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User information for Ted Smith

Real Name Ted Smith   
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Nickname Teddy
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Feb 5, 2004, 02:08
Total Comments 1071 (Pro)
User ID 20096
 
User comment history
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News Comments > The Witcher 2 Patch Nears, DLC Workaround
4. Re: The Witcher 2 Patch Nears, DLC Workaround May 26, 2011, 21:15 Teddy
 
RollinThundr wrote on May 26, 2011, 16:51:
Bioware could learn a thing or 10 from these guys. Free DLC, timely patching, a non condescending attitude towards the fanbase, and communication on the update/patch process.

By free DLC, you mean something that was complete for the release of the game but was witheld from users with the intent of forcing them to register on their website?
 
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News Comments > The Witcher 2 Patch Nears
28. Re: The Witcher 2 Patch Nears May 25, 2011, 20:15 Teddy
 
DrEvil wrote on May 25, 2011, 19:54:
Tom wrote on May 25, 2011, 17:27:
Whether or not the game is currently out on consoles is hardly relevant, I think. Playing it, especially after having played the first one, it's clearly designed with consoles in mind and will certainly be released on consoles. I don't fault the developers for that. There's $$$ in consoles, and they need $$$ to continue making games. The important thing is how much of a detriment to the game the console-minded design decisions are.

I'd say on a scale from 1 to 10, where 1 is a horrific console port and 10 is a PC game in all its glory, this game is about a 7 maybe. With some work I think they could bring it up to an 8 or maybe even a 9.

It's a PC game in all its glory. On what other basis besides the opinion you pulled out of some dark nethers do you base your evaluation on?

The circular menu for sigil and ranged item choices is clearly a pull from console design. The combat is designed around a very small amount of base moves, attack, strong attack, cast preset spell, use preset item. That reeks of console/gamepad integration. The inability to make any significant graphic setting changes or keybind changes within the game itself. The menu system itself for meditation, alchemy, character advancement, all designed to function using a gamepad.

It doesn't do a bad job by any means, and for the most part it works very well on PC, but to claim no concessions were made is just being blind to them.
 
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News Comments > The Witcher 2 Patch Nears
27. Re: The Witcher 2 Patch Nears May 25, 2011, 20:04 Teddy
 
Dades wrote on May 25, 2011, 18:05:
Teddy wrote on May 25, 2011, 16:55:
But it's hardly a champion of "oldschool crpg's" like some people have claimed. My personal belief is that it's because it isn't available on consoles (yet). If it was, every flaw in the game would be dragged out and raged over, pointing the finger at the evil consoles and how they're degrading a PC franchise.

There might be platform zealots who have that attitude but they exist on the consoles too so what's your point? It's a good game with a strong story, fantastic graphics engine, challenging gameplay and a decent amount of depth considering it's a non-D&D property. No one is going to go back and make Baldur's Gate again but this kind of game is much more welcome than Dragon Age 2.

There -might- be platform zealots like that? This is Blues news, last I checked. It's home base for PC platform zealots. These are the same people who make derisive comments and snap at Blue whenever a console review accidentally gets placed next to a precious PC review. Let's not pretend like this is something it isn't. I'm sure there are some on the other side of the wall as well, but that's irrelevent to the point.

My point is, this is an action-RPG. FAR more so than Dragon Age 2 was, and people cried bloody murder over that one just shortening cooldowns on abilities, pointing their mighty finger of blame at the consoles for it. Many of the same things that they screamed about in DA2's realease, they choose to ignore in this one.

The graphics are nice, certainly, then again so were DA2's, barring the issue of repetition. Challenging gameplay, certainly. Again, that also existed in DA2. Depth? I've seen two endings to the game already and am on my way to a third... the differences in the end-game stories are not that significant. The game still funnels you down the same path, regardless of your choices. The difference is in what people are standing beside you for the cutscenes. Same complaint people made about DA2, how the choices looked different, but nothing ever really changed.

*shrugs* I enjoyed both games. I just think it's funny that people suggest idiotic things like the two games should never be mentioned in the same sentence, when really they're far more similar than they are different.
 
