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Nickname ViRGE
Email Concealed by request
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1927 (Pro)
User ID 19707
 
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News Comments > Out of the Blue
22. Re: Out of the Blue Oct 30, 2016, 01:52 ViRGE
 
Oh my. Glad to hear the missus is okay, Blue.  
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News Comments > Bethesda Holding Back Review Copies
17. Re: Bethesda Holding Back Review Copies Oct 26, 2016, 01:43 ViRGE
 
Cutter wrote on Oct 25, 2016, 21:31:
loomy wrote on Oct 25, 2016, 21:20:
there is a reason for this, but they haven't told us here

Because early, bad reviews hurt sales. For any site to do a worthwhile review they're going to have spend a few days with it at least. Those are days in which that impatient people are buying the game. It's slimy
Bingo. It's the same reason demos went away. Impulse purchases add up to a lot of sales, and bad press/reviews dissuade impulse purchases. It's to the benefit of publishers that gamers don't know in advance if a game is bad.
 
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News Comments > SAG-AFTRA Statement
18. Re: SAG-AFTRA Statement Oct 21, 2016, 03:44 ViRGE
 
IMO, the issue isn't whether royalties are proper. TV and movies already do them for the talent, which is why voice actors want them for games as well.

The issue is that if you do royalties for games for the VAs, then the 300 other people involved in producing the game will want royalties as well. And since many of them are artists (art is a huge chunk of the budget of a modern AAA game), it would be very difficult to justify giving VAs royalties but not other artists.

With that many people collecting royalties, you're at risk of both watering down the payment for each individual. You also make the legal distribution of the game that much thornier, as you now need to keep track of hundreds of people to give them their contractually negotiated royalties.

TD;DR: If you give VAs royalties, you'll have to give everyone royalties, and that's likely not viable
 
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News Comments > Nintendo Switch Announced
48. Re: Morning Mobilization Oct 21, 2016, 03:29 ViRGE
 
jacobvandy wrote on Oct 20, 2016, 20:25:
jdreyer wrote on Oct 20, 2016, 17:49:
I'd definitely prefer to have an external storage slot available. My problem is requiring the cartridge to play the game.

The 3DS uses cartridges, but just about everything released for it can also be purchased digitally. You store anything downloaded like that on a micro SD card because there is very limited internal storage.
Bingo. The cartridge complaints here were odd, and it looks like only a few of us actually have/use the 3DS. I guess a lot of people here were assuming that Nintendo still does everyone cartridge-only?

Anyhow, Nintendo has embraced a full dual physical/digital release strategy; everything released on physical media is also released digitally. (The inverse isn't quite true, since indies and other small games can't justify the costs). Nintendo still sees a need for physical game distribution, and considering how well 3DS (and for that matter, Vita) carts sold, they're clearly right.
 
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News Comments > Valve on Illegal Skin Gambling
17. Re: Valve on Illegal Skin Gambling Oct 18, 2016, 19:16 ViRGE
 
jacobvandy wrote on Oct 18, 2016, 15:12:
ViRGE wrote on Oct 18, 2016, 13:01:
Acleacius wrote on Oct 18, 2016, 12:52:
Don't get it, what specifically is/can Valve do?
The short answer is the same thing other companies running bona fide MMOs already do. Run statistical analysis that graphs out transactions. Look for and investigate nodes that have an unusually high volume of trades. Place limits on transactions so that the system can't be abused.

At the end of the day all of this is about RMT. So you tackle it as an RMT problem, just replace [game currency] with skins. I don't think anyone is expecting Valve to perfectly stop all shenanigans; just that they continually try to stop it, and make an honest effort of it.

The cost of operating a successful market is that you have to be vigilant about how it's used.

You're aware they sent C&D's to dozens of gambling sites months ago, right? They also terminated accounts associated with them for breach of ToS. As is explained in the letter through the link, the problem faced here is that such sites and connected facilitator accounts crop up faster than they can identify and weed them out... They're already doing what you say they should, which is a lot more than they are legally obligated to, so what more would you ask of them? Do you really think they should restrict core Steam services that are used by thousands of other games?
I'm aware. Valve is still being reactionary though, and trying to avoid doing as much work as possible. It's like that slacker kid in high school we all knew, who only put in just enough effort to get his C and graduate.
 
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News Comments > Valve on Illegal Skin Gambling
15. Re: Valve on Illegal Skin Gambling Oct 18, 2016, 13:33 ViRGE
 
Acleacius wrote on Oct 18, 2016, 13:21:
Think I see what your saying ViRGE, but not sure I fully follow. My biggest problem is I don't play any of these games. I never touch anything to do with VAC or competitions. I don't see any economy other than dlc, which no other developer/publisher is required to monitor for trading, anywhere in the world.

