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User information for Ted Smith

Real Name Ted Smith   
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Nickname Teddy
Email Concealed by request - Send Mail
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Homepage http://
Signed On Feb 5, 2004, 02:08
Total Comments 1071 (Pro)
User ID 20096
 
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News Comments > Battlefield 3 Beta Graphics Analysis
23. Re: Battlefield 3 Beta Graphics Analysis Sep 28, 2011, 02:04 Teddy
 
Krovven wrote on Sep 28, 2011, 01:26:
Teddy you can change the Squad you are in by simply clicking on the squad leaders name on the Squad menu.

I haven't used it, but my understanding is you can even form a Squad in Battlelog before joining a game.


You can definitely create one in battlelog. The incident where it put me and my friends in a squad together automatically was purely coincidental. Has not happened again. Not sure what you mean by the squad leader's name in the squad menu. I have "Leave squad" And "Find Squad". Find squad just seems to automatically dump me somewhere, and I see no list of SL names or anything.

Maybe I'm just reading the screen wrong. I'll check into it more a little later. Just using the battlelog function at the moment.

Edit: Yay, join as a party doesn't work for me from battlelog and no, I can't select squad leaders in game to choose a squad. Don't know where you're seeing that interface. I don't have it.

This comment was edited on Sep 28, 2011, 03:08.
 
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News Comments > Battlefield 3 Beta Graphics Analysis
21. Re: Battlefield 3 Beta Graphics Analysis Sep 28, 2011, 00:46 Teddy
 
Agent.X7 wrote on Sep 28, 2011, 00:38:
Control mapping wasn't working in Alpha either. You know what that means? Yeah, control mapping is going to be fucked when they release. Add that into the queue where you wait to join the login server to wait to join the game, and I just cancelled my pre-order.

PC is the SKU! PC is the lead SKU! Yeah. Bull. Shit.

The queue worked just fine in the alpha. It didn't respond well with the number of people trying to use it in the beta. That's why they took it offline. There's a note about it in battlelog. Don't know why they left the window for it popping up, but the functionality is turned off at present.

*shrug* If you're cancelling a pre-order because of bugs in a beta, then you're an idiot, frankly. Your money though, go for it.
 
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News Comments > Battlefield 3 Beta Graphics Analysis
19. Re: Battlefield 3 Beta Graphics Analysis Sep 28, 2011, 00:25 Teddy
 
Krovven wrote on Sep 27, 2011, 23:58:
Keybinding menu is a freaking mess. Can't rebind the mouse buttons at all, lose the mouse cursor half the time and have to back out, or use the keyboard. Joystick rebinds are just hosed, such as using gamepad buttons R Button and L Button when rebinding the throttle on my Force 3d Pro. Clicking Reset Bindings resets everything (ie: Video settings) in the menu's back to default.

Forced myself to use default controls for 30min...the gameplay is awesome. Game looks and runs fantastic on my aging system (basically met Beta minimum requirements) and it defaulted to just about everything maxed at 1920x1080, so that's impressive.

Now, they have until beta ends to fix the button and joystick mapping.


I was under the impression that control mapping wasn't even functional in the beta. I have to admit I haven't bothered to try.

The squad system I have issues with, since it's not very useful in game. From experience so far with friends, it does seem to try and group you together with people in your friends list at the start of a new round. I joined a server with a couple of friends, it auto-placed me in a random squad, played out the round. Next round, me and my two friends were in the same squad. Could have been a coincidence, but with three of us getting put together in a single 4 man squad, that'd be a hell of a coincidence.

That said, if you can get together with friends ahead of time, form a party and join a server that way, it puts you into a squad with them and you can lock the squad to stop random people from joining. That much is a relief.

The game is fun as hell, though while I can't say I've had any issue with it, one of my friends railed about how the guns felt bad and hit detection was awful, etc. I didn't have any issues with it myself. Could be he's used to other games and hasn't gotten used to the aiming/RoF/recoil in this game yet. Could be bug related. Could be he's just terrible at aiming, and is blaming the game for it.

I'm still not 100% convinced that all the graphical goodies are in the beta, despite having the options there. I'm on a brand new system, much more powerful than what I ran the alpha on, with much higher settings and it doesn't look much different to me.
 
