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User information for Ted Smith

Real Name Ted Smith   
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Nickname Teddy
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Feb 5, 2004, 02:08
Total Comments 1071 (Pro)
User ID 20096
 
User comment history
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News Comments > Steam Top 10
16. Re: Steam Top 10 Apr 15, 2012, 20:15 Teddy
 
Creston wrote on Apr 15, 2012, 14:37:
Has anyone else had problems with Offline mode lately? When my internet went down again, I tried putting Steam in offline mode, and the stupid thing said that "This operation cannot be completed in offline mode."

What, you mean turning ON offline mode? WTF?

Looking at Steam's support forum, it seems tons of people have the same issue, and of course Valve has yet to respond to a single one of the threads opened on the topic...

I'm just going to run it offline all the time, I guess. What's the point of offline mode if it doesn't fucking work when you need it??

Creston

Can't speak for anyone else, but mine still works fine. Just tested by disabling my NIC and tried several games. SP only games didn't even mention that I'd gone offline, Skyrim told me that it couldn't connect for a cloud sync and warned me that I wouldn't be able to use progress from another system, but it still ran fine when I said 'okay'. It swapped from online to offline through the manual switch fine, and halted (as expected) when trying to swap back online manually before I enabled my NIC again.

Anyways, point is, it's definitely not some sort of policy change. It has to be a bug or something interfering with it.
 
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News Comments > Saturday Legal Briefs
13. Re: Saturday Legal Briefs Apr 15, 2012, 07:39 Teddy
 
NKD wrote on Apr 15, 2012, 03:18:
Little reason to make up evidence. I think we all know there's plenty of copyrighted material on MegaUpload

They're not making up evidence, that's not the point. The entire arrest and seizure was illegal without the proper warrant, and the tape of the raid has vanished to hide the display of unnecessary force Kim Dotcom complained about when he was arrested in the first place.

Further, the US DoJ is still trying to claim it has the right to delete everything and refuse Dotcom's lawyer's access to any of the stored material (read: Evidence) prior to an actual trial.

This has sleaze written all over it.
 
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News Comments > Saturday Legal Briefs
4. Re: Saturday Legal Briefs Apr 14, 2012, 17:05 Teddy
 
Quboid wrote on Apr 14, 2012, 13:06:
humanity.faith++

Turns out, you can't just shrug off collateral damage and that people who aren't even accused of any crimes have rights too!

The whole story, including articles linked from this article is actually quite interesting.

The US authorities didn't have the proper warrant when they arrested him and took all his stuff, and tried to get the right warrant as an afterthought with the expectation that it would be retroactive.


Then they "lost" the video footage of the raid, which was safe and secure in police custody.

As shady as Dotcom is, the US DoJ is coming across as even shadier in this scenario.
 
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News Comments > The Old Republic Update Bears Gifts
33. Re: The Old Republic Update Bears Gifts Apr 13, 2012, 23:39 Teddy
 
Blegvad wrote on Apr 13, 2012, 12:51:
The free 30 days reeks of desperation.

It really does. The timing of it is what's really interesting. Their next investor's call is in May. This free month boosts their active subscriptions numbers pretty much right up to that point, which would blunt any fall-off that they might have to report.
 
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News Comments > Guild Wars 2 Pre-Purchases Grant Beta & Early Access
20. Re: Guild Wars 2 Pre-Purchases Grant Beta & Early Access Apr 10, 2012, 13:26 Teddy
 
Mikus_Aurelius wrote on Apr 10, 2012, 13:21:
Cutter wrote on Apr 10, 2012, 13:11:
The best they can do in Canada is EB fucking games? Whilst I love Anet, NCSoft has to be the worst publisher out there. They need to rid themselves of that particular albatross around their neck.

That albatross that paid 250 salaries for 5 years to make an MMO with half a dozen unique and untested mechanics? I'd say they could do worse.

Not to mention NCSoft OWNS Anet and all of the associated IP's. It's definitely a great idea to toss away all your funding, all the work you've done to date, the world and lore you've created, all because a few gamers don't "like" NCSoft or the distributors they do business with. That's some fantastic business advice.
 
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News Comments > TAKEDOWN Kickstarter Funded
19. Re: TAKEDOWN Kickstarter Funded Apr 3, 2012, 08:17 Teddy
 
Creston wrote on Apr 3, 2012, 01:35:
I may be remembering it wrong, but didn't this guy basically say that this Kickstart was solely to get enough money so he could build something to take to a publisher? If so, why the hell support that? I'm sure the publisher isn't going to fuck shit up at all. Rolleyes

the game he promised in his Kickstart's not going to get delivered once a publisher gets involved, and I'm somehow doubtful a publisher is going to honor $15 dollar pledges.

tl;dr - fuck publishers.

