User information for None

Real Name
None
Nickname
ViRGE
Email
Concealed by request
Description
Homepage
None given.
Signed On
December 16, 2003
Supporter
-
Total Posts
2031 (Senior)
User ID
19707
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
2031 Comments. 102 pages. Viewing page 15.
Newer [  1    10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25    102  ] Older
12.
 
Re: Telltale's Batman Details
Mar 19, 2016, 08:12
12.
Re: Telltale's Batman Details Mar 19, 2016, 08:12
Mar 19, 2016, 08:12
 
Please have Kevin Conroy. Please have Kevin Conroy. Please have...
3.
 
Re: Morning Crowdfunding Roundup
Mar 11, 2016, 11:03
3.
Re: Morning Crowdfunding Roundup Mar 11, 2016, 11:03
Mar 11, 2016, 11:03
 
CJ_Parker wrote on Mar 11, 2016, 10:49:
Pretty obvious that the devs made it happen just like Descent: Underground which also got some help from the inside .
I haven't watched it day-by-day. Was there a sudden last-second spike like with DU?
1.
 
Re: Morning Crowdfunding Roundup
Mar 11, 2016, 10:32
1.
Re: Morning Crowdfunding Roundup Mar 11, 2016, 10:32
Mar 11, 2016, 10:32
 
Well I'll be damned, Overload made it. For most of the campaign it was looking pretty dire.
6.
 
Re: Morning Legal Briefs
Mar 10, 2016, 20:53
6.
Re: Morning Legal Briefs Mar 10, 2016, 20:53
Mar 10, 2016, 20:53
 
Slick wrote on Mar 10, 2016, 17:41:
In any other context, if there was evidence of one person stealing thousands of X product, then there would at least be a competent investigation. Even for software.

Not saying that ip tracing is conclusive, but it's probably a good start for an investigation.

They were wronged, had hundreds of thousands of dollars worth of their product stolen from them, and deserve justice just like anyone else in the world.

And this is coming from someone who semi-regularly pirates media, apps, games etc. I'm under no illusions as to what I'm doing, I'm stealing. I try to do the right thing and buy any products I use for more than a couple hours, but that doesn't make it not stealing.
Agreed. It's not as if this is a fishing expedition. There is clear evidence of a single entity committing commercial scale copyright infringement. I don't see how MS's request is unreasonable given that.
17.
 
Re: DOOM Closed Beta This Month; New MP Trailer
Mar 10, 2016, 05:01
17.
Re: DOOM Closed Beta This Month; New MP Trailer Mar 10, 2016, 05:01
Mar 10, 2016, 05:01
 
Overon wrote on Mar 9, 2016, 23:59:
Why does it remind me of Halo?
The multi-colored armor.

djinn wrote on Mar 10, 2016, 03:57:
Doesn't seem fast at all. Maybe I'm stuck int he past?

https://www.youtube.com/watch?v=jE5b_cTZzBw
The unnaturally wide FoV of that Q3 recording makes it look faster than it is.
23.
 
Re: Kickstarter
Mar 8, 2016, 23:21
23.
Re: Kickstarter Mar 8, 2016, 23:21
Mar 8, 2016, 23:21
 
Xeme wrote on Mar 8, 2016, 21:34:
I would say, just try the demo... it is short and sweet and it is free from any obligation. You can complain about the history of its lineage and how these new posters are brainwashed advertisers... but, within itself, Overload has nothing to do with all that tripe. It may actually be something that you may enjoy quite much, but, disregarded because it was early access or such...
Oh don't get me wrong, for a very early tech demo it's great. My gripe is with crowd funding, not with the game. I wish the devs all the luck in the world, I just think this needs to be publisher funded.
19.
 
Re: OVERLOAD Teaser Demo
Mar 8, 2016, 19:39
19.
Re: OVERLOAD Teaser Demo Mar 8, 2016, 19:39
Mar 8, 2016, 19:39
 
I really like what I see, but frankly at this point I'm done with crowd funding. It has been a disaster.

