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Real Name Toddles   
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Nickname Kosumo
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Dec 2, 2003, 02:59
Total Comments 2454 (Senior)
User ID 19551
 
User comment history
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News Comments > Star Citizen Employees "Speak Out"
125. Re: Star Citizen Employees Oct 2, 2015, 14:58 Kosumo
 
descender wrote on Oct 2, 2015, 13:15:
Under her watch CIG has crowdfunded $90mil on nothing but promises and someone is questioning her marketing credentials? Rolleyes2

Bernie Maddof ran a multi billion dollar investment company. Anxious
 
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News Comments > Star Citizen's $900 Ship
187. Re: Star Citizen's $900 Ship Oct 1, 2015, 18:12 Kosumo
 
theyarecomingforyou wrote on Oct 1, 2015, 10:40:
At the moment CIG has around 250 staff - even if you assume an average salary of $80,000 (the industry average) that's only $1.7m a month. It also has around 100 contractors, who will be paid a fraction of that (even if you assume $50,000 that's $0.4m).

Why do you think contractors will only be paid a fraction of that? Your totally wrong. If you where right they would do the whole game with nothing but contractors.

Plus your basic maths is very bad, 100 contractors @ $50,000 is .5 million not .4 - which is wrong anyway due to your numbers being wrong (plus the contractors may not work for the whole year.

Also you say they scale down if the money slows - if they do, the amount of content slows or the level of 'fidelity' lessen - otherwise they would have never scaled up.

Scaling down would put them in a death spiral and Chris Roberts knows that which is why he is trying to scale up (but not in the US, because I think he is using tax credits in UK and Germany)

Also the $90 million has had to have tax paid on it so is not $90 million any more.

Just my thoughts.
 
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News Comments > Star Citizen Employees "Speak Out"
1. Re: Star Citizen Employees Oct 1, 2015, 17:37 Kosumo
 
Bang  
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News Comments > Star Citizen's $900 Ship
131. Re: Star Citizen's $900 Ship Sep 30, 2015, 21:32 Kosumo
 
Looks like they have made about $330k form this internet space ship concept so far and about $1.4 million for last month.

Pressure is on for CitizenCon to deliver some big kick to the funding (3 million plus next month) or I'm calling this game over.

Chris needs the money to make up for him spend backers money on Hollywood talent so that he could feel like a real director (his true dream)
 
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News Comments > Star Citizen's $900 Ship
115. Re: Star Citizen's $900 Ship Sep 30, 2015, 17:35 Kosumo
 
Zor wrote on Sep 30, 2015, 17:09:
Sad to see a post this disingenuous here... of course it would be posted in the most sensational, anti-CIG, anti-SC way possible. *sigh*

Please, feel free to use this comment section to set the record straight, what is it that you found disingenuous about it?
 
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News Comments > Star Citizen Departures?
122. Re: Star Citizen Departures? Sep 28, 2015, 18:45 Kosumo
 
I don't think he backed it for any amount, I think he just has a beef with Derek, which is fair enough, but it in its self does not make the issuies with Star Cultizen, and its funding model (my big beef) go away.

While Derek can stink, Chris Roberts and his taking money (hundreds of dollars) for CONcepts of internet ships to a game that is far from finished totally reacks of dirtiness.

Christ Roberts dream is built on a PR blitz to his Cultizens.

More scummy to me than Derek just trying (and failing*) to make games with his own money.

*he made them, there are for sale or even free! Just most don't like them - some people do. Credit to him for not deciving people about his games. - Chris Roberts and snake oil go together like Obama and hope. - zing
 
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News Comments > Cloud Imperium Games Layoff Report Follow-up
7. Re: Cloud Imperium Games Layoff Report Follow-up Sep 25, 2015, 21:47 Kosumo
 
... we have been reviewing how to optimize our development process

Translation - "We still have no idea what we are doing, how we are doing it, where we will be doing it or when it will be done. But don't worry, it's going to be the Best Dam Space Sim Ever" .... /Chris, are we still saying that?, ok, ok. .... "also there has never been a better time to buy a reasonable price concept internet pew pew space ship for just $400+ dollars, Get in fast in case we run out! "
Deal Hole
 
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News Comments > Star Citizen Departures?
93. Re: Star Citizen Departures? Sep 25, 2015, 19:36 Kosumo
 
Also, there are dozens of other expense that CIG would have had to pay for other than just video game artist wages.

