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User information for Kajetan

Real Name Kajetan   
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Nickname None given.
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Homepage http://
Signed On Feb 6, 2004, 13:18
Total Comments 2360 (Senior)
User ID 20106
 
User comment history
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News Comments > Call of Duty: Black Ops Double XP Weekend
10. Re: Call of Duty: Black Ops Double XP Weekend Mar 5, 2011, 08:27 Kajetan
 
Jerykk wrote on Mar 5, 2011, 07:19:
Unlockables that affect balance simply have no place in competitive multiplayer games,
If you talking about e-sports games, i agree. But ...

... even casual ones like CoD.
Why not? If people want this kind of gameplay feature, then let them. CoD is a casual shooter, not some e-sports game like Quake or UT.
 
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News Comments > Gold - Homefront
20. Re: Gold - Homefront Mar 4, 2011, 12:44 Kajetan
 
DangerDog wrote on Mar 4, 2011, 12:38:
Sooner or later our symbiotic relationship (they produce it and we buy it) is going to come to an end, and as the number one holder of US debt it's just a mater of time before they send a collections agency after old Uncle Sam.
Why should they? Who will buy all their industrial production?
 
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News Comments > Gold - Homefront
3. Re: Gold - Homefront Mar 4, 2011, 10:43 Kajetan
 
MajorD wrote on Mar 4, 2011, 10:19:
Congrats! This is one of numerous titles I am looking forward to this year.
Yay, more CoD-Railshooting ... ah, what the hell, whatever floats your boat!
 
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News Comments > Hardcore: Romero's Not Done With You
29. Re: Hardcore: Romero's Not Done With You Mar 4, 2011, 09:04 Kajetan
 
Wraith wrote on Mar 4, 2011, 08:20:
You can tell he's edited his own Wikipedia pages because it gives him credit for games he never even touched. Like Half-Life.
And you know that Romero edited this page, because ...?
 
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News Comments > Hardcore: Romero's Not Done With You
24. Re: Hardcore: Romero's Not Done With You Mar 4, 2011, 03:27 Kajetan
 
Sepharo wrote on Mar 3, 2011, 23:52:
Are you under the impression that people hate Romero because of that line?
Then, why do they "hate" him?
 
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News Comments > etc.
5. Re: etc. Mar 2, 2011, 14:59 Kajetan
 
Wallshadows wrote on Mar 2, 2011, 14:00:
... but how Blizzard is disregarding the screaming community when it comes to the way they are 'balancing' the classes.
There is no coherent community. There are two main factions. The ones, who want more PvP consolidation and the ones who want more class distinctiveness for PvE or RP.
 
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News Comments > Quote of the Day
7. Re: Quote of the Day Mar 2, 2011, 12:35 Kajetan
 
Luther wrote on Mar 2, 2011, 12:04:
Entertainment industries should follow a couple of simple rules if they want to be profitable:

Make something at least some people want to buy
Make it easy for people to pay you money

Anything that gets in the way of point 2 should be removed. If the people haven't got any money (e.g. kids with no credit card, no pay pal) then they're not customers anyway.

I think that some companies get so upset about the idea of people stealing from them that they forget to just shut up and take our money.
True. Most people bitching about software piracy do this for moral reasons, not for hard evidence that piracy is actually hurting sales. Everyone can do morality, but no one can proove that this is harmful.
 
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News Comments > Unreal Engine 3 Adding DirectX 11 Support
21. Re: Unreal Engine 3 Adding DirectX 11 Support Mar 2, 2011, 05:57 Kajetan
 
Rilcon wrote on Mar 2, 2011, 04:52:
I like how people blame UE3 for a lot of things that the developer using the engine has total control over. It's like blaming steel for my car being an ugly shade of yellow.
Maybe. But are there so many devs out there, who dont know how to use this engine without said problems?

I myself turn off most shaders in UE3 games, because i can't stand all this overbright highlights and forced focus depth. Features, which i have no problem with in games, which use other rendering engines.
 
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News Comments > Ships Ahoy - Painkiller - Redemption
18. Re: Ships Ahoy - Painkiller - Redemption Feb 27, 2011, 15:55 Kajetan
 
MuzixMon wrote on Feb 27, 2011, 14:28:
Who cares who made the maps and why?
Because they suck? And boy, they DO suck! This game reminds of my first Doom maps made with an editor. Just a few rooms filles with lots of enemies. No concept, no design, no thought put in. This game is not worth anything at all, not even for free. I want my money back, because for five bucks i could have had a sixpack and chips
 
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News Comments > Ships Ahoy - Painkiller - Redemption
9. Re: Ships Ahoy - Painkiller - Redemption Feb 27, 2011, 04:57 Kajetan
 
MuzixMon wrote on Feb 26, 2011, 15:51:
If you were a fan of the original painkiller, pick this up for 5 bucks.
No, please dont!

