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Nickname ViRGE
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Dec 16, 2003, 17:42
Total Comments 1881 (Pro)
User ID 19707
 
User comment history
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News Comments > PDX CON 2017 Announced
1. Re: PDX CON 2017 Announced Dec 6, 2016, 11:17 ViRGE
 
Considering PDX is the airport code for Portland, Oregon, and that there's already a PDX LAN event, this event seems poorly named.  
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News Comments > Saints Row IV Adds Steam Workshop Support
1. Re: Saints Row IV Adds Steam Workshop Support Nov 23, 2016, 01:07 ViRGE
 
Given the game came out years ago, this seems oddly timed. But I appreciate the gesture.  
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News Comments > Cities: Skylines Natural Disasters Next Week
1. Re: Cities: Skylines Natural Disasters Next Week Nov 22, 2016, 14:02 ViRGE
 
As much fun as it is to build a city, we all know it's much more fun to wreck it.  
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News Comments > EVE: Valkyrie for Vive Released
3. Re: EVE: Valkyrie for Vive Released Nov 17, 2016, 22:20 ViRGE
 
Dagnamit wrote on Nov 17, 2016, 21:48:
$60?!?!

LOOOLOLOLOLOLOL. I love VR man, but holy hell, no, just no.
Well it's a full game. It's not some tech demo kitbashed together in a week.
 
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News Comments > Out of the Blue
23. Re: Out of the Blue Nov 15, 2016, 22:12 ViRGE
 
remember to shoot me in the head.
Will do!
 
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News Comments > Wireless Vive Accessory Shown in China
5. Re: Wireless Vive Accessory Shown in China Nov 11, 2016, 17:09 ViRGE
 
Bundy wrote on Nov 11, 2016, 16:50:
Wonder what this uses for wireless communications. HDMI 1.4 + USB 3.0 is a lot of bandwidth
Likely WiGig or another 60GHz tech. Technically it's line of sight, but a human should be squishy enough that it would work.
 
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News Comments > Ashes of the Singularity: Escalation Released
7. Re: Ashes of the Singularity: Escalation Released Nov 11, 2016, 03:34 ViRGE
 
mag wrote on Nov 10, 2016, 23:47:
Anyone tried this out yet, though?

Ashes in the beta was... underwhelming. But there was an inkling of promise.
It's definitely a step up. Whether it's enough to scratch that itch for everyone remains to be seen.
 
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News Comments > Ashes of the Singularity: Escalation Released
1. Re: Ashes of the Singularity: Escalation Released Nov 10, 2016, 19:21 ViRGE
 
Strategic zoom!  
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News Comments > Far Cry 3: Blood Dragon for Free
14. Re: Far Cry 3: Blood Dragon for Free Nov 10, 2016, 00:21 ViRGE
 
A fantastic game, and a lot more fun than base FC3. In fact I'm a bit disappointed they didn't do something similarly streamlined as a FC4 shoot-off.

Ant wrote on Nov 9, 2016, 20:21:
I was surprised that this game was free. It's not that old.
It was a budget game to begin with, so it didn't have as far to drop.
 
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News Comments > Evening Mobilization
1. Re: Evening Mobilization Nov 7, 2016, 22:46 ViRGE
 
The 3DS obviously has a limited shelf life with the Switch soon to be here. But $99 is still a good deal for it; it has a sizable library of good games, not to mention cheap DS games if there's anything there that still strikes your fancy.  
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News Comments > Steam Top 10
16. Re: Steam Top 10 Nov 7, 2016, 00:05 ViRGE
 
jdreyer wrote on Nov 6, 2016, 17:42:
ViRGE wrote on Nov 6, 2016, 14:53:
HorrorScope wrote on Nov 6, 2016, 13:10:
LOL MS

http://tinyurl.com/zwpaunh
To be fair, as the article notes that isn't MS's fault. MS would rather have them playing with XB1 users. That's Activision not putting two brain cells together.

That just seemed to me to be author speculation. No one knows the real reason, as the author himself says at the beginning of the article.
Follow the link to the Windows Central story in the article.

http://www.windowscentral.com/call-duty-coming-windows-store-not-without-some-drawbacks

On why it can't play with Steam users: "A source familiar to the matter recently informed us that the decision to segregate Windows 10 Store and Win32 PC platform players is entirely on Activision. There is nothing about the UWP toolset that prevents cross-play functionality, as seen with CD Projekt RED's upcoming GWENT card game."

On why it can't play with XB1 users: Microsoft said "We support cross-play between devices and platforms for partners who want to enable it."

Everyone is pointing their finger at Activision. They selected the multiplayer service and who it could interact with.
 
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News Comments > Steam Top 10
5. Re: Steam Top 10 Nov 6, 2016, 14:53 ViRGE
 
HorrorScope wrote on Nov 6, 2016, 13:10:
LOL MS

http://tinyurl.com/zwpaunh
To be fair, as the article notes that isn't MS's fault. MS would rather have them playing with XB1 users. That's Activision not putting two brain cells together.
 
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News Comments > Beholder Next Week
3. Re: Beholder Next Week Nov 5, 2016, 15:09 ViRGE
 
a state-installed Landlord living in a totalitarian State who must spy on tenants, eavesdrop on them and place wiretaps and cameras to build profiles and report on anyone capable of plotting subversion against the State. You MUST! But WILL you?
Yes.
 