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News Comments > The Witcher 2 Patch Nears
21. Re: The Witcher 2 Patch Nears May 25, 2011, 16:55 Teddy
 
briktal wrote on May 25, 2011, 15:50:
What I find so interesting with this game is that the game is full of things that people tend to dislike in other games in the genre. It's Mass Effect with swords and nobody really cares. I hope Deus Ex 3 is a real good game too and will have a similar effect on some of it's mechanics.

I tend to agree. As much as I enjoyed the game, it really boils down to little more than a choose your own adventure in dialog and an action-rpg in combat.

It's got some very good points and some very irritating points (who's idea was it to make every door a cutscene in and of itself?). But it's hardly a champion of "oldschool crpg's" like some people have claimed.

My personal belief is that it's because it isn't available on consoles (yet). If it was, every flaw in the game would be dragged out and raged over, pointing the finger at the evil consoles and how they're degrading a PC franchise.
 
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News Comments > Modern Warfare 3 November Date Confirmed
17. Re: Modern Warfare 3 November Date Confirmed May 25, 2011, 02:09 Teddy
 
SectorEffector wrote on May 25, 2011, 02:01:
What you have here with the BF3 vs COD is simple.

Finally gamers are funneling towards the developer that clearly likes making fun games that make money, while one likes having fun making money making games. Not the same.

I'm not making a blanket statement to all the artists involved, but a buddy at my studio met a lead animator at Infinity Ward and he said he was a ginormious douche. He said he was utterly cocky, and upfront about it.

;/

It's a bit early to be saying that people are "funneling toward" anyone in particular. As much as I prefer the Battlefield series, I have no doubt in my mind that the next CoD will outsell it, likely by a very large amount.
 
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News Comments > Modern Warfare 3 November Date Confirmed
15. Re: Modern Warfare 3 November Date Confirmed May 25, 2011, 01:59 Teddy
 
It's been a long time since I played anything online that used PB, but I do recall it taking issue with Virtual drive software, like Daemon Tools, or Alcohol's virtual drive.

Beyond that, there's several people that point to Norton software, and found a note about a few others:

http://www.pbbans.com/forums/getting-kicked-by-pb-with-no-hacks-t84226.html

Some of the more common programs that can cause "Disallowed Program Driver" are:

Steam - Disable "Ingame Community Chat" in settings
TeamSpeak, Ventrillo, or Mumble overlays - Disable
EVGA Precision - Disable
ATI Tray Tools - Disable
Riva Tuner - Disable
Fraps - Update to latest version

Don't know how reliable that info is.

Another page with supposed fixes:

http://www.heartlessgamer.com/2009/09/fixed-punkbuster-error-disallowed.html

Which basically details other overlays that cause the same issue, from FRAPS to EVGA Precision and a previous thread mentioned some ATI tools as well. Some have also made mention of Logitech drivers, specifically keyboard drivers running the G-series (LCDMon.exe, and whatever it's counterpart is)
 
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News Comments > Modern Warfare 3 Trailer Tonight
26. Re: Modern Warfare 3 Trailer Tonight May 24, 2011, 01:05 Teddy
 
Jonny5 wrote on May 24, 2011, 01:03:
Actually i twitched a lil while typing in the ZORK games....wait for it......JK

"It is pitch black. You are likely to be eaten by a grue."

*twitch*
 
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News Comments > Modern Warfare 3 Trailer Tonight
25. Re: Modern Warfare 3 Trailer Tonight May 24, 2011, 01:04 Teddy
 
[VG]Reagle wrote on May 23, 2011, 21:41:
Jonny5 wrote on May 23, 2011, 21:34:

Doesnt matter that they are different games Asshat, Anyone that buys this title is a tool, period!

Must be COD fan I take it, sorry lil boy

The reason why YOU don't like COD is becuase people like me OWN YOUR ASS the second you log on to a server. So you run around on forums like this hating on the game. I bet your KD is above 0.5 and your probably GAY TOO.

I'm torn on this. Either Reagle is a complete and utter moron, or he's one of the more brilliant satirists I've ever seen. He managed to combine everything people hate about the COD community in one single statement that claims to describe the reason why people hate the CoD community.

