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Nickname ViRGE
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1880 (Pro)
User ID 19707
 
User comment history
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News Comments > Gatherings & Competitions
4. Re: Gatherings & Competitions Feb 27, 2016, 20:23 ViRGE
 
jacobvandy wrote on Feb 27, 2016, 15:58:
I love how Gabe posts like two sentences, and suddenly thousands of nerds are whipped into a frenzy.
To be fair, when's the last time Gabe publicly fired someone for being an ass? It's a very rare occasion, to say the least.
 
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News Comments > etc.
2. Re: etc. Feb 27, 2016, 20:19 ViRGE
 
jdreyer wrote on Feb 27, 2016, 13:39:
New Details On The "Minecraft" Movie.

As I understand it Michael Bay will direct and there will be liberal use of TNT.
Given how much fun TNT is in Minecraft, I may be okay with this...
 
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News Comments > Postal Redux This Spring
5. Re: It Still Looks Like Ass Feb 25, 2016, 02:55 ViRGE
 
Grokk wrote on Feb 24, 2016, 23:35:
I thought postal was an FPS, or was that just postal 2?

Either way, this just looks like a gimmicky mobile game at best.
The original Postal was an isometric shooter. It was Postal 2 that took the series to a full FPS.
 
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News Comments > Steam VR Performance Test Teases Us
8. Re: Steam VR Performance Test Teases Us Feb 22, 2016, 23:22 ViRGE
 
Quboid wrote on Feb 22, 2016, 21:01:
I get a steady 120 FPS at high fidelity but it appears to be in approximately 720p which means I'm not sure what the point is.
The internal rendering resolution is higher. It's just not being displayed at that resolution so that it doesn't fill out your screen.
 
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News Comments > Out of the Blue
18. Re: Out of the Blue Feb 22, 2016, 23:16 ViRGE
 
The bit that more or less kills the Vive for me is that the entire experience is essentially built around having a large, empty room to move/stumble around in. Which invokes Wii Sports, except now I can't easily see the coffee table. The Rift is a much more practical solution for me since it doesn't need a dedicated space and I can sit down while playing it.

I'm also not sold on the VR controls, but we'll see how that goes. Motion controls ended up not having much longevity (they aren't dead, but they aren't widely used), so I kind of wonder if this goes the same way.

theglaze wrote on Feb 22, 2016, 14:08:
It's hard to not side with the Vive and the full ecosystem they are pushing to enable immersion and interaction in a digital space, rather than just the stationary perspective of Oculus. Plus, as others mentioned, the connection Vive has with Steam.
Having Valve as a partner definitely helps. Though I don't see developers or Valve locking out Rift; given that they're going to have a significant chunk of the VR headset market, that would be business suicide. If you want to develop high budget VR games, you'll need to sell to the Vive and the Rift.
 
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News Comments > Street Fighter V Fixes and Features Planned
7. Re: Street Fighter V Fixes and Features Planned Feb 18, 2016, 02:19 ViRGE
 
At this point PC gamers really need to get used to the fact that XInput has supplanted DirectInput for gamepads and sticks. As nice as DI is in some ways, it's archaic and a pain in the butt to support. Plus all new PC peripherals properly support XInput.  
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News Comments > OVERLOAD Multiplayer Plans
6. Re: OVERLOAD Multiplayer Plans Feb 17, 2016, 03:55 ViRGE
 
Suppa7 wrote on Feb 17, 2016, 01:52:
ViRGE wrote on Feb 16, 2016, 17:04:
Pandering to vocal backers in order to make your goals is a good way to promise more than you can deliver, or to deliver a project that half-asses all parts of the project. It may get them to their funding goal, but it means they have to compromise on quality to get there.

Tragically enough they didn't do much to sell the kickstarter and that was it, they basically tried to make a single player descent game for themselves and didn't seem all that genuine in understanding the their own fans.

I mean if you're going to come back and make a spiritual successor you need to go all out, not just pussyfoot around.
I don't know, I happened to like their original pitch. What was it you thought they were lacking?
 
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News Comments > Gatherings & Competitions
3. Re: Gatherings & Competitions Feb 17, 2016, 00:48 ViRGE
 
Squirmer wrote on Feb 16, 2016, 19:34:
For one thing, Minecraft has done more for the use of games in educational settings than any other game I can think of.
Agreed. It's created a whole new genre and made a legitimate educational game at the same time. That's not something that happens every day (more like once or twice a decade).
 
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News Comments > OVERLOAD Multiplayer Plans
3. Re: OVERLOAD Multiplayer Plans Feb 16, 2016, 17:04 ViRGE
 
Pandering to vocal backers in order to make your goals is a good way to promise more than you can deliver, or to deliver a project that half-asses all parts of the project. It may get them to their funding goal, but it means they have to compromise on quality to get there.  
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News Comments > SteamOS Street Fighter V in Spring
4. Re: SteamOS Street Fighter V in Spring Feb 15, 2016, 17:24 ViRGE
 
Bundy wrote on Feb 15, 2016, 13:06:
Anyone using steamOS? I never saw the big advantage in it myself.
No one's actually meant to use it. It's intended to be a threat to wield against Microsoft.
 
