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December 29, 2003
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220 Comments. 11 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  ] Older
4.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 11, 2023, 14:44
4.
Re: Cyberpunk 2077 Path Tracing Update Apr 11, 2023, 14:44
Apr 11, 2023, 14:44
 
Xero wrote on Apr 11, 2023, 13:50:
3090 here. Any smoke coming from PC as a result? Asking before attempting this "Preview", lol.
Well... My 3060ti was able to push 25-ish fps on 1080p with ultra perfomance DLSS. It didn't burn.
1.
 
Re: Path of Exile: Crucible Released
Apr 8, 2023, 08:23
1.
Re: Path of Exile: Crucible Released Apr 8, 2023, 08:23
Apr 8, 2023, 08:23
 
"Feature Creep: The Creeperest" released. For the love of god, release PoE2 and stop overdoing this. At this point both new players and returning players face a massive wall when starting a new toon with all the system-over-system-over-system added through the leagues.
1.
 
Re: Path of Exile Sentinel Expansion Launches
May 14, 2022, 09:27
1.
Re: Path of Exile Sentinel Expansion Launches May 14, 2022, 09:27
May 14, 2022, 09:27
 
Feature Creep: The Game. I have more than 1500hrs on this. When I decided to go back to it last year after a good 4 years break, the amount of new systems shoveled into me into the first 10mins made me uninstall the game.
1.
 
Re: Riot on Improving League of Legends Behavior
Mar 12, 2022, 05:10
1.
Re: Riot on Improving League of Legends Behavior Mar 12, 2022, 05:10
Mar 12, 2022, 05:10
 
What about Valorant? Toxicity there is like 4 times the one on LoL
11.
 
Re: NightDive Teasing PowerSlave Remake?
Jul 19, 2021, 06:04
11.
Re: NightDive Teasing PowerSlave Remake? Jul 19, 2021, 06:04
Jul 19, 2021, 06:04
 
Braden wrote on Jul 18, 2021, 15:31:
I remember playing this (as "Exhumed") on the Playstation 1. That's about all I remember though since the game itself wasn't exactly memorable.
That game (console version), did Metroid Prime before Metroid Prime. The PC version was a different beast, but with stellar level design.
30.
 
Re: Diablo II: Resurrected Announced
Feb 20, 2021, 07:21
30.
Re: Diablo II: Resurrected Announced Feb 20, 2021, 07:21
Feb 20, 2021, 07:21
 
jacobvandy wrote on Feb 20, 2021, 04:19:
Xero wrote on Feb 20, 2021, 00:49:
Pepe wrote on Feb 19, 2021, 22:00:
Xero wrote on Feb 19, 2021, 21:31:
Damn. They got me with Warcraft 3 Reforged and it was pure trash.

Will they get me again? I LOVED D2. Was my prime gaming years of life. This looks really done well from what they've shown. To that effect, it compliments what they showed of the Rogue in D4. Like the graphics color palette are near identical. That's a great thing for someone who thought D3 was way too colorful and WoWish.

I'm glad D4 is going back more so towards it roots. I remember everyone saying, oh well during D1 and D2 days with the sprites, they had to look like that and it couldn't be full of colors that D3 could present with 3D. Well, no. As you can see, D4 is doing it correct with 3D, greyish/dark colors and looking medieval gothic as f**k, just how Diablo should be.

Where's the people that whine all the time with "This game is all grey and brown" when we need them?


Most of what they showed of 4 looks like it could come straight out of 3 if not for some more up to date graphics, pallete wise it's nearly identical

Brah, your nuts. D3 has the color BLUE AND PURPLE IN ITS WORLDS. I don't think you ever saw those colors in D2.

D3 and D2 are night and day when it comes to their color palette. I think D4 is in the right direction to go back to D1 and D2 era. That's not a bad thing at all. Diablo was always Blizzard's mature franchise and should go back to it. If D1 and D2 were rated R, Diablo 3 was easily PG-13. Diablo 4 looks to go back to R and I'm loving it for that.

So the manly-man flag hanging behind you is a half of a rainbow? Neat.
Literally every high level sorceress had a purple armor in D2.