I'm either staggeringly impressed, or on the verge of losing my faith in humanity (again). Wonder which way the coin will fall.
 
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News Comments > Modern Warfare 3 Trailer Tonight
23. Re: Modern Warfare 3 Trailer Tonight May 24, 2011, 00:54 Teddy
 
eunichron wrote on May 23, 2011, 23:41:
You realize that twitch shooters started PC multiplayer gaming, right?

You do realize how vastly incorrect that assertion is, right?

MUDs existed LONG before shooters ever did. Twitch shooters started PC Multiplayer FPS gaming, yes. Not multiplayer gaming as a whole. Not by a longshot.
 
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News Comments > The Witcher 2 Workarounds
19. Re: The Witcher 2 Workarounds May 21, 2011, 13:14 Teddy
 
Ray Marden wrote on May 21, 2011, 06:57:
Also, though I guess it is intentional, it feels really weird that there is no penalty for stealing. I think you should be able to do it if you are seaky about it, but it's another matter to be standing right in front of a person as you sift through all their belongings and take what you want nilly willy.

Ray

Agreed. Especially when some of the stuff you find in their belongings are potentially damning evidence of crimes.

Also odd that you can do nice things for all the poor people, and then rob them blind and still be regarded as a nice guy.

Wish they took the approach TES (Morrowind / Oblivion) did with that, where if people catch you, they get angry and the guards get involved. Funny that they thought of getting the guards involved if you draw your sword in town, but not if you steal everything that's not bolted down.
 
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News Comments > The Witcher 2 Patch Next Week
48. Re: The Witcher 2 Patch Next Week May 20, 2011, 15:06 Teddy
 
necrosis wrote on May 20, 2011, 10:04:
Darks wrote on May 20, 2011, 10:02:
The answer is no, there is no online element for this game. Im hoping that the next one they come out with they will add some type of two player Coop.
What? Its a single player RPG. I can not even fathom how co-op would work without drastic changes to core game mechanics.

Take a look at The Old Republic and how it's handling things. Party members have the ability to select a dialog option to advise the leader, but it's the party leader who makes the choice on exactly what to say.

It's certainly possible to do it. It would be frustrating for someone if the "lead" didn't ever listen to their advice, but assuming the people playing together are friends then I don't see a lot of issue with it.

Could even be whoever initiates the conversation takes the lead, giving others a chance to influence the story directly. Either way, it wouldn't require any drastic changes. There'd need to be more enemies, but that's about it.

Hell, I'd even go so far as to say that any influenced action (hexes, intimidation, etc) could be used by partners, thus interrupting the flow of the conversation. If I decide I'm going to placate an irritating NPC and my partner walks up and punches him in the face, then we both need to deal with the consequences of that. It's that simple. You could even allow whoever decides on what to say first have their choice used.

The only thing you CAN'T have is two people navigating differing dialog for the same conversation. 3 way conversations happen all the time in the world around you. There's no reason they couldn't work in a game like this. Sure you may end up frustrated by your friends choices and the consequences they place on you as a result, but that's the risk of working/travelling with another person.

The more I think about this, the more workable it seems. Could even have different dialog options available depending on the knowledge / area of expertise of a player. Maybe your friend the mage knows enough about magic to ask different questions of a person and thus takes the conversation in a direction it wouldn't have taken with your swordsman's lesser knowledge of magic.

With the timers that already exist for some dialog options, you wouldn't have the chance to relate them all to each other before one of you is forced to make a choice.

This comment was edited on May 20, 2011, 15:28.
 
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News Comments > ARMA 3 Announced
33. Re: ARMA 3 Announced May 19, 2011, 22:18 Teddy
 
Darks wrote on May 19, 2011, 15:54:
Dude, did you not read what I wrote accurately? That I what I said, the new M16A2 version was designed purposely with the three round burst. Read what the hell I wrote, I did tell it accurately, you just canít read accurately. The newer M16s where made to keep soldiers from wasting ammo. Sigh

In fact I know this first hand, I spent 11 years in the Corps and that is one of the first things you learn about the weapon when going through weapon training.

My guess is he's just being asinine because you wrote M16 instead of explicitly M16A2. Self-proclaimed military buffs like to try and use that sort of thing to make themselves seem more knowledgable even when it's a trivial distinction.
 