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News Comments > Battlefield 3 Beta Graphics Analysis
17. Re: Battlefield 3 Beta Graphics Analysis Sep 27, 2011, 22:27 Teddy
 
entr0py wrote on Sep 27, 2011, 22:18:
They don't have enough servers, and quickmatch doesn't work well, but if you know how to work the server browser it doesn't take too long to get in. I've joined maybe 10 servers today, and it's never taken more than 3 minutes of trying.

From battlelog point at multiplayer, then click filter. Set the region filter, then check 1-5 free slots, and check Operation Metro and view servers. Now you can sort by ping or player count. Try servers until you're in.

I'm seeing plenty of empty servers and servers with 5+ spots available.

The quickmatch doesn't just not work well, it's been taken offline, and so has the queue joining. So if you're sitting in a queue waiting to get in, stop, find a different server or wait for an empty spot and try to join then.
 
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News Comments > Battlefield 3 ShakyCam Footage
5. Re: Battlefield 3 ShakyCam Footage Sep 26, 2011, 23:58 Teddy
 
DangerDog wrote on Sep 26, 2011, 22:45:
http://imgur.com/a/i8cSp#mPR3v

Note the "Private" checkbox beneath the squad list. Won't know until tomorrow, but that sounds a lot like a locked squad to me.

Edit: And incidentally, it's been mentioned that you can pre-form your squad outside of the game with your friends when joining as a party through the battlelog. So from what I'm seeing and hearing there are locked squads, just don't know how or even if you can form them on the fly in a game.

Edit #2: And if you scroll through those screenshots, later on... WOOT, joystick config section in the control settings.
 
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News Comments > Red Orchestra 2 Patched
13. Re: Red Orchestra 2 Patched Sep 23, 2011, 10:32 Teddy
 
ASeven wrote on Sep 23, 2011, 09:24:
Verno wrote on Sep 23, 2011, 09:01:
Krovven wrote on Sep 23, 2011, 00:53:
EddieTheHack wrote on Sep 22, 2011, 23:20:
so were still waiting on the patch that makes the game not suck...

Hmmm, I said that when Ostfront came out.

I'm still waiting for a demo or free weekend or something. I just don't think I'm going to like it.


He's just trolling, the game is fine despite some technical snafus. It's certainly in no worse shape than Dead Island was at release. I've been busy with other stuff but the MP itself is quite fun and I'm sure I'll be playing a lot more when the release schedule slows down.

Trolling like hell indeed. For some reason this game is producing a lot of butthurt people despite the game being the best MP experience in years for me and many. The release was broken and buggy, that's true, but this is Tripwire, not Infinity Ward or Treyarch or DICE we're talking about. They will stick to the game for years to come.

But for some reason this game is attracting a shitload of trolls. Haters gonna hate I guess.

It's also attracting absurd fanboys who forgive every single bug and flaw in the game because "this is Tripwire, not Infinity Ward or Treyarch or DICE we're talking about".

If any of those companies ever released a game in the state RO2 was released in, you would be screaming bloody murder and people at the company would be getting fired. It's not forgivable simply because they'll fix it eventually. It was sheer incompetence, nothing more. They may have the creative positions down, with decent graphics, sound and solid design ideas, but they seriously need to hire some real, effective project managers and testing leads. If they even have any right now, they're either terrible at their jobs, or they're being ignored by their bosses.

As with the previous RO at release, it has potential and it will eventually meet it because... well, what else does Tripwire have to do? If they don't fix it, they'll never sell a new game. I've played Single Player and I'll wait for the majority of the bugs to get ironed out before I touch the MP side.

Incidentally, saying something is in "no worse shape than Dead Island at release" is not a compliment to the game, nor a forgiving statement in any way shape or form. That's like saying, "Hey, it's at least as good as Daikatana."

For those interested, if you aren't willing to look past major bugs, then wait a month or so for them to fix it before buying.
 
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News Comments > Why No Commander in Battlefield 3
14. Re: Why No Commander in Battlefield 3 Sep 23, 2011, 00:25 Teddy
 
entr0py wrote on Sep 23, 2011, 00:20:
The new squad system seems fine to me. The limitation of spawning only on the squad leader helps keep the group together. And the 4 man limit means there is a realistic chance of actually eradicating a squad so they have to spawn back at the base.

