I loved Guild Wars, and still play from time to time, although professionally I have gotten too busy for sustained play. I disagree with you Creston.
1. Level Cap of 20
I loved the idea of a level cap. Not the cap itself per se, but the idea that once you hit level 20 you were on par with everyone else and that there was no one in the game more powerful (i.e. higher level) than you who you could NEVER catch up with because you didn't have the time (or money). My least favorite times in the game were as a lvl 15 trying to get up to lvl 20 so that I could actually play.
In actuality I would have no problem with infinite leveling as long as it was merely a reflection of how long you've been playing (i.e. linked to your XP) but did not give you any additional power. For instance this could work by having character leveling awarding attribute points until lvl 20, but lvling further would not gain you more attribute points. Thus, a lvl 70 char would be the same as a lvl 20 except that the character's higher lvl would reflect his additional XP. If GW 2 has a lvl cap of 99 and each lvl becomes more powerful than the next, I will not play it.
I was totally fine with the loot system. Good loot was either expensive or came from difficult areas of the game. It didn't make you more powerful, it just looked awesome. Perfect system. It meant that I had fun actually PLAYING GW rather than farming loot, since it didn't gain me that much to do so.
3. Separate PVP and PVE
OK I agree with you here. While in principle I liked the idea of keeping them linked, as a PVE player I got constantly screwed with all my favorite skills getting nerfed b/c people liked to abuse them in PVP. Keep these separate!
For GW 2, don't screw up persistent areas! Don't make it so that only high lvl characters can have an influence on what happens in the persistent world! Polish character and spell animations and make the game a little more...exciting. As fun as the game was, I rarely played spellcasters because I was never that excited about the spells. It didn't seem like much had happened after casting other than seeing the target's health bar drop.
And last of all, keep the character designs classy and beautiful, not like the ugly blocky cartoony WoW characters. (although with the Asura as playable characters, that will be hard to do.)This comment was edited on Jan 16, 2009, 14:32.