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Nickname ViRGE
Email Concealed by request
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1880 (Pro)
User ID 19707
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


News Comments > Valve on Illegal Skin Gambling
7. Re: Valve on Illegal Skin Gambling Oct 18, 2016, 12:44 ViRGE
 
descender wrote on Oct 18, 2016, 11:54:
People always love to blame Valve's for some reason... you could also "gamble" exactly like this in literally any other game that allows in-game item trading. It's not their fault that people use their in-game trading system for things like this. They could use CS:GO skins to barter for hookers on craigslist if they really wanted to and Valve would still not be to blame.
It is their fault when they turn a blind eye to it and don't take measures to stop it.
 
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News Comments > Red Dead Redemption 2 Announced for Consoles
4. Re: Red Dead Redemption 2 Announced for Consoles Oct 18, 2016, 09:53 ViRGE
 
SpectralMeat wrote on Oct 18, 2016, 09:49:
I wonder if they'll pull a GTA5 with this one and release it to the PC a year or so later or it'll be like RDR1 and will never be on PC.
At this point I'd be surprised if the PC got any kind of RDR ever. Clearly Rockstar wants to limit it to consoles.
 
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News Comments > Valve on Illegal Skin Gambling
1. Re: Valve on Skin Illegal Gambling Oct 18, 2016, 09:50 ViRGE
 
Wrong answer, Valve.

The right answer is "You're right. We screwed up. We'll put a stop to this right away and appoint someone to keep an eye out for future efforts to use our service to run organized gambling."

Valve's screwed this up at every step of the way. They keep trying to get away without having to do anything, and as a result it consistently looks like they want gambling to continue so that they can profit from it.

CCP had the right idea in their announcement last week. They're putting a stop to it, they banned the worst offenders, and they'll ban anyone else who tries to run or even participate in a casino.
 
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News Comments > Saturday Metaverse
6. Re: Saturday Metaverse Oct 16, 2016, 03:09 ViRGE
 
The Half Elf wrote on Oct 15, 2016, 19:12:
Cutter wrote on Oct 15, 2016, 16:51:
Fuck Star Wars, there's a million other series I'd rather see brought to life. Besides, Disney is already all over that like cheap cologne on a whore.

Cutter the thing is, whoever is doing the Old Republic CGI video's have NAILED Star Wars. They are perfect, not R but more a hard pg-13, they are as good as anything Blizzard has put out CGI wise.
Interesting. I haven't seen any of them. Any examples on YouTube or such?
 
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News Comments > Into the Black
3. Re: Into the Black Oct 15, 2016, 04:46 ViRGE
 
RedEye9 wrote on Oct 14, 2016, 21:17:
USA slowly dragged into the 21st Century.

Next thing you know women will get the right to vote and play full court basketball.
Full court basketball? Well I say, don't be absurd good chap!
 
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News Comments > Star Citizen Squadron 42 Delayed
79. Re: Star Citizen Squadron 42 Delayed Oct 11, 2016, 02:08 ViRGE
 
Satoru wrote on Oct 10, 2016, 23:50:
Falcon 4.0 came with a manual the size of an encyclopedia. And no one was complaining then about that. Maybe you're too young but there was a time where actually reading a manual was actually not just important but required. RTFM didn't come out of no where. Certain games expected things from its purchasers, like actually reading stuff. If you bought a Jane's simulator (the old ones) it also expected you to read the manual and understand it.

In fact ET one of the most 'infamous' games was actually 100% playable and made total sense IF you read the manual. Which at the time was basically accepted common knowledge to do. Today streamers love shitting on the game like "oh this game is so bad! What am I supposed to do!!" Yeah what you're supposed to do is RTFM.
Ahh, the good ole days. I still have the Klingon Academy manual. It is somewhere around 200 pages and spiral-bound. But by-god, it contained virtually everything you could want to know about the game.
 
