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User information for Ted Smith

Real Name Ted Smith   
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Nickname Teddy
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Feb 5, 2004, 02:08
Total Comments 1071 (Pro)
User ID 20096
 
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News Comments > Morning Previews
58. Re: Morning Previews May 1, 2012, 12:40 Teddy
 
Verno wrote on May 1, 2012, 10:11:
Speaking of which, any bets on when after playing the beta? A friend of mine said he could see it coming out after summer but from what a few people here said it sounds like there is still a lot of content tuning to be done.

I'm expecting September, myself, maybe even later. There's still whole areas not included in the beta, including two races, their home cities (which are huge) and their starting areas. They'll definitely need testing once they're done.

There's still work to be done on the pet AI, and balancing them out somewhat. Most of the pets die so fast, rangers were simply leaving them 'defeated' all the time. At first I was wondering what the hell was wrong with the Rangers that they didn't want their pets up to do more damage. Then I played a Ranger, and man that was frustrating. Bear seemed to survive decently, but anything else literally 'died' EVERY SINGLE FIGHT. After a while I understood why they stopped bothering to res their pet.

The Melee combat as stated previously still needs tuning, though I've read some posts from others talking about it that made a lot of sense to me. Most people are tuned to the idea that "I'm a DPS, so I need DPS stats." and completely eschewed the idea of using gear with Toughness or Vitality on it, since those are traditionally 'tank' stats. But since there's no tanks in the game... who are they for then? Some people had said when they started stacking some Toughness and Vitality gear on their Warriors, they had much less trouble with getting two-shotted. Have to admit, as silly as it sounds, even though I was dying left right and center in melee on my thief, it never occurred to me that I might need some defensive stats on my gear. I just kept stacking that precision and power and had a ranged weapon set to use whenever I was outnumbered in combat.

They still need to tweak the amount of XP gained so it's not so much of a grind that you have to repeat things or go to different starter zones just to get to the level to move on to the next area.

They definitely need to fix the overflow system to keep groups together. Found out in the last two hours of the beta that if you just kept trying trying to leave a major city over and over, hitting queue or cancel instead of accepting the option to overflow, it eventually put you both in the proper server. Buggy and annoying, but at least I got a couple hours playing with my friends after being frustrated by the inability to do so most of the weekend.

There's also performance tuning to be done. I had no issues myself after the server patch/restart on saturday that pretty much eliminated the lag problems I was having previous to that.

Point being, still much work to be done. It's by no means a release candidate in it's current state, and depending on how far along they are with the rest of the content, it's almost definitely more than 3 months away.
 
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News Comments > Morning Previews
46. Re: Morning Previews May 1, 2012, 03:01 Teddy
 
NKD wrote on Apr 30, 2012, 19:01:
My opinion of the game hasn't changed much after playing again in this beta weekend, as an Elementalist. The leveling process felt a lot like a grind compared to other games. I felt like I was doing the same "dynamic" events over and over again just trying to get the XP and levels needed to move on to the next "heart", and eventually my next story quest.

Listening to the press that have attended every beta weekend thus far, they've said that the XP requirement to level has been tuned differently each weekend, so they're clearly still playing with it. The first weekend, they said they leveled way too fast and hadn't even completed half the hearts in an area before being high enough to move on. The second one, they said was WAY too slow and you had to grind to get to the appropriate level for new content, the most recent one was still too slow, but closer, according to them.

I found myself having to repeat a few events, most notably escorts that seem to repeat too frequently just to get to level to enter the next zone. They definitely need to tune it. For my part, I don't understand their attempt to get you to do every heart/event in a zone before being high enough to move on. The game down-levels you to whatever level content you're working on, so even if I get to level 20 by the time I've finished everything in the level 1-15 zone, I'll still only be level (16) entering the 16-25 zone. If the point of the game is to experience the content, then leveling faster than the pace of content isn't really a detriment to that. It would let people pick and choose what events they want to complete, and who they want to help.

