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User information for Toddles

Real Name Toddles   
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Nickname Kosumo
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Dec 2, 2003, 02:59
Total Comments 2562 (Senior)
User ID 19551
User comment history
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PC Gaming > Fallout 4 Tweaks/Guides/Info, etc....
2. Re: Fallout 4 Tweaks/Guides/Info, etc.... Nov 12, 2015, 19:09 Kosumo
Good Wiki.

I'm having a great time with this game, no bugs, runs well for me.

Really starting to enjoy the 'settlements' systems as I learn them, can't wait to get my charisma up to perk up leadership to start to connect them.

Dose anyone know if I use drugs/items to get my charisma up, can I then unlock the perk and will is stay once the drugs wear off/ I take off item?

Anyone got Fallout 4 gameplay stories they wish to share? - I have found a second set of power armour (a lot more broken that the mission one)
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News Comments > Morning Crowdfunding Roundup
2. Re: Morning Crowdfunding Roundup Nov 12, 2015, 18:48 Kosumo
Ditto every thing ASeven just said plus they where all fun games.

My Amiga floppy disk for Microprose Soccer died, my mother wrote a letter to Microprose and some months later (snail mail, other side of the world), I received a new floppy in the post. Been a huge Microprose/firaxis fan ever since.
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News Comments > Steamship Ahoy - Fallout 4
49. Re: Steamship Ahoy - Fallout 4 Nov 10, 2015, 15:47 Kosumo
Task wrote on Nov 10, 2015, 14:48:
Prelim reports from reading some users diving into it (I assume they are telling the truth):

- choices/consequences reduced or diminished (less or no checks for completing quests or conversations via charisma, perception, or intelligence)

Well I've had several conversations which had those in them. (they are coloured coded from light yellow to red depending on your chance of success.

- you can obtain power armor and high level mini-gun in first area of game and you can use it no sweat

Yes, but you can not then just use it all the time, you have 'fuel' for it. As well as it servers more as an item that you become invested in due to you slowly upgrading it over time.

- invincible companions

A little lame but better than having to baby sit them so they don't die or save scummy them when they do. They do get taken out of combat if they take to much damage, but are not dead and recover after, or you can medic them back up during combat.

As a game, they have made some choices for gameplay over what was the old way. I'm sure there will be many mods that will allow you to play this just the way you like - Bethesda have taken the middle road to the most gamers they can, it's what large companies do.

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News Comments > Evening Interviews
5. Re: Evening Interviews Nov 10, 2015, 01:10 Kosumo

Because they are both topics that people here currently have strong opinions on.

Oh, and yes, Chris Roberts is doing nothing more than 10 for the PR lies yet again.

Starting to think he is so far up Shit Creek that he is nelly at the under ground aquifer where Shit Creek springs from.
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News Comments > Fallout 4 GeForce Tweaking Guide
81. Re: Fallout 4 GeForce Tweaking Guide Nov 10, 2015, 01:02 Kosumo
Could you tell us more about "BUGGY AS FUCK ON PC", exsamples?

Maybe they played more than just 5 minutes before they made their reviews - maybe you should too.
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News Comments > Fallout 4 GeForce Tweaking Guide
79. Re: Fallout 4 GeForce Tweaking Guide Nov 10, 2015, 00:58 Kosumo
Lorcin wrote on Nov 9, 2015, 23:35:
The UI is frankly fucked, limited mouse control, unmapable hotkeys putting quick slots on 3,4,9,10. Conversation choices showing as arrows only without a hot key displayed. 10 years ago I could press a button and compare new gear to my current - now all I get is + and - symbols.

Most of what you wrote is mostly right but you can put any weapons on any of the 1-10 keys on your keyboard; In the invertory (which could be better) you can highlight a weapon and press V (I think, it's labled on the screen) and then assign it to any number key.

While the models are not the best around, I find them to be ok. What is more important to me is the overall feel of the environment, which after you leave the vault (I don't think that's a spoiler ) and travel away form the start location and into you first night, maybe with some weather effects (rain), I quickly started to love the environment feel.

Also, I came across a NPC called Art (off the beaten track) - for those who have also bumped into him, they to will know what I mean by how I had no idea what to do in that situation - in a good way.