Creston

There's been some debate on that. What he's said is that he's going to private investors that supposedly don't want and won't have creative input, rather than a traditional publisher to look over his shoulder through the whole thing.

As for the whole "bending to public pressure" that someone said... isn't that exactly the sort of thing we WANT from a kickstarter based project? Someone that listens to the fans? What did he 'bend' on? The original name that everyone said was silly and suggested alternatives? The lack of defining information on what would differentiate this title from games that dub themselves "tactical" these days? Both are things that backers said he needed to sort out if he wanted people to pay any attention, so he did.

I do agree that initially it looked like a half-assed attempt, with no real information about what he wanted to do besides bringing up the holy names of titles of old and using the word 'tactical' a lot. He did put in some effort later on to clarify some things, but there's still a distinct lack of details on what he's planning. I'm of the opinion that he came to Kickstarter WAY too early and should have at least had a conceptual plan, feature list (even if just a theoretical one) and a bit of concept art, though he did talk about the latter and I sort of agree with him to a certain extent, a picture of guys in uniform with guns doesn't really say much these days. We know what uniforms look like, we know what guns look like, but what I'd suggested instead was concept art of a planning map or something like that to show some of the differences.
 
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News Comments > Orcs Must Die! 2 Announced; Adds Co-op
21. Re: Orcs Must Die! 2 Announced; Adds Co-op Apr 3, 2012, 00:34 Teddy
 
dangerman77 wrote on Apr 2, 2012, 20:08:
Did the orcs die at the end of the first one?

That depends on whether you got the blue, green or red ending.
 
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News Comments > Crowdsourced Hardcore Tactical Shooter Becomes TAKEDOWN
26. Re: Crowdsourced Hardcore Tactical Shooter Becomes TAKEDOWN Mar 28, 2012, 02:35 Teddy
 
netnerd85 wrote on Mar 27, 2012, 20:40:
I'm sorry but when they compare COD to a tactical shooter they just show what a complete bunch of idiots they are.

Good thing you read and listened to what they had to say before you ran your mouth off like an idiot. They didn't compare CoD to a tactical shooter, they very specifically talked about how the term Tactical Shooter has been co-opted by action games LIKE CoD.

You can NOT have a tactical game that runs on a console. END OF STORY.

Because you said so? Goodness, what a great argument. I'm sure sold.
 
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News Comments > Crowdsourced Hardcore Tactical Shooter Becomes TAKEDOWN
7. Re: Crowdsourced Hardcore Tactical Shooter Becomes TAKEDOWN Mar 26, 2012, 22:36 Teddy
 
TychoCelchuuu wrote on Mar 26, 2012, 20:25:
Unfortunately this looks like it's too little too late, but at least they're learning their lesson. "Crowdsourced Hardcore Tactical Shooter" was a horrific name. The slick fancy branding and pretty pictures might've helped them gain more momentum early on. Then again those pictures look pretty crummy to me. I'm still 100% behind the idea of the game, though, and it's a shame that this project, at least, isn't looking like it'll see the light of day. There's always Ground Branch, I guess, which has been in development forever but which still seems to be going along.

My understanding of the situation is that he plans to put up another Kickstarter project with the additional information, title, and concept art when this one inevitably fails. Have a feeling he's shot himself in the foot by not being sufficiently prepared the first time around. News sites may be less likely to pay attention to a second attempt at the same thing (or at least not as MUCH attention) and people who upped for the first one may take a wait and see with the second.
 
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News Comments > Battlefield 3 Patch Plans
21. Re: Battlefield 3 Patch Plans Mar 24, 2012, 18:33 Teddy
 
MajorD wrote on Mar 24, 2012, 18:08:
Please speak for yourselves, as most people would use it

I don't really care one way or the other about VOIP, but seriously? Do I really need to point out the flaw in this statement?
 
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News Comments > Prey 2 Cancellation Rumors
26. Re: Prey 2 Cancellation Rumors Mar 24, 2012, 16:38 Teddy
 
Mad Max RW wrote on Mar 24, 2012, 10:44:
It looked like a mainstream version of E.Y.E. If they got the PC version right without gimping it for consoles I would have gladly picked up a copy. Unfortunately we may never know. Thanks again, Bethesda!

1st strike: Rage
2nd strike: Prey 2

So releasing a game that wasn't very good earns a strike in your book, and refusing to release a game because it's not very good also earns a strike? That's pretty faulty logic.
 