On the other hand, as others have pointed out, there's a TON of content. If you're too low level to continue on in your current area without grinding or repeating stuff, take the Asura gates to either of the other 2 starting zones (or other 4 once Asura and Sylvari are in) and there's a ton of level appropriate stuff to do that you haven't already experienced to get you that level or two, then you can hop back to your home zone afterwards.

Unfortunately for me, I didn't think of that until the beta was pretty much over so I also repeated some stuff unnecessarily.
 
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News Comments > Morning Previews
45. Re: Morning Previews May 1, 2012, 02:49 Teddy
 
HorrorScope wrote on Apr 30, 2012, 22:46:
Alamar wrote on Apr 30, 2012, 17:34:
WoW is the epitome of 'generic quests'

Korea called they want their monopoly on generic quests back, now!

They might just win it back with Tera.
 
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News Comments > Morning Previews
33. Re: Morning Previews Apr 30, 2012, 17:43 Teddy
 
space captain wrote on Apr 30, 2012, 17:37:
Teddy wrote on Apr 30, 2012, 17:19:
And? WoW had some of the greatest quest variety in the MMO genre. What exactly is your point?

that is the point.. you seem to accept window dressing as legitimatizing the "differences" in fetch/kill quests

the main reason MMOs cant have really interesting quests is because the world is static, and it doesnt change thru player interaction at the quest level

ive said this before, MMORPGs are more like an RPG theme-park... not really an RPG, but dressed up and dancing around like a caricature of one

Yep, when I was wandering around Kessex Hills, those centaurs certainly didn't take over a town or two, kill all the people in it and set up shop for themselves. Didn't need to take the town back, then escort supplies there to repair the damage done, and help people out to get the vendors and quests in the town back.

You are a perfect example of my previous post. You have no interest in seeing the variety that exists because you WANT to dislike it and insult it. and I'm sure just as I said there, you can't come up with anything that hasn't been done either.
 
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News Comments > Morning Previews
32. Re: Morning Previews Apr 30, 2012, 17:39 Teddy
 
Alamar wrote on Apr 30, 2012, 17:34:

My point is that, to many, WoW is the epitome of 'generic quests', but still has a crazy amount of variety...

People like new, so much, that it blinds their memory : )

-Alamar

Many people are also idiots. They rant and wail about how 'generic' the quests are but ask them to come up with a quest themselves that has never been done and not one of them can come up with anything. They cry generic because that's what they want to see it as, not because that's what it is. It's just another facet of the hipster religion, pathetic as it is. Hate it because it's popular, come up with some vague term they'll overuse to denigrate it, but have absolutely nothing to back up the argument with.
 
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News Comments > Morning Previews
29. Re: Morning Previews Apr 30, 2012, 17:19 Teddy
 
Alamar wrote on Apr 30, 2012, 17:16:
I remember putting out fires on buildings with buckets of water, killing bandits that were raiding a town, gathering caricoli, escorting caravans, destroying centaur (and centipaar) villages, freeing slaves, snowball fights, solving riddles (easy ones), cleaning up far-too-much feces, protecting miners and gathering up the ore they mined, scaring away horses, destroying portals in a swamp, luring 'dinosaurs' into traps, planting bait to lure enraged kodos, sealing various mounds, watering plants, disarming traps, tearing down banners, destroying siege equipment...

Been a bit since I played WoW though...

-Alamar

And? WoW had some of the greatest quest variety in the MMO genre. What exactly is your point?
 
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News Comments > Morning Previews
27. Re: Morning Previews Apr 30, 2012, 17:08 Teddy
 
Darks wrote on Apr 30, 2012, 16:56:
One other comment about grouping that did bother me when you are grouped up with someone and go into an instance you were separated and the group disbanded. That was BS, This was the story line quest.

Iím not sure if thatís by design or not but it was rather frustrating that you cannot go into those grouped and coop those missions together. Iím hoping this is fixed in the near future or it will be rather frustrating to try playing this game with a friend and having to be separated all the time. Kind of defeats the whole purpose of group questing with friends.

