Re:21
Reguarding HL2 delay.
I watched the Fileplanet video (downloaded from another internet site with no wait lists), and it occured to me that HL2 was nothing special. The whole time I was watching the demo I was waiting for something to make me WANT this game, and yet nothing ever came. The people watching it were very quiet, which is a big change from the cheers we heard a year ago at the last E3. The ingame dialog sucked, but the faces still looked good while saying it, but the actual gameplay they showed was nothing special. What made Half-Life great were the experiences you hadn't had before combined with the experiences you had before but done so well.
Of course my reaction may have something to do with the fact that I witnessed this AFTER the Halo 2 demo. Now when the X-Box guy came on and says he's gonna show the game you all want to see, and I'm like SITH LORDS, but everyone in the audiences is HALO 2! My reaction was, oh... perhaps I'm not that interested in Halo? Anyway, what they showed, the vehicle hijacking had me thinking that it is EXACTLY what all vehicle based games need. I've always found it annoying that it is difficult to climb onto a stationary vehicle in BF1942, and I now think that being able to drop grenades into open tank turrets would be fun. But what had my jaw dropping, literally (a first for me) was seeing vehicles being destroyed piece by piece. It didn't register at first, but when it did I realised that I had just seen something NEW, something which they forgot to put in the HL2 demo.
In defense of HL2, the graphics looked nice last year, but since then I have played through Invisible War (nice physics) and FarCry (nice gfx) and Kotor (great game, great gfx). So while I think HL2 will still sell based sorely on the reputation of the original game, I just don't think it's going to be any good, and considering it's only the 2nd game that Valve has ever made and it's a sequel, it may be their last.