Either publishers need to assume the risk, or make this a proper investment where backers get a share of the profits from successful games. The current system of "pre-order and hope it gets made" is rubbish.
6.
 
Re: Valve Teases Free VR Experiments in The Lab
Mar 7, 2016, 18:09
6.
Re: Valve Teases Free VR Experiments in The Lab Mar 7, 2016, 18:09
Mar 7, 2016, 18:09
 
Jagacademy wrote on Mar 7, 2016, 16:29:
These things are all the rage 15 years ago, then you didn't hear about them for a decade...when suddenly they were all the rage again.
Because the technology has improved immensely. And that goes for both the display tech and processing tech.
30.
 
Re: Gears of War: Ultimate Edition Released for Windows 10
Mar 2, 2016, 23:18
30.
Re: Gears of War: Ultimate Edition Released for Windows 10 Mar 2, 2016, 23:18
Mar 2, 2016, 23:18
 
descender wrote on Mar 2, 2016, 11:22:
Of course they probably could make Windows 7 DX12 compatible, but why on Earth would they?
They actually tried this back with DX 11.1. It turns out you can't do it; you'll break a bunch of Windows 7 systems whose drivers just barely work as-is.
5.
 
Re: Sunday Safety Dance
Feb 29, 2016, 04:13
5.
Re: Sunday Safety Dance Feb 29, 2016, 04:13
Feb 29, 2016, 04:13
 
Brazor wrote on Feb 28, 2016, 20:42:
I read an article some months ago about people using devices in their pockets to scan the chip cards in peoples wallets. Just by walking close to them or bumping into them on the street. But there's supposedly wallets out there meant to block those.

Give it less than a year and chip cards won't be anything special safety wise. They'll figure it out.
You can't scan chip cards like that. Chip cards require direct contact to interface with, as they're not wireless devices. Plus the card is designed in such a way that you can't reuse authentication tokens, so even if you could connect to a card, you need the chip for each and every transaction you attempt.

It sounds like you confused chip cards with NFC/RFID.
8.
 
Re: Harmonix on PC Rhythm Gaming
Feb 28, 2016, 08:36
8.
Re: Harmonix on PC Rhythm Gaming Feb 28, 2016, 08:36
Feb 28, 2016, 08:36
 
Jerykk wrote on Feb 27, 2016, 15:17:
Rhythm games are also best played as party games, which PC has traditionally been less suited to.
Agreed. I like what Harmonix does, but I don't think they're going to find success on the PC.
4.
 
Re: Gatherings & Competitions
Feb 27, 2016, 20:23
4.
Re: Gatherings & Competitions Feb 27, 2016, 20:23
Feb 27, 2016, 20:23
 
jacobvandy wrote on Feb 27, 2016, 15:58:
I love how Gabe posts like two sentences, and suddenly thousands of nerds are whipped into a frenzy.
To be fair, when's the last time Gabe publicly fired someone for being an ass? It's a very rare occasion, to say the least.
2.
 
Re: etc.
Feb 27, 2016, 20:19
2.
Re: etc. Feb 27, 2016, 20:19
Feb 27, 2016, 20:19
 
jdreyer wrote on Feb 27, 2016, 13:39:
New Details On The "Minecraft" Movie.

As I understand it Michael Bay will direct and there will be liberal use of TNT.
Given how much fun TNT is in Minecraft, I may be okay with this...
5.
 
Re: It Still Looks Like Ass
Feb 25, 2016, 02:55
5.
Re: It Still Looks Like Ass Feb 25, 2016, 02:55
Feb 25, 2016, 02:55
 
Grokk wrote on Feb 24, 2016, 23:35:
I thought postal was an FPS, or was that just postal 2?

Either way, this just looks like a gimmicky mobile game at best.
The original Postal was an isometric shooter. It was Postal 2 that took the series to a full FPS.
8.
 
