User information for None of Yourbusiness

Real Name
None of Yourbusiness
Nickname
Apathy Curve
Email
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None given.

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Signed On
January 5, 2004
Total Posts
150 (Novice)
User ID
19847
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150 Comments. 8 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  ] Older
26.
 
Rock Band
Mar 28, 2008, 05:59
26.
Rock Band Mar 28, 2008, 05:59
Mar 28, 2008, 05:59
 
With one exception, that list of complaints about Rock Band is centered around online multiplayer issues -- which explains why I've never encountered any of them. There's a simple solution for that: have your friends over to your house to play like I do.

Oh. Right. Forgot where I was posting for a sec. Never mind.

1.
 
No subject
Feb 18, 2008, 21:54
1.
No subject Feb 18, 2008, 21:54
Feb 18, 2008, 21:54
 
Ol' Wild Bill Stealy. Hadn't heard about him in years. Well this is indeed good news. I sincerely hope they can recreate their success from days gone by. I still have fond memories of playing MicroProse's simulators.

15.
 
Re: Hmmm
Dec 29, 2007, 11:56
15.
Re: Hmmm Dec 29, 2007, 11:56
Dec 29, 2007, 11:56
 
I don't like thinking that they aren't advanced enough beyond 21st-century Earth technology to have overcome inertia at least a little bit.

Yeah, because Newton's First Law of Motion is just a nagging inconvenience, not a natural law or anything...

11.
 
No subject
Apr 28, 2007, 10:52
11.
No subject Apr 28, 2007, 10:52
Apr 28, 2007, 10:52
 
1.5 trillion won

That's a lotta kim chee noodles...

20.
 
No subject
Apr 27, 2007, 19:03
20.
No subject Apr 27, 2007, 19:03
Apr 27, 2007, 19:03
 
the marble inlaid floors, the ship parties for games that wouldn't ship for years or an ad would appear threatening to make someone someone's bitch.

Similar to what would happen if you were to turn the family budget over to your eight-year old.

The only thing larger than Romero's ego was the magnitude of his failure. I've no idea what's he up to now, (and really couldn't care less), but the position of Wal-Mart greeter would probably stretch his talents past the breaking point. Perhaps he should hire on with Derek Smart; with any luck, they'd kill each other.

8.
 
Re: No subject
Jan 27, 2007, 19:00
8.
Re: No subject Jan 27, 2007, 19:00
Jan 27, 2007, 19:00
 
What's all that "we" stuff, Smart? You still talking to that mouse in your pocket?

7.
 
Re: No subject
Nov 16, 2006, 13:19
7.
Re: No subject Nov 16, 2006, 13:19
Nov 16, 2006, 13:19
 
Pro gaming, but bashes religion.

You say that as if it were a bad thing.

1.
 
No subject
Nov 16, 2006, 13:15
1.
No subject Nov 16, 2006, 13:15
Nov 16, 2006, 13:15
 
Wow, that's great. They added lotsa stuff. Now if they'll just fix that GIGANTIC FUCKING MEMORY LEAK issue, it'll be all set.

8.
 
Re: Not just EQ remade...
Oct 14, 2006, 18:09
8.
Re: Not just EQ remade... Oct 14, 2006, 18:09
Oct 14, 2006, 18:09
 
What Monkeyhonker said. I was thoroughly unimpressed.

42.
 
Re: No subject
Jul 19, 2006, 19:09
42.
Re: No subject Jul 19, 2006, 19:09
Jul 19, 2006, 19:09
 
It was just finically beneficial to DuPont for the banning of Freon and moving to another product; and it would be financially devastating to go back to Freon for them as the patent on it expired (convenient the same time it was banned, and they pronounced to the world how harmful for the environment)..so now what is mostly used is again another product DuPont has a patent on!

Bingo, Enahs. It's also the reason I trust the entire anthropogenically-induced global warming idea about as far as I can throw one their stack of books that "prove" their "theory." Invariably, anything on that large a scale becomes about money, not real science or critical evaluation. I'm astounded at the number of people who won't trust a domestic politician any more than they'd trust a hungry tiger in their bedroom, but when the UN and IPCC start blathering and smokescreening about anthropogenic global warming, those same people just nod their heads sagely and swallow everything whole.

As Michael Crichton correctly pointed out, environmentalism ceased to be a scientific endeavor when the "movement" people got involved and turned it into a religion.

I'm a proud conservationist, and ardently believe in preserving nature where ever possible, (mostly, I admit, because I love outdoor sports), but I refuse to make it my religion and march around in smelly sandals with poorly-made signs. I'd rather spend my time researching the science and discovering what is really going on, behind all the big money. Alas, that seems to be an unpopular position with many people.

/shrug

I need another scotch.

1.
 
WoW Weekly
Jul 3, 2006, 09:24
1.
WoW Weekly Jul 3, 2006, 09:24
Jul 3, 2006, 09:24
 
Good lord. Reading that forum was like watching 30 hyperactive, socially mal-adjusted children, (all of whom appear to be hyped up on sodas and candy bars), fighting over a single toy in a very small room.