The only thing that bothers me is that, from what I've heard, in the alpha there was no way to see squads or join specific ones. You'd just hit the "join squad" button and be dumped into a squad at random. Strangely this was coupled with the new ability to join servers as a group with other friends and spawn in a pre-made squad. Hopefully proper squad control was just something they hadn't implemented yet.

Spawn only on squad leader got removed after the Alpha.
 
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News Comments > Why No Commander in Battlefield 3
11. Re: Why No Commander in Battlefield 3 Sep 22, 2011, 23:41 Teddy
 
Sepharo wrote on Sep 22, 2011, 21:19:
They only thing I've ever used squads for is spawning closer and extra XP. In fact I'm a squad hopper, just hop into whatever squad is closer to the front lines, at the end try to hop into whatever squad has the most points to get some XP awards.

I barely remember them in BF2, but I'm guessing they were 6 man squads whereas BC2 is 5?

I take it you haven't seen the EA Battlefield 3 forums.

I avoid game specific forums like the plague. Nothing good can come from someone who spends their days making 1000's of (if before release, speculative) posts about a single game.

BF2 was 6 man squads, BC2 and BF3 are 4 man squads. Evidently it's a travesty that completely destroys the ability to play as a team. So sayeth the Battlefield "vets".

I personally only ever played in squads with people I knew and the thing I'll miss from BF2 was the ability to create your own squad and lock it when you had the people in it you wanted. Though I do admit I did take advantage of squad spawning in BF3 alpha and the extra points in supplying them with ammo/healing.

I don't remember ever selecting a squad in the alpha, I think it just automatically tossed you into one.

As for the commander role itself, it was a novel concept but the reality of MP gaming shows it's flaws pretty clearly. Too easy to grief with, too restrictive in other regards.

What I'd have like to see was that they keep the position, but remove the player from the field of play. Without having to worry about having your avatar killed, you can focus more on the actual strategy, and you wouldn't be a burden to your team's tickets getting killed. It would also stop a lot of people from picking it that didn't really want it, since you wouldn't get to shoot anyone.

Make it a more esoteric role, rather than a soldier with extra abilities and it'll eliminate a lot of the people taking it who shouldn't be. Add in sizable point penalties for TK's off of drops and artillery and limit it to a certain in-game rank and you won't have many griefers touching it, especially since you only get one character in BF3. Griefers would destroy any suitably ranked account by mass TKing with the artillery.

I don't think the idea of the Commander was the problem. Just the execution.
 
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News Comments > Battlefield 3 Expansions Timed PS3 Exclusives
26. Re: Battlefield 3 Expansions Timed PS3 Exclusives Sep 22, 2011, 20:57 Teddy
 
Xoxotl wrote on Sep 22, 2011, 20:00:
Since PC gamers tend to pretty much stomp all over console gamers in FPS games, I just view this as a form of handicap to give PS3 owners a chance to get a hang of the maps before we come in and school them....

Except that we won't be playing against them...
 
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News Comments > Why No Commander in Battlefield 3
3. Re: Why No Commander in Battlefield 3 Sep 22, 2011, 20:55 Teddy
 
Sepharo wrote on Sep 22, 2011, 20:52:
I will be amazed if anyone is actually upset about this.

Leave the commandeering to Natural Selection.

I take it you haven't seen the EA Battlefield 3 forums. Apparently, if there's no commander mode or 6 man squads, it's not a "true" battlefield game. They ranted for quite a while when it was first announced that it wasn't in.
 
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News Comments > Battlefield 3 Expansions Timed PS3 Exclusives
22. Re: Battlefield 3 Expansions Timed PS3 Exclusives Sep 22, 2011, 19:06 Teddy
 
eRe4s3r wrote on Sep 22, 2011, 14:53:
Verno wrote on Sep 22, 2011, 14:45:
Come on.. one week is not that bad for hardworking devs to bring in extra income from the highest bid. Relaxxxx

I doubt Dice devs sees a penny of that, it's most likely EA penning the deals.

Just another in a long running series of bone headed moves related to this games pre-release marketing and support plans. If you go back to the initial announcement its amazing how fairly united people were in their excitement when you compare to +10 stupid announcements later.

