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User information for Ted Smith

Real Name Ted Smith   
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Nickname Teddy
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 5, 2004, 02:08
Total Comments 1071 (Pro)
User ID 20096
 
User comment history
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News Comments > The Elder Scrolls IV: Oblivion Mod
25. Re: The Elder Scrolls IV: Oblivion Mod Jul 7, 2011, 00:03 Teddy
 
Riker wrote on Jul 6, 2011, 18:39:
This is an great peak into what Oblivion could've been as a game, instead of a beautiful-but-incredibly-dull environmental simulator. I sure hope Bethesda makes an interesting game out of Skyrim.

That's a pretty heavy assumption to make. Someone made a flashy video to advertise what they're making. There's no proof anywhere that this will be anything but a "beautiful-but-incredibly-dull environmental simulator' either.

It looks nice and I may well try it if it ever gets made in english, but I have no intention of claiming it's better or worse than the original until I've tried it.
 
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News Comments > No Battlefield 3 Mod Tools Planned
17. Re: No Battlefield 3 Mod Tools Planned Jul 6, 2011, 01:50 Teddy
 
Creston wrote on Jul 6, 2011, 00:07:
Translated: We're actually having a hard time MAKING the mod tools, and we just can't be bothered. Also, we love the idea of selling map packs with recycled maps for 15 bucks a pop, since you monkeys have amply demonstrated that you'll eat that shit like it's cake.

Creston

This is pretty much it. They've already stated that they're going to have 3 times the DLC of Bad Company 2. So with their need to sell as many map packs as possible, they won't want any competition.

That they used the "You're too stupid to understand them." excuse instead of owning up to it is what galls me. I don't give a damn how complicated they made it, telling me it's too 'complicated' for me, or too much of a 'challenge' is just fucking insulting.

It's alright, maybe my poor, fractured little mind won't be able to figure out how to use my credit card when it comes time to buy the game.
 
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News Comments > No Battlefield 3 Mod Tools Planned
3. Re: No Battlefield 3 Mod Tools Planned Jul 5, 2011, 22:22 Teddy
 
You would think somewhere along the way, some reasonably adept PR person would have told anyone talking to the media that any statement inferring that their customers are stupid might be poorly recieved.  
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News Comments > Modern Warfare 3 Interview
2. Re: Modern Warfare 3 Interview Jun 30, 2011, 07:32 Teddy
 
We’re able to put so much on the screen because it’s an engine and it’s well-known...

This is my favorite line of the interview thus far. Where did they find this guy they interviewed? The mail room? Because it's an engine? Doesn't every FPS run on an engine of some sort? Because it's well known? How does the notoriety of the engine have anything to do with how many things you can fit on screen at once?
 
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News Comments > Morning Safety Dance
4. Re: Morning Safety Dance Jun 24, 2011, 17:15 Teddy
 
Veterator wrote on Jun 24, 2011, 15:29:
My feeling on the matter is even if one of the employees were involved, firing a sizable portion of your security staff is not going to allow you to secure yourself from anything the employee did.

I don't disagree. I'm more speaking of a legal standpoint. All it would take is one former employee being involved to cast doubt that it was avoidable. It then becomes a matter of sabotage, rather than negligence.

Again, I'm not saying this is even remotely likely, just suggesting the possibility and contemplating the effect it would have on potential lawsuits.
 
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News Comments > Morning Safety Dance
2. Re: Morning Safety Dance Jun 24, 2011, 14:58 Teddy
 
Dev wrote on Jun 24, 2011, 14:26:
Way to go Sony! I talked about how security/IT are sometimes in the first wave to be downsized since they have no directly obvious effect on the bottom line, but I had no idea Sony themselves were going to prove my point.

Sounds like negligence if a class action happens.

Unless it proves that any one of the employees laid off was involved. I doubt it, but I don't discount the possibility.
 
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News Comments > First Brink DLC to be Free for Two Weeks
2. Re: First Brink DLC to be Free for Two Weeks Jun 24, 2011, 14:56 Teddy
 
Verno wrote on Jun 24, 2011, 14:52:
You can't really charge for DLC when only 700 people are playing the game but I guess have fun trying.

Tell that to EA and the Medal of Honor DLC. There were people who bought it not really knowing how few people were actually playing the game, only to do a search for games in the new game mode and find a nice big "0 Players" message.