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News Comments > More on Guild Wars 2 Microtransactions
41. Re: More on Guild Wars 2 Microtransactions Mar 23, 2012, 16:28 Teddy
 
Titus wrote on Mar 23, 2012, 16:16:
I think this is the video he is referring to, it's the only video atm with an explorable dungeon run.

The only rezzes that can be seen there are fight to survive, player rezzes, and after death respawns at respawn points in the dungeon

In the video it's clearly pointed out that if you die inside an explorable dungeon, you can (almost instantly) respawn in the dungeon itself, at the last unlocked waypoint, and run back into a fight. They also state that encounters inside the dungeons are explicitly designed around this.

However, you do get damage to your items, and if all your items are damaged, you need to repair in town.

After seeing this, I wonder what use a resurrection orb is at all, perhaps other than to prevent one of your items being damaged.

heh. That's the exact video I watched and edited my comment based on afterwards.

It should bear saying that a "resurrection orb" exists in the original Guild Wars, though only in a specific misson if I read right (I've never seen it myself). What it did there was resurrect all nearby dead allies when it was dropped.

So it is theoretically possible that this could be a form of mass resurrect for your whole party, which could make it immensely powerful. But then we know next to nothing about it, it could have a cast time like a standard res and be interruptable on damage (presumably not using up the item if the cast is not successful) or it could be something you use on yourself as we've been speculating so far.
 
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News Comments > More on Guild Wars 2 Microtransactions
39. Re: More on Guild Wars 2 Microtransactions Mar 23, 2012, 15:40 Teddy
 
Mikus_Aurelius wrote on Mar 23, 2012, 01:46:
Teddy wrote on Mar 22, 2012, 23:31:
Who said they let you rez in combat?

There's video of people doing it in the last beta weekend. I think it's the explorable dungeon run.

I've watched just about every video I can find from the beta weekend, and I don't recall seeing anything of the sort. They showed the 'fight to survive' mechanic a bunch of times with the self-rez if you successfully kill a mob, or the bandage rez if you aren't damaged for a long cast heal. I saw no instant rez using a resurrection orb.

Do you have a link to a video showing it?

Edit: While I found no videos of it occurring, I found a few that discussed death mechanics in greater detail which tend to suggest that the orb probably does function in combat. That said, it's not nearly as powerful as people are perceiving it to be for a few reasons.

1) There are no raids, period. There are bosses that take many people to kill, but they're open to anyone who participates so there's no "lfg with 10 orbs or more" bs that some people are suggesting will happen with those encounters. The only place something like that COULD come up is looking for random groups to do 5 man explorable dungeons with.

2) Fights are not locked out as they are in other MMO's. If you die in a fight and can not be resurrected by the standard game mechanics, you can just respawn at the nearest checkpoint and run back in to rejoin the fight in progress.

3) As the fights are not locked, all forms of resurrecting already function in combat. There are no limited number of battle rez's. As long as a friend can get the "cast" off without being interrupted, they can get you up mid-fight. Or if you take no damage for a set period of time you can get yourself back up, or you can get back up if you kill a mob while in a downed state.

The point being, resurrecting in combat doesn't seem to be as rare a thing as it is in WoW or other MMO's. They've purposely removed the ability from any PVP including WvWvW (as stated in the tooltips in the pictures provided of the item shop earlier in the thread) and with the plethora of resurrect abilities that already function in combat, it has to in some way devalue the usefulness of the orbs though to what extend remains to be seen.

This comment was edited on Mar 23, 2012, 16:22.
 
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News Comments > More on Guild Wars 2 Microtransactions
30. Re: More on Guild Wars 2 Microtransactions Mar 22, 2012, 23:31 Teddy
 
Mikus_Aurelius wrote on Mar 22, 2012, 23:04:
Endo wrote on Mar 22, 2012, 22:15:
No, these aren't items that are generally considered "Pay 2 Win". The items referred to as P2W are items you MUST have to be able to compete with other players, whether it be in PvP or for PvE slots in a good group.

Like orbs that let you rez up in the middle of a boss fight? Pretty sure every idiot group leader's first question is going to be "how many orbs u got?"

Who said they let you rez in combat?
 
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News Comments > More on Guild Wars 2 Microtransactions
22. Re: More on Guild Wars 2 Microtransactions Mar 22, 2012, 18:12 Teddy
 
Prez wrote on Mar 22, 2012, 17:58:
Okay. I just heard everyone saying that the only thing the cash shop would be selling are vanity items. Knowing that the only way to get these items is to grind for them or pay cash for them makes the game less enticing to me, but we'll see.

