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ViRGE
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December 16, 2003
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Total Posts
2031 (Senior)
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19707
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2031 Comments. 102 pages. Viewing page 10.
Newer [  1    5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20    102  ] Older
10.
 
Re: Out of the Blue
Oct 4, 2016, 03:41
10.
Re: Out of the Blue Oct 4, 2016, 03:41
Oct 4, 2016, 03:41
 
J wrote on Oct 4, 2016, 01:04:
DrSquick wrote on Oct 3, 2016, 22:49:
Bard wrote on Oct 3, 2016, 22:46:
Saboth wrote on Oct 3, 2016, 20:12:
Game looks great, but I have to wonder if in 2016 they couldn't have come up with a different weapon system from Doom/Duke Nukem/Quake's "Shotgun", "Plasma Gun", "Chainsaw weapon", "Gatling Gun that runs out of ammo way too fast", etc.

Because it's based on the weapons in Warhammer 40K - which predates Doom.

But... It's 20k years in the future right?
Do you mean 38k years in the future?
37.984K, to be precise.
4.
 
Re: Movement
Oct 3, 2016, 23:05
4.
Re: Movement Oct 3, 2016, 23:05
Oct 3, 2016, 23:05
 
Quboid wrote on Oct 3, 2016, 22:37:
The trailer on Steam doesn't show the player moving at all. I wonder how they'll handle this, a teleport system perhaps.
I suspect there's no player movement and that it will be from a fixed position, ala Gunjack and the like. Notice how the player is always right at the center of the environment.
4.
 
Re: Sunday Interviews
Oct 3, 2016, 00:54
4.
Re: Sunday Interviews Oct 3, 2016, 00:54
Oct 3, 2016, 00:54
 
Cutter wrote on Oct 2, 2016, 19:22:
Yeah, so in the next 25 years when people are jacking directly into VR ala Neuromancer/Snow Crash you really think people are still going to be interested in Minecrap?
Yes. It's groundbreaking in a way that only a handful of games ever could be. It's the forebearer of a whole new genre in gaming. There will be newer versions of it, but even 25 years from now someone is still going to be playing the classic version of it for fun, just like we do Super Mario Bros.

And Blue, it's still selling $1M/day, not counting the DLC. MS will easily book $350M+ in revenue this year on Minecraft (though obviously not all of that is profit).
9.
 
Re: Battleborn F2P Rumor
Sep 29, 2016, 22:54
9.
Re: Battleborn F2P Rumor Sep 29, 2016, 22:54
Sep 29, 2016, 22:54
 
Burrito of Peace wrote on Sep 29, 2016, 22:32:
MattyC wrote on Sep 29, 2016, 20:43:
deqer wrote on Sep 29, 2016, 20:13:
If you want your game to really fail, make it F2P. People love grinding for their stuff.

Some games have gone F2P and made it work (Guild Wars 2 and StarWars TOR and multiple MOBAs for example), but I really don't see it working here.

To be precise, both Guild Wars games have always been free to play once you purchased the game itself.
Which is Buy To Play. Free To Play is fundamentally different, and in an important way.
17.
 
Re: More Star Citizen vs Derek Smart
Sep 27, 2016, 00:48
17.
Re: More Star Citizen vs Derek Smart Sep 27, 2016, 00:48
Sep 27, 2016, 00:48
 
Kxmode wrote on Sep 26, 2016, 23:48:
Side Note: NMS has reached a new low! 16,403 recent reviews are Overwhelmingly Negative at 9%. I didn't even think that was possible.
Holy cow. Shocked
1.
 
Re: Shovel Knight Joins Yooka-Laylee
Sep 27, 2016, 00:39
1.
Re: Shovel Knight Joins Yooka-Laylee Sep 27, 2016, 00:39
Sep 27, 2016, 00:39
 
maybe one day we’ll see Shovel Knight running and jumping around his very own 64-styled adventure! Wouldn’t that be neat?
Shovel Knight 64 confirmed!
7.
 
Re: Street Fighter V Patch Rootkit Removed
Sep 24, 2016, 19:04
7.
Re: Street Fighter V Patch Rootkit Removed Sep 24, 2016, 19:04
Sep 24, 2016, 19:04
 
Personally, I've been wondering how much longer MP PC game developers as a whole would hold off until they did something like this. User mode cheat detection is a losing battle; because of latency you have to trust the client with some pieces of data, and that can be used against you. Worse, the cheats are usually run from admin, so you can't even detect when you're being cheated. At a minimum you need your cheat detection running at the kernel level so that it's on equal footing with the cheats. Punkbuster does something similar to this, as does Blizzard's Warden. And while they're not 100% effective, it's better than the alternative.

The flaw here isn't in the idea, but in the execution. The anti-cheat kernel module should have been clearly communicated to the user base on day 1, if not further ahead of time. And obviously it hasn't been sufficiently developed, given the lack of security checks that disassembly has found. Capcom screwed up here, and massively so.

The right way to do this, besides writing a better module, would have been to give users a choice. They don't have to run the module, but if they don't, then they'll be segregated from the users who do. And limit/remove their ability to earn Fight Money as well. Those would be untrusted clients, so treat them as such.
3.
 
Re: South Park: The Fractured But Whole Delayed
Sep 15, 2016, 19:57
3.
Re: South Park: The Fractured But Whole Delayed Sep 15, 2016, 19:57
Sep 15, 2016, 19:57
 
NegaDeath wrote on Sep 15, 2016, 19:37:
Uh oh here we go again. Still the last one was good, so polish away boys.
Indeed. I was expecting this; December was an unrealistic goal to begin with.
1.
 