To my knowledge, they never got their money back and EA is still selling that same DLC for $10.
 
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News Comments > City of Heroes Going Free-to-Play
4. Re: City of Heroes Going Free-to-Play Jun 21, 2011, 14:54 Teddy
 
Narf2029 wrote on Jun 21, 2011, 12:54:
It was a good ride while it lasted, but if my $15 a month doesn't continue to get me the same stuff it does now the ride is over. If it does, then hurrah so what, business as usual.

That's how LoTRO was when it went F2P. The subscription included everything it did before. The F2P section was just limited, forcing you to buy "nonessential" things like the riding skill, etc. Or pay for additional character slots beyond the (I think 3) you got for free.

 
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News Comments > Duke Nukem Forever Demo Today
21. Re: Duke Nukem Forever Demo Today Jun 21, 2011, 14:36 Teddy
 
Yep. SOF2 had the ability to create random missions. It used templates of areas, tossed in randomly placed groups of enemies (in random numbers) and off you went.

Granted the mission types were generic, "Get item from here, go to extraction point." or "Escape from the prison camp and get to extraction point." But such is the nature of randomly generated stuff, they have to have a basic framework.

Let me see if I can't find some info on it.

Edit: Templates isn't really the right term. It wasn't one set of levels that just had randomly placed enemies. I mean more, sections of map strung together in different orders, you'd see repetition in the buildings, but they'd be in different locations, etc.

This comment was edited on Jun 21, 2011, 14:50.
 
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News Comments > Team Fortress 2 Über Update Thursday, Free Play This Week
20. Re: Team Fortress 2 Über Update Thursday, Free Play This Week Jun 21, 2011, 14:29 Teddy
 
I almost can't believe no one has said it yet, but I'll take the opportunity.

The Team Fortress 2 Website reveals plans for an Über Update, a new feather in the cap for this teamplay shooter

Is that a metaphorical feather, or a literal one? I mean... does this uber update actually come with a feather for my TF2 hats?
 
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News Comments > Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned
14. Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned Jun 21, 2011, 14:23 Teddy
 
Acleacius wrote on Jun 21, 2011, 14:19:
Creston wrote on Jun 21, 2011, 13:37:
Oh wait, I forget. It's the publisher's fault.

Creston
Your certainly a funny guy, pretending like it's a contracted developer who calls the shots, does the Q&A, makes patch/repair list and decides the platform priorities.

I'm sure it was the publisher who said, "You know what? You guys should spend some development time trying to re-invent camera controls on PC. Here's some extra money to do that."

If they just copy-pasted the controls from the console version onto PC, there'd be less issue than with what they did.
 
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News Comments > Gaikai's Walmart Deal
5. Re: Gaikai's Walmart Deal Jun 21, 2011, 14:09 Teddy
 
Dirwulf wrote on Jun 21, 2011, 13:39:
Bumpy wrote on Jun 21, 2011, 13:22:
LOL. They have a horrible Gameboy-like 8 bit scroller Hawx2 shooter and a defense web game PlantsvsZombies, that's it.

Apparently you've never played either of these games. Hawx 2 is a arcadey combat flight sim, but no way is it an 8 bit scroller. You are very high. And Plants Vs Zombies is a very good tower defense game, I highly recommend it. It sold quite well on Steam and many other platforms. And the web version is just a demo.

Why not click on the link for information before you try to tell someone they're wrong?

"Own the skies with your piloting skills and support Ghost Recon Troops in our 8-bit H.A.W.X. game - H.A.W.X. Blast from the past."

Direct quote about the game available. Add to that, the title bar for the game says "H.A.W.X. 2" for some reason and has the picture of the H.A.W.X. 2 cover beside it.
 
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News Comments > Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned
7. Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned Jun 21, 2011, 14:03 Teddy
 
baltar wrote on Jun 21, 2011, 13:54:
Against my better judgement, I am going to play devil's advocate and say that they probably didn't know the controls were going to be this badly an issue until after the demo came out.

I'd have expected them to at least try the controls they're going to sell the game with ONCE. That's all it would have taken for someone to speak up and say "Hey.... isn't this a stupid idea?"
 