Don't get wrong, I've got no dog in this fight. Except the small selfishness of not seeing Valve dragged into some massive global class action suit, for invasion of privacy. Mainly because it would probably effect/affect Steam in a very negative way. Especially in the long run, not to mention potentially, in very scary ways.
It's not really a Steam thing so much as it's a Valve thing (mainly CS:Go). Weapon skins, which are exactly as the name implies, have become a form of scrip due to their value. So people sell them and trade them.

https://steamcommunity.com/market/search?appid=730#p1_price_desc

Some of these skins are quite expensive. So you can see how running a casino would be quite profitable, especially if you rig the odds.
 
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News Comments > Valve on Illegal Skin Gambling
11. Re: Valve on Illegal Skin Gambling Oct 18, 2016, 13:01 ViRGE
 
Acleacius wrote on Oct 18, 2016, 12:52:
Don't get it, what specifically is/can Valve do?
The short answer is the same thing other companies running bona fide MMOs already do. Run statistical analysis that graphs out transactions. Look for and investigate nodes that have an unusually high volume of trades. Place limits on transactions so that the system can't be abused.

At the end of the day all of this is about RMT. So you tackle it as an RMT problem, just replace [game currency] with skins. I don't think anyone is expecting Valve to perfectly stop all shenanigans; just that they continually try to stop it, and make an honest effort of it.

The cost of operating a successful market is that you have to be vigilant about how it's used.
 
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News Comments > Valve on Illegal Skin Gambling
7. Re: Valve on Illegal Skin Gambling Oct 18, 2016, 12:44 ViRGE
 
descender wrote on Oct 18, 2016, 11:54:
People always love to blame Valve's for some reason... you could also "gamble" exactly like this in literally any other game that allows in-game item trading. It's not their fault that people use their in-game trading system for things like this. They could use CS:GO skins to barter for hookers on craigslist if they really wanted to and Valve would still not be to blame.
It is their fault when they turn a blind eye to it and don't take measures to stop it.
 
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News Comments > Red Dead Redemption 2 Announced for Consoles
4. Re: Red Dead Redemption 2 Announced for Consoles Oct 18, 2016, 09:53 ViRGE
 
SpectralMeat wrote on Oct 18, 2016, 09:49:
I wonder if they'll pull a GTA5 with this one and release it to the PC a year or so later or it'll be like RDR1 and will never be on PC.
At this point I'd be surprised if the PC got any kind of RDR ever. Clearly Rockstar wants to limit it to consoles.
 
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News Comments > Valve on Illegal Skin Gambling
1. Re: Valve on Skin Illegal Gambling Oct 18, 2016, 09:50 ViRGE
 
Wrong answer, Valve.

The right answer is "You're right. We screwed up. We'll put a stop to this right away and appoint someone to keep an eye out for future efforts to use our service to run organized gambling."

Valve's screwed this up at every step of the way. They keep trying to get away without having to do anything, and as a result it consistently looks like they want gambling to continue so that they can profit from it.

CCP had the right idea in their announcement last week. They're putting a stop to it, they banned the worst offenders, and they'll ban anyone else who tries to run or even participate in a casino.
 
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News Comments > Saturday Metaverse
6. Re: Saturday Metaverse Oct 16, 2016, 03:09 ViRGE
 
The Half Elf wrote on Oct 15, 2016, 19:12:
Cutter wrote on Oct 15, 2016, 16:51:
Fuck Star Wars, there's a million other series I'd rather see brought to life. Besides, Disney is already all over that like cheap cologne on a whore.

Cutter the thing is, whoever is doing the Old Republic CGI video's have NAILED Star Wars. They are perfect, not R but more a hard pg-13, they are as good as anything Blizzard has put out CGI wise.
Interesting. I haven't seen any of them. Any examples on YouTube or such?
 
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News Comments > Into the Black
3. Re: Into the Black Oct 15, 2016, 04:46 ViRGE
 
RedEye9 wrote on Oct 14, 2016, 21:17:
USA slowly dragged into the 21st Century.

Next thing you know women will get the right to vote and play full court basketball.
Full court basketball? Well I say, don't be absurd good chap!
 
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News Comments > Star Citizen Squadron 42 Delayed
79. Re: Star Citizen Squadron 42 Delayed Oct 11, 2016, 02:08 ViRGE
 
Satoru wrote on Oct 10, 2016, 23:50:
Falcon 4.0 came with a manual the size of an encyclopedia. And no one was complaining then about that. Maybe you're too young but there was a time where actually reading a manual was actually not just important but required. RTFM didn't come out of no where. Certain games expected things from its purchasers, like actually reading stuff. If you bought a Jane's simulator (the old ones) it also expected you to read the manual and understand it.