Re: Free TOXIKK Launches
Sep 13, 2016, 00:54
1.
Re: Free TOXIKK Launches Sep 13, 2016, 00:54
Sep 13, 2016, 00:54
 
Sweet. Now I just need to find the time to play it.
9.
 
Re: Sunday Consolidation
Sep 11, 2016, 17:58
9.
Re: Sunday Consolidation Sep 11, 2016, 17:58
Sep 11, 2016, 17:58
 
jdreyer wrote on Sep 11, 2016, 15:16:
I thought it was clever of Blue to post these back to back:

PS4 Pro: "This could be the final nail in the coffin for Xbox One" - analyst.

Xbox One tops US console sales in back-to-back months.
I'm sure that was intentional. But they are also related; signs are that PS4 sales cooled while everyone waited on the new console announcements. I'd expect a return to status quo after the Slim launches. MS hasn't really fixed the fundamental problem that leads to the Xbox being outsold, and now the PS4 increasingly benefits from the network effect.
28.
 
Re: Interplay IPs for Sale
Sep 8, 2016, 08:07
28.
Re: Interplay IPs for Sale Sep 8, 2016, 08:07
Sep 8, 2016, 08:07
 
The Half Elf wrote on Sep 8, 2016, 01:37:

I doubt it considering I don't think any of the old Interplay Trek games are out besides 25th Ann. and Judgement Rites.

But dear god... an updated Klingon Academy.... *squeeeee*
Starfleet Academy is on GoG.
23.
 
Re: Star Citizen Squadron 42 Next Year?
Sep 4, 2016, 17:52
23.
Re: Star Citizen Squadron 42 Next Year? Sep 4, 2016, 17:52
Sep 4, 2016, 17:52
 
HorrorScope wrote on Sep 4, 2016, 16:40:
This is going to be episodic, correct? So they only need to put together a 3-5 hours of content out of the gate. That will be a whole nother round of bitching when it comes.
That's what worries/frustrates me. A delay until 2017 so that we can get the whole 50-ish episode base campaign at once? I'll put up with that. But if this delay happens and we still get the episodic probably-won't-be-finished-until-2018-2019 roll out, then I'm going to be livid.
12.
 
Re: Shadow Warrior 2 Next Month
Sep 3, 2016, 08:24
12.
Re: Shadow Warrior 2 Next Month Sep 3, 2016, 08:24
Sep 3, 2016, 08:24
 
Slashman wrote on Sep 3, 2016, 07:47:
Not going to preorder but it is very likely a day one buy for me if reviews are good!
Ditto.
24.
 
Re: Wireless HTC Vive Plans
Sep 2, 2016, 02:44
24.
Re: Wireless HTC Vive Plans Sep 2, 2016, 02:44
Sep 2, 2016, 02:44
 
On the battery front, keep in mind that the Viva is powered over a single USB 3 port, which for basic power delivery is rated for a max of 4.5W. So a 20Whr battery, about twice the capacity as the battery in the phablet-sized Galaxy Note 5, would be enough to run the headset for a minimum of 4 hours. To that end a 20Whr battery isn't going to be tiny, but it would be easy enough to hang off of the back of the headset.
5.
 
Re: Carnival Games VR Announced
Sep 1, 2016, 00:41
5.
Re: Carnival Games VR Announced Sep 1, 2016, 00:41
Sep 1, 2016, 00:41
 
I'm sorry, but this just sounds awful.
13.
 
Re: PS Now PC Streaming Begins
Aug 31, 2016, 04:08
13.
Re: PS Now PC Streaming Begins Aug 31, 2016, 04:08
Aug 31, 2016, 04:08
 
VaranDragon wrote on Aug 31, 2016, 03:05:
Did anyone else notice that these are all PS3 games?
Yes. The service is specifically for playing PS3 games on the PS4, and now Windows.
8.
 
Re: Sid Meier's Civilization VI 25th Anniversary Edition Announced
Aug 25, 2016, 07:17
8.
Re: Sid Meier's Civilization VI 25th Anniversary Edition Announced Aug 25, 2016, 07:17
Aug 25, 2016, 07:17
 
For the 25th anniversary, shouldn't it be 25K copies instead of 20K?
1.
 
Re: Ashes of the Singularity Escalation Announced
Aug 25, 2016, 07:15
1.
Re: Ashes of the Singularity Escalation Announced Aug 25, 2016, 07:15
Aug 25, 2016, 07:15
 
Strategic zoom! Woo!
7.
 
Re: Evening Tech Bits
Aug 25, 2016, 07:13
7.
Re: Evening Tech Bits Aug 25, 2016, 07:13
Aug 25, 2016, 07:13
 
CJ_Parker wrote on Aug 25, 2016, 07:04:
Nope. Roomscale aside (you can really only do that with the Vive but it comes with a shitload of its own issues), the OR has generally gotten more favorable reviews especially in terms of image quality.
I was just going to say the same thing. Both are nice in their own ways, but when it comes to IQ the Vive has a smaller sweet spot and overall more chromatic aberration than the Rift. It's the lenses.
5.
 
Re: TOXIKK & Free Trial Next Month
Aug 21, 2016, 07:19
5.
Re: TOXIKK & Free Trial Next Month Aug 21, 2016, 07:19
Aug 21, 2016, 07:19
 
Yay! I've been waiting for this for what seems like forever. I'm glad it's finally nearing completion. It's looking great.
2031 Comments. 102 pages. Viewing page 10.
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