Absolutely not by design. If you were going into a story quest and your friend was in the same server as you (rather than in a different overflow server), then the game should have given him an invite to join you on a story quest. I ran through 15 levsls of story quests with a friend, with one different choice in our character creation to see how it changed things. Around level 9 or so, our stories diverged into two different quest-lines. I was still able to join his and he, mine.
 
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News Comments > Morning Previews
26. Re: Morning Previews Apr 30, 2012, 17:03 Teddy
 
Alamar wrote on Apr 30, 2012, 15:26:
As for GW2, one of the neatest quests I did was a snowball fight with a bunch of kid NPCs running around... Good to practice the double-tap-dodge (which I'm actually fine with, as I played a lot of UT back in the day).

-Alamar

The snowball fight quest was awesome. So was the gathering of rabbit food, where you had to carry it across a field of rabbit holes. The rabbits would pop out randomly and chase you down to get the food back.

Frankly, I think anyone saying that the quests are 'standard' or lacking in variety is either completely full of shit or barely played the game. Since the majority of "quests" involve doing any of 3-4 different things, if you chose to just kill things, that's your own fault. I remember putting out fires in fields with buckets of water, killing bandits that were raiding a farm, gathering grapes, escorting caravans, destroying centaur villages, freeing slaves, snowball fights, solving riddles (easy ones), cleaning up graffiti, protecting miners and gathering up the ore they mined, scaring away rabbits from fields, protecting workers that were repairing a water pumping station, destroying portals in a swamp, luring armored crabs into traps, planting bait to lure rabbits into an area to pacify ettins, sealing a destroyer mound, watering plants, disarming traps, tearing down banners, destroying siege equipment...

The list could still go on, but if all you see in that list is Kill X, Collect Y, then the problem is yours, not the game's.
 
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News Comments > Morning Previews
24. Re: Morning Previews Apr 30, 2012, 16:44 Teddy
 
Mikus_Aurelius wrote on Apr 30, 2012, 14:50:
I played a warrior and guardian, almost exclusively melee, and I had to dodge a ton or I died. I think ranged can just stand and spam, which is less fun and also imbalanced. Being up close with mobs 3-4 levels above me, I had to watch for their special attacks and negate them, or lose half my life. Did it require the reflexes of a FPS? Not quite, but I enjoyed it.

This is definitely something they need to find some way to balance better, giving melee weapons extra toughness or vitality or something because melee take WAY more damage than ranged and don't deal a significant amount more damage to compensate.

I think my biggest quest complaint for what I played of GW2 thus far is spawn-camping. They should cap the zones to even lower max populations if they're going to have quests that other players compete for so directly. Or up the spawn rates based on the player count. Something. Personally, I hate MMOs, loved that GW1 was not in fact an MMO, and was really down to learn that GW2 was going to be an MMO. But they could mitigate the spawn-camping (already do for certain things, like scaled events); they need to eradicate it entirely.

What spawn camping? Mobs aren't flagged, and anyone can contribute to killing them and get credit toward their own objectives. I suppose it can be an issue if there's 10 people per mob and it's dying before people can get a hit in, since one hit is all it will take to get credit. I experienced nothing of the sort in the 20 some odd hours I put in over the weekend.
 
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News Comments > Morning Previews
14. Re: guildwars 2 Apr 28, 2012, 17:06 Teddy
 
WarpCrow wrote on Apr 28, 2012, 14:00:
I have no idea if the fun will last long enough to inspire long-term subscriptions.

What subscriptions?
 
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News Comments > TERA Headstarts Today and Tomorrow
12. Re: TERA Headstarts Today and Tomorrow Apr 27, 2012, 23:21 Teddy
 
Ripperjack wrote on Apr 27, 2012, 13:31:
Ozmodan wrote on Apr 27, 2012, 13:11:
For a game that bombed in Korea, I just don't understand the excitement that is being generated over it. It is basically the same game, but a more westernized version.