Re: Steam VR Performance Test Teases Us
Feb 22, 2016, 23:22
8.
Re: Steam VR Performance Test Teases Us Feb 22, 2016, 23:22
Feb 22, 2016, 23:22
 
Quboid wrote on Feb 22, 2016, 21:01:
I get a steady 120 FPS at high fidelity but it appears to be in approximately 720p which means I'm not sure what the point is.
The internal rendering resolution is higher. It's just not being displayed at that resolution so that it doesn't fill out your screen.
18.
 
Re: Out of the Blue
Feb 22, 2016, 23:16
18.
Re: Out of the Blue Feb 22, 2016, 23:16
Feb 22, 2016, 23:16
 
The bit that more or less kills the Vive for me is that the entire experience is essentially built around having a large, empty room to move/stumble around in. Which invokes Wii Sports, except now I can't easily see the coffee table. The Rift is a much more practical solution for me since it doesn't need a dedicated space and I can sit down while playing it.

I'm also not sold on the VR controls, but we'll see how that goes. Motion controls ended up not having much longevity (they aren't dead, but they aren't widely used), so I kind of wonder if this goes the same way.

theglaze wrote on Feb 22, 2016, 14:08:
It's hard to not side with the Vive and the full ecosystem they are pushing to enable immersion and interaction in a digital space, rather than just the stationary perspective of Oculus. Plus, as others mentioned, the connection Vive has with Steam.
Having Valve as a partner definitely helps. Though I don't see developers or Valve locking out Rift; given that they're going to have a significant chunk of the VR headset market, that would be business suicide. If you want to develop high budget VR games, you'll need to sell to the Vive and the Rift.
7.
 
Re: Street Fighter V Fixes and Features Planned
Feb 18, 2016, 02:19
7.
Re: Street Fighter V Fixes and Features Planned Feb 18, 2016, 02:19
Feb 18, 2016, 02:19
 
At this point PC gamers really need to get used to the fact that XInput has supplanted DirectInput for gamepads and sticks. As nice as DI is in some ways, it's archaic and a pain in the butt to support. Plus all new PC peripherals properly support XInput.
6.
 
Re: OVERLOAD Multiplayer Plans
Feb 17, 2016, 03:55
6.
Re: OVERLOAD Multiplayer Plans Feb 17, 2016, 03:55
Feb 17, 2016, 03:55
 
Suppa7 wrote on Feb 17, 2016, 01:52:
ViRGE wrote on Feb 16, 2016, 17:04:
Pandering to vocal backers in order to make your goals is a good way to promise more than you can deliver, or to deliver a project that half-asses all parts of the project. It may get them to their funding goal, but it means they have to compromise on quality to get there.

Tragically enough they didn't do much to sell the kickstarter and that was it, they basically tried to make a single player descent game for themselves and didn't seem all that genuine in understanding the their own fans.

I mean if you're going to come back and make a spiritual successor you need to go all out, not just pussyfoot around.
I don't know, I happened to like their original pitch. What was it you thought they were lacking?
3.
 
Re: Gatherings & Competitions
Feb 17, 2016, 00:48
3.
Re: Gatherings & Competitions Feb 17, 2016, 00:48
Feb 17, 2016, 00:48
 
Squirmer wrote on Feb 16, 2016, 19:34:
For one thing, Minecraft has done more for the use of games in educational settings than any other game I can think of.
Agreed. It's created a whole new genre and made a legitimate educational game at the same time. That's not something that happens every day (more like once or twice a decade).
3.
 
Re: OVERLOAD Multiplayer Plans
Feb 16, 2016, 17:04
3.
Re: OVERLOAD Multiplayer Plans Feb 16, 2016, 17:04
Feb 16, 2016, 17:04
 
Pandering to vocal backers in order to make your goals is a good way to promise more than you can deliver, or to deliver a project that half-asses all parts of the project. It may get them to their funding goal, but it means they have to compromise on quality to get there.
2031 Comments. 102 pages. Viewing page 15.
Newer [  1    10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25    102  ] Older