I agree that the combat model is better (was not very good in Fallout 3 or NV)

Lots of crafting options, base building (use the workbench, then walk around while still in use mode to use it correctly - that got me for a bit, I was like what the fuck? - you can then scrap thing that are around, tyres, house, tree ect.)

Was thinking that the workbench/crafting tables where also an universal chest that you could get into at any other workbench/crafting table but I now don't think it is.

Voice work is fine by me.

Perk system is good but over whelming.

Congrates Bats on returning to your work. (Bad time for a Fallout sick day )

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News Comments > Evening Interviews
3. Re: Evening Interviews Nov 9, 2015, 21:57 Kosumo
HAHAHA - Fallout 4 and Star Citizen in one thread - this could get very very messy.

Blue, your a bad man
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News Comments > Steam Top 10
14. Re: Steam Top 10 Nov 8, 2015, 22:43 Kosumo
So I've read that Fallout 4 is released at 12.01am Tuesday 10 of November, Regionally, I'll be keen to see if that is true and I can play it in just over 7 hours time form now - wonder now many people will digital be moving to New Zealand on steam in the next few hours?

Samoa is the first place to see each day by about a hour over New Zealand so I may move their digital on Steam.
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News Comments > On Fallout 4's Graphics
52. Re: On Fallout 4's Graphics Nov 5, 2015, 04:07 Kosumo
Jerykk wrote on Nov 5, 2015, 03:47:
Games have budgets and schedules and you can only devote so many resources to any given part of the game. Towards the end of development, you have to stop fixing non-critical bugs because any changes to the game risk creating more bugs and that's something you just can't afford when you're trying to ship a game on time.

You should tell that to Mr Roberts, he thinks he can do it diffently.
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News Comments > Op Ed
9. Re: Op Ed Nov 5, 2015, 03:22 Kosumo
Golder wrote on Nov 5, 2015, 02:46:
People need to stop listening to this clown, he will stop talking when no one is left to listen to him.

I would not be that sure.
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News Comments > On Fallout 4's Graphics
47. Re: On Fallout 4's Graphics Nov 5, 2015, 03:21 Kosumo
At a point, Rockstar moved away form Renderware(was that what it was? - same engine which Civ used) and made their own engine RAGE. It took them time to move across thought, after all, who raves about Rockstar Table Tennis now days?  
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News Comments > On Fallout 4's Graphics
29. Re: On Fallout 4's Graphics Nov 4, 2015, 23:02 Kosumo
Cutter wrote on Nov 4, 2015, 20:56:
Sure they have an excuse, it's an engine for consoles. They could make a new engine but why? The consoles wouldn't be able to handle the games.

What a dumb comment - oh, it's Cutter, carry on.

The new consoles can still be tap out a lot more - look how GTA improved graphical while still being on the same consoles. (yeah, they where not as good as the PC version, but each one was a lot better graphical compaired to the previous one on the same hardware.)
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News Comments > Saturday Previews
3. Re: Saturday Previews Oct 31, 2015, 16:16 Kosumo
Smart is making lots of noise, it's all over Something Awful game's thread.

He's just moved on form here for a bit because there where not enough of us who where totally egging him on - where as the goons are more than keen.

In other words, he gets more attention over there.

On Topic -

The video is dire - is that all they have to show?

The list of blockers are a joke - the true list would be many many more pages - but the ones they have listed are major in them self.

This is no diffent to what they where saying about Star Marine, and that went no where despite them always making out it was just about ready.

This a just weekly cheerleading to keep the faith.
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News Comments > Out of the Blue
21. Re: Out of the Blue Oct 31, 2015, 03:02 Kosumo
On the topic of sports - Rugby World Cup (once every 4 years) final tomorrow - New Zealand V Austraila, first time they have meet in the finals.

New Zealand captain, Richie Macaw, who most believe will retire form international rugby after, will be playing in his 148 International match, I think he as captained NZ over 100 times, old losing 7 of those.

Many call the All Blacks (NZ) the most winning team in any sport ever (winning over %80 of the time) - although I'm unsure just how true that is.

Looking forward to it, early broadcast over here in New Zealand (5am) so many breakfast being sold at the pubs.

OK, back to your American sports.

