Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Kajetan

Real Name Kajetan   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname None given.
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 6, 2004, 13:18
Total Comments 2362 (Senior)
User ID 20106
 
User comment history
< Newer [ 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 ] Older >


News Comments > Medal of Honor Sequel Announced
20. Re: Medal of Honor Sequel Announced Feb 20, 2011, 09:34 Kajetan
 
Bhruic wrote on Feb 20, 2011, 08:46:
Why are companies still doing crappy-assed rail shooters this many years later?
Because they still sell in the millions.
 
Reply Quote Edit Delete Report
 
News Comments > RAGE Trailer
25. Re: RAGE Trailer Feb 20, 2011, 08:41 Kajetan
 
StingingVelvet wrote on Feb 18, 2011, 12:01:
Actually in Doom 3 they always spawned in closets and shit. Ones that were invisible moments before, sure, but walls opened or doors opened and the enemies popped out from behind them. It was actually exactly like Doom 1 and 2, though people pretend the games were very different.
Have you ever played any Doom game or have you a very weak memory? There was NO spawning or "monster popping" in Doom 1 and 2. And in Doom 3, some monsters were behind walls, some were just standing around, while other teleported in the moment you triggered a script. I really dont know to what Doom games you refer
 
Reply Quote Edit Delete Report
 
News Comments > Medal of Honor Sequel Announced
18. Re: Medal of Honor Sequel Announced Feb 20, 2011, 08:36 Kajetan
 
Ledge wrote on Feb 20, 2011, 07:08:
i think he was referring to in particular Doom3.

which i agree, had pretty much zero multiplayer. HL, not much more.
As said before, "not much" or "pretty much zero" is not the same as "none".
 
Reply Quote Edit Delete Report
 
News Comments > Medal of Honor Sequel Announced
6. Re: Medal of Honor Sequel Announced Feb 19, 2011, 18:21 Kajetan
 
StingingVelvet wrote on Feb 19, 2011, 15:58:
Make the singleplayer longer than 4 hours next time... and also not suck.
People play these kind of games for singleplayer? Really? Isn't that not the usual "Michael Bay script parade for people, who dont like to play, but also dont want to watch TV, so the devs make this kind of interactive sequence, where you only simulate actual shooter gameplay, but dont require the player to actually play"?

I LOVE these scripted SP campaigns. A shooter for people who just want to shoot at everything without the need for actually hitting something. Makes me giggle everytime i "play" this
 
Reply Quote Edit Delete Report
 
News Comments > Console Diablo III Confirmed?
22. Re: Console Diablo III Confirmed?Console Diablo III Confirmed? Feb 18, 2011, 12:57 Kajetan
 
ASeven wrote on Feb 18, 2011, 12:28:
Then replace exclusive with all your keywords. Indies is where PC devs treat PC games well, unfortunately, something that's becoming far too rare on the mainstream gaming scene.
That's true
 
Reply Quote Edit Delete Report
 
News Comments > Console Diablo III Confirmed?
15. Re: Console Diablo III Confirmed?Console Diablo III Confirmed? Feb 18, 2011, 11:55 Kajetan
 
ASeven wrote on Feb 18, 2011, 11:20:
If you want PC-exclusive awesome games, go indie.
I dont care for this "exclusive" stuff. If a 360 owner wants to have fun with Diablo 3 on his console, then he should have fun.

I only want a proper PC game, not some lazy, crappy port, not this bullshit the majors churned out in the last 5 years.
 
Reply Quote Edit Delete Report
 
News Comments > RAGE Trailer
21. Re: RAGE Trailer Feb 18, 2011, 10:40 Kajetan
 
Dmitri_M wrote on Feb 18, 2011, 10:28:
Unlike Doom 3 which was truly just one corridor after another with no memorable moments between.
One. The one memorable moment, when the imp was introduced. That was creepy and satisfying and atmospheric. The rest of the game was one boring monster spawn after another. At some point (i think Hell), i simply god-moded and finished the game in one take just to get it finally done. The addon however was a much, much better game in terms of more interesting combat situations, it had actually a "flow". Not quite easy, but not unfair like the main game.
 
