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ViRGE
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December 16, 2003
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2031 (Senior)
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2031 Comments. 102 pages. Viewing page 9.
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16.
 
Re: Steam Top 10
Nov 7, 2016, 00:05
16.
Re: Steam Top 10 Nov 7, 2016, 00:05
Nov 7, 2016, 00:05
 
jdreyer wrote on Nov 6, 2016, 17:42:
ViRGE wrote on Nov 6, 2016, 14:53:
HorrorScope wrote on Nov 6, 2016, 13:10:
LOL MS

http://tinyurl.com/zwpaunh
To be fair, as the article notes that isn't MS's fault. MS would rather have them playing with XB1 users. That's Activision not putting two brain cells together.

That just seemed to me to be author speculation. No one knows the real reason, as the author himself says at the beginning of the article.
Follow the link to the Windows Central story in the article.

http://www.windowscentral.com/call-duty-coming-windows-store-not-without-some-drawbacks

On why it can't play with Steam users: "A source familiar to the matter recently informed us that the decision to segregate Windows 10 Store and Win32 PC platform players is entirely on Activision. There is nothing about the UWP toolset that prevents cross-play functionality, as seen with CD Projekt RED's upcoming GWENT card game."

On why it can't play with XB1 users: Microsoft said "We support cross-play between devices and platforms for partners who want to enable it."

Everyone is pointing their finger at Activision. They selected the multiplayer service and who it could interact with.
5.
 
Re: Steam Top 10
Nov 6, 2016, 14:53
5.
Re: Steam Top 10 Nov 6, 2016, 14:53
Nov 6, 2016, 14:53
 
HorrorScope wrote on Nov 6, 2016, 13:10:
LOL MS

http://tinyurl.com/zwpaunh
To be fair, as the article notes that isn't MS's fault. MS would rather have them playing with XB1 users. That's Activision not putting two brain cells together.
3.
 
Re: Beholder Next Week
Nov 5, 2016, 15:09
3.
Re: Beholder Next Week Nov 5, 2016, 15:09
Nov 5, 2016, 15:09
 
a state-installed Landlord living in a totalitarian State who must spy on tenants, eavesdrop on them and place wiretaps and cameras to build profiles and report on anyone capable of plotting subversion against the State. You MUST! But WILL you?
Yes.
3.
 
Re: Forza Horizon 3 Demo
Nov 4, 2016, 12:32
3.
Re: Forza Horizon 3 Demo Nov 4, 2016, 12:32
Nov 4, 2016, 12:32
 
So as someone who has never played a Forza game before, which series is the fun, arcadey one? Forza or Horizon?
22.
 
Re: Out of the Blue
Oct 30, 2016, 01:52
22.
Re: Out of the Blue Oct 30, 2016, 01:52
Oct 30, 2016, 01:52
 
Oh my. Glad to hear the missus is okay, Blue.
17.
 
Re: Bethesda Holding Back Review Copies
Oct 26, 2016, 01:43
17.
Re: Bethesda Holding Back Review Copies Oct 26, 2016, 01:43
Oct 26, 2016, 01:43
 
Cutter wrote on Oct 25, 2016, 21:31:
loomy wrote on Oct 25, 2016, 21:20:
there is a reason for this, but they haven't told us here

Because early, bad reviews hurt sales. For any site to do a worthwhile review they're going to have spend a few days with it at least. Those are days in which that impatient people are buying the game. It's slimy
Bingo. It's the same reason demos went away. Impulse purchases add up to a lot of sales, and bad press/reviews dissuade impulse purchases. It's to the benefit of publishers that gamers don't know in advance if a game is bad.
18.
 
Re: SAG-AFTRA Statement
Oct 21, 2016, 03:44
18.
Re: SAG-AFTRA Statement Oct 21, 2016, 03:44
Oct 21, 2016, 03:44
 
IMO, the issue isn't whether royalties are proper. TV and movies already do them for the talent, which is why voice actors want them for games as well.

The issue is that if you do royalties for games for the VAs, then the 300 other people involved in producing the game will want royalties as well. And since many of them are artists (art is a huge chunk of the budget of a modern AAA game), it would be very difficult to justify giving VAs royalties but not other artists.

With that many people collecting royalties, you're at risk of both watering down the payment for each individual. You also make the legal distribution of the game that much thornier, as you now need to keep track of hundreds of people to give them their contractually negotiated royalties.

TD;DR: If you give VAs royalties, you'll have to give everyone royalties, and that's likely not viable
48.
 
Re: Morning Mobilization
Oct 21, 2016, 03:29
48.
Re: Morning Mobilization Oct 21, 2016, 03:29
Oct 21, 2016, 03:29
 
jacobvandy wrote on Oct 20, 2016, 20:25:
jdreyer wrote on Oct 20, 2016, 17:49:
I'd definitely prefer to have an external storage slot available. My problem is requiring the cartridge to play the game.