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News Comments > Premium WoW Cross-Realm Play
38. Re: Premium WoW Cross-Realm Play May 18, 2011, 20:17 Teddy
 
The Half Elf wrote on May 18, 2011, 16:42:
nin usually I agree with you, but considering that they are even doing this and the complexity of it, no other MMO (that I am aware of) has done this before or even attempted to do this before, I could see they charging for this.

The LFG system that functions across realms is already in place. I doubt that allowing you to queue with those same people beforehand is anywhere near as complicated as you're making it out to be.
 
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News Comments > Premium WoW Cross-Realm Play
37. Re: Premium WoW Cross-Realm Play May 18, 2011, 20:14 Teddy
 
Fion wrote on May 18, 2011, 18:39:
This kind of shit only puts Guild Wars 2 in a good light. As with the original it's a free game with microtransactions that don't affect gameplay. Things like extra character slots, inventory space, cosmetic gear and more. They made a lot of expansions and mission packs but none of it was necessary.

Combined with all the features that make it the most forward thinking MMOG in years, WoW is in a lot of trouble. They think the loss of 400k subscribers in the last several months is bad?

Don't affect gameplay? That's assuming then that they don't follow suit on their microtransactions from GW1. You can buy skill packs that unlocks every elite skill instantly for you for any class in that game. I'd sure as hell say that affects gameplay.
 
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News Comments > Premium WoW Cross-Realm Play
36. Re: Premium WoW Cross-Realm Play May 18, 2011, 20:10 Teddy
 
AnointedSword wrote on May 18, 2011, 19:00:
What type of crap? If you do not want to pay for it, don't. What, do you all think that everything is free and it just happens to be there? It cost money to run these games. I am not saying they are not making money, I am saying they have every right to make money. People run businesses so they can make money. Work hard, play hard.

People pay ~$200 a year to play this game. That covers a hell of a lot more than just server maintenance. It's expected that it covers the cost of development of new features and new content.

The new content releases are getting smaller and further between and now they're asking for more money for new features. Pepole have every right to be pissed off.

THis isn't about them trying to make money. They already make billions. This is about them trying to make more money for things they said they'd NEVER try to make more money from.

Novelty pets and mounts is one thing. Game functionality is quite another.
 
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News Comments > Ships Ahoy - The Witcher 2
54. Re: Ships Ahoy - The Witcher 2 May 18, 2011, 14:02 Teddy
 
Verno wrote on May 18, 2011, 09:23:
Many people don't trust Bioware anymore Teddy and with good reason after the various debacles of the past year. You're free to do so if you wish but you're not going to browbeat everyone else into it.

I trust Bioware far more than the speculation (read: possessing NO factual evidence) of random anonymous internet person number 12. I also trust companies not to be stupid enough to intentionally and openly do things that they KNOW will damage their reputation. If a company honestly decided to sabotage ratings and bash the competition, they'd damn well make sure it's veritably untracable.

Put 2 and 2 together folks. If Bioware DID put someone up to this, it would be legally actionable and CD Projekt would sue the bejesus out of them for it. It's one thing to give your own game a good review, and quite another to give false reviews of a competitor with the intention of damaging the sales of their product and the reputation of their company.

Anyone that thinks Bioware or EA are stupid enough to risk something like that is just plain out of their mind. Logic before emotion, it simply doesn't make sense.
 
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News Comments > Ships Ahoy - The Witcher 2
52. Re: Ships Ahoy - The Witcher 2 May 18, 2011, 07:42 Teddy
 
Dades wrote on May 18, 2011, 07:19:
It's very clearly someone who's still angry about that situation and is trying to make Bioware look bad. You'd have to be a complete idiot to think that Bioware would let an employee bash a competitor's game and sabotage it's review rankings whilst wearing a "Bioware_Intern" nametag. Don't be dense, it's a troll.

We're not even talking about Bioware_Intern here, we were talking about M Stannard.