In fact ET one of the most 'infamous' games was actually 100% playable and made total sense IF you read the manual. Which at the time was basically accepted common knowledge to do. Today streamers love shitting on the game like "oh this game is so bad! What am I supposed to do!!" Yeah what you're supposed to do is RTFM.
Ahh, the good ole days. I still have the Klingon Academy manual. It is somewhere around 200 pages and spiral-bound. But by-god, it contained virtually everything you could want to know about the game.
 
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News Comments > Evening Tech Bits
6. Re: Morning Mobilization Oct 11, 2016, 02:01 ViRGE
 
Tom wrote on Oct 11, 2016, 01:24:
bigspender wrote on Oct 10, 2016, 19:26:
There aren't many new games that aren't novelty for VR.

However there are plenty of excellent simulator games that have adpoted VR support such as the updated DCS World 2.0 which just looks amazing in VR.

Parked on the runway and leaning out of your cockpit and being able to accurately comprehend how high off the ground you are sitting is a surreal experience.

Especially if you fly a helicopter mission with night vision goggles, it feels so right wearing a VR helmet.
Cockpit sims are the perfect fit for VR yet lots of people pretend they don't even exist when talking about VR. Flight, space, racing, driving, mech, etc. There are plenty of them and there will be more.
The problem is that they're niche and won't reach a wide audience. VR developers want this to be the next Wii, not the next TrackIR.
 
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News Comments > Prey Trailer
12. Re: Prey Trailer Oct 11, 2016, 02:00 ViRGE
 
Squirmer wrote on Oct 10, 2016, 22:03:
Looks like people are still complaining about the game's name. Maybe they should just change it. But if they do change it, you'll still never get Prey 2, so...
Right. But if it has nothing to do with Prey, it would be a more honest name.

At this point the only thing Prey about it is that it's sci-fi.
 
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News Comments > Cities: Skylines Livestream Tomorrow
1. Re: Cities: Skylines Livestream Tomorrow Oct 5, 2016, 19:50 ViRGE
 
Blue, Skylines has actually been out for over a year now. The livestream is to show off the "Natural Disasters" expansion pack.  
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News Comments > Space Hulk: Deathwing Arsenal Trailer
10. Re: Out of the Blue Oct 4, 2016, 03:41 ViRGE
 
J wrote on Oct 4, 2016, 01:04:
DrSquick wrote on Oct 3, 2016, 22:49:
Bard wrote on Oct 3, 2016, 22:46:
Saboth wrote on Oct 3, 2016, 20:12:
Game looks great, but I have to wonder if in 2016 they couldn't have come up with a different weapon system from Doom/Duke Nukem/Quake's "Shotgun", "Plasma Gun", "Chainsaw weapon", "Gatling Gun that runs out of ammo way too fast", etc.

Because it's based on the weapons in Warhammer 40K - which predates Doom.

But... It's 20k years in the future right?
Do you mean 38k years in the future?
37.984K, to be precise.
 
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News Comments > Serious Sam VR Early Access This Month
4. Re: Movement Oct 3, 2016, 23:05 ViRGE
 
Quboid wrote on Oct 3, 2016, 22:37:
The trailer on Steam doesn't show the player moving at all. I wonder how they'll handle this, a teleport system perhaps.
I suspect there's no player movement and that it will be from a fixed position, ala Gunjack and the like. Notice how the player is always right at the center of the environment.
 
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News Comments > Sunday Interviews
4. Re: Sunday Interviews Oct 3, 2016, 00:54 ViRGE
 
Cutter wrote on Oct 2, 2016, 19:22:
Yeah, so in the next 25 years when people are jacking directly into VR ala Neuromancer/Snow Crash you really think people are still going to be interested in Minecrap?
Yes. It's groundbreaking in a way that only a handful of games ever could be. It's the forebearer of a whole new genre in gaming. There will be newer versions of it, but even 25 years from now someone is still going to be playing the classic version of it for fun, just like we do Super Mario Bros.

And Blue, it's still selling $1M/day, not counting the DLC. MS will easily book $350M+ in revenue this year on Minecraft (though obviously not all of that is profit).
 
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News Comments > Battleborn F2P Rumor
9. Re: Battleborn F2P Rumor Sep 29, 2016, 22:54 ViRGE
 
Burrito of Peace wrote on Sep 29, 2016, 22:32:
MattyC wrote on Sep 29, 2016, 20:43:
deqer wrote on Sep 29, 2016, 20:13:
If you want your game to really fail, make it F2P. People love grinding for their stuff.

Some games have gone F2P and made it work (Guild Wars 2 and StarWars TOR and multiple MOBAs for example), but I really don't see it working here.

To be precise, both Guild Wars games have always been free to play once you purchased the game itself.
Which is Buy To Play. Free To Play is fundamentally different, and in an important way.
 
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1927 Comments. 97 pages. Viewing page 4.
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