Indeed, I predict this game going Free2Play within 3 months.

Also, strange how ArenaNet has their first Guild Wars 2 pre-purchase beta event over this weekend as well... ahhh, I see what you did their ArenaNet, well played sir!

Coincidence. Their previous two beta weekends (that were pretty much Press only) were scheduled last weekend of their respective months as well.
 
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News Comments > Morning Previews
3. Re: Morning Previews Apr 23, 2012, 20:00 Teddy
 
Fibrocyte wrote on Apr 23, 2012, 17:55:
I've been dabbling with Tera lately and it's quite nice.

Tera was alright, but nothing revolutionary from what I saw. The melee combat made decent use of their "active combat" claim with plenty of dodging and maneuvering, but as soon as I swapped to a sorcerer, "active combat" was a joke. All the spells stopped me dead in my tracks to use, even my basic attack so it was stand in one place fire at the enemy until he got too close, click the auto jump backwards button, repeat. Pretty dull stuff.
 
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News Comments > Star Wars: The Old Republic Trial Weekend
18. Re: Star Wars: The Old Republic Trial Weekend Apr 19, 2012, 14:43 Teddy
 
Tim Collins wrote on Apr 19, 2012, 07:58:
I can tell u that there is absolutely no end game. Once u hit 50 there isn't much to do. I ended up pvping everyday till 1.2, at that point I got so much rage from playing the pointless game I quit.

Yup, none whatsoever. Just disregard the 8 hard mode dungeons and the 3 raids, each with 3 difficulties. Nothing there at all.
 
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News Comments > TERA Open Beta Weekend
5. Re: TERA Open Beta Weekend Apr 18, 2012, 22:51 Teddy
 
Paranoid Jack wrote on Apr 18, 2012, 22:43:
Did they change the date? I thought it was suppose to kick off this Friday.

People who pre-ordered get in on thursday at noon. People who didn't get in on Friday at noon (PST)

And April 20th is this friday...
 
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News Comments > Shadowrun Returns $1M Milestone
42. Re: Shadowrun Returns $1M Milestone Apr 16, 2012, 19:04 Teddy
 
Wowbagger_TIP wrote on Apr 16, 2012, 00:35:
While I agree that exclusive content is not the right incentive in this case, I think your logic here is problematic as well. This bonus mission is not deemed to be part of the game by the designers, as evidenced by the fact that they don't intend to create it as part of the game right now. It's no more part of the game than any other mission created by anyone else using the toolset. It's simply a bonus mission that happens to be created by the developer because the funders kicked in enough extra money for them to do so. Your opinion that anything they do must be part of the game is just that, your opinion. You don't seem to have any real basis for your claim though.

Are you serious? I don't have any basis for my claim, other than the fact that the content we're talking about will be developed by the creators of the game, ready for launch and shipped with the game. THAT IS GAME CONTENT. Using words like "bonus" and "exclusive" doesn't make it any less game content that is not included for a specific subset of the population who will buy this game.

Anything they do that IS PART OF THE GAMEPLAY EXPERIENCE, is part of the game. It's pretty basic. Really. External things like T-shirts, art books, etc, etc are all well and good. Extra "exclusive" quests? No way in hell. Hell, I don't even care if they make it paid DLC and give it to certain backer levels for free. But exclusive stuff that people who weren't backers aren't allowed to have is pathetic. If they go through with that, I'll withdraw my money in a heartbeat.
 
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News Comments > EA Denies Layoff Rumor
34. Re: EA Denies Layoff Rumor Apr 16, 2012, 18:47 Teddy
 
ASeven wrote on Apr 16, 2012, 15:48:
Suddenly all those guys saying TOR could sink EA aren't that silly anymore. Since TOR was at least $100M in costs if not more (That ealuser's blog suddenly becomes even more reliable, he was spot on on TOR) like $300M, such a failure will hurt EA one way or another. You can't shrug off $300M as if they were nothing.

