jdreyer wrote on Nov 6, 2016, 17:42:Follow the link to the Windows Central story in the article.ViRGE wrote on Nov 6, 2016, 14:53:HorrorScope wrote on Nov 6, 2016, 13:10:To be fair, as the article notes that isn't MS's fault. MS would rather have them playing with XB1 users. That's Activision not putting two brain cells together.
That just seemed to me to be author speculation. No one knows the real reason, as the author himself says at the beginning of the article.
HorrorScope wrote on Nov 6, 2016, 13:10:To be fair, as the article notes that isn't MS's fault. MS would rather have them playing with XB1 users. That's Activision not putting two brain cells together.
a state-installed Landlord living in a totalitarian State who must spy on tenants, eavesdrop on them and place wiretaps and cameras to build profiles and report on anyone capable of plotting subversion against the State. You MUST! But WILL you?Yes.
Cutter wrote on Oct 25, 2016, 21:31:Bingo. It's the same reason demos went away. Impulse purchases add up to a lot of sales, and bad press/reviews dissuade impulse purchases. It's to the benefit of publishers that gamers don't know in advance if a game is bad.loomy wrote on Oct 25, 2016, 21:20:
there is a reason for this, but they haven't told us here
Because early, bad reviews hurt sales. For any site to do a worthwhile review they're going to have spend a few days with it at least. Those are days in which that impatient people are buying the game. It's slimy
jacobvandy wrote on Oct 20, 2016, 20:25:Bingo. The cartridge complaints here were odd, and it looks like only a few of us actually have/use the 3DS. I guess a lot of people here were assuming that Nintendo still does everyone cartridge-only?jdreyer wrote on Oct 20, 2016, 17:49:
I'd definitely prefer to have an external storage slot available. My problem is requiring the cartridge to play the game.
The 3DS uses cartridges, but just about everything released for it can also be purchased digitally. You store anything downloaded like that on a micro SD card because there is very limited internal storage.
jacobvandy wrote on Oct 18, 2016, 15:12:I'm aware. Valve is still being reactionary though, and trying to avoid doing as much work as possible. It's like that slacker kid in high school we all knew, who only put in just enough effort to get his C and graduate.ViRGE wrote on Oct 18, 2016, 13:01:Acleacius wrote on Oct 18, 2016, 12:52:The short answer is the same thing other companies running bona fide MMOs already do. Run statistical analysis that graphs out transactions. Look for and investigate nodes that have an unusually high volume of trades. Place limits on transactions so that the system can't be abused.
Don't get it, what specifically is/can Valve do?
At the end of the day all of this is about RMT. So you tackle it as an RMT problem, just replace [game currency] with skins. I don't think anyone is expecting Valve to perfectly stop all shenanigans; just that they continually try to stop it, and make an honest effort of it.
The cost of operating a successful market is that you have to be vigilant about how it's used.
You're aware they sent C&D's to dozens of gambling sites months ago, right? They also terminated accounts associated with them for breach of ToS. As is explained in the letter through the link, the problem faced here is that such sites and connected facilitator accounts crop up faster than they can identify and weed them out... They're already doing what you say they should, which is a lot more than they are legally obligated to, so what more would you ask of them? Do you really think they should restrict core Steam services that are used by thousands of other games?
Acleacius wrote on Oct 18, 2016, 13:21:It's not really a Steam thing so much as it's a Valve thing (mainly CS:Go). Weapon skins, which are exactly as the name implies, have become a form of scrip due to their value. So people sell them and trade them.
Think I see what your saying ViRGE, but not sure I fully follow. My biggest problem is I don't play any of these games. I never touch anything to do with VAC or competitions. I don't see any economy other than dlc, which no other developer/publisher is required to monitor for trading, anywhere in the world.
Don't get wrong, I've got no dog in this fight. Except the small selfishness of not seeing Valve dragged into some massive global class action suit, for invasion of privacy. Mainly because it would probably effect/affect Steam in a very negative way. Especially in the long run, not to mention potentially, in very scary ways.
Acleacius wrote on Oct 18, 2016, 12:52:The short answer is the same thing other companies running bona fide MMOs already do. Run statistical analysis that graphs out transactions. Look for and investigate nodes that have an unusually high volume of trades. Place limits on transactions so that the system can't be abused.
Don't get it, what specifically is/can Valve do?
descender wrote on Oct 18, 2016, 11:54:It is their fault when they turn a blind eye to it and don't take measures to stop it.
People always love to blame Valve's for some reason... you could also "gamble" exactly like this in literally any other game that allows in-game item trading. It's not their fault that people use their in-game trading system for things like this. They could use CS:GO skins to barter for hookers on craigslist if they really wanted to and Valve would still not be to blame.
SpectralMeat wrote on Oct 18, 2016, 09:49:At this point I'd be surprised if the PC got any kind of RDR ever. Clearly Rockstar wants to limit it to consoles.
I wonder if they'll pull a GTA5 with this one and release it to the PC a year or so later or it'll be like RDR1 and will never be on PC.
The Half Elf wrote on Oct 15, 2016, 19:12:Interesting. I haven't seen any of them. Any examples on YouTube or such?Cutter wrote on Oct 15, 2016, 16:51:
Fuck Star Wars, there's a million other series I'd rather see brought to life. Besides, Disney is already all over that like cheap cologne on a whore.
Cutter the thing is, whoever is doing the Old Republic CGI video's have NAILED Star Wars. They are perfect, not R but more a hard pg-13, they are as good as anything Blizzard has put out CGI wise.
RedEye9 wrote on Oct 14, 2016, 21:17:Full court basketball? Well I say, don't be absurd good chap!
USA slowly dragged into the 21st Century.
Next thing you know women will get the right to vote and play full court basketball.
Satoru wrote on Oct 10, 2016, 23:50:Ahh, the good ole days. I still have the Klingon Academy manual. It is somewhere around 200 pages and spiral-bound. But by-god, it contained virtually everything you could want to know about the game.
Falcon 4.0 came with a manual the size of an encyclopedia. And no one was complaining then about that. Maybe you're too young but there was a time where actually reading a manual was actually not just important but required. RTFM didn't come out of no where. Certain games expected things from its purchasers, like actually reading stuff. If you bought a Jane's simulator (the old ones) it also expected you to read the manual and understand it.
In fact ET one of the most 'infamous' games was actually 100% playable and made total sense IF you read the manual. Which at the time was basically accepted common knowledge to do. Today streamers love shitting on the game like "oh this game is so bad! What am I supposed to do!!" Yeah what you're supposed to do is RTFM.
Tom wrote on Oct 11, 2016, 01:24:The problem is that they're niche and won't reach a wide audience. VR developers want this to be the next Wii, not the next TrackIR.bigspender wrote on Oct 10, 2016, 19:26:Cockpit sims are the perfect fit for VR yet lots of people pretend they don't even exist when talking about VR. Flight, space, racing, driving, mech, etc. There are plenty of them and there will be more.
There aren't many new games that aren't novelty for VR.
However there are plenty of excellent simulator games that have adpoted VR support such as the updated DCS World 2.0 which just looks amazing in VR.
Parked on the runway and leaning out of your cockpit and being able to accurately comprehend how high off the ground you are sitting is a surreal experience.
Especially if you fly a helicopter mission with night vision goggles, it feels so right wearing a VR helmet.
Squirmer wrote on Oct 10, 2016, 22:03:Right. But if it has nothing to do with Prey, it would be a more honest name.
Looks like people are still complaining about the game's name. Maybe they should just change it. But if they do change it, you'll still never get Prey 2, so...