Beamer wrote on Jan 19, 2017, 00:09:Demand is just a greater form of want, in this case. Valve is free to deny it, of course, but when they do so, then they're intentionally being jackass story authors.
Yes, we all want it. There's a difference between wanting something and adamantly demanding it.
RedEye9 wrote on Jan 18, 2017, 20:35:You're comparing, well, eggs and media. One you instantly consume, and you either have all of it or you don't. A narrative has multiple parts, is consumed sequentially, and takes time to do so.ViRGE wrote on Jan 18, 2017, 20:25:Valve owes nobody nothing, to think otherwise is unrealistic.CJ_Parker wrote on Jan 18, 2017, 17:42:Sadly I must agree with Parker. They broke up the story into parts and then ended it on a cliffhanger, telling everyone that it would be a 3 part story. If they had just stopped after HL2 with an open ending, that would be one thing. But there is no ending to Ep2; it just stops, to be continued in Episode 3.RedEye9 wrote on Jan 18, 2017, 14:23:Duh DerrpEither we'll eventually get HL3 from Valve, or we'll never get it (by the way, the notion that they "owe" making that game to their customers is quite a silly one). It's pretty much as simple and clear-cut as that.Quote from Black Mesa developer [BMS] Chicken Chonnage
Obviously we can't force Valve to do anything. But you're a jackass of an author if you sell your customers the first part of the story and then decide, on your own volition, that you don't want to work on the rest. (Just imagine of Lucas decided to stop after Empire Stikes Back, or Abrams stops after Episode 8...)
My favorite restaurant makes the best Denver Omelette in the known underverse. If they were to take it off the menu, or quit serving breakfast all together they would still not owe me an omelette.
I have never understood the entitled gamer argument.
CJ_Parker wrote on Jan 18, 2017, 17:42:Sadly I must agree with Parker. They broke up the story into parts and then ended it on a cliffhanger, telling everyone that it would be a 3 part story. If they had just stopped after HL2 with an open ending, that would be one thing. But there is no ending to Ep2; it just stops, to be continued in Episode 3.RedEye9 wrote on Jan 18, 2017, 14:23:Either we'll eventually get HL3 from Valve, or we'll never get it (by the way, the notion that they "owe" making that game to their customers is quite a silly one). It's pretty much as simple and clear-cut as that.Quote from Black Mesa developer [BMS] Chicken Chonnage
Retarded Valve fanboi makes retarded statement. Cute.
Meanwhile in the real world, Valve very much owes HL fans the promised conclusion of HL2 a.k.a episode numero tres, of course, OR a really good and mature explanation why the fuck it's not happening.
They extorted billions of dollars from people based on the promise of a continuation of the storyline in episodic format.
Morgan19 wrote on Jan 12, 2017, 12:10:I third the motion. It was a solid game, albeit one unfortunately overlooked since it came out in the Wii U's lifecycle so early.
Absolutely open world, yep. "GTA with LEGO" is a spot-on way to wrap your head around it, even if there are (obvious) differences. There's the city/world space to wander around, and the missions are more what you're used to from TT games: it's a really nice combination.
And I agree, the game is an absolute blast.
JayDeath wrote on Dec 31, 2016, 07:55:Because WW2 was done to death.
Why did they abandon the Brothers in Arms IP? Those games were so much fun.
xXStellarDadXx wrote on Dec 27, 2016, 20:33:Eh. If we make it to truly autonomous cars, then carrying insurance will become mandatory. So you'll sue the owner, as they hold the car's insurance policy.
If a self driving car kills a ped then company that built it is at fought and will be sued...
Creston wrote on Dec 27, 2016, 16:33:Agreed. Even with my general misgivings about the ongoing about of Early Access by developers, this one is doing the right thing. And when so many others cannot, that's noteworthy.
Seeing how they're giving full refunds, I doubt anyone's getting paid? Btw, it IS a classy move they're giving people their money back.
Trevellian wrote on Dec 26, 2016, 13:43:Agreed. Double Dragon NES's artwork was not a defining element of the game, unlike Mega Man or River City Ransom. So using it for a new game doesn't help the game at all..
Being that it's Arc System Works (The guys behind the beautiful spritework in the Guilty Gear and BlazBlue fighting games) I'm really disappointed they went with the classic 8 bit look to be honest. I would have loved a Double Dragon with their modern style 2D art.
HorrorScope wrote on Dec 21, 2016, 18:40:The future is Forsaken.
FWIW I liked Descent and what was the other one like this? Foresaken that was huge back in the early days of GPU's? Crazy fps's.
Both of the updates talked about in here look pretty good to.
Darks wrote on Dec 14, 2016, 10:51:Well it's a game that takes place in mining tunnels. So yeah, I'd hope there's some boring going on.
Dagnamit wrote on Nov 17, 2016, 21:48:Well it's a full game. It's not some tech demo kitbashed together in a week.
LOOOLOLOLOLOLOL. I love VR man, but holy hell, no, just no.
remember to shoot me in the head.Will do!
Bundy wrote on Nov 11, 2016, 16:50:Likely WiGig or another 60GHz tech. Technically it's line of sight, but a human should be squishy enough that it would work.
Wonder what this uses for wireless communications. HDMI 1.4 + USB 3.0 is a lot of bandwidth
mag wrote on Nov 10, 2016, 23:47:It's definitely a step up. Whether it's enough to scratch that itch for everyone remains to be seen.
Anyone tried this out yet, though?
Ashes in the beta was... underwhelming. But there was an inkling of promise.
Ant wrote on Nov 9, 2016, 20:21:It was a budget game to begin with, so it didn't have as far to drop.
I was surprised that this game was free. It's not that old.