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Nickname ViRGE
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1835 (Pro)
User ID 19707
 
User comment history
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News Comments > TrackMania Turbo Release Trailer
4. Re: TrackMania Turbo Release Trailer Mar 22, 2016, 22:51 ViRGE
 
Okay, that trailer has earned my full attention.  
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News Comments > DOOM Multiplayer Modes Detailed
18. Re: DOOM Multiplayer Modes Detailed Mar 21, 2016, 23:39 ViRGE
 
Freeze Tag is a hard sell since it means people have to be willing to not play the game at times, but damn if the concept doesn't look fun.  
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News Comments > BioWare Teases Missed Teaser T-Shirt
11. Re: BioWare Teases Missed Teaser T-Shirt Mar 21, 2016, 16:59 ViRGE
 
Nerds wearing T-shirts with game names/logos on them are a dime a dozen at GDC. So I'm not in any way surprised no one noticed. At best it would have been written off as a fan shirt unless you specifically knew the guy and his company.  
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News Comments > Lawmakers Dropping F2P; Launching on Steam
13. Re: Lawmakers Dropping F2P; Launching on Steam Mar 19, 2016, 13:39 ViRGE
 
NotOneOfUs wrote on Mar 17, 2016, 21:24:
If it's 90s FPS fast, I'll be very interested.
Ditto. Despite some of the negativity here, this has my interest.
 
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News Comments > Telltale's Batman Details
12. Re: Telltale's Batman Details Mar 19, 2016, 08:12 ViRGE
 
Please have Kevin Conroy. Please have Kevin Conroy. Please have...  
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News Comments > Morning Crowdfunding Roundup
3. Re: Morning Crowdfunding Roundup Mar 11, 2016, 11:03 ViRGE
 
CJ_Parker wrote on Mar 11, 2016, 10:49:
Pretty obvious that the devs made it happen just like Descent: Underground which also got some help from the inside .
I haven't watched it day-by-day. Was there a sudden last-second spike like with DU?
 
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News Comments > Morning Crowdfunding Roundup
1. Re: Morning Crowdfunding Roundup Mar 11, 2016, 10:32 ViRGE
 
Well I'll be damned, Overload made it. For most of the campaign it was looking pretty dire.  
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News Comments > Morning Legal Briefs
6. Re: Morning Legal Briefs Mar 10, 2016, 20:53 ViRGE
 
Slick wrote on Mar 10, 2016, 17:41:
In any other context, if there was evidence of one person stealing thousands of X product, then there would at least be a competent investigation. Even for software.

Not saying that ip tracing is conclusive, but it's probably a good start for an investigation.

They were wronged, had hundreds of thousands of dollars worth of their product stolen from them, and deserve justice just like anyone else in the world.

And this is coming from someone who semi-regularly pirates media, apps, games etc. I'm under no illusions as to what I'm doing, I'm stealing. I try to do the right thing and buy any products I use for more than a couple hours, but that doesn't make it not stealing.
Agreed. It's not as if this is a fishing expedition. There is clear evidence of a single entity committing commercial scale copyright infringement. I don't see how MS's request is unreasonable given that.
 
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News Comments > DOOM Closed Beta This Month; New MP Trailer
17. Re: DOOM Closed Beta This Month; New MP Trailer Mar 10, 2016, 05:01 ViRGE
 
Overon wrote on Mar 9, 2016, 23:59:
Why does it remind me of Halo?
The multi-colored armor.

djinn wrote on Mar 10, 2016, 03:57:
Doesn't seem fast at all. Maybe I'm stuck int he past?

https://www.youtube.com/watch?v=jE5b_cTZzBw
The unnaturally wide FoV of that Q3 recording makes it look faster than it is.
 
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News Comments > OVERLOAD Teaser Demo
23. Re: Kickstarter Mar 8, 2016, 23:21 ViRGE
 
Xeme wrote on Mar 8, 2016, 21:34:
I would say, just try the demo... it is short and sweet and it is free from any obligation. You can complain about the history of its lineage and how these new posters are brainwashed advertisers... but, within itself, Overload has nothing to do with all that tripe. It may actually be something that you may enjoy quite much, but, disregarded because it was early access or such...
Oh don't get me wrong, for a very early tech demo it's great. My gripe is with crowd funding, not with the game. I wish the devs all the luck in the world, I just think this needs to be publisher funded.
 
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News Comments > OVERLOAD Teaser Demo
19. Re: OVERLOAD Teaser Demo Mar 8, 2016, 19:39 ViRGE
 
I really like what I see, but frankly at this point I'm done with crowd funding. It has been a disaster.

Either publishers need to assume the risk, or make this a proper investment where backers get a share of the profits from successful games. The current system of "pre-order and hope it gets made" is rubbish.
 