Care to elaborate? Its not like this is something evil. If you have your game done and plan on DLC why not look around whether anyone wants to pay your for a week of exclusivity? If anything this announcement means 1 thing, we get a big fat DLC just months after release of BF3 - and i can't see how thats supposed to be bone headed..

Because regardless of whether or not a company is willing to pay for exclusivity, the only people you're screwing with a move like this are the fans of your game on other platforms. Justify it all you like, any form of exclusivity to any individual platform is a slap in the face to people on the other platforms. I paid just as much as John Doe on his PS3, why am I as a PC gamer being punished for that?

Regardless of whether it's only a week, this is nothing more than screwing a portion of their customers for money. How anyone can even defend something like that is just baffling to me.
 
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News Comments > Battlefield 3 Expansions Timed PS3 Exclusives
13. Re: Battlefield 3 Expansions Timed PS3 Exclusives Sep 22, 2011, 15:05 Teddy
 
eRe4s3r wrote on Sep 22, 2011, 15:01:
That page confuses me even more.. it does say the weapons will be for free for everyone, after some time, but pre-orders get it early.. so that means BTK is free for pre-orders (they get it on release day) and the DLC as such will only be sold 1 month later.

Nowhere does it say when the DLC releases or if we get it on day 0 ;(

They haven't announced the release date of the Karkard DLC pack. That's why there's nothing on there. No, you don't get it day 0. It's just free when it IS released.
 
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News Comments > 1.5 M Battlefield 3 Preorders
13. Re: 1.5 M Battlefield 3 Preorders Sep 21, 2011, 18:36 Teddy
 
Tumbler wrote on Sep 21, 2011, 15:42:
I have no fucking idea what they are going to end up delivering. I'm happy to wait until I have a crystal clear picture of exactly what I'll be getting if / when I buy.

I have to assume you're just being intentionally obtuse. No one is that dumb that they can't understand the information that's been laid out.

Yes it uses origin, no matter where you buy it.

The only "content" that is exclusive to any preorders are the spectact kits (which is a slightly different skin for your character, one per class, per side) and the exclusive dogtags (which are prettied up kill notifications) that are from one retailer only.

The Physical Warfare pack is just a few early unlocks that everyone will have access to eventually anyways.

The Back to Karkand map pack comes with any pre-order, regardless of where you get it from, and is the first DLC planned. It will not be available at release (even if you pre-ordered). It simply gives you that for free rather than having to pay for it when it is finally released.

It's all very simple. If you really can't understand any of that, then it's you, not them. They have been very clear about ALL of that.

Oh, and...

The more info they reveal the less this looks like the awesome game we are all hoping for.

Speak for yourself, thank you very much. The rest of us can make up our own minds.
 
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News Comments > Diablo III Closed Beta Begins
34. Re: Diablo III Closed Beta Begins Sep 21, 2011, 01:10 Teddy
 
Dirwulf wrote on Sep 20, 2011, 23:59:
Teddy wrote on Sep 20, 2011, 23:37:
Razumen wrote on Sep 20, 2011, 22:47:
{PH}88fingers wrote on Sep 20, 2011, 21:29:
What if diablo 3 was labeled a multiplayer game... with the ability to play solo if you wish... would that make it ok to buy the game?

If the game is fun and you have an internet connection, what's the problem.

The problem is that Blizzard is using that requirement to squash any chance for user made mods, (even in SP) most likely for the sake of more profitable future DLC. That, and requiring being online for the singleplayer game is a ridiculous requirement, regardless of the majority of people's internet connectivity.

That's a pretty hefty statement considering Blizzard has never to my knowledge done DLC in it's entire history of games. Nor have they allowed mods, save for new maps in the *craft games.

You don't consider the mounts and pets you can buy for WoW DLC?

Considering they don't alter the game in any way, beyond the superficial visual appearance of a pet/mount? No.

I don't consider something DLC unless it adds to or changes the gameplay. New equipment, new levels, new classes, etc.

I don't consider pets or mounts content at all, since they don't change your gameplay experience.
 