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News Comments > Hitman GO: Definitive Edition Next Week
3. Re: Hitman GO: Definitive Edition Next Week Feb 15, 2016, 11:32 ViRGE
 
killer_roach wrote on Feb 15, 2016, 11:16:
ViRGE wrote on Feb 15, 2016, 11:09:
I want to get excited about a new Vita game, but another mobile port?

Seeing how similar the Vita hardware is to the now three-plus-year-old iPhone 5, it tends to go without saying that it'll attract its fair share of mobile ports...
Yeah, I know. But these mobile games are rarely much fun in the first place. The gameplay is all wrong since it had to be monetized.
 
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News Comments > Hitman GO: Definitive Edition Next Week
1. Re: Hitman GO: Definitive Edition Next Week Feb 15, 2016, 11:09 ViRGE
 
I want to get excited about a new Vita game, but another mobile port?  
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News Comments > On DOOM's Campaign Length
14. Re: On DOOM's Campaign Length Feb 14, 2016, 19:54 ViRGE
 
Dentorro wrote on Feb 14, 2016, 19:46:
MajorD wrote on Feb 14, 2016, 18:34:
Since RAGE, I no longer get excited about id Software games. I may pick I up on a Steam sale, but with all the other Indie games I've been enjoying, I doubt it.


I don't get all the hate on Rage, while shorter then I expected, it was and still is a nice game and I had more fun with it then Doom 3 and a lot of other more recent FPS games, but to each his own.
I enjoyed Rage overall, but it had two pretty notable problems: the driving was superfluous and otherwise unfun (Borderlands did this much better), and the plot just suddenly ended, as if there's half an act or so missing. They aren't killer problems, but it means that if the gunplay doesn't hook you then there won't be much of a reason to play it.
 
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News Comments > etc.
2. Re: etc. Feb 13, 2016, 18:05 ViRGE
 
Mind you, the UN can't actually ban anything. They can ask member nations to ban things, but that's it.

Jerykk wrote on Feb 13, 2016, 16:34:
If the UN bans media containing sexual violence, the Japanese porn industry will be in shambles.
Truth.
 
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News Comments > Battlefield Hardline: Betrayal Next Month
3. Re: Battlefield Hardline: Betrayal Next Month Feb 12, 2016, 01:14 ViRGE
 
rudra wrote on Feb 11, 2016, 20:35:
Currently online players (Total: 20,388):

PC
912
Peak 24h
2,594

yeh thats not the best
I'm genuinely surprised they're still bothering with those numbers. It's almost worthy of a kudos.
 
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News Comments > Unravel Rolls Out
1. Re: Unravel Rolls Out Feb 10, 2016, 03:27 ViRGE
 
81 on Metacritic, so it's faring decently with the critics.

http://www.metacritic.com/game/playstation-4/unravel
 
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News Comments > Street Fighter V Trailer
2. Re: Street Fighter V Trailer Feb 9, 2016, 02:49 ViRGE
 
Uh, was that a Sega Nomad that got chucked at one of the fighters at 1:31?  
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News Comments > Project Legion Dead; DUST 514-Inspired PC Shooter Planned
2. Re: Project Legion Dead; DUST 514-Inspired PC Shooter Planned Feb 8, 2016, 20:48 ViRGE
 
It was bound to happen. Valkyrie proved to be much more popular than CCP initially expected, and it would have been foolish for CCP not to pursue that first. Now they have a pack-in agreement with Oculus, where the Rift pre-order list is up to 4 months long. (And even Gunjack has done well, despite its simplicity)  
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News Comments > Mirror’s Edge Catalyst Closed Beta Signups
17. Re: Mirror’s Edge Catalyst Closed Beta Signups Feb 5, 2016, 04:34 ViRGE
 
The Frostbite engine does a wonderful job as far as graphics are concerned. However looking at this trailer, I can't help but think of the Battlefield single-player modes, and that is not a good memory.  
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News Comments > Battalion 1944 Announced
17. Re: Battalion 1944 Announced Feb 3, 2016, 02:03 ViRGE
 
canuck wrote on Feb 2, 2016, 20:16:
No offence, but that's a pretty dumb reason. Just because something sounds similar doesn't mean that it is. And if your brain happens to go there, within the first minute of the video they make it perfectly clear that they are going for an infantry game, similar to the early call of duty's.
None taken. That's just where my brain went right away based on the name alone.
 
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1880 Comments. 94 pages. Viewing page 8.
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