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User information for Ted Smith

Real Name Ted Smith   
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Nickname Teddy
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Feb 5, 2004, 02:08
Total Comments 1071 (Pro)
User ID 20096
User comment history
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News Comments > Out of the Blue
26. Re: Out of the Blue Mar 5, 2018, 02:28 Teddy
Mr. Tact wrote on Mar 4, 2018, 23:43:
Actually, it just doesn't seem like a story line worthy of making a movie about. But hey -- I might be wrong...

It's not. It's a propaganda piece meant to make Tonya Harding look like a victim instead of the scum she really was. J.E. Vader (No relation to Darth) was a reporter who covered the actual story at the time it happened and she claims the movie is nonsense and in her words a "portrait of an unrepentant felon"

Here's a perfect example of the sort of person she actually is:
See Here

TLDR: Her own publicist dropped her after she attempted to have any and all reporters who interview her sign an affidavit that they won't ask her questions about 'the past', at a $25k penalty should they do so.
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News Comments > Steam Top 10
3. Re: Steam Top 10 Mar 4, 2018, 16:14 Teddy
It's great short term co-op fun but I seriously question how long it will hold anyone's interest. Not enough unlocks or upgrades to keep you running missions looking for rare materials. If you're in a good team you can unlock everything inside 20 hours and anything after that is just playing the game for the sake of playing. Not that it's bad but the gameplay will wear thin unless they start adding new weapons or gadgets to play with.  
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News Comments > etc.
2. Re: etc. Feb 20, 2018, 23:04 Teddy
It's the latter, or mostly so. Every time you perform an action, you gain some experience in that particular skill and leveling that particular skill gains you a point to spend on a perk every few levels.

I say mostly so, because some of the perks aren't attached to that, but rather to completing story quests. For example, the "perfect block" perk which is to say the ability to block someone swinging at you at exactly the right time instead of just holding your shield/sword up until they hit your block, is earned through completing a story quest where you are taught how to do so by a guard.

You can also spend money to train with the appropriate trainer, and you can read books (once you're taught how to read) to learn things as well. It's a fairly in-depth system and it goes a long way to making you feel like you're starting off as an incompetent rube, learning and improving as you go.

Outside of herbalism/alchemy I haven't found it to be particularly grindy. You gain skills as you use them in the game at a fairly reasonable pace. Sometimes (often in the early game) you're outmatched by enemies and it's better to run sometimes and look for weaker solo enemies. These guys don't just stand around and wait for you to finish fighting one guy before stepping in, they'll all mob you at once and cut you down within seconds if you're not careful.

The save thing is something that a lot of people complain about in the game, and I understand it partly. They /should/ have had a save and exit option so that you don't need to spend time trying to get somewhere to save if you need to go quickly. That said, I absolutely would encourage anyone NOT to use the mod that allows you to save whenever you like. It makes a huge difference on how you think and play the game, if you know you might lose 2 hours of gameplay if you choose to engage that group of bandits over there and haven't saved recently. It lends something to how you value your character's life and what risks you're willing to take.

It's got some bugs and quirks and stuff and it's certainly not going to be to everyone's tastes, but I've been thoroughly enjoying it. The whole theme is something that I genuinely appreciate. A more realistic slant, a touch of survival gameplay, and a character who isn't the all powerful world saver. You're just some kid who's found himself in the middle of a war. Its a refreshing change of pace for me.
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News Comments > Guild Wars 2 Heart of Thorns in October
18. Re: Guild Wars 2 Heart of Thorns in October Aug 30, 2015, 01:49 Teddy
Kxmode wrote on Aug 29, 2015, 21:26:
JohnBirshire wrote on Aug 29, 2015, 21:08:
A nice contrast to Blizzard who still requires purchasing the core and multiple expansions, and then Warlords of Draenor to play the current WOW.

This is not at all true. All you need is the base game (which always includes every expansion up to previous one) and the current expansion and all content is unlocked. I skipped pandaria but bought Warlords and I can play through the pandaria content just fine without having ever paid for it.

Take a look at their page, just buying the base game now contains content all the way up to Mists of Pandaria.

Yes, they still charge you for both, but it's not as bad as you're making it out, suggesting you have to buy all the individual expansions just to play the current iteration.
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News Comments > Dead Island 2 Developer Dropped
10. Re: Dead Island 2 Developer Dropped Jul 14, 2015, 22:48 Teddy
Rhett wrote on Jul 14, 2015, 22:38:
NewMaxx wrote on Jul 14, 2015, 20:08:
They probably compared it to Dying Light and were like, "fml"

So Techland made Dead Island 1 + Riptide (which were okay, but had some good stuff going for them), then made Dying Light on their own as their own IP, I guess? Unrelated to Dead Island? Why would they even do that? (make two similar games, even if two different developers)

As far as I understand it, Techland was already working on a sequel to Dead Island, but the publisher Deep Silver decided to go with someone else to make the game. Deep Silver owned the Dead Island IP, so Techland finished off their game, made it different enough to avoid IP lawsuits and shipped it under a new name with Warner Brothers publishing it instead.
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News Comments > Grand Theft Auto V Patch
20. Re: Grand Theft Auto V Patch Apr 30, 2015, 23:29 Teddy
Krovven wrote on Apr 30, 2015, 20:31:
MajorD wrote on Apr 30, 2015, 19:42:
I have no doubts in them, yet. It's been 2 weeks and they have released 3(?) patches already. It took them a month or two to get the first patch out on PS3.

