy, because you just know that your customers will pay and do ANYTHING to get their hands on a copy of GTA. There is a reason why EA was Worst US company two years in a row and still they make 4 billion dollar revenue each effin year with optional luxury products.
 
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News Comments > Alan Wake 2 Prototype Video
10. Re: Alan Wake 2 Prototype Video Apr 21, 2015, 07:50 Kajetan
 
Quinn wrote on Apr 21, 2015, 03:38:
Alan Wake was a game with great atmosphere, but I didn't like the gameplay mechanic.
I enjoyed the game when watching a LP video. Great atmo, great writing and story. I never made it more than half an hour into the game myself. Because i HATED the controls and camera positions. I became angry, really, really angry because i wanted to love this game.
 
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News Comments > Nordic Games Acquires Men of Valor
1. Re: Nordic Games Acquires Men of Valor Apr 14, 2015, 10:49 Kajetan
 
Wohooo! Men of Valor!!!

*cricket*
 
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News Comments > Morning Metaverse
13. Re: Morning Metaverse Apr 13, 2015, 12:21 Kajetan
 
nin wrote on Apr 13, 2015, 10:35:
I fucking loved them, back in the day. Glide was so fucking awesome, and made Unreal and the first UT look slick as hell.
I bought a SECOND Voodoo2, just to play Unreal in whooping 1024x768!!!
 
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News Comments > Sunday Consolidation
3. Re: Sunday Consolidation Apr 5, 2015, 14:42 Kajetan
 
Silicon Avatar wrote on Apr 5, 2015, 13:10:
If a few more companies go the route of Nintendo Angry Joe is only going to be playing indie games.
He didnt say that he will never play Nintendo games. He will stop making Youtube videos about Nintendo games
 
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News Comments > The Elder Scrolls Online Turns One
6. Re: The Elder Scrolls Online Turns One Apr 5, 2015, 14:38 Kajetan
 
xXBatmanXx wrote on Apr 5, 2015, 14:28:
I know this will spiral into comments of how much people think this game sucks ...
This game sucks! Happy now?

No, seriously, have fun! If you like it, you like it.
 
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News Comments > Sunday Tech Bits
2. Re: Sunday Tech Bits Apr 5, 2015, 12:24 Kajetan
 
Julio wrote on Apr 5, 2015, 11:43:
Microsoft has given consumers no reason to upgrade to Windows 10.
Microsoft has burned more bridges with Windows 8 and its stupid forcing of Metro than with Vistas shoddy release. Which is a bit sad, because from a purely technical point of view, W8 is quite nice.

Heck, outside the gaming world there are even more people still using XP than Windows 8 & 8.1
 
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News Comments > Saturday Interviews
9. Re: Aesop Games Interview: Being Denied Media Coverage For A Sociopolitical Stance - One Angry Gamer Mar 29, 2015, 09:30 Kajetan
 
NamecaF wrote on Mar 28, 2015, 20:43:
This is what pisses me off about the "media/news". It's gone from reporting the news and facts, to pushing a one-sided narrative.
Dont follow an illusion. Media was ALWAYS about taking sides and pushing a narrative. There never was "only" a reporting of facts.

The key lies in creating a vast array of media outlets with several opinions and narratives. Viewing something from different angles, so that you, the reader, can read about every aspect a "thing" can have.
 
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News Comments > Half-Life 2: Update Released
9. Re: Half-Life 2: Update Released Mar 28, 2015, 09:06 Kajetan
 
Hump wrote on Mar 28, 2015, 08:37:
setting the standard for physics based gameplay?

Painkiller preceded HL2 by 8 months with full "next gen" physics.
Setting standards for a feature != was the first with this feature
 
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News Comments > Half-Life 2: Update Released
7. Re: Half-Life 2: Update Released Mar 28, 2015, 06:14 Kajetan
 
Way more impressive than the graphical update are the optional "developer" comments. Even a seasoned Half-Life veteran can learn something new listenig to them.  
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News Comments > Battlefield Hardline DRM Complaints
9. Re: Battlefield Hardline DRM Complaints Mar 25, 2015, 09:45 Kajetan
 
erm ... this is new? The online version of Securom, first used in Bioshock, did this too. It monitored hardware changes, triggered a new call to the auth server until all your activations with a certain key had been used up.

And yeah, he who buys EA, has to suffer EA. No pity!
 
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News Comments > Steam EU Refunds Now Available [Updated]
49. Re: Steam EU Refunds Now Available [Updated] Mar 18, 2015, 19:00 Kajetan
 
HorrorScope wrote on Mar 18, 2015, 18:06:
I can tell you devs where not happy as most computer clubs turned into "disk copying" clubs.
Yes, the poor, poor gaming industry. Barely managed to survive with their yearly two digit growth rates and record profits, until they became bigger than the music industry. Oh, how they suffered!
 
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News Comments > Newell on Half-Life
62. Re: Newell on Half-Life Mar 18, 2015, 16:57 Kajetan
 
Mr. Tact wrote on Mar 18, 2015, 16:42:
But what exactly has Valve been doing for the past 5 years?
- Expanding Steam with new features, a new data structure and more content servers around the globe for better, faster updates and content delivery.

- Left 4 Dead 2

- SteamOS

- Steam Controller

- Steam Switch

- and many experimental project, including VR concepts and game
concepts like "Prospero"

Considering that Valve is not a big company, its not like they did nothing ...
 
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News Comments > Newell on Half-Life
56. Re: Newell on Half-Life Mar 18, 2015, 15:47 Kajetan
 
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News Comments > Newell on Half-Life
55. Re: Newell on Half-Life Mar 18, 2015, 15:47 Kajetan
 
Beamer wrote on Mar 18, 2015, 15:18:
If Valve says they're working on it, then the somewhat quiet rumblings of "are you working on it?" which is one question every so often, becomes a constant deluge of "what is it?!" "when is it?!" "is Alyx back?!" "where does it take place?!" "when are you revealing more?" "will you be showing it at PAX?"
There are jobs, specialising in dealing and communicating with current or potential customers. You might heard of them. This is no witchcraft. Nobody gets hurt.

If Valve says they aren't working on it, it's "why aren't you working on it?" "were you working on it?" "can you show what you worked on?" "why didn't it work?"
What is wrong with "It didnt work out because ..." or "Here, some examples of art work and design documents.". Or even "Hey, we will not work on that anymore, but you might. Here are some pointers, what we wanted to do. If you want to make/mod a HL3, we will encourage that."?
 
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News Comments > Newell on Half-Life
42. Re: Newell on Half-Life Mar 18, 2015, 13:41 Kajetan
 
Caslon wrote on Mar 18, 2015, 13:33:
Making Half Life: Episode 3 would have been dumb. Why make another "Episode" when the first two "Episodes" looked and played exactly the same? Why?
To complete the story? To provide the same level of high quality shooter gameplay?
 
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2345 Comments. 118 pages. Viewing page 14.
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