I'm hoping they take on the EA Sports naming system, and just go for Doom 2008, Doom 2009 ect. that way they can just release the same game each year while offering nothing new but graphics upgrades... I mean thats pretty much what ID do already, but this way it's much easier to pump out "new" games.
Protip it's FarCry, a game about a Hawaiian shirt wearing dude fighting mutants, not opfor/americas army/rb6-before-consoles.
I'm all for realistic games but that has never really been what the series has been about, sometimes you just want each red barrel to cause a fuckoffbig explosion and ignoring everything else because a weapon model is mirrored is just silly.
Blizzard are announcing their own version of Steam, from now on all Bliz games will have to be bought, activated and played through it. Initial release will include Diablo2 (Barbarian included with initial purchase, other character classes are $8.99 each to unlock) with WOTLK coming soon.
To the people saying maybe it's a coincidence did you even look at the large screen shots? Every item and object is in exactly the same place in both games, the engines don't come with pre-made maps like that, no matter how much they paid for a license.
Interestingly this game has a sliding cost scale; the closer to final it gets, the more it costs until it hits "RRP" at the finished version (of course all purchases include the final release.)
I got in for under $9 years ago, and seeing how much they have added (both technically and in content) it has been more than worth the price. It also has a great modding community, including a decent (but hard) LOTR total conversion.
Majesty was awesome for it's take on RTS... my only fear is they are going to make it another generic (direct control) RTS to try and increase it's appeal.
NMA are a bunch of freaks who have rabid fits over anything that isn't an exact cut and paste of the first two games (and then they would complain about the original being ripped off) so I really don't see the point of Bethsoft letting them have a say in anything.
God forbid anyone experiement with moving a game franchise forward in any way at all. Lets all go play pacman.
Nuclear Watchdog works for Starforce/SafeDisc and has been lurking for years waiting for a successful dev to prove copy protection isn't needed, at which point he springs from the shadows and attempts to derail the comments on every news post they get. (mission completed!)
I think TEC looks great for the retrofitted freighters they are, however I think the Advent ship models are too small compared to others and the Vasari ships are just plain ugly (almost enough to stop me building the Evacuator altogether )
Undying was by Clive Barker, he may have been inspired by Lovecrafts work at some point in his career, but calling his game based on Lovecraft is way off.
Also not really a Top 5... more of a list of 5 mediocre games given the top 5 because they are the only games based directly on Lovecraft.
The graphics are pretty good for the look/feel they're going for... but there's something horribly wrong with the movement, it looks like the character is static/fixed infront of the camera and you move the level around instead, pretty unacceptable even for an indie game.
Yeah you don't actually see a "AI-1 has surrendered" if it's the last player you get the Quit/Keep Playing popup, or the individual AI just stops if there's still others in the game.
Pretty much every game I've played since the patch has ended with the AI surendering IF I take out it's main fleet while it has less than 3 or so planets.