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User information for Ted Smith

Real Name Ted Smith   
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Nickname Teddy
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 5, 2004, 02:08
Total Comments 1071 (Pro)
User ID 20096
 
User comment history
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News Comments > GRAW 2 MP Beta Nears
8. Re: PC MP modes not so exclusive... Mar 23, 2007, 22:04 Teddy
 
There was a hell of a lot more difference between GRAW PC and GRAW 360 than just bigger maps.

As stated, the "planning" map on the PC version was a realtime overview of the area. The PC version was 1st person as opposed to 3rd person. The PC version had the ability to hand out individual orders to each squad member and have them execute on command, whereas the 360 version required you to order your entire squad to perform a command.

That said, the PC version released with less maps and WAY WAY WAYYYYY less server options than the 360 version and was generally more clunky and cumbersome when playing. They had some good ideas, but ultimately failed to hit the mark. They also released with NO stand alone dedicated server package and no functional anti-cheat, and one HELL of a lot of bugs from crashes to disconnection problems, and a total of 5 MP maps. Yes, five maps with only ONE adversarial game mode and one cooperative mode that was gimped from the get-go by ending the game whenever the person playing Captain Mitchell died.

All the failures of GRAW PC compared to GRAW 360 were EXACTLY what prompted many people to flat out request that GRAW 2 be a port. Yes, people actually asked for that. Lots of people.

Time will tell how GRAW 2 fares on PC, but after Lockdown, GRAW and Vegas, UBI can be damned sure they won't get a cent of my money unless it happens to be spectacular, stable AND complete with SADS and anti-cheat. At this point, I'm not even interested in the beta. That's how disappointed I am with the way GRAW and Vegas played out.

 
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News Comments > Christmas Tech Bits
4. Re: Dec 25, 2006, 23:45 Teddy
 
Yes, it has it's quirks. Had a nasty habit of crashing in MP, but that's all but been resolved with the second patch. I've not crashed since and I used to ever 10 minutes or so. I've still heard of a couple people crashing, and the game does NOT like Norton's Firewall, or McAfee's. At least it has good taste.

There's a couple little ones now, but none that are gamebreaking if you ask me. The biggest problems are, in order:

1) System requirements, if you don't have an SM3.0 capable video card already.
2) No SADS files yet, but they are on the verge of being released.
3) Punkbuster isn't working properly yet, no access to it's commands
and
4) No map editor. No word on whether or not we'll see one, but there's hope.

 
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News Comments > Rainbow Six: Vegas Patch
18. Re: Like it so far... like it a lot. Dec 23, 2006, 18:00 Teddy
 
But those crazy Canadians making these last two games (GRAW & R6V)

Canadians were not involved AT ALL in the development of any version of GRAW so far as I know.

Red Storm and Ubi Paris handled the 360 version, Ubi Shanghai did the Xbox version, and GRIN did the PC version. (Grin are from sweden, I believe).

 
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News Comments > Rainbow Six: Vegas Patch
14. Re: so much for next gen Dec 21, 2006, 20:54 Teddy
 
Is it true that there's no campaign coop in the original xbox version? Because the xbox 360 version has 4 player campaign coop that's quite good.

Eh? There is no original xbox version so far as I know. 360, PS3 and PC only.

 
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News Comments > Rainbow Six: Vegas Patch
13. Re: No subject Dec 21, 2006, 20:51 Teddy
 
It's fun. Buy it.

I concur. Now that the second patch has been released, correcting many of the crashes that had been plaguing MP for me, I'm having a damn good time playing it.

If you have any questions about it specifically, feel free to ask. I'm happy to answer.

 
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News Comments > Rainbow Six: Vegas Patch
16. Re: No subject Dec 13, 2006, 03:21 Teddy
 
Um, so the unpatched game didn't let you change your resolution? Sigh.

No... you can change your resolution unpatched just fine. Not sure what this means. Maybe it means we can set it up for widescreen resolutions now. That wasn't included in the release version for some reason.

 
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News Comments > MMO Firefly
10. Re: No subject Dec 7, 2006, 21:07 Teddy
 
It may well flop, but I can't off the top of my head come up with a better universe to make a game that handles trading and piracy, along the same line as the privateer series than the Firefly universe.

If they can manage something like that (albeit in an MMO style) and some interesting planets to explore on foot/mule, then I'm sold. I'd be tempted to buy it just to show that there are some people out there still interested in Firefly, even if the game isn't absolutely brilliant.

 
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News Comments > World of Warcraft Patch
25. Re: No subject Dec 5, 2006, 19:00 Teddy
 
define skills in GW

Same concept as skills in WoW (think charge, whirlwind, etc), only a greater number with greater variety and more interaction between the skills and how they're used.

How you pair skills up is the name of the game in Guild Wars, since you can only bring so many with you when you set out on a mission/battle, unlike WoW where you can use any and all of them.

Imagine playing WoW and only being able to use the one action bar to hold your skill icons on and not being able to access any others. You have to pick and choose which are most valuable to you and which complement each other more.

It doesn't necessarily make sense from a realistic standpoint... I mean, why wouldn't your character be able to use all the skills he knows? But it makes for very interesting gameplay conventions and makes you think about different builds, much in the same way talents do in WoW only with more of a direct impact on HOW you fight than the talents have.