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News Comments > Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned
6. Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned Jun 21, 2011, 14:00 Teddy
 
Verno wrote on Jun 21, 2011, 13:40:
Unfortunately it doesn't really fix the games major flaws but at least you aren't forced to buy a gamepad to give it a decent run now.

^ This.

At least they wised up and realized that their control scheme was pure idiocy. It doesn't however make this hollow shell of a boring (and I mean BOOOORING) game worthy of the name, having cut out everything that made the previous games distinct and instead trundled out a generic piece of crap in it's place.
 
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News Comments > Duke Nukem Forever Demo Today
19. Re: Duke Nukem Forever Demo Today Jun 21, 2011, 12:56 Teddy
 
Ant wrote on Jun 21, 2011, 10:55:
Anonymous wrote on Jun 21, 2011, 10:48:
Anyone out there love Soldier of Fortune 2 as much as I do?
SOF was cool, but not awesome.

I'm going to have to respectfully disagree. The ability to randomly generate missions in a first person shooter made it pure awesomeness. Something that no one has done since, to my knowledge.
 
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News Comments > On Sale
3. Re: Evening Consolidation Jun 20, 2011, 21:38 Teddy
 
Bulletstorm at $12 puts it right at the range a lot of people were waiting for.

Not the greatest game in the world, but well worth it for that price.
 
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News Comments > Game Reviews
3. Re: Game Reviews Jun 18, 2011, 21:24 Teddy
 
Dmitri_M wrote on Jun 18, 2011, 15:31:
Why is IGNorant reviewing a sophisticated PC title they have no ability to ever understand?

So you're suggesting it doesn't deserve the 8/10 rating they gave it?
 
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News Comments > Battlefield 3 PS3 Footage
42. Re: Battlefield 3 PS3 Footage Jun 18, 2011, 16:18 Teddy
 
loomy wrote on Jun 18, 2011, 11:41:
bf3 destruction still looks too over the top to me

I'm not going to deny that there's exaggeration involved in what we see. It doesn't look like they quite got it right to me, either, but then this is another one of those things where they stress authenticity, not realism. The ability is there, perhaps exaggerated some to make it look cool and thus be more enjoyable as part of a game.

I also wonder how much the destruction takes into account the material that's hit and the caliber of the rounds fired. Some of that may need to be simplified in the code to avoid slowing things down with 64 people firing away at all things destructable.
 
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News Comments > Battlefield 3 PS3 Footage
41. Re: Battlefield 3 PS3 Footage Jun 18, 2011, 16:13 Teddy
 
everyone wrote on Jun 18, 2011, 02:46:
@Teddy
I'm not saying destruction necessarily makes a game less strategic. Just that there didn't seem to be much strategy on display in the BC2 beta, beyond levelling the entire map until the enemy has no place to hide.

Part of that was people just messing around with the destruction and seeing what they can and can't blow up, as well as just pure enjoyment at the ability to do it. Another thing that affected it was that people had yet to adapt to the new mechanic, not yet understanding what it could mean.

Nowadays, it plays quite a bit differently, and you see a lot of very cool things happening as a result of the destruction (speaking in terms of tactical decisions made, not just 'wow that exploded!'). It becomes especially relevant, I found in the rush modes. I tended to play squad rush more often than not, and the ability to open up new routes to the bomb, or expose people defending it by blowing a hole in the wall with an RPG or grenade launcher really made it play differently than the usual bomb modes from say CoD where you ended up with heavy choke points at doorways and halls near the bomb location.

In standard games, defenders generally have a clear advantage on bomb style maps. With destruction added, I felt it was much more balanced and felt like more of an active game when on defense since you couldn't just settle in a corner with your aim on a doorway.
 
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News Comments > SEGA Pass Hacked
4. Re: SEGA Pass Hacked Jun 17, 2011, 23:27 Teddy
 
How pathetic is that? Lulzsec is now taking offense to someone hacking a game company server and threatening to take action against the offender? How they can't see their own hypocrisy is just freaking astounding.

So when they hack Sony, release data and abuse the data they've acquired, they say BLAME SONY! IT'S ALL THEIR FAULT, NOT OURS!!

But when someone else hacks Sega, it's BLAME THE HACKERS!!! WE'LL GET THOSE JERKS FOR THIS!!!

Just freaking astounding.
 
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1071 Comments. 54 pages. Viewing page 26.
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