I am a great fan of Painkiller and its addon. I found Overdose not that good, but enough entertaining. But Ressurection was bad and this rippoff just to make a few bucks for a dying publisher ...
I picked this up. It's terrible. It's stupid. It's boring. It's not fun. It's a waste of five good bucks. Avoid!
 
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News Comments > Age of Empires Online Now Gas Powered; Kings and Castles Dead?
4. Re: Age of Empires Online Now Gas Powered; Kings and Castles Dead? Feb 25, 2011, 13:18 Kajetan
 
Paketep wrote on Feb 25, 2011, 12:50:
This is no Age of Empires, Microsoft.
It's a very dumbed down and family friendly, casual version of one of the Greatest RTS of All Times. Technically, MS has every right to call this game "Age of Empires", but we all know, what this is ... misleading advertisement! The game itself might be not that bad, if you take it for what it is, but calling it "Age of Empires" is still false and misleading advertisement.
 
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News Comments > Thief 4 Image
6. Re: Thief 4 Image Feb 25, 2011, 10:34 Kajetan
 
reisub wrote on Feb 25, 2011, 10:14:
Please please please don't let this be in third-person. I think I would die a little inside.
Hey, it's stealthy, so it HAS to have Third Person View AND a cover system. Probably, it will have Auto-Heal and "more action, less thinking" gameplay too.

Simply assume the worst, drop all hope and be surprised, when the final game does NOT suck
 
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News Comments > Evening Legal Briefs
3. Re: Evening Legal Briefs Feb 24, 2011, 06:52 Kajetan
 
AnointedSword wrote on Feb 24, 2011, 04:41:
How can they tell piracy did not effect the numbers? They cannot.
How can they tell piracy did (!) effect the numbers? Correct, they cannot.
 
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News Comments > Bulletstorm Released, DLC Plans
14. Re: Bulletstorm Released, DLC Plans Feb 22, 2011, 15:48 Kajetan
 
Beamer wrote on Feb 22, 2011, 15:31:
Because a pretty solid game sold way less than it should have and needed massive support to get any kind of legs and even then didn't do what it should have.
That's what you think, that's what i think. But why, why should Epic have ANY interest in making an attractive shooter for the PC? Why? They make enough money from the console crowd and licensing the UT engine, that they can afford to learn nothing at all. There is no incentive to learn anything from their former mistakes.
 
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News Comments > Bulletstorm Released, DLC Plans
8. Re: Bulletstorm Released, DLC Plans Feb 22, 2011, 15:25 Kajetan
 
Beelzebud wrote on Feb 22, 2011, 15:22:
It sounds like they learned nothing from the UT3 fiasco.
Why should they?
 
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News Comments > Steve Nix leaves id
8. Re: Steve Nix leaves id Feb 22, 2011, 12:50 Kajetan
 
nin wrote on Feb 22, 2011, 11:38:
Yeah, but between Ritual and id, I'd consider him a decent suit, and not the standard variety.
It was just a cheap joke, i dont know him. So i wish him all the best
 
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News Comments > Steve Nix leaves id
7. Re: Steve Nix leaves id Feb 22, 2011, 12:49 Kajetan
 
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News Comments > Steve Nix leaves id
1. Re: Steve Nix leaves id Feb 22, 2011, 11:31 Kajetan
 
Just a suit, nothing lost ...  
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News Comments > Medal of Honor Sequel Announced
20. Re: Medal of Honor Sequel Announced Feb 20, 2011, 09:34 Kajetan
 
Bhruic wrote on Feb 20, 2011, 08:46:
Why are companies still doing crappy-assed rail shooters this many years later?
Because they still sell in the millions.
 
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News Comments > RAGE Trailer
25. Re: RAGE Trailer Feb 20, 2011, 08:41 Kajetan
 
StingingVelvet wrote on Feb 18, 2011, 12:01:
Actually in Doom 3 they always spawned in closets and shit. Ones that were invisible moments before, sure, but walls opened or doors opened and the enemies popped out from behind them. It was actually exactly like Doom 1 and 2, though people pretend the games were very different.
Have you ever played any Doom game or have you a very weak memory? There was NO spawning or "monster popping" in Doom 1 and 2. And in Doom 3, some monsters were behind walls, some were just standing around, while other teleported in the moment you triggered a script. I really dont know to what Doom games you refer
 
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2360 Comments. 118 pages. Viewing page 70.
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