J wrote on Oct 4, 2016, 01:04:37.984K, to be precise.DrSquick wrote on Oct 3, 2016, 22:49:Do you mean 38k years in the future?Bard wrote on Oct 3, 2016, 22:46:Saboth wrote on Oct 3, 2016, 20:12:
Game looks great, but I have to wonder if in 2016 they couldn't have come up with a different weapon system from Doom/Duke Nukem/Quake's "Shotgun", "Plasma Gun", "Chainsaw weapon", "Gatling Gun that runs out of ammo way too fast", etc.
Because it's based on the weapons in Warhammer 40K - which predates Doom.
But... It's 20k years in the future right?
Quboid wrote on Oct 3, 2016, 22:37:I suspect there's no player movement and that it will be from a fixed position, ala Gunjack and the like. Notice how the player is always right at the center of the environment.
The trailer on Steam doesn't show the player moving at all. I wonder how they'll handle this, a teleport system perhaps.
Cutter wrote on Oct 2, 2016, 19:22:Yes. It's groundbreaking in a way that only a handful of games ever could be. It's the forebearer of a whole new genre in gaming. There will be newer versions of it, but even 25 years from now someone is still going to be playing the classic version of it for fun, just like we do Super Mario Bros.
Yeah, so in the next 25 years when people are jacking directly into VR ala Neuromancer/Snow Crash you really think people are still going to be interested in Minecrap?
Burrito of Peace wrote on Sep 29, 2016, 22:32:Which is Buy To Play. Free To Play is fundamentally different, and in an important way.MattyC wrote on Sep 29, 2016, 20:43:deqer wrote on Sep 29, 2016, 20:13:
If you want your game to really fail, make it F2P. People love grinding for their stuff.
Some games have gone F2P and made it work (Guild Wars 2 and StarWars TOR and multiple MOBAs for example), but I really don't see it working here.
To be precise, both Guild Wars games have always been free to play once you purchased the game itself.
Kxmode wrote on Sep 26, 2016, 23:48:Holy cow.
Side Note: NMS has reached a new low! 16,403 recent reviews are Overwhelmingly Negative at 9%. I didn't even think that was possible.
maybe one day we’ll see Shovel Knight running and jumping around his very own 64-styled adventure! Wouldn’t that be neat?Shovel Knight 64 confirmed!
NegaDeath wrote on Sep 15, 2016, 19:37:Indeed. I was expecting this; December was an unrealistic goal to begin with.
Uh oh here we go again. Still the last one was good, so polish away boys.
jdreyer wrote on Sep 11, 2016, 15:16:I'm sure that was intentional. But they are also related; signs are that PS4 sales cooled while everyone waited on the new console announcements. I'd expect a return to status quo after the Slim launches. MS hasn't really fixed the fundamental problem that leads to the Xbox being outsold, and now the PS4 increasingly benefits from the network effect.
I thought it was clever of Blue to post these back to back:
PS4 Pro: "This could be the final nail in the coffin for Xbox One" - analyst.
Xbox One tops US console sales in back-to-back months.
The Half Elf wrote on Sep 8, 2016, 01:37:Starfleet Academy is on GoG.
I doubt it considering I don't think any of the old Interplay Trek games are out besides 25th Ann. and Judgement Rites.
But dear god... an updated Klingon Academy.... *squeeeee*
HorrorScope wrote on Sep 4, 2016, 16:40:That's what worries/frustrates me. A delay until 2017 so that we can get the whole 50-ish episode base campaign at once? I'll put up with that. But if this delay happens and we still get the episodic probably-won't-be-finished-until-
This is going to be episodic, correct? So they only need to put together a 3-5 hours of content out of the gate. That will be a whole nother round of bitching when it comes.
Slashman wrote on Sep 3, 2016, 07:47:Ditto.
Not going to preorder but it is very likely a day one buy for me if reviews are good!
VaranDragon wrote on Aug 31, 2016, 03:05:Yes. The service is specifically for playing PS3 games on the PS4, and now Windows.
Did anyone else notice that these are all PS3 games?
CJ_Parker wrote on Aug 25, 2016, 07:04:I was just going to say the same thing. Both are nice in their own ways, but when it comes to IQ the Vive has a smaller sweet spot and overall more chromatic aberration than the Rift. It's the lenses.
Nope. Roomscale aside (you can really only do that with the Vive but it comes with a shitload of its own issues), the OR has generally gotten more favorable reviews especially in terms of image quality.