Razumen wrote on Sep 18, 2020, 20:43:
theyarecomingforyou wrote on Sep 18, 2020, 12:26:
Razumen wrote on Sep 18, 2020, 11:13:I'm in Evocati and get access to new releases 1-2 months prior to it going to PTU and Live. Plus we can expect there is a level of optimisation prior to this.
Honestly no one knows, not even you, how much time they spend optimizing, or how inneficient their pipeline is, it's just one more made up hypothetical so you can complain about it.
There are so few features being added each release that there really isn't any need for the frequency of patches we're seeing. If CIG halved the number of feature releases each year and spent the same amount of time optimising patches it would halve the amount of time spent optimising the game, time which could be used on other aspects of development. We also know that every time there is a branch from the game dev channel that any fixes and optimisations need to be merged back, which is also time consuming and a real problem when those merges are taking place around the time the next patch is being branched.
Yeah. okay, you're a glorified early playtester, you don't have anymore real info into their dev process than anyone else.
Optimization is going to need to happen regardless, devs need to run and playtest the game as well. And even if there was no public release, fixes and optimization would need to be merged into working releases for them to test internally as well. Very little would change.
Yes it would. For starters they could be doing their internal play testing with true white box level graphics, and making sure they get their systems and gameplay feels right before putting in all the effort polishing them to a release level - only for them to then redo them all again in two years.
Some released internet spaceships have been redone nearly half a dozen times to that level, and they are now all supposedly having their cockpits redone again.
Same with the flight model - it's been changed so many times and is still not finished, and each time they have done all that work on all the in alpha demo ships instead of working it out correctly very early (IT'S A FUCKING SPACESHIP GAME FOR FUCK SAKE!!) on a few ships of different sizes in a white box state and getting it right so then they would know how the base tenet of the project feels, and then design around that.
Chris Roberts Star Citizen is a poorly designed game, with no consistent and coherent design document - just Chris dream.txt (Death of a Spaceman is lame as and is not even anywhere near being in the early alpha, just like his 'room' system post.). That has been very poorly managed and by Chris' own words is very much past the point of being stale.
Chris is so out of his depth it would take James Cameron to use his best submarine to even stand a chance of rescuing him.
What Chris has succeeded in doing is undeservedly enriching himself, his friends and family with money from his backers buy selling things that don't, and will not ever exist.
Chris Roberts is a scummy conman.