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User information for Ted Smith

Real Name Ted Smith   
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Nickname Teddy
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Feb 5, 2004, 02:08
Total Comments 1071 (Pro)
User ID 20096
User comment history
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News Comments > Rainbow Six: Vegas
32. Re: No subject Mar 6, 2006, 21:15 Teddy
Weeeee! Confirmed by the folks at the UBI forums...

There IS a PC version and as Geiger (one of the UBI community Managers) put it "We'll be developing the PC version specifically for the PC."

According to one of the devs (Goliath) that posted on the forums, they're apparently waiting on some exclusivity deal for the release of the information. Likely some PC mag paid for the rights to release the first info on the PC version.

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News Comments > Rainbow Six: Vegas
26. Re: No subject Mar 6, 2006, 17:13 Teddy
The funniest thing about this is, if you look at the actual announcements posted on or there is absolutely ZERO mention of a PC version at all.


Ubisoft, one of the world's largest video game publishers, announced that it is developing Tom Clancy's Rainbow Six® Vegas for next-generation and current-generation video game consoles.

Where the console gamers get TWO brand new Rainbow Six titles this year (Critical Hour and now Vegas), we got a console reject from last year (Lockdown) and next year, we'll likely get another console port in Vegas for the PC.

I can hardly contain my excitement.

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News Comments > Dear Diaries
1. GRIN or not to GRIN? Mar 5, 2006, 12:18 Teddy
GRAW movie is again xbox 360 footage. Nothing to do with GRIN. Still no public footage of the PC version aside from that one shakycam from back in august.

GRAW X360 Singleplayer = UBI Paris
GRAW X360 Multiplayer = Red Storm Entertainment
GRAW Xbox = UBI Shanghai

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News Comments > Ghost Recon: Advanced Warfighter PC Delayed Again
17. Re: No subject Feb 28, 2006, 19:42 Teddy
Did any gamers actually WANT Ghost Recon to be turned into a 3rd person arcade game like this? I would have liked an improved Ghost Recon, instead we got something completely unrelated that uses the franchise for what the marketing department think is an instant fan-base.

The PC version of GRAW is not 3rd person. That's the xbox 360 version. PC is in first person only.

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News Comments > Ships Ahoy - SWAT 4: The Stetchkov Syndicate
12. Re: No subject Feb 28, 2006, 19:35 Teddy
The friendly AI seem more prone to shooting now rather than hesitating, and I've also noticed myself getting a LOT less 'unauthorized use of force/lethal force' dings lately. Seems like they've tweaked that so it isn't such an unrealistic expectation.

In the original, I got dinged for things like shooting a perp that tried to flee from the room with a weapon after I called for compliance. Hasn't happened once in the expansion.

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News Comments > PoP: Sands of Time Movie Plans
5. Re: No subject Feb 27, 2006, 13:48 Teddy
Interesting choice for Bruckheimer though, he will have to work hard to find things to blow up.

He'll find a way. Just wait and see. He did it with King Arthur, why can't he do it here?

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News Comments > Ghost Recon: Advanced Warfighter Demo Plans
4. Re: Old confirmation Feb 24, 2006, 03:48 Teddy
Probably because there really isn't any news to speak of about the PC version of this game. Anything at all is considered news. To to be fair, this was also something that went on in the console forums...

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News Comments > Ghost Recon: Advanced Warfighter Demo Plans
1. Old confirmation Feb 23, 2006, 23:51 Teddy
They've confirmed many times that a demo is planned for both the 360 and the PC versions. That's nothing new. What is new is people posting enough threads claiming the demo is out just to piss people off that a mod had to step in and start banning people for it.

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News Comments > The Early Show
3. Re: GRAW Feb 22, 2006, 17:56 Teddy
Eh... the video is about the Xbox 360 Multiplayer. There still hasn't been a single video containing PC footage aside from a really bad shakycam from august. There's also been no confirmation that the PC version will have a seperate MP co-op campaign, like the 360 version.

GRIN is making the PC version, so technically the headline here isn't quite correct. This is UBI Shanghai making the X360 SP and Red Storm Entertainment making the X360 MP.

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News Comments > Ships Ahoy - The Regiment, First Patch Released
11. Re: No subject Feb 20, 2006, 21:29 Teddy
I'm told sells it and supposedly ships to the US. That's what people have said on the konami forums.

Just be warned, reviews from people are mixed. I enjoy the game quite a bit, but others absolutely detest it. *shrugs* Without any effort from Konami to get the game some press, you may be waiting a long time for reviews. A lot of online sites simply don't review games that aren't available in the US. The only two reviews I've seen thus far are a french one that gave it something along the lines of 2/20 and a German site that gave it an 82% or thereabouts.

If you're not a masochist when it comes to games, chances are you won't like it. If you like a game that's VERY difficult, you probably will.
This comment was edited on Feb 20, 21:34.
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News Comments > Ships Ahoy - The Regiment, First Patch Released
7. Re: No subject Feb 20, 2006, 19:18 Teddy
Usually means that. In this case it means it's produced by Konami. They have ZERO PR for their PC games. Only advertise for their console stuff, and it's also UK/EU only.

Like I said before, the game has it's faults. It's not a game you ever want to play in adversarial MP mode, but the SP is very challenging and actually makes for good training for tac shooter games, if you can handle being insulted by the game for your constant failures.