BTW - my favortie Gary Oldman image was second one down, page two - The RSI Gary Oldman 'Paaaarrp' Air Horn.

Lots of really funny good ones - best thing to come out of Star Citizen so far - their will be many lols if/once the public and the goons get there hands on the actual models of all those actors (Hamill/Anderson ect)
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News Comments > Star Citizen New Flight Model Details
8. Re: Star Citizen New Flight Model Details Oct 29, 2015, 20:09 Kosumo

Ship flight balancing is one of the most difficult and delicate tasks that we have on this project. The move to a 3rd order system and the addition of a dynamically determined velocity mode have necessitated a nearly complete from-the-ground-up re-balance of the ship handling characteristics. This means that each of the ships are likely going to feel quite different from what you’re used to in Arena Commander.

This is what they should have been doing 18 months ago.

To me, in that time, all they have done is burn off the goodwill that they had - just for more money while the basic underlining game system - space flight was just left there, in a hoe hum state.

It remains to be seen if they really understand what they are doing or just reacting (slowly) to some of the underling problems.

Still, this remains to be rolled out to the public, which with their track record could take years, like the Star Marine module that was to be out months and months ago.

I suspect that they got too distracted with 'Star Marine' and lost sight of what was the real core of the promised game. I would think this is because Chris Roberts (scummy, deceptive man) is in charge.

"Star Citizen - burning backers money for coke fulled dreams since 2013"

Edit - Derek is ranting away over on the Something Awful fourms, picking on people in wheelchairs. He's "doxxing"* like a mad man.

* Finding his critics then posting their name and other profiles while telling them his lawyers are coming for them.

This comment was edited on Oct 29, 2015, 20:15.
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News Comments > New Star Citizen Alpha
73. Re: New Star Citizen Alpha Oct 27, 2015, 16:04 Kosumo
theyarecomingforyou wrote on Oct 27, 2015, 10:03:
That's the best you have? Your argument is Superweaksauce™ and you know it. CIG can't be expected to build the same game they were planning for $6m when they've raised $93m. If they simply pocketed the extra money and delivered the original game people would be screaming fraud.

Delays happen. Get over it.

Well, you know, they could have like, stop sell ships to raise more money and stopped adding streach goals to incress the funds and then they would not have $93 million dollars so it would not have been a fraud. You know that extra money he could have turned away.

But Chris wants more money; He could have made (or not, cos he is shit at making games) a very nice version of his Star Citizen 1.0 vision for around the 30-45 million dollar make that would be out now and I don't think people would have called it a scam - he could have shown how he is a master at making cool gameplay. Then announced a second game made with both the first ones profits and backers money!

Instead, he has shown him self to be a greedy deceptive man who is more keen to make a movie with his wife - both of whom just want more of other peoples money to do with what they wish.

You asked for people to point out promises that he has broken - LTI, re-selling limited sale ships. You also state that you wont accept 'delays' as a broken promise, well if he never release any final product, what does anyone have to work his promises against since he keeps saying they will be in the game - which is not coming out.
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News Comments > Fallout 4 Preload Plans
24. Re: Fallout 4 Preload Plans Oct 27, 2015, 04:01 Kosumo
I see what you are say, Bethesda is after a product that sells/returns $100 - $300 million (4.5 - 15 million sales in first 2 years, if it's on the level of Skyrim, it would have a very very long tail), where as an original Style Fallout game is in the $20 - $60 million return. (.8 - 3 million sales in first 2 years)

A Fallout 4 size game I would think would cost $45 - $70 million to make plus marketing* (just a guess, what do other think?)

Where as I'd think you could make a original style Fallout for $7.5 - $20 million (guessing again, anyone else want a guess?)

So to me it make sense to do them both but I get where you coming from. (the point of Bethesda, go big or go home) It comes down to weather they believe it adds value to the franchise overall. (It would for some, it's like the free mobile game that they release for Fallout 4 - marketing)

Still, Jerykk, would you like to see/play a Fallout game back in that style?