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News Comments > Forza Horizon 3 Demo
3. Re: Forza Horizon 3 Demo Nov 4, 2016, 12:32 ViRGE
 
So as someone who has never played a Forza game before, which series is the fun, arcadey one? Forza or Horizon?  
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News Comments > Out of the Blue
22. Re: Out of the Blue Oct 30, 2016, 01:52 ViRGE
 
Oh my. Glad to hear the missus is okay, Blue.  
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News Comments > Bethesda Holding Back Review Copies
17. Re: Bethesda Holding Back Review Copies Oct 26, 2016, 01:43 ViRGE
 
Cutter wrote on Oct 25, 2016, 21:31:
loomy wrote on Oct 25, 2016, 21:20:
there is a reason for this, but they haven't told us here

Because early, bad reviews hurt sales. For any site to do a worthwhile review they're going to have spend a few days with it at least. Those are days in which that impatient people are buying the game. It's slimy
Bingo. It's the same reason demos went away. Impulse purchases add up to a lot of sales, and bad press/reviews dissuade impulse purchases. It's to the benefit of publishers that gamers don't know in advance if a game is bad.
 
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News Comments > SAG-AFTRA Statement
18. Re: SAG-AFTRA Statement Oct 21, 2016, 03:44 ViRGE
 
IMO, the issue isn't whether royalties are proper. TV and movies already do them for the talent, which is why voice actors want them for games as well.

The issue is that if you do royalties for games for the VAs, then the 300 other people involved in producing the game will want royalties as well. And since many of them are artists (art is a huge chunk of the budget of a modern AAA game), it would be very difficult to justify giving VAs royalties but not other artists.

With that many people collecting royalties, you're at risk of both watering down the payment for each individual. You also make the legal distribution of the game that much thornier, as you now need to keep track of hundreds of people to give them their contractually negotiated royalties.

TD;DR: If you give VAs royalties, you'll have to give everyone royalties, and that's likely not viable
 
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News Comments > Nintendo Switch Announced
48. Re: Morning Mobilization Oct 21, 2016, 03:29 ViRGE
 
jacobvandy wrote on Oct 20, 2016, 20:25:
jdreyer wrote on Oct 20, 2016, 17:49:
I'd definitely prefer to have an external storage slot available. My problem is requiring the cartridge to play the game.

The 3DS uses cartridges, but just about everything released for it can also be purchased digitally. You store anything downloaded like that on a micro SD card because there is very limited internal storage.
Bingo. The cartridge complaints here were odd, and it looks like only a few of us actually have/use the 3DS. I guess a lot of people here were assuming that Nintendo still does everyone cartridge-only?

Anyhow, Nintendo has embraced a full dual physical/digital release strategy; everything released on physical media is also released digitally. (The inverse isn't quite true, since indies and other small games can't justify the costs). Nintendo still sees a need for physical game distribution, and considering how well 3DS (and for that matter, Vita) carts sold, they're clearly right.
 
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News Comments > Valve on Illegal Skin Gambling
17. Re: Valve on Illegal Skin Gambling Oct 18, 2016, 19:16 ViRGE
 
jacobvandy wrote on Oct 18, 2016, 15:12:
ViRGE wrote on Oct 18, 2016, 13:01:
Acleacius wrote on Oct 18, 2016, 12:52:
Don't get it, what specifically is/can Valve do?
The short answer is the same thing other companies running bona fide MMOs already do. Run statistical analysis that graphs out transactions. Look for and investigate nodes that have an unusually high volume of trades. Place limits on transactions so that the system can't be abused.

At the end of the day all of this is about RMT. So you tackle it as an RMT problem, just replace [game currency] with skins. I don't think anyone is expecting Valve to perfectly stop all shenanigans; just that they continually try to stop it, and make an honest effort of it.

The cost of operating a successful market is that you have to be vigilant about how it's used.

You're aware they sent C&D's to dozens of gambling sites months ago, right? They also terminated accounts associated with them for breach of ToS. As is explained in the letter through the link, the problem faced here is that such sites and connected facilitator accounts crop up faster than they can identify and weed them out... They're already doing what you say they should, which is a lot more than they are legally obligated to, so what more would you ask of them? Do you really think they should restrict core Steam services that are used by thousands of other games?
I'm aware. Valve is still being reactionary though, and trying to avoid doing as much work as possible. It's like that slacker kid in high school we all knew, who only put in just enough effort to get his C and graduate.
 
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News Comments > Valve on Illegal Skin Gambling
15. Re: Valve on Illegal Skin Gambling Oct 18, 2016, 13:33 ViRGE
 
Acleacius wrote on Oct 18, 2016, 13:21:
Think I see what your saying ViRGE, but not sure I fully follow. My biggest problem is I don't play any of these games. I never touch anything to do with VAC or competitions. I don't see any economy other than dlc, which no other developer/publisher is required to monitor for trading, anywhere in the world.

Don't get wrong, I've got no dog in this fight. Except the small selfishness of not seeing Valve dragged into some massive global class action suit, for invasion of privacy. Mainly because it would probably effect/affect Steam in a very negative way. Especially in the long run, not to mention potentially, in very scary ways.
It's not really a Steam thing so much as it's a Valve thing (mainly CS:Go). Weapon skins, which are exactly as the name implies, have become a form of scrip due to their value. So people sell them and trade them.

https://steamcommunity.com/market/search?appid=730#p1_price_desc

Some of these skins are quite expensive. So you can see how running a casino would be quite profitable, especially if you rig the odds.
 
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1881 Comments. 95 pages. Viewing page 1.
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