The original sold character slots too. You had 8 character slots, and if you wanted more than that, you could buy additional slots. Beta videos have shown a default of 5 character slots to start with in GW2.
 
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News Comments > On Guild Wars 2 Microtransactions
49. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 16:53 Teddy
 
Endo wrote on Mar 21, 2012, 16:41:
Teddy wrote on Mar 21, 2012, 16:03:
And again, no evidence produced by you. Your best claim was "they said there will be more MT's in GW2". More what? Of what type? Can you provide ANY examples whatsoever? No? Didn't think so. Can you provide ANY details on costs associated with the game and how much has to be made up by MT's? No? Didn't think so.

Apparently you STILL don't understand what conjecture is. You've tried to claim something true while providing absolutely zero evidence to back your claim up. THAT is conjecture.

As I said before, the only thing we can do is wait and see. Your claims to know otherwise are nothing but BS at this point and anyone with half a brain can see that.
You really don't get it do you? I was trying to be civil, but I guess you don't like that, so I'll stop. I'm not going to go out of my way to dig up the specific "evidence" and "proof" you want because frankly it's irrelevant and your disbelief on this doesn't mean jack fucking shit to me. I couldn't give half a rat's ass if you believe me or not. Whether you believe me or not doesn't change what they're going to have to do. Any idiot with two brain cells can figure it out.

So like I said: don't believe me. I really don't care. You'll see when they release the game. But for the love of sanity, please STFU and quit whining for evidence and proof where it's not needed. Also, any further responses from you will be ignored.

Yep, who needs to prove statements these days anyways. Just make up some bullshit, type it out and claim you don't give a fuck when someone calls you out on it. You sure showed me.

You're not going out of your way, because you don't HAVE any sources to back up your claims, and it's just a convenient way to brush aside the fact that you're full of it.
 
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News Comments > On Guild Wars 2 Microtransactions
45. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 16:03 Teddy
 
Endo wrote on Mar 21, 2012, 15:53:
I understand the definition of conjecture perfectly well. You however clearly don't understand the definition of "100%".

But hey, don't believe me. It's really nothing to me whether you do your you don't. You'll see soon enough when the game is released.

And again, no evidence produced by you. Your best claim was "they said there will be more MT's in GW2". More what? Of what type? Can you provide ANY examples whatsoever? No? Didn't think so. Can you provide ANY details on costs associated with the game and how much has to be made up by MT's? No? Didn't think so.

Apparently you STILL don't understand what conjecture is. You've tried to claim something true while providing absolutely zero evidence to back your claim up. THAT is conjecture.

As I said before, the only thing we can do is wait and see. Your claims to know otherwise are nothing but BS at this point and anyone with half a brain can see that.
 
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News Comments > On Guild Wars 2 Microtransactions
42. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 15:38 Teddy
 
Endo wrote on Mar 21, 2012, 13:53:
Teddy wrote on Mar 21, 2012, 13:39:
That's all very nice, but also 100% conjecture on your part. You have no idea how much anything costs the company or how many sales they require to provide service, or how much they expect to have to make from microtransactions to support the rest of the costs.

As I said, time will tell. Doom and gloom conjecture is neither proof, nor fact.

Not 100% conjecture at all. We know operating costs aren't cheap. We know they're putting in a cash shop with more than what GW1 had, they've already given away that much.

And what makes you think it's doom and gloom? It's simply looking at things realistically. It's certainly not going to drive me away from the game. I've played other cash shop games before, and it's never been the cash shop that caused me to stop. It's always been the gameplay. Personally, I prefer the cash shop model (even if it's somewhat P2W) simply because it lets me keep an account active without paying when I'm not actively playing. Then when I DO play, I can pay to maximize my time. The only time I've ever been pissed off about a cash shop was when City of Heroes went to that model, and they took away perks and chracter slots I'd already paid for.

con·jec·ture
&#8194; &#8194;[kuhn-jek-cher] noun, verb, -tured, -tur·ing.
noun
1.
the formation or expression of an opinion or theory without sufficient evidence for proof.
2.
an opinion or theory so formed or expressed; guess; speculation.
3.
Obsolete. the interpretation of signs or omens.
verb (used with object)
4.
to conclude or suppose from grounds or evidence insufficient to ensure reliability.

Since you seem to lack an understanding of what conjecture is, I provided a definition for you.

You do not know how much operating costs are, you just declare them "not cheap" and assume that's somehow sufficient proof of your point. You do not know what the costs are, how much of each purchase is put toward those costs, or how those costs scale with population size. Again, the claim that they "have" to cross the line with MT's is 100% conjecture on your part.