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News Comments > Evening Tech Bits
6. Re: Morning Mobilization Oct 11, 2016, 02:01 ViRGE
 
Tom wrote on Oct 11, 2016, 01:24:
bigspender wrote on Oct 10, 2016, 19:26:
There aren't many new games that aren't novelty for VR.

However there are plenty of excellent simulator games that have adpoted VR support such as the updated DCS World 2.0 which just looks amazing in VR.

Parked on the runway and leaning out of your cockpit and being able to accurately comprehend how high off the ground you are sitting is a surreal experience.

Especially if you fly a helicopter mission with night vision goggles, it feels so right wearing a VR helmet.
Cockpit sims are the perfect fit for VR yet lots of people pretend they don't even exist when talking about VR. Flight, space, racing, driving, mech, etc. There are plenty of them and there will be more.
The problem is that they're niche and won't reach a wide audience. VR developers want this to be the next Wii, not the next TrackIR.
 
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News Comments > Prey Trailer
12. Re: Prey Trailer Oct 11, 2016, 02:00 ViRGE
 
Squirmer wrote on Oct 10, 2016, 22:03:
Looks like people are still complaining about the game's name. Maybe they should just change it. But if they do change it, you'll still never get Prey 2, so...
Right. But if it has nothing to do with Prey, it would be a more honest name.

At this point the only thing Prey about it is that it's sci-fi.
 
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News Comments > Cities: Skylines Livestream Tomorrow
1. Re: Cities: Skylines Livestream Tomorrow Oct 5, 2016, 19:50 ViRGE
 
Blue, Skylines has actually been out for over a year now. The livestream is to show off the "Natural Disasters" expansion pack.  
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News Comments > Space Hulk: Deathwing Arsenal Trailer
10. Re: Out of the Blue Oct 4, 2016, 03:41 ViRGE
 
J wrote on Oct 4, 2016, 01:04:
DrSquick wrote on Oct 3, 2016, 22:49:
Bard wrote on Oct 3, 2016, 22:46:
Saboth wrote on Oct 3, 2016, 20:12:
Game looks great, but I have to wonder if in 2016 they couldn't have come up with a different weapon system from Doom/Duke Nukem/Quake's "Shotgun", "Plasma Gun", "Chainsaw weapon", "Gatling Gun that runs out of ammo way too fast", etc.

Because it's based on the weapons in Warhammer 40K - which predates Doom.

But... It's 20k years in the future right?
Do you mean 38k years in the future?
37.984K, to be precise.
 
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News Comments > Serious Sam VR Early Access This Month
4. Re: Movement Oct 3, 2016, 23:05 ViRGE
 
Quboid wrote on Oct 3, 2016, 22:37:
The trailer on Steam doesn't show the player moving at all. I wonder how they'll handle this, a teleport system perhaps.
I suspect there's no player movement and that it will be from a fixed position, ala Gunjack and the like. Notice how the player is always right at the center of the environment.
 
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News Comments > Sunday Interviews
4. Re: Sunday Interviews Oct 3, 2016, 00:54 ViRGE
 
Cutter wrote on Oct 2, 2016, 19:22:
Yeah, so in the next 25 years when people are jacking directly into VR ala Neuromancer/Snow Crash you really think people are still going to be interested in Minecrap?
Yes. It's groundbreaking in a way that only a handful of games ever could be. It's the forebearer of a whole new genre in gaming. There will be newer versions of it, but even 25 years from now someone is still going to be playing the classic version of it for fun, just like we do Super Mario Bros.

And Blue, it's still selling $1M/day, not counting the DLC. MS will easily book $350M+ in revenue this year on Minecraft (though obviously not all of that is profit).
 
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News Comments > Battleborn F2P Rumor
9. Re: Battleborn F2P Rumor Sep 29, 2016, 22:54 ViRGE
 
Burrito of Peace wrote on Sep 29, 2016, 22:32:
MattyC wrote on Sep 29, 2016, 20:43:
deqer wrote on Sep 29, 2016, 20:13:
If you want your game to really fail, make it F2P. People love grinding for their stuff.