 
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News Comments > Morning Consolidation
12. Re: No subject Nov 29, 2006, 16:51 Teddy
 
It was more than just the multiplayer, the single player was a solid game in and of itself, and with all the unlockable cheats and alternate game modes it gave you a reason to strive for things within the game itself, beyond the simple completion of a level. Something that most games that followed have failed to do.

 
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News Comments > Evening Consolidation
3. Re: Nice Nov 29, 2006, 02:02 Teddy
 
Only Sony wasn't shot for it.

 
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News Comments > Morning Q&As
12. Re: Nov 27, 2006, 19:32 Teddy
 
MMOTC... and just think of what they could do with the Wii controller! It'd almost be like the real thing.

 
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News Comments > Evening Legal Briefs
1. Here we go again.... Nov 21, 2006, 22:32 Teddy
 
Scapegoats are fun, aren't they kids?

 
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News Comments > The Early Show
1. Did I miss something? Nov 21, 2006, 13:21 Teddy
 
"With the complete freedom to blow up all the crap you want..."

Did they suddenly switch things around? Are we the terrorists in this game now? I thought it was a game where you play CT operatives that go out to STOP people from doing just that.

Yet another sterling example of a fine series being ground into the dirt.

 
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News Comments > Ships Ahoy - Star Wars: The Best of PC
1. ... Nov 21, 2006, 10:29 Teddy
 
How the hell did Battlefront get in and Tie Fighter get left out?

 
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News Comments > Left 4 Dead Announced
30. Re: Co-op Nov 21, 2006, 10:26 Teddy
 
Considering that most of the games I listed were recent and a couple have yet to be released, I'd say it is a bandwagon. Co-op is becoming a new fad.

SWAT 3, SWAT 4, Rogue Spear, Raven-Shield, Lockdown, Ghost Recon, Ghost Recon Advanced Warfighter, Operation Flashpoint, Armed Assault, Rainbow Six: Vegas, Battlefield 2, Battlefield Vietnam, Battlefield 1942, Aliens vs. Predator, Delta Force: Black Hawk Down, NOLF 2, Line of Sight: Vietnam, The Regiment, Vietcong, Vietcong 2, Brothers in Arms: Earned in Blood, Pariah, Thief: Deadly Shadows, Hidden and Dangerous, Hidden and Dangerous 2, SC:PT, SC:CT...

Frankly, I think the complaint that there aren't any co-op FPS games around is a load of crap. It's conspicuously missing from a few AAA titles (CoD and MoH series notably), but there's hardly been a lack of co-op support in games. It's also not something new or a "fad" by any means. The list I gave spans the last six to eight years.

 
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News Comments > Frontline: Kursk Renamed Frontline: Fields of Thunder
9. Re: No subject Nov 16, 2006, 15:34 Teddy
 
Its only the biggest battle fought on earth. ever. And yes, D-day, Pearl Harbour, Market Garden, the entire vietnam war, and the gulf war, and the Iraq war, all peanuts, compared to Kursk. 300 000 dead in one battle.

The largest Tank battle ever fought. Not the largest battle. Prussia = over 2 million dead, Stalingrad = 1.5 million dead. Even the Somme from WWI had over 1 million dead by the end of it.

 
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News Comments > Evening Safety Dance
3. Re: No subject Nov 14, 2006, 12:30 Teddy
 
Doubt they're making a profit by any means with this strategy. It's more about getting into the market and convincing people to buy real copies as opposed to pirated versions - breaking old habits and whatnot.

The problem is, with our prices averaging $25-$30 for a new DVD, WE are the ones paying for their lower prices. If they didn't have the commercial profits from the western world, they'd never even consider selling for that low in China.

All this says to me is that Fox is making WAY too much profit from movies they sell to us. They've practically announced that they're price gouging the North American market. Time for me to stop buying from them.

This comment was edited on Nov 14, 12:32.
 
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News Comments > Ships Ahoy - Splinter Cell: Double Agent
4. Re: No subject Nov 7, 2006, 18:01 Teddy
 
Edit: I stand corrected, I've been under the impression that SC:DA was on UE3, but apparently it's not. It still does require SM3.0 though.

Nonetheless, the PC version and the 360 version are identical when it comes to SP, while the lesser consoles have a slightly different game based upon the same storyline, with far less graphic detail, much like GRAW.

This comment was edited on Nov 7, 18:20.
 
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News Comments > Ships Ahoy - Splinter Cell: Double Agent
3. Re: No subject Nov 7, 2006, 17:59 Teddy
 
As with everywhere else that I keep seeing people shocked by it, this is to warn you all:

THIS GAME REQUIRES SM3.0!

You cannot run it on an X800/X850 series card. You MUST have either a minimum of a 6600 Nvidia card or X1600 ATI (though X1300 is rumored to work too, but keep in mind that's a RUMOR only)

 
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News Comments > UFO Extraterrestrials Delayed
7. Re: Whats the point of turn based games Nov 6, 2006, 17:56 Teddy
 
I was so tempted to come in and make a fool of that moron, but Beamer beat me to it. I need to get here faster on mondays.

 
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1071 Comments. 54 pages. Viewing page 37.
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