Quboid wrote on Apr 25, 2016, 22:53:Technically it's a game design choice, not a hardware choice*. But the launch games for it are all of the get up and move variety.
The Vive looks like the better headset but I'm a bit concerned about this room-space stuff. I'd rather stay seated if possible so I hope this is optional.
Fantaz wrote on Apr 19, 2016, 22:23:More memory to cache assets in general. Less pressure from the OS. Etc.
why would a game run better with 16 GB of system RAM compared with 8 GB? shader cache?
mag wrote on Apr 17, 2016, 14:34:Not just fired, but hauled out by security, apparently.
WildTangent's games are terrible and Alex St. John got himself fired from MS because he was burned out.
7.62WorldOrder wrote on Apr 13, 2016, 21:45:More to the point, this is why you need to structure your ventures such that control is uneven, to prevent deadlocks. If he was 51% owner none of this would have happened.
Sounds like this guy didn't look out for his own interests in the partnership agreement and demand proper milestones from his programmer before handing over money and control. Lesson learned.
Wowbagger_TIP wrote on Apr 11, 2016, 22:37:Agreed. If they can learn from TF1 and make a better game because of it, I don't see a problem with the devs taking a second shot at it.
The game had a lot of potential. Hopefully they'll learn from it and make this one into the game that TF1 should have been.
Burrito of Peace wrote on Apr 7, 2016, 23:02:It is always good to see Introversion doing well. They deserve it.
It's good to see Prison Architect pick up an award. Good, fun, addicting little indie title.
jdreyer wrote on Apr 7, 2016, 22:01:Normally these videos are more pithy than honest, but they really did a good job here.
Hadn't watched one of these in a while. This one was hilarious, and did a great job of capturing the polarizing nature of the film.
rawbelly wrote on Mar 31, 2016, 22:15:It's a fine line. A game like this is going to engage a lot of large scale RTS enthusiasts, but they all have their own idea of what a perfect game is and how much content is "enough."
Man...I really wanna pick this up and like it. So much cool looking about it. Then I read real player reviews and it sounds fairly dry to the bone and unfinished.
Who to believe...
Sepharo wrote on Mar 30, 2016, 21:35:UWP is by and large a subset of Win32. If your game isn't doing anything too crazy, it should in fact work.
"a new desktop app converter that will make it super-simple for developers of old-school Windows apps to modernize their software with UWP"
Yeah right... as if a code converter ever produced usable code.
Julio wrote on Mar 26, 2016, 05:29:Perhaps. But I'd hate to think we can no longer have games like Half-Life because people stop paying for them.
There may not be much of a business in creating "games" that don't have gameplay and just tell a story. Those types of "games" may be better off as Youtube videos.
Tachikoma wrote on Mar 26, 2016, 07:30:In all seriousness, why should the LPers get the ad money from a gameplay video? Isn't the real content the developer's game?
Sorry, but indie devs whining about such things like this here really get on my nerves. It`s 2016, get over the fact some kids put a vid up, and then some maybe watched it. You can`t squeeze a dollar out of everybody.
Kxmode wrote on Mar 25, 2016, 11:27:Hear hear!The Half Elf wrote on Mar 25, 2016, 10:41:
LEGO BATMAN! YAY!
I think Will Arnett is the best Batman! Wait, no. Kevin Conroy is. Okay Will Arnett is the second best Batman!
NotOneOfUs wrote on Mar 17, 2016, 21:24:Ditto. Despite some of the negativity here, this has my interest.
If it's 90s FPS fast, I'll be very interested.