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News Comments > Valve Teases Free VR Experiments in The Lab
6. Re: Valve Teases Free VR Experiments in The Lab Mar 7, 2016, 18:09 ViRGE
 
Jagacademy wrote on Mar 7, 2016, 16:29:
These things are all the rage 15 years ago, then you didn't hear about them for a decade...when suddenly they were all the rage again.
Because the technology has improved immensely. And that goes for both the display tech and processing tech.
 
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News Comments > Gears of War: Ultimate Edition Released for Windows 10
30. Re: Gears of War: Ultimate Edition Released for Windows 10 Mar 2, 2016, 23:18 ViRGE
 
descender wrote on Mar 2, 2016, 11:22:
Of course they probably could make Windows 7 DX12 compatible, but why on Earth would they?
They actually tried this back with DX 11.1. It turns out you can't do it; you'll break a bunch of Windows 7 systems whose drivers just barely work as-is.
 
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News Comments > Sunday Safety Dance
5. Re: Sunday Safety Dance Feb 29, 2016, 04:13 ViRGE
 
Brazor wrote on Feb 28, 2016, 20:42:
I read an article some months ago about people using devices in their pockets to scan the chip cards in peoples wallets. Just by walking close to them or bumping into them on the street. But there's supposedly wallets out there meant to block those.

Give it less than a year and chip cards won't be anything special safety wise. They'll figure it out.
You can't scan chip cards like that. Chip cards require direct contact to interface with, as they're not wireless devices. Plus the card is designed in such a way that you can't reuse authentication tokens, so even if you could connect to a card, you need the chip for each and every transaction you attempt.

It sounds like you confused chip cards with NFC/RFID.
 
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News Comments > Harmonix on PC Rhythm Gaming
8. Re: Harmonix on PC Rhythm Gaming Feb 28, 2016, 08:36 ViRGE
 
Jerykk wrote on Feb 27, 2016, 15:17:
Rhythm games are also best played as party games, which PC has traditionally been less suited to.
Agreed. I like what Harmonix does, but I don't think they're going to find success on the PC.
 
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News Comments > Gatherings & Competitions
4. Re: Gatherings & Competitions Feb 27, 2016, 20:23 ViRGE
 
jacobvandy wrote on Feb 27, 2016, 15:58:
I love how Gabe posts like two sentences, and suddenly thousands of nerds are whipped into a frenzy.
To be fair, when's the last time Gabe publicly fired someone for being an ass? It's a very rare occasion, to say the least.
 
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News Comments > etc.
2. Re: etc. Feb 27, 2016, 20:19 ViRGE
 
jdreyer wrote on Feb 27, 2016, 13:39:
New Details On The "Minecraft" Movie.

As I understand it Michael Bay will direct and there will be liberal use of TNT.
Given how much fun TNT is in Minecraft, I may be okay with this...
 
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News Comments > Postal Redux This Spring
5. Re: It Still Looks Like Ass Feb 25, 2016, 02:55 ViRGE
 
Grokk wrote on Feb 24, 2016, 23:35:
I thought postal was an FPS, or was that just postal 2?

Either way, this just looks like a gimmicky mobile game at best.
The original Postal was an isometric shooter. It was Postal 2 that took the series to a full FPS.
 
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News Comments > Steam VR Performance Test Teases Us
8. Re: Steam VR Performance Test Teases Us Feb 22, 2016, 23:22 ViRGE
 
Quboid wrote on Feb 22, 2016, 21:01:
I get a steady 120 FPS at high fidelity but it appears to be in approximately 720p which means I'm not sure what the point is.
The internal rendering resolution is higher. It's just not being displayed at that resolution so that it doesn't fill out your screen.
 
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News Comments > Out of the Blue
18. Re: Out of the Blue Feb 22, 2016, 23:16 ViRGE
 
The bit that more or less kills the Vive for me is that the entire experience is essentially built around having a large, empty room to move/stumble around in. Which invokes Wii Sports, except now I can't easily see the coffee table. The Rift is a much more practical solution for me since it doesn't need a dedicated space and I can sit down while playing it.

I'm also not sold on the VR controls, but we'll see how that goes. Motion controls ended up not having much longevity (they aren't dead, but they aren't widely used), so I kind of wonder if this goes the same way.

theglaze wrote on Feb 22, 2016, 14:08:
It's hard to not side with the Vive and the full ecosystem they are pushing to enable immersion and interaction in a digital space, rather than just the stationary perspective of Oculus. Plus, as others mentioned, the connection Vive has with Steam.
Having Valve as a partner definitely helps. Though I don't see developers or Valve locking out Rift; given that they're going to have a significant chunk of the VR headset market, that would be business suicide. If you want to develop high budget VR games, you'll need to sell to the Vive and the Rift.
 
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1835 Comments. 92 pages. Viewing page 5.
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