User information for Tig

Real Name
Tig
Nickname
Tigger-oN
Email
Concealed by request - Send Mail
Description

Supporter

Signed On
December 19, 2003
Total Posts
5 (Suspect)
User ID
19741
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5 Comments. 1 pages. Viewing page 1.
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22.
 
Re: No subject
Dec 19, 2003, 19:48
22.
Re: No subject Dec 19, 2003, 19:48
Dec 19, 2003, 19:48
 
I think it's the curved surfaces that made it look that way to me. I don't know the proper term, but it kind of has what looks like an overlapping jagged texture that gives it that "software" look.

Could you send me a screenshot? Press F12 in game, the screenshot should be found in the screenshots folder. My email address is tigger [-at-] onemoremonkey [-dot-] com.

This comment was edited on Dec 19, 19:49.
19.
 
Re: No subject
Dec 19, 2003, 19:22
19.
Re: No subject Dec 19, 2003, 19:22
Dec 19, 2003, 19:22
 
How do I get graphics acceleration to work? It runs pretty speedily in software, but it's not ideal, obviously. I'm guessing it'll involve patching my newly-reinstalled Quake and using the updated paks, but I'm not sure.

Wow, you got it run in software? Thats pretty wild and I have no idea how you managed that as the bsp is Quake 3 format. The release is a 'stand alone'. You do not require the quake.exe, only the pak0.pak and pak1.pak files. This information is in the readme (from memory)


18.
 
Re: about paks and other things
Dec 19, 2003, 19:17
18.
Re: about paks and other things Dec 19, 2003, 19:17
Dec 19, 2003, 19:17
 
As far as texture help goes, I require someone that can make original diffuse textures with matching specular and normalmaps. You would also need to understand how shaders work. A texture artist is no longer someone that simply knows how to make a seamless texture in Photoshop :] Idealy they would be 256x256 in size and they would suit the current atmosphere that you are seeing. You could play around with the current textures in the release to get an idea and understanding how it all works.


14.
 
Re: about paks and other things
Dec 19, 2003, 18:46
14.
Re: about paks and other things Dec 19, 2003, 18:46
Dec 19, 2003, 18:46
 
OK, I'll point the core Tenebrae developers to your post and see what they have to say. Thanks heaps for trying out. I'm hoping the next release will work for you!

11.
 
about paks and other things
Dec 19, 2003, 17:47
11.
about paks and other things Dec 19, 2003, 17:47
Dec 19, 2003, 17:47
 
Industri only requires a few files from the original Quake game (these have not been replaced yet). If you have unpacked you pak files, the best thing to do is copy the contents of your quake/id1 folder to the 'legacy' folder.

About the XP crash, all I can think of is video card drivers. The game works for me (P4 3.06, 512 ram, GeForce4 Ti 4800 SE, WinXP SP1 and latest video drivers)

5 Comments. 1 pages. Viewing page 1.
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