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Nickname ViRGE
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Signed On Dec 16, 2003, 17:42
Total Comments 2026 (Senior)
User ID 19707
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News Comments > Steam Top 10
3. Re: Steam Top 10 Nov 12, 2017, 22:11 ViRGE
Hmm, this is the first time that GTA V hasn't been in the list for a while...  
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News Comments > The Walking Dead: The Telltale Series Season 4 Next Year
3. Re: The Walking Dead: The Telltale Series Season 4 Next Year Nov 2, 2017, 05:40 ViRGE
Wowbagger_TIP wrote on Nov 1, 2017, 23:52:
Wish they would get around to doing another The Wolf Among Us or Borderlands season.
They are doing another Wolf season. It comes out next year.
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News Comments > LEGO Marvel Super Heroes 2 Trailer
2. Re: LEGO Marvel Super Heroes 2 Trailer Nov 2, 2017, 02:37 ViRGE
The Half Elf wrote on Nov 1, 2017, 17:02:
Just not feeling the love with this one. And as a Lego person I skipped The Force Awakens.
It's very Ragnarok-centric in this trailer. Which doesn't do it any favors since said movie hasn't come out here in the US yet.
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News Comments > Descent Underground Next Year
22. Re: Descent Underground Next Year Nov 2, 2017, 02:26 ViRGE
CJ_Parker wrote on Nov 1, 2017, 15:13:
BTW, here is the devs' more personal message regarding the recent development issues and the publisher announcement.
Looks like they've been going without pay for a while so WingMan & co. really needed this deal to make the game happen at all.
Thanks for the link.

I do feel bad for the studio. They have some neat ideas, but what they promised and how much money they raised were not well aligned. It was obvious early-on that they'd run out of money before finishing everything they said they would. So I'm glad they found an outside publisher, though it means they now have to walk a very fine rope since they have to balance the worst of both worlds.
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Nov 2, 2017, 02:23 ViRGE
I don't see a problem with the game, and there's clearly an adult market for it. But I do think Eurogamer had a spot-on article about how it was presented.

Airing that specific trailer - one so violent and so intense - during an all-audiences presentation was fairly tone deaf. They should have used another, less intense trailer for that presentation.

Though at some point we're going to have to think about whether it makes sense to be presenting E games and M games alongside each other.
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News Comments > CCP Layoffs: Dropping VR; Closing Studios
18. Re: Morning Mobilization Oct 31, 2017, 06:13 ViRGE
Tom wrote on Oct 30, 2017, 20:41:
EVE: Valkyrie was an un-fun turd by most accounts. A bad game is a bad game regardless of whether you're playing it on a monitor or in VR.
Huh? Valkyrie is a fantastic game. To this day it's still the best pick up & go simulator experience for the Oculus and Vive.
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News Comments > Sunday Metaverse
21. Re: Sunday Metaverse Oct 24, 2017, 05:58 ViRGE
Beamer wrote on Oct 23, 2017, 15:53:
NKD wrote on Oct 23, 2017, 15:19:
Beamer wrote on Oct 23, 2017, 12:09:

I think the industry leaks stopped nearly a decade ago, right?
Back around 2007-2010 they seemed to be the originators of so much information, but it's been at least 5 years since I've heard them mentioned in a positive way.

I haven't heard of any big news coming out of NeoGAF in a long time. Gaming is a high turnover industry, so their insiders probably eventually ended up at companies where they had little information of value. That or they got tired of the NeoGAF circlejerk.

I think reddit took so much of what NeoGaf offered. If you want to talk games in general, or in depth, reddit offers more options. Particularly in depth. What remained were the ones that still found something there they couldn't find elsewhere -the circlejerk, which made it even more circlejerky.

Kind of like how Blues has probably lost views to reddit, but what remains is cranky old guys interested in the views of similarly cranky old guys because who gives a crap what stupid game the teenagers of /r/games are circlejerking over and who can be bothered to care about their nostalgia when it's nostalgia for 2008. Instead, we circlejerk over how Microsoft ruined Bungie when they bought Bungie, which is the weirdest thing to be angry about (and, honestly, like 2 people were, and got called out for it, but it's the funniest retrohistory of late.)

Man, we're the old guys.
The conversations here tend to be more focused due to the fact that there's no voting mechanism. So you get a lot less Reddit-style garbage posting, because there's no karma or similar to rack up. Someone says something because they wanted to say something; they wanted to share their thoughts.