Reply Quote Edit Delete Report
 
News Comments > NPD: 5% Industry Decline
20. Re: NPD: 5% Industry Decline Feb 18, 2011, 04:34 Kajetan
 
Luther wrote on Feb 18, 2011, 03:51:
Besides, those platforms are so locked down that developing for them is too much of an unattractive/expensive prospect.
There was an interview with some guys from Relic some time ago. They had been asked, why Relic is still making games exclusiv for the PC, while all other stduios left the plattform, making console games. They answered, that they welcome every studio switching to console games, leaving the PC market for them AND that Relic can produce games for less money because of the higher costs of console developement, so that they dont have to rely on preferably high sales from the console plattforms. They did just fine. And looking at all those console studios, EA, Activision and other publishers closed, because game sales were too low for the costs of producing them ...

Be small, be effective, be in control. Dont sell out unless you will make THAT MUCH money by selling out, that you dont have to work anymore
 
Reply Quote Edit Delete Report
 
News Comments > World of Warcraft Hotfixes
15. Re: World of Warcraft Hotfixes Feb 18, 2011, 03:36 Kajetan
 
Mashiki Amiketo wrote on Feb 17, 2011, 21:52:
The first 40 levels were painful, only slightly more painful was the exp gap from 40-49 unless you knew where to go.
Uhh, i remember that. Painful cries in the chat from people, who had only red quests left, seemingly trapped forever in low level hell. But it was a multiplayer game. So people helped. With quests or pointing out to suitable zones. Right now, WoW is more and more a single player RPG in a constant online world. Not necessarily bad, but very different from vanilla days.
 
Reply Quote Edit Delete Report
 
News Comments > NPD: 5% Industry Decline
13. Re: NPD: 5% Industry Decline Feb 18, 2011, 01:59 Kajetan
 
|RaptoR| wrote on Feb 18, 2011, 01:35:
wow. that's pretty dismal, even if they are skewed numbers. no wonder devs flock to consoles
NPDs data does NOT include digital sales or MMO revenue, NPD data is coming only from traditional retail.
 
Reply Quote Edit Delete Report
 
News Comments > World of Warcraft Hotfixes
7. Re: World of Warcraft Hotfixes Feb 17, 2011, 15:16 Kajetan
 
Creston wrote on Feb 17, 2011, 15:00:
Just out of curiosity, if you were to install your original WoW CD now ...
Sometimes, i wish i simply could play WoW 1.0. Just to feel the pain of WALKING through Azeroth until Level 40 again
 
Reply Quote Edit Delete Report
 
News Comments > EA Departures
5. Re: EA Departures Feb 16, 2011, 16:37 Kajetan
 
w34sl3 wrote on Feb 16, 2011, 12:21:
This story sounds like the same regurgitated speach we hear from EA every so many years. "Oh we really dropped the ball, but we are going to do much better now." Yeah ok, if that was really the case then they wouldn't have a continual track record of the same failing practices.
Yes, they sound like Peter Molyneux: "Uuh, my last game was sooo bad, but this one will be good! Really, i mean it this time!".
 
Reply Quote Edit Delete Report
 
News Comments > Modern Warfare 2: Security Patch Plans, No More DLC
2. Re: Modern Warfare 2: Security Patch Plans, No More DLC Feb 16, 2011, 12:46 Kajetan
 
MajorD wrote on Feb 16, 2011, 10:43:
Too little too late jackasses, we have moved on......
To Black Ops?
 
Reply Quote Edit Delete Report
 
News Comments > Crysis 2 Demo March 1
7. Re: Crysis 2 Demo March 1 Feb 16, 2011, 12:12 Kajetan
 
Hump wrote on Feb 16, 2011, 11:11:
I'm not sure about the logic of releasing a demo and then taking it off the market a couple of weeks later.
You can't reason with the paranoia, you might loose revenue, which is epidemic at many gaming companies. Which often leads to exact that thing, you feared might happen. You will loose revenue.
 
