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User information for Ted Smith

Real Name Ted Smith   
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Nickname Teddy
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Feb 5, 2004, 02:08
Total Comments 1071 (Pro)
User ID 20096
User comment history
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News Comments > F.E.A.R. Combat Released
39. Re: torrent location Aug 17, 2006, 20:26 Teddy
Wonder if the FEAR SDK will be able to alter anything in FEAR Combat....

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News Comments > Gold - Joint Task Force
6. Re: No subject Aug 16, 2006, 21:53 Teddy
No, gold announcements do not mean within two weeks. It means the gold master has been created, sent to the producers and shipped to the printing companies. How much time it takes after that to get to stores is largely the result of how organized the producer is and how much money they're willing to spend.

Typically it means a month or less. Titles that are expected to be top sellers are generally pushed through in two weeks or so, though.

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News Comments > Morning Legal Briefs
2. Re: Guitar Tabs Aug 15, 2006, 13:22 Teddy
This is most certainly a tragic thing for young and learning musicians. As the article says, while I can understand the frustration the situation may cause for sheet music companies, how do you regulate, much less enforce things like this?

I went to college for Jazz Performance years ago and they actually gave classes on how to lift music from recordings. Were they then infringing on someone's rights? Was I when I lifted the music and shared it with a friend?

Sheet music companies focus only on the most popular titles and ensure that everything is 100% correct. Lifted music is not always correct, though it's usually very similar. They should keep their sights on the market they -do- have instead of the one they think they -should- have. These companies ARE NOT going bankrupt, despite the pleas and complaints by the music industry.

The problem is, they have no way to regulate or control ANY of this other than to hit large public websites. All that means is that the stuff will go underground where it will proliferate just as easily. I'm sure in the next six months you'll be able to look forward to torrent releases of tab and lyric archives.

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News Comments > Spaceships Ahoy - DarkStar One
4. Re: No subject Aug 14, 2006, 16:03 Teddy
WTF is right, but rather the question is WTF are you talking about? The game HAS joystick support. What are you babbling about?

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News Comments > New WoW: Burning Crusade Details
14. Re: No subject Aug 12, 2006, 20:14 Teddy
From what I've heard, the addon allows you to set the difficulty of an instance for your group (assuming you're the leader). The higher a difficulty you set, the better the loot, the lower you set, the worse the loot.

Taking that into consideration, you SHOULD be able to set up an existing dungeon on a high difficulty level and run through a real challenge with your small group. If there's anything about the expansion that I'm looking forward to it's that concept.

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News Comments > Morning Legal Briefs
4. Re: Hmmmm Aug 9, 2006, 15:02 Teddy

Likeness has nothing to do with the issue at hand. At current, all Major League sports have signed exclusivity agreements with EA Sports for ALL aspects, not just likenesses of players.

At current, no game company other than EA is permitted to use player or team names or stats, which as far as I'm concerned are FAR more important than whether or not the character on screen looks exactly like the player or not.

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News Comments > Morning Legal Briefs
2. Hmmmm Aug 9, 2006, 11:10 Teddy
I wonder what effect this MLB ruling is going to have on the EA sports monopoly on the use of official player names/stats.

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News Comments > Dark Messiah of Might & Magic Demo
78. Re: Words Aug 8, 2006, 22:58 Teddy
The only reason to prevent 2K users from installing games is if your publisher is being "influenced" by Microsoft.

Not necessarily the ONLY reason. One of the standard things done to get around securom protection on games when using cloned images is to have xp emulate win2k. There's more to it than that of course, but I needn't go into detail about the rest.

There's an argument to be made that it's potentially a move to make piracy more difficult. It's not a very good argument, but they've used that argument to create even greater inconveniences in the name of anti-piracy in the past.

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News Comments > F.E.A.R. Combat Announced
14. Re: No subject Aug 8, 2006, 22:32 Teddy
Free is one of the finest words in the english language.

I loved the SP in FEAR. I don't need or want five thousand different types of enemies in a game, myself, just ones that work together and behave well and that's what I got. I also LOVED the invisible ninja dudes. Scariest enemies I've faced since the assassins in the original Half-life, maybe even more so. Invisible/stealth enemies that can do mass damage if they catch you off-guard are far more interesting for me than the usual run-of-the-mill bigger, stronger, takes 5000 bullets to stop bosses that so many games are fond of.

That all said, the MP was VERY lacking previously, so any enhancements are more than welcome. I sincerely hope there are options to play the game in a more tactical team elimination environment. The random action-arcade style sprint-and-shoot games tend to bore the hell out of me.

Edit: I wonder if 10 game modes is really just 5 game modes with each having a 'slo-mo' variant...
This comment was edited on Aug 8, 22:33.
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News Comments > Attack on Pearl Harbor and Monster Truck Maniax Revealed
19. Re: No subject Aug 8, 2006, 10:52 Teddy
Also need to consider the lack of competition that is handy in driving technology forward (and downward in price).

Lack of competition won't be an issue for much longer as Havok FX will be out soon.

As for MP diferences, I would imagine that if the device is sufficiently successful and creates such a difference in the game (ie destructable terrain) that there would be server filters for games - meaning some servers would be physx-enabled servers, some would not be.

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News Comments > EA Server Shutdowns
45. Re: Alternatives Aug 4, 2006, 15:16 Teddy
If any of these games have LAN capabilities, then you just need an IP tunneling program like hamachi to act as a virtual lan. Of course that only works if you know the IP of the people you're going to play with, but at least you can still play with friends.

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News Comments > The Early Show
9. Re: Still Hope Aug 2, 2006, 18:52 Teddy
I doubt that -- you're quite the idealist.

