User information for DR

Real Name
DR
Nickname
Skoll
Email
Concealed by request
Description
Signed On
February 4, 2004
Supporter
-
Total Posts
292 (Amateur)
User ID
20091
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292 Comments. 15 pages. Viewing page 10.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  ] Older
4.
 
Re: wow
Mar 23, 2007, 13:45
4.
Re: wow Mar 23, 2007, 13:45
Mar 23, 2007, 13:45
 
Only after I found the right mods did it become worth playing again.

Mind mentioning which mods you find essential?

By the time I get around to playing this I expect it to be rock solid, since I won't even touch it until I get a new computer.

http://www.bandega.com - Never miss a show again
21.
 
Re: Sue happy America
Mar 17, 2007, 12:07
21.
Re: Sue happy America Mar 17, 2007, 12:07
Mar 17, 2007, 12:07
 
The truth is that bigotry lives on in America. Yeah it does hurt every time we are reminded of that.

http://www.bandega.com - Never miss a show again
6.
 
Great news
Mar 17, 2007, 00:07
6.
Great news Mar 17, 2007, 00:07
Mar 17, 2007, 00:07
 
Best of luck to Take-Two's lawyers.

There's sure to be some fantastic quotes exiting JTs mouth during this one...

http://www.bandega.com - Never miss a show again
6.
 
Re: No subject
Mar 8, 2007, 13:21
6.
Re: No subject Mar 8, 2007, 13:21
Mar 8, 2007, 13:21
 
It actually runs on my machine without too much lag, so I'm happy.

Mind posting your specs? CPU/Vid/RAM at a minimum.


http://www.bandega.com - Never miss a show again
This comment was edited on Mar 8, 13:22.
4.
 
Conan in present day?
Mar 6, 2007, 15:46
4.
Conan in present day? Mar 6, 2007, 15:46
Mar 6, 2007, 15:46
 
Somehow while scanning that blurb my eyes focused on this half of the sentence:

Funcom's Age of Conan MMORPG, and in an unusual (for an MMOG) twist, will be set in the present day.

That would be very unusual...

http://www.bandega.com - Never miss a show again
12.
 
AI
Feb 26, 2007, 12:52
12.
AI Feb 26, 2007, 12:52
Feb 26, 2007, 12:52
 
I wonder if games will ever have scalable options for AI just like they do for graphics. Right now I can choose to play a game with low gfx and a nice smooth framerate, or to get some extra eye candy and let it chug a bit (which is often fine in a SP game).

But I can't choose to have the AI pathfinding not suck and let it chug a bit, versus simpler AI and smoother play.

Would be an interesting set of choices on how you wanted the game to look, play and feel...

Note - I haven't played SC, but I keep seeing people complain about the pathfinding.

http://www.bandega.com - Never miss a show again
4.
 
Re: Or perhaps...
Feb 19, 2007, 22:07
4.
Re: Or perhaps... Feb 19, 2007, 22:07
Feb 19, 2007, 22:07
 
Surgeons who are better with their hands in general simply are predisposed to playing video games because their manual dexterity is well-suited to them?

This study doesn't surprise me at all, and I highly doubt the correlation goes that direction. I have seen first time gamers play CS for a year and then get owned by a first time CS player who had played games for years. Skill at a particular genre of game is often more important than skill at a particular game.

Laparoscopy involves using controls to move something on a screen. Sometimes the thing on the screen moves the same direction as the control and sometimes the opposite. In my opinion and experience just having years of exposure to moving things on screen via controls will give you a huge leg up over someone who hasn't. Even if the other person has a jump start on Lap itself.

Just my opinion, of course.

http://www.bandega.com - Never miss a show again
1.
 
Neverwinter Nights 2
Feb 19, 2007, 10:29
1.
Neverwinter Nights 2 Feb 19, 2007, 10:29
Feb 19, 2007, 10:29
 
That would be Neverwinter Nights 2 patches. Not Neverwinter Nights...

http://www.bandega.com - Never miss a show again
21.
 
Re: SWEET!
Feb 18, 2007, 00:02
21.
Re: SWEET! Feb 18, 2007, 00:02
Feb 18, 2007, 00:02
 
If you've followed the series at all you'd have to be cautious when reading a vague headline like this.

There have been soooo many attempts at making a worthy successor to X-COM 1 an they have all failed. Even the vast majority of the official ones have sucked.

I'm not even sure it's possible to recapture the awe that the first two emanated.

http://www.bandega.com - Never miss a show again
1.
 
Hmmm
Feb 17, 2007, 21:24
1.
Hmmm Feb 17, 2007, 21:24
Feb 17, 2007, 21:24
 
Horrible trailer. As far as I can tell you stand still in a very small canyon and shoot 1 monster at a time, while occasionally being forced to answer trivia questions in a jeopardy style pop-up interface.