Yeah, but patches to PC games through steam don't require a 2-3 week certification process, like the consoles have just to ship it out. So really, you're talking the same time-frame in terms of how fast they made the patch, then adding on the time it takes for Sony to certify it for the PS3.
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News Comments > Steam Launches Paid Mod Support
130. Re: Steam Launches Paid Mod Support Apr 28, 2015, 23:24 Teddy
jimnms wrote on Apr 24, 2015, 19:22:
If a mod author wants to charge for their mod, it's their right to do so, but this whole thing seems like Valve and Bethesda exploiting modders to me. Valve and Bethesda already profit from mods due to the increased sales of the base game that mods generate. Now they kindly allowing mod creators to charge for their work, but keep 75% for themselves.

Yes, the companies who created the medium on which the mod is based in take the bulk share. Given that the mod took an absolutely infinitesimal fraction of the work the main game did to produce, it strikes me as a completely reasonable amount. Your opinion on that may vary... so what? The modders are the ones who choose whether or not to participate. Nothing is forced on them, so people seriously need to stop trying to white knight for them when all they're really doing is complaining that they might have to pay for something they don't want to pay for.

You're absolutely right that the game companies benefit from the existence of mods, but THEY don't see it that way. They haven't seen it that way for a very long time. It doesn't matter how much you shout, they're not going to listen to you. It doesn't matter if you refuse to buy and tell them that you're refusing to buy because there's no mods... they're not going to listen to you.

You know what they'll listen to? A revenue stream created directly by the existence of mod tools. It was a step in the right direction. An awkward step and maybe one that should have been given more thought and discussion with the people who MAKE the mods, and NOT the people who will whine about having to pay for them. In the end, a closed system that allows both mod creators AND the game makers to profit from the existence of mods is exactly what's needed to keep game modding from disappearing and the ability to create them being locked out completely as a means to protect DLC revenue streams.

The people that whined and cried for years that games lost their ability to be modded are the same ones that are screaming at the very people who have taken a chance on bringing it back. Very few companies are in the position to /make/ that kind of difference in the gaming world. Valve is one of them. They tried, and they were painted a villain for it. Sometimes I really hate the gaming community. They shoot themselves in the foot with their short-sightedness on a near daily basis.

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News Comments > Pillars of Eternity Bug Warning
42. Re: Pillars of Eternity Bug Warning Mar 31, 2015, 05:27 Teddy
Dirwulf wrote on Mar 31, 2015, 02:01:
So quantify your statement. Let me see your statistics.

You were the one who made the first blind claim with no proof. Let us see /your/ statistics. How many bugs are there, exactly?

There's a good reason many people have blocked you.
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News Comments > Warhammer Online Ends in December
11. Re: Warhammer Online Ends in December Sep 19, 2013, 03:18 Teddy
MonkeySpank wrote on Sep 18, 2013, 23:12:
8 years? Que?

It's phrased a little oddly, but yes. 8 years CREATING and running the game. They're not claiming it's been out for 8 years, but that they've been working on it for 8 years.
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News Comments > Guild Wars 2 Sky Pirates of Tyria Content Next Week
6. Re: Guild Wars 2 Sky Pirates of Tyria Content Next Week Jun 21, 2013, 23:05 Teddy
Wash Washburne wrote on Jun 21, 2013, 14:13:
Keep'em coming ArneaNet, brilliant work fellas!

Love the game and the little addons they keep tossing in. The only thing that irks me is that the story dungeons for these events are only open for a short time.

There really should be some way to access them again after the event is finished, like connecting it to the fractals or something.
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News Comments > Steamships Ahoy - Fist Puncher
2. Re: Steamships Ahoy - Fist Puncher Jun 21, 2013, 23:01 Teddy
eRe4s3r wrote on Jun 21, 2013, 22:32:
Title is on par with "War Fighter"

Except one was trying to be serious.
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News Comments > Whore of the Orient Raises Cash
14. Re: Whore of the Orient Raises Cash Jun 21, 2013, 19:04 Teddy
Wildone wrote on Jun 21, 2013, 13:05:
so its about Asian hookers? Im in

<insert Steel Panther's "Asian Hooker" here for theme music>
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News Comments > GameStop Stops Rainbow 6 Patriots Preorders
7. Re: GameStop Stops Rainbow 6 Patriots Preorders May 17, 2013, 12:39 Teddy
netnerd85 wrote on May 17, 2013, 10:32:
Kinda good. Maybe they will actually make a TACTICAL SHOOTER now?