Reply Quote Edit Delete Report
 
News Comments > Painkiller - Redemption This Month
2. Re: Painkiller - Redemption This Month Feb 16, 2011, 04:39 Kajetan
 
MuzixMon wrote on Feb 15, 2011, 21:08:
It's too bad DreamCatcher let this franchise goto hell (pun intended)!
Painkiller was a big hit and they really could've made some great expansions and sequels but all they ended up doing is selling half-fast mods instead. They should've gotten a good development team together and made Painkiller 2 with a new graphics engine following the same premise as the original.
Yep. But they were bought by Epic and made ports for Gears of War *yawn*

People Can Fly did a great job with Painkiller but their new game Bulletstorm didn't interest me a bit and after trying the demo on PS3 I won't be touching it at all... BAH
The gameplay seems interesting, but the fact that there is no PC demo and after studying several user videos on Youtube ... too much consolitis in this game. I don't know ... perhaps, when it's for five bucks on Steam.
 
Reply Quote Edit Delete Report
 
News Comments > Mirror's Edge 2 On Hold?
16. Re: Mirror's Edge 2 On Hold? Feb 14, 2011, 14:07 Kajetan
 
Stanly Manly wrote on Feb 14, 2011, 13:55:
Guess this just means more Generic FPS Sequel 9's are on the way... yay...
ME should have been a nice little indie game, where you can try out new gameplay mechanics without risking too much money. And then, after proving that this kind of game works and has found sufficient fans and customers, THEN you take lots of money and make an AAA game with these mechanics. Hollywood does that formula for decades. But the video game industry ... sigh
 
Reply Quote Edit Delete Report
 
News Comments > Commercial Dear Esther Plans
5. Re: Commercial Dear Esther Plans Feb 14, 2011, 04:02 Kajetan
 
Silicon Avatar wrote on Feb 13, 2011, 15:07:
Good for a mod. I can't see myself paying for it unless they add a novel, fun, game mechanic ala Portal.
For just a simple remake, which serves as a promotion tool for a freelancers level building skills ... no, i wont buy it, although it does look very impressive.

If there is more than just a graphic overhaul, if there is actually gameplay, i might spare a few dollars.
 
Reply Quote Edit Delete Report
 
News Comments > Crysis 2 Crisis: Game and Key Leaked?
39. Re: Crysis 2 Crisis: Game and Key Leaked? Feb 12, 2011, 03:19 Kajetan
 
durandal wrote on Feb 12, 2011, 03:14:
Yes, we know pirates =/= lost sale but assuming this game is Single-player centric like the first one (I guess it is, since they just announced it takes roughly 10 hours to finish.), I'd say the damage to the sale is pretty serious.
Can you prove that?

To make matters worse the release date is still 3 months ahead... by that time this game lose it's freshness and appeal, since there will be tons of spoilers and reviews everywhere and the retail is going to be just the bug-fixed version of this pirated one.
As i remember (i am sure you can too), the early leak of HL2 didnt prevent Valve from making TONS OF DOLLARS from this game. And HL2 was a single player game without any multiplayer components. Even the multitude of Counterstrike private servers havent prevented Counter-Strike from becoming a major commercial sucess.

Piracy is not a threat!
 
Reply Quote Edit Delete Report
 
News Comments > Crysis 2 Crisis: Game and Key Leaked?
37. Re: Crysis 2 Crisis: Game and Key Leaked? Feb 12, 2011, 02:32 Kajetan
 
Concerning *huahhhh* piracy, Crytek, EA and some hysterical posters on Bluesnews and elsewhere should ask Cory Doctorow or Neil Gaiman, who put their own books for free online, what happened after they did it:

Increased sales up to 300%!!!

Piracy my ass, when you start bitching about it, at least give us a proof (!) that piracy is harmful.
 
Reply Quote Edit Delete Report
 
News Comments > Activison Financials - Beachhead Studios Announced
13. Re: Activison Financials - Beachhead Studios Announced Feb 10, 2011, 03:49 Kajetan
 
StingingVelvet wrote on Feb 10, 2011, 03:06:
Expect this to be a common theme over the next 5-10 years.
For big corporations like ActiBlizz, yes. But this also opens opportunities for smaller companies and devs to fill the "traditional" SP game hole, the majors publishers created in leaving this market segment. The "Rise of the Indies", the ongoing success of Valve and other niche publishers/devs was only possible, because the majors left for bigger revenue streams.

And therefore, yes, please Activision: Concentrate on all those most lucrative genres, do your thing ... and leave people with other gaming tastes in peace
 
Reply Quote Edit Delete Report
 
2362 Comments. 119 pages. Viewing page 71.
< Newer [ 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 ] Older >


footer

Blue's News logo