CJ_Parker wrote on Mar 11, 2016, 10:49:I haven't watched it day-by-day. Was there a sudden last-second spike like with DU?
Pretty obvious that the devs made it happen just like Descent: Underground which also got some help from the inside .
Slick wrote on Mar 10, 2016, 17:41:Agreed. It's not as if this is a fishing expedition. There is clear evidence of a single entity committing commercial scale copyright infringement. I don't see how MS's request is unreasonable given that.
In any other context, if there was evidence of one person stealing thousands of X product, then there would at least be a competent investigation. Even for software.
Not saying that ip tracing is conclusive, but it's probably a good start for an investigation.
They were wronged, had hundreds of thousands of dollars worth of their product stolen from them, and deserve justice just like anyone else in the world.
And this is coming from someone who semi-regularly pirates media, apps, games etc. I'm under no illusions as to what I'm doing, I'm stealing. I try to do the right thing and buy any products I use for more than a couple hours, but that doesn't make it not stealing.
Overon wrote on Mar 9, 2016, 23:59:The multi-colored armor.
Why does it remind me of Halo?
djinn wrote on Mar 10, 2016, 03:57:The unnaturally wide FoV of that Q3 recording makes it look faster than it is.
Doesn't seem fast at all. Maybe I'm stuck int he past?
Xeme wrote on Mar 8, 2016, 21:34:Oh don't get me wrong, for a very early tech demo it's great. My gripe is with crowd funding, not with the game. I wish the devs all the luck in the world, I just think this needs to be publisher funded.
I would say, just try the demo... it is short and sweet and it is free from any obligation. You can complain about the history of its lineage and how these new posters are brainwashed advertisers... but, within itself, Overload has nothing to do with all that tripe. It may actually be something that you may enjoy quite much, but, disregarded because it was early access or such...
Jagacademy wrote on Mar 7, 2016, 16:29:Because the technology has improved immensely. And that goes for both the display tech and processing tech.
These things are all the rage 15 years ago, then you didn't hear about them for a decade...when suddenly they were all the rage again.
descender wrote on Mar 2, 2016, 11:22:They actually tried this back with DX 11.1. It turns out you can't do it; you'll break a bunch of Windows 7 systems whose drivers just barely work as-is.
Of course they probably could make Windows 7 DX12 compatible, but why on Earth would they?
Brazor wrote on Feb 28, 2016, 20:42:You can't scan chip cards like that. Chip cards require direct contact to interface with, as they're not wireless devices. Plus the card is designed in such a way that you can't reuse authentication tokens, so even if you could connect to a card, you need the chip for each and every transaction you attempt.
I read an article some months ago about people using devices in their pockets to scan the chip cards in peoples wallets. Just by walking close to them or bumping into them on the street. But there's supposedly wallets out there meant to block those.
Give it less than a year and chip cards won't be anything special safety wise. They'll figure it out.
Jerykk wrote on Feb 27, 2016, 15:17:Agreed. I like what Harmonix does, but I don't think they're going to find success on the PC.
Rhythm games are also best played as party games, which PC has traditionally been less suited to.
jacobvandy wrote on Feb 27, 2016, 15:58:To be fair, when's the last time Gabe publicly fired someone for being an ass? It's a very rare occasion, to say the least.
I love how Gabe posts like two sentences, and suddenly thousands of nerds are whipped into a frenzy.
jdreyer wrote on Feb 27, 2016, 13:39:Given how much fun TNT is in Minecraft, I may be okay with this...
New Details On The "Minecraft" Movie.
As I understand it Michael Bay will direct and there will be liberal use of TNT.
Grokk wrote on Feb 24, 2016, 23:35:The original Postal was an isometric shooter. It was Postal 2 that took the series to a full FPS.
I thought postal was an FPS, or was that just postal 2?
Either way, this just looks like a gimmicky mobile game at best.
Quboid wrote on Feb 22, 2016, 21:01:The internal rendering resolution is higher. It's just not being displayed at that resolution so that it doesn't fill out your screen.
I get a steady 120 FPS at high fidelity but it appears to be in approximately 720p which means I'm not sure what the point is.
theglaze wrote on Feb 22, 2016, 14:08:Having Valve as a partner definitely helps. Though I don't see developers or Valve locking out Rift; given that they're going to have a significant chunk of the VR headset market, that would be business suicide. If you want to develop high budget VR games, you'll need to sell to the Vive and the Rift.
It's hard to not side with the Vive and the full ecosystem they are pushing to enable immersion and interaction in a digital space, rather than just the stationary perspective of Oculus. Plus, as others mentioned, the connection Vive has with Steam.
Suppa7 wrote on Feb 17, 2016, 01:52:I don't know, I happened to like their original pitch. What was it you thought they were lacking?ViRGE wrote on Feb 16, 2016, 17:04:
Pandering to vocal backers in order to make your goals is a good way to promise more than you can deliver, or to deliver a project that half-asses all parts of the project. It may get them to their funding goal, but it means they have to compromise on quality to get there.
Tragically enough they didn't do much to sell the kickstarter and that was it, they basically tried to make a single player descent game for themselves and didn't seem all that genuine in understanding the their own fans.
I mean if you're going to come back and make a spiritual successor you need to go all out, not just pussyfoot around.
Squirmer wrote on Feb 16, 2016, 19:34:Agreed. It's created a whole new genre and made a legitimate educational game at the same time. That's not something that happens every day (more like once or twice a decade).
For one thing, Minecraft has done more for the use of games in educational settings than any other game I can think of.