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News Comments > Diablo III Closed Beta Begins
28. Re: Diablo III Closed Beta Begins Sep 20, 2011, 23:49 Teddy
 
PHJF wrote on Sep 20, 2011, 23:43:
That's because Blizzard has released all of one game since the advent (or rather the viral escalation) of DLC. And it would look pretty god damn bad of them to release SCII DLC when two thirds of the single player game is yet to be released.

Perhaps, but again, to my knowledge, they have yet to even suggest they intend to do any sort of DLC for anything. They've always tended more toward expansion packs rather than smaller DLC.
 
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News Comments > Diablo III Closed Beta Begins
26. Re: Diablo III Closed Beta Begins Sep 20, 2011, 23:37 Teddy
 
Razumen wrote on Sep 20, 2011, 22:47:
{PH}88fingers wrote on Sep 20, 2011, 21:29:
What if diablo 3 was labeled a multiplayer game... with the ability to play solo if you wish... would that make it ok to buy the game?

If the game is fun and you have an internet connection, what's the problem.

The problem is that Blizzard is using that requirement to squash any chance for user made mods, (even in SP) most likely for the sake of more profitable future DLC. That, and requiring being online for the singleplayer game is a ridiculous requirement, regardless of the majority of people's internet connectivity.

That's a pretty hefty statement considering Blizzard has never to my knowledge done DLC in it's entire history of games. Nor have they allowed mods, save for new maps in the *craft games.
 
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News Comments > Battlefield 3 Beta This Month
29. Re: Battlefield 3 Beta This Month Sep 20, 2011, 20:46 Teddy
 
space captain wrote on Sep 20, 2011, 20:15:
why is an optical drive required? ive been building a new machine and grabbed a dvdrom before i thought about it but then i sat back and was wondering when the last time i actually used the one ive got in my old pc, with steam and netflix and hulu and torrents and all the shit thats online now - its almost not needed.. i came pretty close to just putting my win7 installer on a usb stick, shit would probably be faster anyways

Chances are it probably isn't, unless you buy the boxed version.
 
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News Comments > Diablo III Closed Beta Begins
18. Re: Diablo III Closed Beta Begins Sep 20, 2011, 20:45 Teddy
 
Krovven wrote on Sep 20, 2011, 20:43:
I'm trying to login to the website to check my account, but I just get a little black box pop up (normally has the login script in it) with no nothing in it. So I have no way of logging in...anyone else get this? Using Firefox. Have never had a problem with Blizzards websites before.


Had the same for a while. Presumably it's getting hammered since the announcement with people checking to make sure they've 'opted in'. Worked for me eventually, but it was a pain for a while.
 
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News Comments > Game of Thrones RPG "Won't Be Along for a While"
12. Re: Game of Thrones RPG Sep 20, 2011, 16:16 Teddy
 
MoreLuckThanSkill wrote on Sep 20, 2011, 14:45:
Song of Ice and Fire went downhill in quality, imo, with the last book. Plus, I am getting the feeling George RR Martin is going to pull a Robert Jordan, and probably not live to finish the series.


I do recommend Steven Erikson's Malazan series, which is arguably as well written or better, and as a bonus, it is actually finished.

It is pretty lengthy though, 10 extremely large novels(approximately 1000 pages each).


The problem with the Malazan series is that it does the exact thing that Martin refuses to do. It jumps directly on top of all the stereo-typical fantasy gimmicks and repeats them over and over and over. Every book has a new MORE POWERFUL enemy that needs to be faced, and even when they get to the point of killing off gods, there's still MORE POWERFUL things that suddenly appear that they need to deal with.

Add to that, when characters do die, it's often in irrelevant fashions that have very little to do with the actual conflicts they're in.

It's decently written, but the characters have nowhere near the level of depth of those of SOIAF, and frankly I find it often facepalmingly frustrating to read thanks to the ever escalating levels of power of everything.
 
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News Comments > Battlefield 3 Beta This Month
18. Re: Battlefield 3 Beta This Month Sep 20, 2011, 15:49 Teddy
 
Creston wrote on Sep 20, 2011, 15:45:
Though I have to say that being required to Alt-Tab out of the game to join a new MP game through your browser+plugin has to absolutely take the trophy for smoothness.

Creston

It's a bit more awkward, sure but it also works faster than you can swap servers in BC2 or BF2.
 
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