They had illfonc on contract for about a year - that must have been a few million at lest. They have to pay for all of the data from the downloads - which seemed to be another 32gigs for each client each patch cos they are clowns who could not patch software with any level of efficentcy. They hired Andy Sheriks mothion capture studio for 6 weeks so Chris Roberts could pretend to be a big shot director although they had rasied money form their backers to build their own one!!! - plus what ever they paid for the actors/preformers. (And food and addcommation for those who need it during this fantastic shoot) How much have they spend on props and set dressing for all of their shows they produce? Travel expenses for Chris to pop form studio to studio (cos it's a greet idea to have studios all over the world). The cost for the Crytek engine itself - I doubt it was given to them for free. How much for Chris Roberts fantastic cult leader outfit he wore at one of there 'cons'. The cost of all those 'cons' (although the did ripoff charge people for tickets). Free food for Ben. The many other contractors they have used. TAX out of that 90 million. Kool-Aid despensers for all the Kool-Aid. So many other cost too.

What they have saved money on is toilet paper because there are plenty of fanbois lining up for that job. Coughing
 
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News Comments > Star Citizen Departures?
92. Re: Star Citizen Departures? Sep 25, 2015, 19:15 Kosumo
 
Vall Forran wrote on Sep 25, 2015, 18:15:
jdreyer wrote on Sep 25, 2015, 16:04:
CJ_Parker wrote on Sep 25, 2015, 15:17:
jdreyer wrote on Sep 25, 2015, 14:03:
Yeesh, burning through $3.5M a month? That sounds high for a company of 250 people. Assume an average salary of $80K, then another $1000 per person per month for office space, equipment, travel, etc., that's only about $2M ($7700/month/person).

For one I believe $80K is too low. Don't ask me where but I read somewhere (a reputable source) a couple years ago that game producers usually calculate with approximately $120K/employee total cost so that includes your $1K/month for other stuff.
Also, in SC's case, well, who knows what the "Chairman's" monthly salary is? Maybe that's your missing million right there! Wink
Yeah, this article surveyed industry professionals and came up with an average salary of $83K. I tacked on $1000 per month to that per person, but maybe that's low. Let's assume $120K per person per year, everything included. That's $2.5M per month, still far short of $3.5M. The difference is at $2.5M per month they can work for 3 years. At $3.5M only two. I hope Chris has some outside investors lined up.

That's hilarious you think every video game artist gets $120k/year. The $83k/year actually sounds about right. But, you know, feel free to introduce more randomness into this mess of a thread.

What is even more hilarious is that you don't understand they he is not saying that a or every video game artist gets paid $120k/year, what he is agreeing to is that it cost (on average) a company $120k/year to employ someone as a video game artist.

You seem to agree that a video game artist could get $83k/year but do you not understand that it cost a company money to pay for the many other things that it take for that employee to do their job?

i.e. tools, power, rent, maybe health care, materials, ect.

It's often just as much again than what an employee is paid to support them in their job.

Hilarious indeed.

But not as hilarious than Chris Robert's cult of Star Citizen - please try again.
 
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News Comments > Star Citizen Departures?
54. Re: Star Citizen Departures? Sep 25, 2015, 14:52 Kosumo
 
harlocks post 59 on this page has most of the letter for those interested that missed it.  
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News Comments > Op Ed
116. Re: Op Ed Sep 25, 2015, 04:40 Kosumo
 
Well, I'll follow that up InBlack with a ....

Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 15:54 Kosumo

"Iíve been down the big company acquisition route twice before and thereís a reason I am making Star Citizen totally independently!"

Which is what?

a)No publisher want anything to do with him.

b)So he can dream all he likes without ever making it happen.

c)Cos his new Church of Christ Roberts answers only to God (Him).

d)He's made so many AAA games in the last ten years, he knows how it's done.
 
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News Comments > Op Ed
109. Re: Op Ed Sep 24, 2015, 22:45 Kosumo
 
dsmart wrote on Sep 24, 2015, 22:21:
Well, some sad news to report

Don't fear, I'm sure The Chairman and his Dancing Pal will tell us all about it.

I'm sure its just to improve the fidelity.

Buy a ship.

300+ post in less than a hour
 
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News Comments > Op Ed
105. Re: Op Ed Sep 24, 2015, 21:55 Kosumo
 
The way that CIG is sell concept ships for such large amounts of money make me suspect that the group funding it will only get smaller not larger due to those new to the project looking at those who have already 'brought in' and being put off by the size of their investments - most have what they call 'fleets' of ships.

So although you could buy in at just $35, when you see those who are hardcore saying how $400+ for a ship is a good price would you really want to get invovled?

Maybe if the game was out, in a playable form, and was truly really really good, but the catch there is that its not yet close to that (if ever) and will need a lot more money to have a chance to even get near there. But to me - those willing the fork out the money are getting smaller and smaller.

With the problems and delays CIG has had just to get to this point (which anit very much) I can't see the rest of the pieces falling into place with a lot more problems.