Feel free to doubt all you like. You're quite the cynic. Your doubt only illustrates that you neither know nor have even spoken to people in either company.

They know full well the market they're in and that there is more money elsewhere yet they choose to remain making realistic tactical games for the PC that require countless hours of costly research that action-arcade titles simply do not.

UBI on the other hand is struggling to bend their games to gain more mass appeal, removing any complexity and depth that might cause the user to have to think for half a moment before acting. They are intentionally lowering the realism in the gameplay in their "realistic" shooters and replacing that with hollywood realism. Look at this video as an excellent example. He babbles on about the realism they're focusing on and what realism is it that he's concerned with? Visual detail and animation of the soldiers. Not game mechanics, not weapon ballistics, not damage model.

"Look look how realistic our game is! See how realistic that patch looks on his uniform?"

It's kind of hard to tell when he's sprinting at 65km/h, whilst precision firing an M60 on full auto.

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News Comments > Wednesday Hardware Reviews
1. Armadillo Aug 2, 2006, 12:45 Teddy
Heh. The armadillo isn't a mouse. It's a mouse cord holder to help keep the cord from getting stuck on things.

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News Comments > The Early Show
4. Re: Still Hope Aug 2, 2006, 12:37 Teddy
It's not "losing" millions, it's just not making additional millions. There's a difference.

I know for a fact that game companies make more money on hollywood-style arcade shooters and still consistantly hope that some companies will look past the shiny dollar signs and make a niche title like Flashpoint, Rainbow Six, Rogue Spear, Ghost Recon, Red Orchestra, etc.

There are -some- companies out there like Tripwire and Bohemia Interactive that are interested in making good tactical shooters regardless of whether or not it keeps them in a niche market. They're interested in earning money making GOOD games over making MORE money with mediocre games. That's what it boils down to. Realistic tac shooters sell and turn profits. They always have. Problem is, it's not about making money. Making money is never enough, it's about making MORE money and that is where the game industry and society as a whole consistantly take a nosedive in ethics.

This comment was edited on Aug 2, 12:38.
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News Comments > Dark Messiah & Resident Evil 4 Delayed
10. Re: RE4 Jul 28, 2006, 15:09 Teddy
Inotherwords, as lame as my rap, the game is worse by far.

It seems the rest of the world disagrees with you. But then that shouldn't be too shocking considering how rediculous most of your comments are.

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News Comments > Red Orchestra Free Booster, Trial Plans
12. Re: great game, cool booster pack Jul 26, 2006, 13:36 Teddy
Evidently you can.

I'm going to take a different spin and bitch about people not bitching about the free content. Where the hell is everyone? What's wrong with you people? GET ON IT!

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News Comments > Ships Ahoy - CivCity: Rome
1. Not bad... Jul 26, 2006, 00:37 Teddy
Not a bad game thus far. A few minor bugs and not a ton of in-game options (lack of mouse sensitivity was particularly noticable for me, but whatever).

Apparently running in 1280x1024 causes a bug in selecting buildings. The building selection isn't lined up with the mouse cursor. Problem doesn't occur in 1024x768.

There's also no confirmation on the destroy building option which irked me a bit (especially when combined with the building selection bug, I deleted one or two things I didn't want to).

Basically, it's civilization on a city scale. Same tech tree research concept with the same items (alphabet, mysticism, engineering, etc), though how far forward it goes, I really don't know yet. You NEVER seem to be short on people. My largest problem thus far has been providing enough work and homes for the vagrants without running out of money from the building costs. If you don't give them work and housing, then the city happiness suffers as a result and people start leaving.

Minor points of amusement are my people getting eaten by mountain lions of some sort and getting threatening missives from Atilla the Hun.

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News Comments > Ghost Recon: Advanced Warfighter Map Plans
11. Re: AA Jul 23, 2006, 16:43 Teddy
The fact that you've mentioned HDR at all, Mike shows clearly that you have not bothered to read up on the situation or the technology involved. Yes, it IS in fact impossible to perform MSAA with deferred lighting. HDR doesn't even enter into the discussion as it has nothing to do with anything.

Since you didn't bother to read before you bitched last time, I doubt you'll bother to read now, but hey I'll at least ante up with the proof.

Now considering that and also considering how deeply embedded the deferred lighting/shading is in the GRAW engine, if you actually expect them to re-engineer the entire thing, remove the deferred lighting/shading and rewrite with an entirely different form of lighting just so that you can have a form of AA that you are used to, then you sir are a moron. Then again, if you have a few hundred thousand dollars to fund that venture, by all means contact UBI about it.

Lesson of the day? Learn what the fuck you're talking about before you open your mouth.

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News Comments > Ghost Recon: Advanced Warfighter Map Plans
8. Re: AA Jul 22, 2006, 18:08 Teddy
It's been said a thousand times, but hey... what's once more?

There IS NO OTHER ANTI-ALIASING SOLUTION AVAILABLE. Deferred lighting makes MSAA (the type of FSAA that you are used to) COMPLETELY impossible. The only alternatives are SSAA which would drag framerates into the single digits for everyone, or the intelligent blur effect which is what they already added.

No amount of asking, pleading, demanding, complaining, or anything else will get you another type of anti-aliasing other than the one you already have.

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News Comments > The Chronicle of the Three Kingdoms Demo
1. Wow... Jul 21, 2006, 22:29 Teddy
I'm not even going to comment on the gameplay other than to say it felt like a game from 10 years ago.

My question is... What the hell was that voice over for the intro? Did they just give one of the coders a mic at his computer desk and a sheet of paper and say "Here, read this."?

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1071 Comments. 54 pages. Viewing page 39.
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