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News Comments > Ships Ahoy - The Regiment, First Patch Released
1. Surprisingly good. Feb 20, 2006, 15:03 Teddy
Despite having graphics from 2 generations back, this is a surprisingly good single player / co-op Tac Shooter. Very unforgiving damage model and scoring system, good training missions and a unique way of handling assaults on buildings.

Rather than coordinating multiple teams at the same time like Rainbow Six games, you play them out in sequence. Each mission is broken into three sections, one for each four-man team that breaches the building/complex. You play through the first and when you get a satisfactory score (no easy feat, let me tell you) then it unlocks the second, and so on and so forth. Your score for the mission is not simply based on whether you killed all the terrorists and rescued all the hostages. It takes into account the time you took and compares that to an optimal time and it takes into account your accuracy and any negatives you might incur. So far, I've yet to even beat a single level (excluding the training) at anything higher than a "D" rating.

Not available in the US, but if you're in the UK/EU and are into SP/co-op tac shooters you might want to give this one a shot. If you're looking for MP adversarial, don't even consider it.

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News Comments > War on Terror English Demo
5. Re: No subject Feb 16, 2006, 23:36 Teddy
<insert argument against moronic, off-topic, political crap here>

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News Comments > Warlords V Revealed
3. Re: No subject Jan 30, 2006, 23:09 Teddy
Awww yeah.... I certainly hope they reverted to the old combat system for this one. Warlords IV was pretty poor by comparison to it's predecessors.

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News Comments > HoMM5 Delayed
5. Re: No subject Jan 27, 2006, 23:38 Teddy
It was delayed because the beta proved without question that the game wasn't ready. Had nothing to do with a petition. UBI pays ZERO attention to petitions, been proven countless times.

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News Comments > Need for Scapegoat Follow-up
26. Re: Of course there is a link Jan 27, 2006, 17:00 Teddy
The part that gets me about this (being from toronto myself) is that this is the 30th death in the city's history related to illegal street racing. That list of deaths spans a great number of years, is NOT increasing in late years and ONE of them has a tenuous link to a video game, so naturally the video game must be to blame for it.

What about the others? What did they blame them on? Oh, boys will be boys, just young adults acting like jackasses and something went wrong. What's different here? Now they've got something they can demonize and blame, now there's a devil that insidiously corrupted their young, perfectly innocent minds and MADE them do it.

People are stupid. They do stupid things. Soemtimes they die, sometimes others do. End of story. Illegal street racing was around before movies about the topic existed and before video games existed. There is a link between the two and it's clear as day. The existence of street racing caused the existence of the movies and video games about it, not the other way around.

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News Comments > Rainbow Six: Lockdown Demo
6. Re: hmm. Jan 18, 2006, 13:54 Teddy
It wasn't an exclusive at all. Gamespot just put it up earlier than they were supposed to.

As for the fluid motion system, hate to burst your bubble. Doesn't seem to be there (I'll check again in a moment just to be sure, but I haven't seen anything relating to it at all.)

Small notes:

- Fast running speed (MUCH faster than Raven-Shield)
- No prone
- No moving at all while leaning/peeking
- No running with scope. As soon as you zoom it forces you to walk
- Night vision owns, not some green grainy tunnel vision crap, but full vision grey scale
- Yes, there is a grenade launcher (ugh)... haven't tried it yet
- Uses ammo pool concept like CS rather than counting each round in each magazine
- Too many tangos in missions in my opinion and too much ammo given. They've gone for action rather than suspense in gameplay. (You start the SP mission with like 400 some odd rounds...)
- Motion sensor that replaces HBS is an interesting idea, will have to see how it pans out. It is turned on and has your typical recharging battery FPS cliche that drains and charges up when not in use. Gives you the old style radar with x's on it to show movement (like RS) and when you get close enough it gives you a view through walls of the enemies (like RvS). Unlike either, you can have your weapon out while it's on and fire... but the downside is, if someone ISN'T in range of the device, your vision is so blurred you can't see them.
- Aimpoint is a force to be reckoned with...
- The ability to take down doors via locks/hinges plays out nicely
- Very pretty and seems quite optimized. I maxxed every option at 1248x1024 with 4x AA, 16xAF and it still feels very smooth. (AMD64 3500+, 256MB 6800 Ultra, 1GB RAM)

And the best note to make at least so far... haven't found a single bug.

Edit: Confirmed, no fluid peek. Fluid door opening is still there though.

Also should be noted that they have NOT made the game any less lethal or arcady so far as the damage model is concerned. In SP if you set it to Challenge difficulty, you die damn fast (1-2 hits) and so do they.
This comment was edited on Jan 18, 14:02.
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News Comments > Quake 4 Beta Patch
2. Re: Quake 4 Beta Patch Jan 11, 2006, 20:32 Teddy
The release notes must still in the alpha stage.

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News Comments > Out of the Blue
6. Wallmart error Jan 7, 2006, 16:47 Teddy
Maybe I missed something in the last 30 years or so, but when did linking to a Martin Luther King Jr. video become offensive or racist?

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News Comments > Morning Preview
2. Re: Wow Jan 3, 2006, 15:22 Teddy
Did you click on the link that says "Read the full in-depth preview" at the bottom?

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1071 Comments. 54 pages. Viewing page 42.
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