The point of interest now is Squadran 42, When will it ship? What state will in be in? Surly if they don't get it out within the next 9-12 months it's game over man, game over. (when it does come out, it needs to deliver from the get go, none of this 'it's still alpha, pre-alpha even' shit that the fanbois roll out about the current efforts. - It needs to be bug free and optimized)
 
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News Comments > Cities: Skylines - After Dark Dawns
11. Re: Cities: Skylines - After Dark Dawns Sep 24, 2015, 18:04 Kosumo
 
My big worry is that EA is not getting any money for this yet Sim-city .... oh ... hang on ... Never mind.

Not worried at all - these guy deserve the money.
 
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News Comments > Op Ed
98. Re: Op Ed Sep 24, 2015, 17:52 Kosumo
 
You must remember that people on those forum are in awe of Christ Roberts and they love his 'Grabby Hands', they dream of him grabbing them.

Plus you must remember as well that ship is over 200m in size - they must have heaps of money to have screens that are big enough to fit it on.

~ Griefers and Hackors and gonna love these peoples tears if the PU ever gets up.
 
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News Comments > Op Ed
79. Re: Op Ed Sep 24, 2015, 00:04 Kosumo
 
Good news everybody; They have announced the price for up-coming ship sale, the Endeavor! and the crowd tell me it is reasonable if not cheap!

- Base Endeavor (Standard Labs Attached) - $425
- Base Hope (Hospital Layout) - $450
- Base Endeavor (No Pods) - $350

Thank God that Chris Roberts is so caring to give us these so cheap, bless him.

So how many of theses are you gonna buy?
 
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News Comments > Video Game Voice Actors Consider Striking
48. Re: Video Game Voice Actors Consider Striking Sep 23, 2015, 18:02 Kosumo
 
From a gamer point of view - I'm against it due to it then making the deep discounting of games less likely if they have to pay redudals (a cut) on every copy sold.

This issuie (their pay) should be handled at the front end, not the back end.

As someone pointed out - good voice acting is great to have in a game, but to me it does not sell the game, the gameplay is what sells games.

To turn this round, should publishers get a cut of the money that some actors make from attending 'cons' and paid for signings? After all, if Jake Loydd was not in the Star Wars movie, who would want to see him? (who does anyway?)

I work as a freelance camera man - I've film things for over 20 years, I've seen my work be reused in advertisments, years later. I was paid up front and I knew it did not matter now many people see it, I was paid the same. (I've also produced radio adverts and worked with voice actors)
 
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News Comments > Video Game Voice Actors Consider Striking
42. Re: Video Game Voice Actors Consider Striking Sep 23, 2015, 16:56 Kosumo
 
Well look where striking got the voice actor of Gordon Freeman - you never hear his work anymore.

Wiseguy
 
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News Comments > Op Ed
50. Re: Op Ed Sep 23, 2015, 03:28 Kosumo
 
Well Jdreyer, in the last 3 hours they have made $240, then about $530, then $240 again.

Also you have to remember that Chris will want to change and redo those levels that are already done. On the forums people claim that ArcCorp is only 1/3 of what it will be!

I think Chris Roberts has made the first Pay to Lose game due to those who have/are paying heaps will lose the most when it all goes BOOM.

This comment was edited on Sep 23, 2015, 03:34.
 
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News Comments > Op Ed
48. Re: Op Ed Sep 23, 2015, 03:18 Kosumo
 
But Sugarman, Christ Roberts is an inept fool.

You say that Star Marine will be out next month - lol - it was ment to be out months and months ago. Ben 'the liar' Lensink said two months ago it was only delayed by 'weeks, not months', guess what - he was totally wrong; as in he as been proven wrong.

You sound like a raving fanatic following the words of liars and fools.

Anything they have so far shipped has shit gameplay or none (hello social module), what makes you think that when Star Marines ships it will be anything but a boring FPS with good graphics by complete ship gameplay with no point to it?

You have spent a lot on Christ Roberts internet spaceship have you?

- Death system, boarding system, trade system, mining system, even social system, for fuck sake even the ship control system - none of it is done or even close to being planned properly, look at any 10 for the Cultist and see that even the inept leader answers with wishy washy shit answers showing he has no plan, and even if he did, he would change it 3 times before those making it could even get close to acivhing it.

Chris Roberts does not know how to make modern gameplay, he is so far out of his depth.

Chris Roberts wants to make movies, which is why he blow other peoples money on motion 'performance' and high 'fidelity' shit that looks good but plays like arse.

And he lies. He sell concept ships to an unfinished game for hundreds of dollars. Scum.
 
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2454 Comments. 123 pages. Viewing page 10.
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