Meanwhile I find the general gaming sentiment here in agreement with my own. There are a lot of people here who like games similar to what I like. So it's a useful resource for finding new, relevant games.
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News Comments > Gatherings & Competitions
2. Re: Gatherings & Competitions Oct 24, 2017, 05:10 ViRGE
Retired wrote on Oct 23, 2017, 08:01:
I am sure a different streaming service will take over in the next 16 months.
I can already hear the cheers coming across the lake in Redmond.
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News Comments > Evening Metaverse
5. Re: Evening Metaverse Oct 24, 2017, 05:03 ViRGE
RedEye9 wrote on Oct 23, 2017, 20:26:
I doubt "The Odyssey Orville" will see another season.
Prepare to be surprised. First run ratings are solid at 1.0, and the +7s are very good. I'm sure Fox is looking to make sure the ratings continue to hold, but if they do it's going to make for one of their most successful freshman dramas.
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News Comments > South Park: The Fractured But Whole Reviews
9. Re: South Park: The Fractured But Whole Reviews Oct 17, 2017, 07:56 ViRGE
HorrorScope wrote on Oct 16, 2017, 14:20:
Creston wrote on Oct 16, 2017, 12:20:
So was this one developed by Obsidian?

UBI's South Park Division.
Ubisoft San Francisco, to be precise. They previously did Rocksmith (and I believe were a contributing studio to Star Trek Bridge Crew).
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News Comments > Evening Legal Briefs
2. Re: Evening Legal Briefs Oct 12, 2017, 00:27 ViRGE
They may drag their feet on this for now, however in the long run I don't see how regulators don't crack down on this if publishers keep this up. So the ESRB will eventually have to do something to avoid regulation.  
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4. Re: PLAYERUNKNOWN'S BATTLEGROUNDS Sells 15M Oct 12, 2017, 00:25 ViRGE
That's quickly approaching Minecraft money. I hope Bluehole/PU know what they want to do with that kind of money. Because it could prove a bit of a liability in the long run.  
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News Comments > STAR WARS Battlefront II (2005) Multiplayer Restored
5. Re: STAR WARS Battlefront II (2005) Multiplayer Restored Oct 2, 2017, 20:53 ViRGE
Wow. That's really cool. However it's also completely and unexpectedly out of left field.  
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News Comments > Gone Gold - South Park: The Fractured But Whole
8. Re: Gone Gold - South Park: The Fractured But Whole Sep 23, 2017, 18:18 ViRGE
Hoop wrote on Sep 22, 2017, 19:14:
Anyone here like fishsticks ?
I love fishsticks. How can anyone not?
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News Comments > Project CARS 2 Starts Its Engines
7. Re: Project CARS 2 Starts Its Engines Sep 23, 2017, 17:47 ViRGE
I never thought I'd see the day where a Sarah McLachlan song was used in a game trailer. (I really like that particular song; McLachlan's just not the kind of artist publishers go with for promoting games)  
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News Comments > Sunday Tech Bits
23. Re: RE: The Incredible Growth of Python Sep 11, 2017, 15:38 ViRGE
jdreyer wrote on Sep 11, 2017, 12:13:
Jivaro wrote on Sep 11, 2017, 11:09:
My inner 15 year old is laughing at the obvious joke here.
I'm assuming "the incredible growth of python".
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News Comments > Sunday Metaverse
3. Re: Morning Mobilization Sep 11, 2017, 06:46 ViRGE
headshot wrote on Sep 11, 2017, 06:26:
Tom wrote on Sep 10, 2017, 19:50:
The search bar is not redundant. The address bar is for putting in a URL. The search bar is for doing a search. Why does it have to be more complicated than that? Mozilla is trying so hard to kill Firefox...

why is having to put in urls in one place and search requests into another more complicated than doing so in just one place?
Exactly. It's not complicated. Search is not URLs. This is a poorly thought out change.
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News Comments > Sunday Tech Bits
19. Re: NVIDIA’s performance improvement per generation has dropped from 70% (pre-2010) to 30% (post-201 Sep 11, 2017, 06:42 ViRGE
LittleMe wrote on Sep 10, 2017, 18:15:
Agreeing with CJ on this. Diminishing returns have impacted the whole industry. I'm confident we'll see many more gains in the future but for now this is how it is.
Agreed with the above.

But also, this article takes an unusual approach to defining generations. To the point where I'm not sure if it's naive or clickbait.

Long story short, they switch the definition of generations mid-way through. e.g. they go from the 7800 GTX to the 8800 GTX, skipping the 7900. But they they go from the GTX 480 to the 580 to the 680.

GTX 480 and GTX 580 use the same Fermi GPU; the latter getting a later version of the design with some errata fixes and other modifications to reduce power leakage. While NVIDIA incremented the version number, it wasn't pitched as a whole new generation any more than the 7900 GTX was. Similarly, GTX 780 is a bigger version of the Kepler GPU used in GTX 680, so it's architecturally the same generation as well (released as a mid-gen refresh, once 28nm yields improved).