Some games have gone F2P and made it work (Guild Wars 2 and StarWars TOR and multiple MOBAs for example), but I really don't see it working here.

To be precise, both Guild Wars games have always been free to play once you purchased the game itself.
Which is Buy To Play. Free To Play is fundamentally different, and in an important way.
 
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News Comments > More Star Citizen vs Derek Smart
17. Re: More Star Citizen vs Derek Smart Sep 27, 2016, 00:48 ViRGE
 
Kxmode wrote on Sep 26, 2016, 23:48:
Side Note: NMS has reached a new low! 16,403 recent reviews are Overwhelmingly Negative at 9%. I didn't even think that was possible.
Holy cow. Shocked
 
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News Comments > Shovel Knight Joins Yooka-Laylee
1. Re: Shovel Knight Joins Yooka-Laylee Sep 27, 2016, 00:39 ViRGE
 
maybe one day we’ll see Shovel Knight running and jumping around his very own 64-styled adventure! Wouldn’t that be neat?
Shovel Knight 64 confirmed!
 
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News Comments > Street Fighter V Patch Rootkit Removed
7. Re: Street Fighter V Patch Rootkit Removed Sep 24, 2016, 19:04 ViRGE
 
Personally, I've been wondering how much longer MP PC game developers as a whole would hold off until they did something like this. User mode cheat detection is a losing battle; because of latency you have to trust the client with some pieces of data, and that can be used against you. Worse, the cheats are usually run from admin, so you can't even detect when you're being cheated. At a minimum you need your cheat detection running at the kernel level so that it's on equal footing with the cheats. Punkbuster does something similar to this, as does Blizzard's Warden. And while they're not 100% effective, it's better than the alternative.

The flaw here isn't in the idea, but in the execution. The anti-cheat kernel module should have been clearly communicated to the user base on day 1, if not further ahead of time. And obviously it hasn't been sufficiently developed, given the lack of security checks that disassembly has found. Capcom screwed up here, and massively so.

The right way to do this, besides writing a better module, would have been to give users a choice. They don't have to run the module, but if they don't, then they'll be segregated from the users who do. And limit/remove their ability to earn Fight Money as well. Those would be untrusted clients, so treat them as such.
 
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News Comments > South Park: The Fractured But Whole Delayed
3. Re: South Park: The Fractured But Whole Delayed Sep 15, 2016, 19:57 ViRGE
 
NegaDeath wrote on Sep 15, 2016, 19:37:
Uh oh here we go again. Still the last one was good, so polish away boys.
Indeed. I was expecting this; December was an unrealistic goal to begin with.
 
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News Comments > Free TOXIKK Launches
1. Re: Free TOXIKK Launches Sep 13, 2016, 00:54 ViRGE
 
Sweet. Now I just need to find the time to play it.  
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News Comments > Sunday Consolidation
9. Re: Sunday Consolidation Sep 11, 2016, 17:58 ViRGE
 
jdreyer wrote on Sep 11, 2016, 15:16:
I thought it was clever of Blue to post these back to back:

PS4 Pro: "This could be the final nail in the coffin for Xbox One" - analyst.

Xbox One tops US console sales in back-to-back months.
I'm sure that was intentional. But they are also related; signs are that PS4 sales cooled while everyone waited on the new console announcements. I'd expect a return to status quo after the Slim launches. MS hasn't really fixed the fundamental problem that leads to the Xbox being outsold, and now the PS4 increasingly benefits from the network effect.
 
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News Comments > Interplay IPs for Sale
28. Re: Interplay IPs for Sale Sep 8, 2016, 08:07 ViRGE
 
The Half Elf wrote on Sep 8, 2016, 01:37:

I doubt it considering I don't think any of the old Interplay Trek games are out besides 25th Ann. and Judgement Rites.

But dear god... an updated Klingon Academy.... *squeeeee*
Starfleet Academy is on GoG.
 
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1880 Comments. 94 pages. Viewing page 2.
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