Wonder if this may mean Bioware will join that huge graveyard of devs EA killed after milking them to death. It won't be good for them this failure that's for sure.

By all those guys, you mean you? No, it still sounds "silly" to use your words. I wouldn't be as nice.
 
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News Comments > EA Denies Layoff Rumor
32. Re: EA Denies Layoff Rumor Apr 16, 2012, 18:44 Teddy
 
CJ_Parker wrote on Apr 16, 2012, 15:07:
Tim Collins wrote on Apr 16, 2012, 14:37:
The new star wars patch is a complete disaster, its so bad they gave everybody a free month.

Yep. They have a strange way of patching and communicating changes. I haven't played since January and just hopped on real quick to check what 1.2 was like last week only to find all of my skill points refunded for a respec. WTF?!?
How about a little notification about why this was deemed necessary? Maybe give a quick outline of any underlying class changes in the notice so I know what this is all about.
Or am I supposed to dig up the info on their forums (that are down for "maintenance" every time a shitstorm brews on the horizon)? Fuck off. I'm not digging up anything. You fuck with my build, you explain why.

What a bunch of hacks and amateurs...


You mean like in the extensive list of patch change notes that were listed clearly in the launcher when you were downloading and installing the patch? It mentioned that several classes had their points refunded, and mentioned in each specific class change notes which ones were refunded along with all of the talent changes themselves. But hey, don't let the facts get in the way of your ranting.
 
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News Comments > EA Denies Layoff Rumor
16. Re: EA Denies Layoff Rumor Apr 16, 2012, 14:25 Teddy
 
eRe4s3r wrote on Apr 16, 2012, 13:17:
BF3 sold over 3 million units on all platforms combined and apparently had the worst sales of any BF game on PC. Maybe the Origin link really hurt it on PC particularly with BC2 being on steam. EA really shot themselves in the foot with that stupidity.

http://www.vgchartz.com/gamedb/?name=battlefield+3

If by over 3 million, you mean 12.79 million, then yes. It certainly sold over 3 million. Incidentally, that's not including any sales numbers from Origin.
 
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News Comments > Shadowrun Returns $1M Milestone
32. Re: Shadowrun Returns $1M Milestone Apr 16, 2012, 00:23 Teddy
 
Flatline wrote on Apr 15, 2012, 23:45:

You're getting the complete game. Think of this game sort of like Neverwinter Nights, where you had a main story, plus you had a robust mission editor to create new content. Now imagine an ad that says "preorder today and get an EXCLUSIVE BONUS MISSION by the creators of the game!"

You're having some problems with logic. If there's an "exclusive bonus mission" that's complete at release and only given to certain people, then people that aren't getting it are ABSOLUTELY not getting the complete game. The complete game would be every bit of the game made in time for release.

Exclusive content is exactly the sort of thing that many people, including myself hate seeing from publishers as evidenced by those voicing against it. I'm sick to death of "pre-order bonuses" and especially vendor specific bonuses, wondering what I'm missing out on by going to my preferred vendor.

What you think is 'normal' for kickstarter is irrelevant. What the people handing the money over want is what's relevant. I sure as hell don't want exclusive content for me or for anyone else.
 
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News Comments > Morning Legal Briefs
4. Re: Morning Legal Briefs Apr 15, 2012, 20:32 Teddy
 
Mordecai Walfish wrote on Apr 15, 2012, 17:22:
How long till the US imposes sanctions on Canada for this heresy!?

I dont want to live in a country who's neighbors can just go un-checked and terrorism is allowed to prosper and flourish.

It's high time we kept those little bastards in check. President Romney won't allow for this kind of shit to go down on *his* watch.

This comment paid for by Romney/Kony 2012!

<insert "Canadia : MC Frontalot" >
 
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1071 Comments. 54 pages. Viewing page 5.
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