*Marketing money can be unlimited, It is just whatever the publisher is confident/silly enough to pay. It's like doubling down on a bet.
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News Comments > New Star Citizen Alpha
68. Re: New Star Citizen Alpha Oct 27, 2015, 01:13 Kosumo
theyarecomingforyou wrote on Oct 26, 2015, 08:38:
CJ_Parker wrote on Oct 26, 2015, 05:37:
They already haven't. CIG have broken Kickstarter promises left, right and center and, yeah, there will be way more to come when you really sit down and compare the entire pitch/stretch goal list to whatever will be playable one day.
What are these promises that CIG has supposedly broken? I've been following since the original Kickstarter and am not aware of any. Delays don't count, as they were only estimates and it was stated from the beginning that delays were likely. In fact the game has expanded to such a degree that backers are getting substantially more than was originally promised.

While I don't think these where 'promises', I do still think they are just some of the very many times that Chris Roberts as out right lied to the backers.

Chris said this (September 2013) -
“The more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later.

"Full Functionality sooner rather than later" - He lied, He knew he was lying, He did not care, He just wanted more money to play with.

Chris also said this (June 2015) -
"Will it take longer to deliver all this? Of course! When the scope changes, the amount of time it will take to deliver all the features naturally increases. This is something we are acutely aware of."

"Of course" - That's him calling people his fanbase fools for ever believing his lies. He is just trying to justify taking more money and more time for him to piss away on his poorly managed 'game'.

There wont be a Arena Commander 2.0 before the end of the year, and if/when it every does come out it will be so broken that he will call it pre-pre-alpha. He know this but sells the dream to get more money knowing he is years away for even a base game let alone all these internet spaceships he as sold for hundreds of dollars.

I would say that the Endevor spaceship will NEVER be in the game.

Squadren 42 will be lucky to release 10 missions by this time next year, and that with them put all their effort into it.

Point: Has Arena Commander 1.3 really added anything? (wtf with the grey cat in ArcCorp? - dumb dumb shit) You have often said how they need more 'maps' have they come about - from what I have herd, Arena Commander 0.8 - 1.3 has not really evoiled very well at all, and that's over a year at lest. Plenty of excuse thought. (waiting on Star Marine - which was waiting on animation, then waiting on networking, merging stuff, ect, ect) <--- POORLY MANAGED!

Chris Roberts is a deceptive, scummy man.
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News Comments > Fallout 4 Preload Plans
20. Re: Fallout 4 Preload Plans Oct 26, 2015, 23:34 Kosumo
Creston wrote on Oct 26, 2015, 22:53:
I think there's still a market for games like that, but it'll have to come through smaller projects like Kickstarters. No publisher really seems to want to cough up the cash for something like them.

Firaxs/Take 2 with X-COM:Enemy Unknown and the up coming sequal show that there are larger publishers willing to invest money it to that style of game.

Bethesda just was not know for that style of game so made it more in the style that they where known for. (Also, maybe it was a better fit for console gamers as sad as that sounds - I know Fallout: Botherhood of Steel, came out on consoles, did any of the others?)

I still agree with what you said in general. I'm sure that the Fallout universe is a long long way form dying out now. (how long was the gap between the last Fallout game before Fallout 3 and Fallout 3?)

I'd be keen to see a Firaxs Fallout game (isometric) with Chris Avolle (you guys know who I mean) as a spin off.
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News Comments > Fallout 4 Preload Plans
10. Re: Fallout 4 Preload Plans Oct 26, 2015, 21:26 Kosumo
Kxmode wrote on Oct 26, 2015, 20:51:
I'll have to wait to buy closer to release. I dropped $1,400 on a car payment internet pew pew space ship that ended any kind of play eating money for October. I'm hell bent on being debt free an elite Star Citizen (with no pubes). Priorities Christ Roberts and the Cult of White Knights first.

Fixed that for you Allthumbsup

I've been replaying the first Fallout (first time in about 15 years) and as harlock says, they still stand up gameplay wise.

In saying that, I'm total going to get this day one despite not liking Fallout 3 all that much - I loved Fallout:NV. I'm happy to roll with some chance on this.

Just because Fallout 1 & 2 where great games, dose not mean that although 3 was not as good, that it was not worthy, it was ok/good, Fallout:NV was just about back to great level.

Happy that you are going to pass on this if you feel that way. I hope its great, gets good reviews, and you then give it a go and enjoy it.

Otherwise - troll away
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2562 Comments. 129 pages. Viewing page 12.
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