Find some actual evidence that anything they're going to offer from MT's is going to detract from anyone's enjoyment of the game, and then I'll have reason to believe you. Until then, you've proven nothing and provided nothing to actually back up your argument outside of your own speculation on vague comments made by the developers.
 
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News Comments > On Guild Wars 2 Microtransactions
28. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 13:39 Teddy
 
Endo wrote on Mar 21, 2012, 13:16:
Teddy wrote on Mar 21, 2012, 13:04:
Having played (or rather still playing) the original Guild Wars, I've seen what they did with the microtransactions (MT's) in that and it gives some hope. Most of the MT's in that were related to costumes or polymorphs that had no impact on the game itself. Another big one was the ability to bring one of your previous characters along as a hero character when creating/leveling an alt. The most questionable one was the ability to unlock huge chunks of skills in game, though you still had to spend the time/effort in game to buy them after they were unlocked. It just saved you the grind of running around looking for mobs that had those skills to capture for yourself.

They may cross the line with GW2, but I found what was there in GW1 to be fairly well balanced, nothing that dramatically changed the way you played the game. Most of the things I thought were absurdly overpriced as well, but that's me.
Of course they're going to have to "cross the line" with GW2. It's an actual MMO. It's going to cost a lot more money to run than GW1 does. You say you're still playing GW, how can you not see this? It's the same move as Blizzard going from Diablo 2 to WoW. I fully expect to see most of the standard fare you see in totally F2P MMOs. Going by what other MMOs charge in subscription fees or what they make you want to buy in cash shops, $60 per player should be enough for about 3-6 months, maybe 8 tops. We all know they won't have a new expansion ready by then (and even if they did, expansions aren't cheap to develop either). So with no subscription fee, where the hell do you think the money is going to come from? An extra character slot or recustomization now and then? You know that's not enough revenue to keep things going.

That's all very nice, but also 100% conjecture on your part. You have no idea how much anything costs the company or how many sales they require to provide service, or how much they expect to have to make from microtransactions to support the rest of the costs.

As I said, time will tell. Doom and gloom conjecture is neither proof, nor fact.
 
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News Comments > On Guild Wars 2 Microtransactions
21. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 13:04 Teddy
 
Alamar wrote on Mar 21, 2012, 12:33:
Keilun wrote on Mar 21, 2012, 10:48:
wusel wrote on Mar 21, 2012, 10:22:
Item shop unlocks are for "account services and on time-saving convenience". To generate a demand for "time-saving convenience"-items, Anet must have left inconvenient game mechanics in the game ..so much for the promise of "no grind, just fun".

That statement there is a bit of a leap. Inconvenient game mechanics doesn't exclude fun. Most game activities generate gold naturally (eg. quests). So unless you tend to play your games by computing how to maximize gold gain, rather than you know enjoying yourself, then it's not exactly a grind. Or rather, it's only a grind if you make it one. Yes some games can create grinds (a la WoW or Lineage), but I'm inclined to at least give ArenaNet the benefit of the doubt that they've added enough variety through their personal stories and dynamic events that the game itself will stay fresh.

Your post screams naivety to me... So I may be misunderstanding, but it seems like you're saying WoW can be grindy, but GW2 isn't going to be because you earn gold while playing?

If the costs in GW2 take a day or two each, that might seem reasonable, but once you have to play, at max level, for a week (or play the AH), to buy one measely little item/buff/whatever, that's a whole different thing.

Also, this is the exact style of 'microtransactions' that has made mobile games so much money... You can play and play and play and unlock things as you go, or just pull out some cash and get it NOW... I personally like that the choice is there, but the counter-argument is that the game is purposefully slowed to 'make' people buy the currency instead...

-Alamar

Having played (or rather still playing) the original Guild Wars, I've seen what they did with the microtransactions (MT's) in that and it gives some hope. Most of the MT's in that were related to costumes or polymorphs that had no impact on the game itself. Another big one was the ability to bring one of your previous characters along as a hero character when creating/leveling an alt. The most questionable one was the ability to unlock huge chunks of skills in game, though you still had to spend the time/effort in game to buy them after they were unlocked. It just saved you the grind of running around looking for mobs that had those skills to capture for yourself.

They may cross the line with GW2, but I found what was there in GW1 to be fairly well balanced, nothing that dramatically changed the way you played the game. Most of the things I thought were absurdly overpriced as well, but that's me.
 
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1071 Comments. 54 pages. Viewing page 6.
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