If you actually compare architecture generation-to-generation, you'd get something like 580-680-980-1080. Which would still show a decrease in gains as chip complexity goes up and manufacturing gains don't come as frequently. But nothing quite so dramatic. Alternatively, if you did pure year-to-year, you'd indeed see a greater drop-off. But then you'd also have to explain why there's a 0% for 2015.

It's the kind of article that's not outright wrong. But it lacks the clarity and context to explain what's happening and why. "The reason behind this decrease is quite obvious. For starters, AMD cannot keep up with NVIDIA. Due to the lack of competition, NVIDIA does not feel the pressure to release a graphics card that will be way, way better than its previous generation offerings" is very much wrong. It makes the assumption that NVIDIA could go at a significantly faster pace without taking the time to understand why that isn't practical.
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News Comments > Sonic Mania DRM Issues
14. Re: Sonic Mania DRM Issues Aug 31, 2017, 11:55 ViRGE
Mashiki Amiketo wrote on Aug 30, 2017, 12:27:
El Pit wrote on Aug 30, 2017, 11:30:
I don't know much about Denuvo - what is the problem with it? Does it forbid offline gameplay?

Depends on how they implement it. It can mean more CPU uptime if they use exe encoding. Which means the exe is in a wraper, then run in a virtual environment by the DRM to be executed. There's active crc checks against various assets used by the game(disk thrashing). Randomized movement of the exe in memory(more cpu cycles eaten), and so on. As for offline gameplay? Depends, it can but not always. Look at the implementation of Total War: Warhammer which used it. Everything about it was broken, from multiplayer to the game itself along with all the DLC which was encrypted too.
Thank you Mashiki for actually offering a well-researched explanation.

Denuvo is anti-tamper rather than true DRM. It doesn't actually contain the enforcement mechanism to prevent copies, it only protects it from being stripped out. There are a few games that do the whole asset encryption thing, but most simply encrypt the EXE.

The actual resource hit can vary based on the developer. Rime's developers managed to screw it up recently, for example. But when it's done right, Denuvo only puts tamper checks into non-perf-critical functions. Slowing down a game with DRM is obviously not a very sound strategy.

As for online activation it's a one-time online access to to fetch the necessary functions. Even basic Steam DRM requires online activation anyhow, so that bit is unavoidable. My understanding is that Denuvo doesn't have an actual always-online mode, rather that's being invoked in some games by their real DRM, but I'd have to double-check that (which is harder than it appears).

At least as far as anti-tamper solutions go, it's easily the best designed system since devs started protecting against such a thing. Which is not to say that it's very pleasant, but it's probably a reasonable compromise given market realities versus consumer rights. That said, it gets a bad reputation due to a mix of the fact that a lot of people hate any kind of security on principle, even more people don't understand the difference between anti-tamper and DRM, and of course, the pirates like to stoke the flames. Plus we've been hating DRM vendors for 20 years now, so why stop now?

Side note: especially for Sonic Mania, some kind of DRM was sadly going to be a necessity. It's a simple game that has no online functionality nor in need of patching, so it's a prime piracy candidate (there aren't any gameplay "incentives" not to pirate it). I imagine Sega wants to avoid the problems Ubisoft encountered with Rayman Origins: they released the game DRM free, and it was ridiculous how heavily it was pirated. Rayman Legends did have DRM, and reportedly saw a lot less piracy since it was no longer trivial.

Though I'm slightly confused on whether Denuvo was even intended for Sonic Mania. Given that it allowed a single bit to be twiddled to turn off the mistakenly-enabled "always online" mode of the game's actual DRM, that implies that it's not actually enforcing anti-tamper.
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News Comments > Half-Life 2: Episode 3 Story Revealed?
7. Re: Half-Life 2: Episode 3 Story Revealed? Aug 25, 2017, 11:23 ViRGE
Nailbender wrote on Aug 25, 2017, 10:14:
OK people, this is all the HL3 we're going to get.
I'll take what I can get. After HL2ep2, closure is all I've wanted. Still, forget Valve!

loomy wrote on Aug 25, 2017, 10:43:
seems like a lot of words to say nothing

I suspect this is just a gift to the community and not actually what they had planned, because if he revealed the end of a story which valve owned, even if they never use it, I think they could and would NAIL him. but it IS shallow enough to be a game story
The guy is the lead writer of the Half-Life series. It may just be "fan fiction", but second to Gabe Newell, he's the only other person in the world that has the authority to claim what is and isn't Half-Life.

In practice, I don't expect the final game would go like this, because rarely does a game stick exactly to the script. But I could easily see this being a Half-Life game, and a fun one at that.

(And I really doubt Valve is going to mind. NDAs expire for a reason, and they obviously don't care about Half-Life anymore)
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2026 Comments. 102 pages. Viewing page 2.
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