I saw this from the designer for Dungeon Siege II at
http://rpgvault.ign.com/articles/474/474733p1.html . It echoes my sentiments that consoles are the future and there is nothing in the console equation that makes them inherently "scary":
"Personally, I find trends in game development fascinating, and one of the most interesting things I saw in 2003 was the success of RPGs with a traditionally PC RPG-type design being released on consoles. Examples like Knights of the Old Republic, Deus Ex: Invisible War, Final Fantasy XI, and last year's Morrowind are blurring the line that separates console and PC RPGs.
There are a number of reasons why this is happening. For one thing, there is now a console audience for the more mature, complex elements that have typified PC RPGs. Second, PC technology has largely exceeded the needs that people have for it. As a result, consoles have largely caught up to most gamers' PCs in terms of power, and at a lower price point. "