And again, not the same name, not the same person. (And yes, people were talking about Bioware_intern earlier, even if you weren't)

http://social.bioware.com/forum/1/topic/141/index/7407457/6#7409255

Oh look, someone from bioware explaining very clearly that THIS PERSON DOES NOT WORK FOR BIOWARE.

Stop being dense, it's a troll.
 
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News Comments > Ships Ahoy - The Witcher 2
51. Re: Ships Ahoy - The Witcher 2 May 18, 2011, 07:36 Teddy
 
Krovven wrote on May 18, 2011, 03:09:

It hasnt been mentioned because you CAN remap the keys, same place you change your video settings.

From the Launcher > Video and Language > Input Settings. Note the gamepad options.


Thank you for pointing that out. Still, an absurd location to place it especially considering it doesn't even mention it. 'Video and Language' options doesn't exactly scream "Go here to change your keybinds!"
 
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News Comments > Ships Ahoy - The Witcher 2
46. Re: Ships Ahoy - The Witcher 2 May 18, 2011, 00:25 Teddy
 
Dades wrote on May 17, 2011, 23:44:
Yes, just a coincidence that they rated DA2 a 10/10 and The Witcher 2 0/10. Those silly trolls.

Hardly. But it's also no coincidence that it's not the same name or the same person that was part of the DA2 inside voting fiasco.

It's very clearly someone who's still angry about that situation and is trying to make Bioware look bad. You'd have to be a complete idiot to think that Bioware would let an employee bash a competitor's game and sabotage it's review rankings whilst wearing a "Bioware_Intern" nametag. Don't be dense, it's a troll.

As far as the game goes, so far it's been fantastic. Great voice acting, interesting characters and story. Some great mechanics to the game, like the timers on important dialog choices and most of the combat mechanics are awesome. Got a few minor gripes, notably, the inability to remap keys. Had this been a multiplatform game people here would be screaming and wailing about it. Since it's not, somehow it doesn't even get mentioned. Funny that.

Second, I take issue with using the same button for attack, loot, climb, etc. It's irritating having to inch around a ladder trying to find the sweet spot that will allow me to loot the bag at the bottom of it, or finding myself swinging away with my weapon because again, I wasn't in EXACTLY the right spot to loot.

There's some inconsistency with the ability to skip cutscenes, some of which decide there's something too important for you to see for you to skip it. Which is all well and good your first time through that bit, but playing on hard and dying several times it's irritating to be forced to watch the same cutscene over and over and over.

Last, the combat could use some tweaking. Once you're used to the timing of it, it's some of the most beautiful, fluid melee combat I've seen thus far, but it's the timing that just as often creates artificial difficulties. The game won't let you begin another ability until the animation for the last one used is finished, which is all well and good, but the problem that comes of that is there's no mesaure of queuing keystrokes to keep it fluid. If my character swings his sword and I hit the button to dodge before he's finished his animation, nothing happens. He stands stock still and gets hit, which is just leading me to spam dodges until one command finally gets through. It's an unnecessary technical limitation that sometimes makes me feel like I'm only in control of my character for 2 out of every 3 seconds in a fight.

Minor gripes, every one, but they're there nonetheless. On the whole I'm really enjoying the game. Much more than I did the first one, though I played that well before it recieved any signifcant patches.
 
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News Comments > Brink Patched, Free DLC Planned
46. Re: Brink Patched, Free DLC Planned May 15, 2011, 17:45 Teddy
 
Sepharo wrote on May 15, 2011, 15:07:
That's generally how objectives like this play right?

Take CS for example, it doesn't take much camp a bomb site all round but it does take either a few very talented players or a coordinated team effort to plant the bomb.

In Wolf:ET everyone would always play the D-Day map where you had to blow open the doors and cap the intel. Most maps the allies wouldn't even make it up the beach let alone to the intel.

It is how they generally play, but question is, should it be? Even in CS bomb objective mode there were two bomb sites forcing the defnders to split up while the attackers could choose which to hit.

While there are secondary objective points that defenders will occasionally fan out to protect, they're non-essential in terms of mission completion.

Perhaps something that required multiple essential objectives to be completed but didn't require they be done in any specific order. It would force the defenders to split and would require more communication and coordination from the teams.
 
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1071 Comments. 54 pages. Viewing page 30.
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