The 3DS uses cartridges, but just about everything released for it can also be purchased digitally. You store anything downloaded like that on a micro SD card because there is very limited internal storage.
Bingo. The cartridge complaints here were odd, and it looks like only a few of us actually have/use the 3DS. I guess a lot of people here were assuming that Nintendo still does everyone cartridge-only?

Anyhow, Nintendo has embraced a full dual physical/digital release strategy; everything released on physical media is also released digitally. (The inverse isn't quite true, since indies and other small games can't justify the costs). Nintendo still sees a need for physical game distribution, and considering how well 3DS (and for that matter, Vita) carts sold, they're clearly right.
17.
 
Re: Valve on Illegal Skin Gambling
Oct 18, 2016, 19:16
17.
Re: Valve on Illegal Skin Gambling Oct 18, 2016, 19:16
Oct 18, 2016, 19:16
 
jacobvandy wrote on Oct 18, 2016, 15:12:
ViRGE wrote on Oct 18, 2016, 13:01:
Acleacius wrote on Oct 18, 2016, 12:52:
Don't get it, what specifically is/can Valve do?
The short answer is the same thing other companies running bona fide MMOs already do. Run statistical analysis that graphs out transactions. Look for and investigate nodes that have an unusually high volume of trades. Place limits on transactions so that the system can't be abused.

At the end of the day all of this is about RMT. So you tackle it as an RMT problem, just replace [game currency] with skins. I don't think anyone is expecting Valve to perfectly stop all shenanigans; just that they continually try to stop it, and make an honest effort of it.

The cost of operating a successful market is that you have to be vigilant about how it's used.

You're aware they sent C&D's to dozens of gambling sites months ago, right? They also terminated accounts associated with them for breach of ToS. As is explained in the letter through the link, the problem faced here is that such sites and connected facilitator accounts crop up faster than they can identify and weed them out... They're already doing what you say they should, which is a lot more than they are legally obligated to, so what more would you ask of them? Do you really think they should restrict core Steam services that are used by thousands of other games?
I'm aware. Valve is still being reactionary though, and trying to avoid doing as much work as possible. It's like that slacker kid in high school we all knew, who only put in just enough effort to get his C and graduate.
15.
 
Re: Valve on Illegal Skin Gambling
Oct 18, 2016, 13:33
15.
Re: Valve on Illegal Skin Gambling Oct 18, 2016, 13:33
Oct 18, 2016, 13:33
 
Acleacius wrote on Oct 18, 2016, 13:21:
Think I see what your saying ViRGE, but not sure I fully follow. My biggest problem is I don't play any of these games. I never touch anything to do with VAC or competitions. I don't see any economy other than dlc, which no other developer/publisher is required to monitor for trading, anywhere in the world.

Don't get wrong, I've got no dog in this fight. Except the small selfishness of not seeing Valve dragged into some massive global class action suit, for invasion of privacy. Mainly because it would probably effect/affect Steam in a very negative way. Especially in the long run, not to mention potentially, in very scary ways.
It's not really a Steam thing so much as it's a Valve thing (mainly CS:Go). Weapon skins, which are exactly as the name implies, have become a form of scrip due to their value. So people sell them and trade them.

https://steamcommunity.com/market/search?appid=730#p1_price_desc

Some of these skins are quite expensive. So you can see how running a casino would be quite profitable, especially if you rig the odds.
11.
 
Re: Valve on Illegal Skin Gambling
Oct 18, 2016, 13:01
11.
Re: Valve on Illegal Skin Gambling Oct 18, 2016, 13:01
Oct 18, 2016, 13:01
 
Acleacius wrote on Oct 18, 2016, 12:52:
Don't get it, what specifically is/can Valve do?
The short answer is the same thing other companies running bona fide MMOs already do. Run statistical analysis that graphs out transactions. Look for and investigate nodes that have an unusually high volume of trades. Place limits on transactions so that the system can't be abused.

At the end of the day all of this is about RMT. So you tackle it as an RMT problem, just replace [game currency] with skins. I don't think anyone is expecting Valve to perfectly stop all shenanigans; just that they continually try to stop it, and make an honest effort of it.

The cost of operating a successful market is that you have to be vigilant about how it's used.
7.
 
Re: Valve on Illegal Skin Gambling
Oct 18, 2016, 12:44
7.
Re: Valve on Illegal Skin Gambling Oct 18, 2016, 12:44
Oct 18, 2016, 12:44
 
descender wrote on Oct 18, 2016, 11:54:
People always love to blame Valve's for some reason... you could also "gamble" exactly like this in literally any other game that allows in-game item trading. It's not their fault that people use their in-game trading system for things like this. They could use CS:GO skins to barter for hookers on craigslist if they really wanted to and Valve would still not be to blame.
It is their fault when they turn a blind eye to it and don't take measures to stop it.
4.
 
Re: Red Dead Redemption 2 Announced for Consoles
Oct 18, 2016, 09:53
4.
Re: Red Dead Redemption 2 Announced for Consoles Oct 18, 2016, 09:53
Oct 18, 2016, 09:53
 
SpectralMeat wrote on Oct 18, 2016, 09:49:
I wonder if they'll pull a GTA5 with this one and release it to the PC a year or so later or it'll be like RDR1 and will never be on PC.
At this point I'd be surprised if the PC got any kind of RDR ever. Clearly Rockstar wants to limit it to consoles.
1.
 