A trailer should tell me what the game offers, not just show someone playing it.

http://www.bandega.com - Never miss a show again
1.
 
Bundles
Feb 15, 2007, 17:49
1.
Bundles Feb 15, 2007, 17:49
Feb 15, 2007, 17:49
 
I think the thing I like most about episodic gaming is not playing them at all. I look forward to getting some amazing bundles of the good ones somewhere down the road after we find out which series are any good...

12.
 
Audit logs
Feb 9, 2007, 17:16
12.
Audit logs Feb 9, 2007, 17:16
Feb 9, 2007, 17:16
 
I first wished for reliable audit logs of all transactions back in the EQ 1 days when I realized the Cust. Serv. (CS) people had their hands tied when trying to fix exploits. They just didn't know where the gear came from or went to.

It seems like a basic requirement for running a fair system. Your account got hacked and you find that your Fork +4 is missing. Turns out it got traded to Bob who traded it to Jim who sold it for 400gp to Ellen. Well take it from Ellen and give it back to you and take 400gp from Jim and give it to Ellen. Put a warning on Bob's account. If you have proper logs your options for reparations are so much richer.

I understand how these logs could take up enormous resources to generate. But I think having them will make for a much more satisfying CS experience...

7.
 
Games aren't ready at release.
Jan 30, 2007, 14:31
7.
Games aren't ready at release. Jan 30, 2007, 14:31
Jan 30, 2007, 14:31
 
I love how people still cling to the idea that games will be ready for primetime on release day. That may be the way the world SHOULD work, but it is not the way the world DOES work.

For at least a decade now it has been proven over and over that the best time to buy a game, if you enjoy a bug free experience, is not at release.

Saying "The game is being released and it's not ready" is redundant.

2.
 
Re: omg
Dec 29, 2006, 11:31
2.
Re: omg Dec 29, 2006, 11:31
Dec 29, 2006, 11:31
 
If you read the list of shortcomings, there is nothing "simple" about what they were trying to accomplish. There were dune buggies in HL2 itself, so obviously driving is possible. They want it to network well and be physically accurate across clients, amongst other things.

22.
 
Perfect Balance
Dec 10, 2006, 00:26
22.
Perfect Balance Dec 10, 2006, 00:26
Dec 10, 2006, 00:26
 
I can see where this is going. The game will be perfectly balanced when all the guns cost the same and do the same damage. Perfect balance.

10.
 
It could work...
Dec 9, 2006, 14:41
10.
It could work... Dec 9, 2006, 14:41
Dec 9, 2006, 14:41
 
... but probably won't. Affiliate programs are very popular and are beneficial to both parties. Lets say Valve starts an affiliate program where you get X% of the revenue from any ad impression served on any server running your mod.

Valve gets free money. Mod makers get some spare change, which is a lot more than they used to get. Gamers get more mods. Everybody wins.

If the ads were well integrated into the game I think it could work. The problem is that no mod maker is going to have the clout to get tailored ads. Random ads served from IGA are not going to mesh well, and will affect the gameplay experience.

However, arguing that any ads at all will detract from the experience is BS. If the magazine covers in Max Payne had been real magazines (e.g. Playboy, Guns & Ammo) instead of fake ones (e.g. made up porno, made up gun mag), would it have ruined that game? No.

3.
 
Bad idea
Dec 7, 2006, 20:06
3.
Bad idea Dec 7, 2006, 20:06
Dec 7, 2006, 20:06
 
I thought Firefly was a decent show. I really liked the movie. But I still can't help but think that this is the worst idea to cross Blues News in a long time.

5.
 
Shenanigans
Dec 4, 2006, 11:09
5.
Shenanigans Dec 4, 2006, 11:09
Dec 4, 2006, 11:09
 
I call Shenanigans on this. I can't see it happening anytime soon for any game. Not even for Second Life with has a direct and legal conversion of game currency into US dollars.

Money earned in game can't be treated as standard income because you put money in to make it and its value changes over time. Just trying to determine your basis and gain would drive even the most seasoned of accountants insane...

4.
 
Darts
Dec 1, 2006, 13:59
4.
Darts Dec 1, 2006, 13:59
Dec 1, 2006, 13:59
 
Man I love darts. In the real world...

1.
 
Here's a new one...
Nov 17, 2006, 16:37
1.
Here's a new one... Nov 17, 2006, 16:37
Nov 17, 2006, 16:37
 
Reduced vomit, pee and poo effects

Can't say I've ever seen that in a patch notes before...

292 Comments. 15 pages. Viewing page 10.
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