Braden wrote on Jul 18, 2021, 15:31:That game (console version), did Metroid Prime before Metroid Prime. The PC version was a different beast, but with stellar level design.
I remember playing this (as "Exhumed") on the Playstation 1. That's about all I remember though since the game itself wasn't exactly memorable.
jacobvandy wrote on Feb 20, 2021, 04:19:Literally every high level sorceress had a purple armor in D2.Xero wrote on Feb 20, 2021, 00:49:Pepe wrote on Feb 19, 2021, 22:00:Xero wrote on Feb 19, 2021, 21:31:
Damn. They got me with Warcraft 3 Reforged and it was pure trash.
Will they get me again? I LOVED D2. Was my prime gaming years of life. This looks really done well from what they've shown. To that effect, it compliments what they showed of the Rogue in D4. Like the graphics color palette are near identical. That's a great thing for someone who thought D3 was way too colorful and WoWish.
I'm glad D4 is going back more so towards it roots. I remember everyone saying, oh well during D1 and D2 days with the sprites, they had to look like that and it couldn't be full of colors that D3 could present with 3D. Well, no. As you can see, D4 is doing it correct with 3D, greyish/dark colors and looking medieval gothic as f**k, just how Diablo should be.
Where's the people that whine all the time with "This game is all grey and brown" when we need them?
Most of what they showed of 4 looks like it could come straight out of 3 if not for some more up to date graphics, pallete wise it's nearly identical
Brah, your nuts. D3 has the color BLUE AND PURPLE IN ITS WORLDS. I don't think you ever saw those colors in D2.
D3 and D2 are night and day when it comes to their color palette. I think D4 is in the right direction to go back to D1 and D2 era. That's not a bad thing at all. Diablo was always Blizzard's mature franchise and should go back to it. If D1 and D2 were rated R, Diablo 3 was easily PG-13. Diablo 4 looks to go back to R and I'm loving it for that.
So the manly-man flag hanging behind you is a half of a rainbow? Neat.
Simon Says wrote on Dec 24, 2020, 06:21:If you are to spend hours crafting for the $ exploit in the PC version... Why won't you just Cheat Engine your cash and call it a day?Kxmode wrote on Dec 24, 2020, 01:07:
Most of the people who experienced the file size limit corruption are those who've hacked the game and given themselves an absurd number of items and|or quantities of items. All that stuff has to store somewhere, so CDPR decided it should go into the save file. Sure, one could argue, CDPR should've known people would cheat, but it's not their responsibility to fix self-inflicted pain. That said, they did correct the issue so people can go back to older saves and hack to their heart's delight.
Incorrect, those who encountered the problem first were the ones who put to use the crafting $ exploit.
BIGtrouble77 wrote on Dec 9, 2018, 16:36:Except for the fact that E1M7 is one of the best levels ever. But whatever...
WaltC nailed it. The guy is just a glorified level designer. I'd love to hear what his former coworkers (like at Midway) have to say about his coding ability.
SirKnight wrote on Nov 20, 2018, 11:58:That one was fun. No amount of AA will make anything look even nearly 4K, not even 1440p-like. 1080p looks blurry AF after going 1440p/4K.
The jump to 4K makes little difference, other than needing less AA. But everything else still looks the same.
Mr. Tact wrote on Nov 20, 2018, 12:00:This is what I meant.
I think his point was if you need a $1,400 video card to get a stable 1080/60, that is terrible -- not that 1080/60 in of itself is terrible.
El Pit wrote on Nov 20, 2018, 11:00:Guess you didn't even look for it. It runs terrible. Stable 1080/60 on the 2080ti only terrible.
I am waiting to read about raytracing in BFV - how good does it work with 2070/80/80Ti?
Muscular Beaver wrote on Aug 11, 2018, 13:04:It's BS, I play a couple games everyday, and got like 1 disconnect in the last 3 months.Rhett wrote on Aug 11, 2018, 07:29:I played in the beta and never had those issues. So they actually made the game worse? Why am I not surprised...
I recently spent a bit of time with the game, wanting to get my shooter reflexes back in order. 12 hours later, I came out of the game quite agitated with it, because it's still very buggy.
About 1 in 4 games disconnected me to the lobby without warning, mid-game. Maybe 1 in 5 games, everyone would jitter/stutter/teleport randomly (for a good portion of the game), which can absolutely ruin a fight. I had at least a few instances where the game crashed simply loading into a match, or the "Play" button didn't do anything and I had to restart.
I also play on a PCIE SSD and the game's loading screens/wait times actually got really frustrating too. Queue up -> select map -> map load screen -> play match -> another loading screen (several seconds) to see stats -> forced to wait up to 15 seconds before it auto-queues you up again! (AND you can't even back out of the auto-queue in this time! if you have to get up for a few minutes, you have to close the game basically!)
It is fun, but damn if those issues didn't ruin the game for me. I'm sure it could be fixed, but I'm surprised it's still got these issues.
|RaptoR| wrote on Jul 31, 2018, 12:25:And it runs like shit on DOSBox. But people is getting there:Beamer wrote on Jul 31, 2018, 11:57:
If I can't cut off arms with circular saw blades I'm not playing. Pfft, "Chasm."
Anyway, Darks, people here frequently post that misleading image trying to show that FPS level design in the 1990s was superior to now. I think lots of people want a more simple game sometimes. And there's a lot of depth and cool mechanics you can add to a platformer now that you couldn't back then.
When I first saw this, that was the Chasm that came to mind. Played the hell out of it back in the day. Wonder if it's on GOG?
Nut wrote on Jun 3, 2018, 15:05:It's still terrible... But at least the performance doesn't degrade over time until it's a slideshow anymore.
Blue's News (and its readers) has historical ties with Quake.
Quake fans should not miss Strafe, including those who played it on release. It's much improved and it's a great roguelike with Quake-style (albeit faster paced) FPS gameplay.
opie wrote on Jan 24, 2018, 22:52:There was so much BS being said about how long it took to unlock a hero. Within the first 5 hours of gameplay I already had earned more than enough credits to get Darth... So get over it already.
Is this where they undo the launch day change and Vader takes a month to get again? LOL
MoreLuckThanSkill wrote on Mar 27, 2017, 18:06:
Regular Planescape:Torment looks like shit on my 2560x1440p monitor.
SpectralMeat wrote on Mar 22, 2016, 10:14:+1
I don't understand why this map is so special. I thought this was one of the shittiest maps in all CoD games