Re: Valve on Skin Illegal Gambling
Oct 18, 2016, 09:50
1.
Re: Valve on Skin Illegal Gambling Oct 18, 2016, 09:50
Oct 18, 2016, 09:50
 
Wrong answer, Valve.

The right answer is "You're right. We screwed up. We'll put a stop to this right away and appoint someone to keep an eye out for future efforts to use our service to run organized gambling."

Valve's screwed this up at every step of the way. They keep trying to get away without having to do anything, and as a result it consistently looks like they want gambling to continue so that they can profit from it.

CCP had the right idea in their announcement last week. They're putting a stop to it, they banned the worst offenders, and they'll ban anyone else who tries to run or even participate in a casino.
6.
 
Re: Saturday Metaverse
Oct 16, 2016, 03:09
6.
Re: Saturday Metaverse Oct 16, 2016, 03:09
Oct 16, 2016, 03:09
 
The Half Elf wrote on Oct 15, 2016, 19:12:
Cutter wrote on Oct 15, 2016, 16:51:
Fuck Star Wars, there's a million other series I'd rather see brought to life. Besides, Disney is already all over that like cheap cologne on a whore.

Cutter the thing is, whoever is doing the Old Republic CGI video's have NAILED Star Wars. They are perfect, not R but more a hard pg-13, they are as good as anything Blizzard has put out CGI wise.
Interesting. I haven't seen any of them. Any examples on YouTube or such?
3.
 
Re: Into the Black
Oct 15, 2016, 04:46
3.
Re: Into the Black Oct 15, 2016, 04:46
Oct 15, 2016, 04:46
 
RedEye9 wrote on Oct 14, 2016, 21:17:
USA slowly dragged into the 21st Century.

Next thing you know women will get the right to vote and play full court basketball.
Full court basketball? Well I say, don't be absurd good chap!
79.
 
Re: Star Citizen Squadron 42 Delayed
Oct 11, 2016, 02:08
79.
Re: Star Citizen Squadron 42 Delayed Oct 11, 2016, 02:08
Oct 11, 2016, 02:08
 
Satoru wrote on Oct 10, 2016, 23:50:
Falcon 4.0 came with a manual the size of an encyclopedia. And no one was complaining then about that. Maybe you're too young but there was a time where actually reading a manual was actually not just important but required. RTFM didn't come out of no where. Certain games expected things from its purchasers, like actually reading stuff. If you bought a Jane's simulator (the old ones) it also expected you to read the manual and understand it.

In fact ET one of the most 'infamous' games was actually 100% playable and made total sense IF you read the manual. Which at the time was basically accepted common knowledge to do. Today streamers love shitting on the game like "oh this game is so bad! What am I supposed to do!!" Yeah what you're supposed to do is RTFM.
Ahh, the good ole days. I still have the Klingon Academy manual. It is somewhere around 200 pages and spiral-bound. But by-god, it contained virtually everything you could want to know about the game.
6.
 
Re: Morning Mobilization
Oct 11, 2016, 02:01
6.
Re: Morning Mobilization Oct 11, 2016, 02:01
Oct 11, 2016, 02:01
 
Tom wrote on Oct 11, 2016, 01:24:
bigspender wrote on Oct 10, 2016, 19:26:
There aren't many new games that aren't novelty for VR.

However there are plenty of excellent simulator games that have adpoted VR support such as the updated DCS World 2.0 which just looks amazing in VR.

Parked on the runway and leaning out of your cockpit and being able to accurately comprehend how high off the ground you are sitting is a surreal experience.

Especially if you fly a helicopter mission with night vision goggles, it feels so right wearing a VR helmet.
Cockpit sims are the perfect fit for VR yet lots of people pretend they don't even exist when talking about VR. Flight, space, racing, driving, mech, etc. There are plenty of them and there will be more.
The problem is that they're niche and won't reach a wide audience. VR developers want this to be the next Wii, not the next TrackIR.
12.
 
Re: Prey Trailer
Oct 11, 2016, 02:00
12.
Re: Prey Trailer Oct 11, 2016, 02:00
Oct 11, 2016, 02:00
 
Squirmer wrote on Oct 10, 2016, 22:03:
Looks like people are still complaining about the game's name. Maybe they should just change it. But if they do change it, you'll still never get Prey 2, so...
Right. But if it has nothing to do with Prey, it would be a more honest name.

At this point the only thing Prey about it is that it's sci-fi.
1.
 
Re: Cities: Skylines Livestream Tomorrow
Oct 5, 2016, 19:50
1.
Re: Cities: Skylines Livestream Tomorrow Oct 5, 2016, 19:50
Oct 5, 2016, 19:50
 
Blue, Skylines has actually been out for over a year now. The livestream is to show off the "Natural Disasters" expansion pack.
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