NetHead wrote on Feb 17, 2017, 21:31:Obviously I don't mean indentured servitude. But there is a point where you can pay someone so much that they no longer need to work, at which point the run off to do whatever. Google just had this problem with their self-driving car team: most of the top talent left because of the large bonuses they received.ViRGE wrote on Feb 17, 2017, 20:11:
...It's not a good sign when your employees are leaving to be baristas (or for that matter, that they can afford to do so).
Yes it's far better for companies, especially insanely profitable corporations, to keep employees clinging on in a form of indentured servitude.
jdreyer wrote on Feb 17, 2017, 17:30:As a former unlimited customer, all I ever recall is the throttling, which is reasonable. I don't recall ever being threatened or lied to.jacobvandy wrote on Feb 17, 2017, 16:14:They may not have taken them away, but the tried every trick in the book to get people off those old unlimited plans including lying, threatening, and throttling.
Set up for what? They never took away anyone's unlimited plan before, lots of people were grandfathered in for years when it wasn't available to new customers. But even if they would do that, it's not like you're stuck in the same contract forever.
The Half Elf wrote on Feb 9, 2017, 21:35:Ubisoft's fiscal year starts in April. So any delay past the original March release date pushes it into FY18. It could just be delayed all a month for what we know, though knowing Ubi it's probably a fall game now.TangledThorns wrote on Feb 9, 2017, 21:13:
Wow, delayed a whole year? We all want a perfected game but wow, that is a heck of a delay. In fact, I almost forgot about this game because of its last delay. Out of sight, out of mind.
Fiscal Year 2018 starts in October 2017 I believe.
VaranDragon wrote on Feb 9, 2017, 04:25:It is a lot of fun. It's not the killer app for VR, but it's one of the best VR experiences out there. If CCP can (eventually) add a single player campaign, they'd have a fantastic game on their hands.
If I had a Rift I would definitely be into this. Looks like a lot of fun. Hell if it could be played without the Rift I would still be into this.
Alamar wrote on Feb 7, 2017, 09:56:Point taken. In EVE's case there are various reasons for the price differential, but they generally boil down to the fact that subscriptions are mildly more valuable to the company. They're recurring (someone has to go cancel the subscription to make the money flow stop) and they can be booked as revenue immediately, whereas tokens/PLEXes have to be held as unrealized revenue until they're finally spent. In CCP's case, they also structured it so that you get better deals on token/PLEX prices when buying in bulk. Not that CCP or Blizzard minds the extra money, I'm sure; $5 is more than the overhead of supporting the system.ViRGE wrote on Feb 7, 2017, 04:39:
The point of my argument isn't that Blizzard doesn't make money, only that what's occurring doesn't fit the usual description of a cash shop. Nothing gets generated out of thin air, and Blizzard doesn't get money for "free."
That's not entirely true... Blizzard is getting money for 'free' every time someone buys a token, because subs are $15, and tokens are $20 ; )[
Which was a genius move on their part, and as you can see with yesterday's change, the b-net balance is also increasing $15 instead of $20.Interesting. That's real-life economics in play there, which isn't something I thought I'd be saying about a Blizzard game 5 years ago.
Given that the demand for tokens has just jumped a crap ton (US/EU servers both ran out of tokens mid day yesterday), I hope they're going to 'artificially' deflate the gold cost, since this entire page of comments has shown that gold vs token (before yesterday) was balanced by gold (within some deviation) moving from one player to another, but with the new system, there isn't enough people buying gold for it to 'balance'...
I'm biased, because I use tokens for subs, and going from the already too high 60k yesterday to 110k today is shit ; )
VaranDragon wrote on Feb 7, 2017, 02:48:Sure. Blizzard makes money off of it. Just as they do if you bought the month's subscription directly rather than in the form of a token.ViRGE wrote on Feb 7, 2017, 00:19:
Blizzard isn't generating gold out of thin air. The gold you get for selling a token comes from other players.
Lol, you can still buy them for $. Where do those $ go? Hint, it starts with a B!
Kxmode wrote on Feb 6, 2017, 23:26:Important distinction though: Blizzard isn't generating gold out of thin air. The gold you get for selling a token comes from other players.eRe4s3r wrote on Feb 6, 2017, 20:52:
Gold sellers and gold farmers will have a field day
Blizzard IS the gold seller. You can buy gold via the tokens, and max-level character boosts for $60. That's the sort of garbage Blizzard used to ban players for. Now it's a featured part of the cash shop.
Creston wrote on Feb 2, 2017, 16:38:Monolith's next game has not been announced, AFAIK.Rilcon wrote on Feb 2, 2017, 12:23:
(I'd rather a new Shadow or Mordor being announced)
Haven't they already announced that?
KilrathiAce wrote on Jan 27, 2017, 21:47:I'm not sure money is the motive as much as laziness is the motive. It takes real work to prevent people from using your platform for RMT. And Valve has trouble getting real work done when it's not cool enough for them.
valve is just making things sound like they really care, but in the end gambling is good for them in their games.
Mr. Tact wrote on Jan 24, 2017, 08:03:Bingo. Once they have the skin, they can illicitly sell it, trade it for other things, etc. Valve technically doesn't allow you to cash-out, but that's where the black market and other forms of RMT come in.
Thanks ViRGE -- I got that far. The part I don't get is...
Say I pay Valve my $2.49 to get a key. I open a box and I'm extremely lucky and get a skin "worth" $100. I trade the skin to a gambling site who gives me $100 credit. I gamble all my money away. How does the site get their $100? I guess they must sell it on an auction site?
Mr. Tact wrote on Jan 23, 2017, 23:29:Valve has an API for trading. So you can send skins to the account held by a gambling site, they can confirm receipt of the goods, and then give you credits to gamble with.
I am so old. I read these articles about Counter-Strike skin trading and gambling, and I still don't understand it...