Seriously, the "D2 was oh so gritty and cool" argument is lame AF. It was that way because the game ran in 256 colours, and they didn't have many spare colors for the scenery. Imho escenarios in D2 have been always fucking ugly, I agree they look somewhat cool for a 256 colour game, but they're almost monochromatic if you look closer to them. And most sprites seriously lacked definition, they where too ambitious for the tech they were working with, which was super outdated by 2001 (Baldur's Gate ran in 16bit color 3 years earlier, and ran at 30fps, not 25). We had to wait 20 years to see what the hell does Mephisto look like.

Where's the people whining all the time with "this game is all grey and brown" when we need them?

This comment was edited on Feb 20, 2021, 07:33.
20.
 
removed
Dec 24, 2020, 08:17
20.
removed Dec 24, 2020, 08:17
Dec 24, 2020, 08:17
 
* REMOVED *

This comment was deleted on Dec 24, 2020, 14:08. Reason: Personal attacks (rule 1)
15.
 
Re: Cyberpunk 2077 Hotfix Removes Save File Size Limit
Dec 24, 2020, 06:25
15.
Re: Cyberpunk 2077 Hotfix Removes Save File Size Limit Dec 24, 2020, 06:25
Dec 24, 2020, 06:25
 
Simon Says wrote on Dec 24, 2020, 06:21:
Kxmode wrote on Dec 24, 2020, 01:07:
Most of the people who experienced the file size limit corruption are those who've hacked the game and given themselves an absurd number of items and|or quantities of items. All that stuff has to store somewhere, so CDPR decided it should go into the save file. Sure, one could argue, CDPR should've known people would cheat, but it's not their responsibility to fix self-inflicted pain. That said, they did correct the issue so people can go back to older saves and hack to their heart's delight.

Incorrect, those who encountered the problem first were the ones who put to use the crafting $ exploit.
If you are to spend hours crafting for the $ exploit in the PC version... Why won't you just Cheat Engine your cash and call it a day?
1.
 
Re: Steam Awards Tomorrow
Feb 8, 2019, 03:55
1.
Re: Steam Awards Tomorrow Feb 8, 2019, 03:55
Feb 8, 2019, 03:55
 
The most idiotic awards ever. Another year, and another year with Witcher 3, GTAV, DOTA2 and Fallout 4 among the nominees.
13.
 
Re: John Romero Game Announcement Tomorrow
Dec 9, 2018, 16:50
13.
Re: John Romero Game Announcement Tomorrow Dec 9, 2018, 16:50
Dec 9, 2018, 16:50
 
BIGtrouble77 wrote on Dec 9, 2018, 16:36:
WaltC nailed it. The guy is just a glorified level designer. I'd love to hear what his former coworkers (like at Midway) have to say about his coding ability.
Except for the fact that E1M7 is one of the best levels ever. But whatever...

Let's see what it's about. Won't give it two cents without being 100% sure it's great since Daikatana happened.
16.
 
Re: Battlefield V Launches
Nov 20, 2018, 12:59
16.
Re: Battlefield V Launches Nov 20, 2018, 12:59
Nov 20, 2018, 12:59
 
SirKnight wrote on Nov 20, 2018, 11:58:
The jump to 4K makes little difference, other than needing less AA. But everything else still looks the same.
That one was fun. No amount of AA will make anything look even nearly 4K, not even 1440p-like. 1080p looks blurry AF after going 1440p/4K.
11.
 
Re: Battlefield V Launches
Nov 20, 2018, 12:39
11.
Re: Battlefield V Launches Nov 20, 2018, 12:39
Nov 20, 2018, 12:39
 
Mr. Tact wrote on Nov 20, 2018, 12:00:
I think his point was if you need a $1,400 video card to get a stable 1080/60, that is terrible -- not that 1080/60 in of itself is terrible.
This is what I meant.

I know what raytracing is, I know its computing cost. It's just I'd rather play in 4K with a 1080ti which costs less than half the money, than spending 1400$ just for 1080/60 with cute reflections.

It's too early for this tech.
2.
 
Re: Battlefield V Launches
Nov 20, 2018, 11:05
2.
Re: Battlefield V Launches Nov 20, 2018, 11:05
Nov 20, 2018, 11:05
 
El Pit wrote on Nov 20, 2018, 11:00:
I am waiting to read about raytracing in BFV - how good does it work with 2070/80/80Ti?
Guess you didn't even look for it. It runs terrible. Stable 1080/60 on the 2080ti only terrible.
5.
 