No, they'll just say that they didn't get enough pre-orders to date and that proves to them that the genre is dead. Then they'll either fire the team or switch them over to making another Assassin's Creed game.

Edit: Incidentally, both the official twitter and facebook pages haven't been updated in over a year. I'd wager it's dead.

This comment was edited on May 17, 2013, 12:46.
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News Comments > Ubisoft Financials
3. Re: Ubisoft Financials May 15, 2013, 21:00 Teddy
Trevellian wrote on May 15, 2013, 20:26:
Amazing what backing off of ridiculous drm will do for business isn't it Ubisoft.

That's some seriously delusional thinking there. The DRM did not make this difference.

PC is roughly 9% of Ubisoft's sales. per VG247.

What made this difference was Far Cry 3 being a surprise hit, selling far more copies than anticipated and Assassin's Creed 3 selling 70% more than the previous Assassin's Creed title.

It had virtually nothing to do with the PC, or their DRM issues on it.
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News Comments > EA Dropping Licensed Firearms
22. Re: EA Dropping Licensed Firearms May 8, 2013, 00:42 Teddy
Creston wrote on May 8, 2013, 00:01:
It actually surprises me that EA was paying a licensing fee to use real-life firearms in their games. I mean, if anything, you're basically advertising these guns for free, right? Why would you need to license them?

Then again, Rockstar never uses real life cars precisely for licensing reasons, and I would assume it's basically the same idea?


Exactly the same. Much like the cars that someone else mentioned, where companies don't want their products destroyed in video games, gun manufacturers are very wary about their products placed in video games where they could be used to say... shoot police officers, or innocent civilians like the CoD airport level.

Doesn't matter that this stuff already happens in the real world with their products, they just don't want it shown in video games. Yet somehow, they're fine with them being used in movies where gangsters shoot police or what have you.
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News Comments > EA Dropping Licensed Firearms
20. Re: EA Dropping Licensed Firearms May 8, 2013, 00:38 Teddy
Slick wrote on May 8, 2013, 00:12:
everything you've ever seem in a tv show, movie, or any other visual medium are usually real-life products. you don't re-imagine every piece of furniture in a living room TV set because you don't want to license from lay-z-boy. costs of production would skyrocket if you had to re-invent anything seen into a fake-brandless non-existant item.

It goes the other way around in movies, actually. Companies pay veritable fortunes to movie studios to have their products used in movies and TV shows, as opposed to their competitors. Think Audi and Converse in "I, Robot". That's just an example of the more obvious ones.

Morgan Spurlock made a documentary talking about this exact subject, called "The Greatest Movie Ever Sold".
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News Comments > Out of the Blue
21. Re: Out of the Blue Apr 18, 2013, 23:26 Teddy
Haven't seen it mentioned yet, but I just noticed "Monaco: What's Yours is Mine" showed up on steam's front page with an unlock date of April 24th...

The preorder stuff has been up on their website for ages but I hadn't seen an actual date posted before now.
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News Comments > Bethesda's Almost Done Teasing
8. Re: Bethesda's Almost Done Teasing Apr 18, 2013, 23:14 Teddy
According to wikipedia, also his last game.

Mikami stated that this will be the last game he directs. He stated that it will be a "true" survival horror game, "one in which the player confronts and overcomes fear."
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News Comments > Bethesda's Almost Done Teasing
4. Re: Bethesda's Almost Done Teasing Apr 18, 2013, 22:17 Teddy
Evidently a new survival horror IP by Resident Evil creator Shinji Mikami.

Link here
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News Comments > Shadowrun Returns DRM Clarified
38. Re: Shadowrun Returns DRM Clarified Apr 13, 2013, 23:15 Teddy
Sho wrote on Apr 13, 2013, 15:24:
Ok, let me clarify: I believe they should have publicized the details of their licensing agreement with Microsoft with regard to what it allows them to do and what it doesn't. I'm getting the impression that they did not do that, which feels rather cagey to me.

You don't think that's relevant info for a potential investor? Kickstarter isn't a shop. It's a funding round. Investors have broader stakes than getting a pre-defined set of goods.


Shadowrun Returns Kickstarter FAQ wrote:
What type of account system/DRM can we expect?

While the details are still being worked out, we hate draconian DRM as much as the next guy. We expect there will be an account system but it would be primarily used to enable the social elements of the game like mission and character sharing--not to restrict access to the game itself.

Note the bold section. This was on their FAQ during the kickstarter, openly stating that the details of the DRM were still being worked out.

I can't find one single place they ever said they were releasing the final product without DRM. Only that the backers would receive DRM free versions. If you can find one, by all means, feel free to post it.

Anyone crying fraud or lies needs to get their heads checked.
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1071 Comments. 54 pages. Viewing page 1.
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