It's wonderful how the intarwebs generates a sense of community and brotherly love.

40.
 
Re: No way in hell...
Apr 18, 2006, 00:21
40.
Re: No way in hell... Apr 18, 2006, 00:21
Apr 18, 2006, 00:21
 
When I find myself in complete agreement with Halsy, I begin cringing in anctipation of four undead guys mounted on black horses showing up in my front yard. That circumstance has been occuring more frequently of late, as well. Must be a "yin-yang" thing.

Or maybe it's the moldy cheese and heffewiezen I've been consuming for the last two hours. Whichever. =oP

1.
 
No subject
Apr 3, 2006, 23:58
1.
No subject Apr 3, 2006, 23:58
Apr 3, 2006, 23:58
 
I'll give it a try. I liked WoV, being as it was a throwback to the earlier days of sims, where the point is to fly and fight, rather than memorize the start-up sequence for [insert plane of choice here]. The dog-fighting in WoV was actually the most fun I've had with a flight sim since "Secret Weapons of the Luftwaffe."

And fun is what games are supposed to be about, right?

29.
 
No subject
Mar 20, 2006, 23:50
29.
No subject Mar 20, 2006, 23:50
Mar 20, 2006, 23:50
 
I liked 1942. (Except for shooting someone in the chest five times with a BAR and then watching them kill me with a pistol.)

I never even bothered with BF2. (Did it in the real world; contemporary simulated combat is little more than emotional masturbation.)

2142 looks interesting, though.

I'll wait and see.

15.
 
No subject
Feb 6, 2006, 23:19
15.
No subject Feb 6, 2006, 23:19
Feb 6, 2006, 23:19
 
"So I’m involved from the design, to the specific details, such as what kind of fabric or plastics to use and what kind of technology is best for gaming."

Oh, puh-LEEZ! Get over yourself. I love my gaming as much as the next guy, but it's a VIDEO GAME. It's not like you're actually contributing anything to the betterment of society or providing key insights into materials science. You're an overgrown child with delusions of granduer. Get a real job.

36.
 
Re: ...
Feb 5, 2006, 00:29
36.
Re: ... Feb 5, 2006, 00:29
Feb 5, 2006, 00:29
 
DS was what I expected of it, a CRPG like Diablo with better graphics

Precisely. You can't always be right on the edge of innovation, and you can't please all of the people all of the time--doubly so when you change genres entirely.

Not everybody likes the same thing. For example, I despised the Warcraft series, and that goes quadruple for WoW. But I loved Diablo and its sequels. But they're all from the same development house.

Give Taylor a chance, Ventura. He's done it once already with TA, and he's created what a lot of people--me included--consider a good (if somewhat workmanlike) action CRPG in DS. Perhaps he'll get back to his forte with SC and knock everybody's socks off. I, for one, certainly hope so.

1.
 
No subject
Feb 4, 2006, 01:08
1.
No subject Feb 4, 2006, 01:08
Feb 4, 2006, 01:08
 
I must admit I've grown bored with FPS games--and had long ago given up on Prey--but this has me intrigued:

All the portals, wall-walking paths, and orientation changes that put doors on walls and ceilings mean that losing sight, even for only a moment, can present the opportunity to slip away.

Imagine that you are chasing someone down a wall-walk path. It's hard to keep up with all the twisting and turning as you race after them, guns blazing. Suddenly, you come around the corner into a new room, and they're gone. Before you lies a portal, a couple of doors, and a gravity switch. Which way did they go? What's worse is that your quarry has probably setup camp just through whichever way they did go, with a bead drawn at about head-height ready to ambush you should you actually choose to go the same direction they did.

Interesting, if they can pull it off.

This comment was edited on Feb 4, 01:10.
8.
 
Re: No subject
Feb 4, 2006, 00:49
8.
Re: No subject Feb 4, 2006, 00:49
Feb 4, 2006, 00:49
 
Gaah! Don't associate Supreme Commander with that other "game," even for one paragraph. The cooties might rub off, and I'm really looking forward to SC.

2.
 
Re: No subject
Jan 9, 2006, 22:11
2.
Re: No subject Jan 9, 2006, 22:11
Jan 9, 2006, 22:11
 
so feel free to look it up on the internet

Did it. Whole lotta nothin'. Or rather a whole lotta fan sites, which is precisely the same thing as nothing, only more irritating and imbecilic.

or EA's website

Ditto on the nothing. And the imbecilic.

A new vaporware is born!

/need more wine

1.
 
Temporal Disconnect
Dec 24, 2005, 02:26
1.
Temporal Disconnect Dec 24, 2005, 02:26
Dec 24, 2005, 02:26
 
Day header reads "Friday." Game Reviews header reads "Thursday."

Ouch. My head hurts... More than usual.

/wandering off to beer fridge

150 Comments. 8 pages. Viewing page 1.
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