Re: Blood Revival Tease?
Oct 30, 2018, 11:45
5.
Re: Blood Revival Tease? Oct 30, 2018, 11:45
Oct 30, 2018, 11:45
 
We already have BloodGDX, which runs like a charm. I don't think it needs the Nightdive "bloom" treatment.
21.
 
Re: Quake Champions Goes Free-to-Play
Aug 11, 2018, 14:14
21.
Re: Quake Champions Goes Free-to-Play Aug 11, 2018, 14:14
Aug 11, 2018, 14:14
 
Muscular Beaver wrote on Aug 11, 2018, 13:04:
Rhett wrote on Aug 11, 2018, 07:29:
Finally...

I recently spent a bit of time with the game, wanting to get my shooter reflexes back in order. 12 hours later, I came out of the game quite agitated with it, because it's still very buggy.

About 1 in 4 games disconnected me to the lobby without warning, mid-game. Maybe 1 in 5 games, everyone would jitter/stutter/teleport randomly (for a good portion of the game), which can absolutely ruin a fight. I had at least a few instances where the game crashed simply loading into a match, or the "Play" button didn't do anything and I had to restart.

I also play on a PCIE SSD and the game's loading screens/wait times actually got really frustrating too. Queue up -> select map -> map load screen -> play match -> another loading screen (several seconds) to see stats -> forced to wait up to 15 seconds before it auto-queues you up again! (AND you can't even back out of the auto-queue in this time! if you have to get up for a few minutes, you have to close the game basically!)

It is fun, but damn if those issues didn't ruin the game for me. I'm sure it could be fixed, but I'm surprised it's still got these issues.
I played in the beta and never had those issues. So they actually made the game worse? Why am I not surprised...
It's BS, I play a couple games everyday, and got like 1 disconnect in the last 3 months.
9.
 
Re: Chasm Opens Up
Jul 31, 2018, 15:54
9.
Re: Chasm Opens Up Jul 31, 2018, 15:54
Jul 31, 2018, 15:54
 
|RaptoR| wrote on Jul 31, 2018, 12:25:
Beamer wrote on Jul 31, 2018, 11:57:
If I can't cut off arms with circular saw blades I'm not playing. Pfft, "Chasm."

Anyway, Darks, people here frequently post that misleading image trying to show that FPS level design in the 1990s was superior to now. I think lots of people want a more simple game sometimes. And there's a lot of depth and cool mechanics you can add to a platformer now that you couldn't back then.

When I first saw this, that was the Chasm that came to mind. Played the hell out of it back in the day. Wonder if it's on GOG?
And it runs like shit on DOSBox. But people is getting there:
[url=]https://github.com/Panzerschrek/Chasm-Reverse/releases[/url]
10.
 
Re: Serious Sam 4 Gameplay Footage
Jun 19, 2018, 08:35
10.
Re: Serious Sam 4 Gameplay Footage Jun 19, 2018, 08:35
Jun 19, 2018, 08:35
 
The FoV in the footage is terrible
5.
 
Re: Twitch Prime June Freebies
Jun 4, 2018, 17:53
5.
Re: Twitch Prime June Freebies Jun 4, 2018, 17:53
Jun 4, 2018, 17:53
 
Nut wrote on Jun 3, 2018, 15:05:
Blue's News (and its readers) has historical ties with Quake.

Quake fans should not miss Strafe, including those who played it on release. It's much improved and it's a great roguelike with Quake-style (albeit faster paced) FPS gameplay.
It's still terrible... But at least the performance doesn't degrade over time until it's a slideshow anymore.
14.
 
Re: No Borderlands 3 at E3?
May 16, 2018, 15:50
14.
Re: No Borderlands 3 at E3? May 16, 2018, 15:50
May 16, 2018, 15:50
 
BL was nice because of the novelty factor... But BL2 was a chore, a complete borefest with irritating retarded humor... Pass.
8.
 
Re: Star Wars Battlefront II Progression Change Plans
Jan 25, 2018, 11:06
8.
Re: Star Wars Battlefront II Progression Change Plans Jan 25, 2018, 11:06
Jan 25, 2018, 11:06
 
opie wrote on Jan 24, 2018, 22:52:
Is this where they undo the launch day change and Vader takes a month to get again? LOL
There was so much BS being said about how long it took to unlock a hero. Within the first 5 hours of gameplay I already had earned more than enough credits to get Darth... So get over it already.

Not to say that unlocking the heroes first is a idiotic approach.
220 Comments. 11 pages. Viewing page 1.
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