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Real Name Toddles   
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Nickname Kosumo
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Dec 2, 2003, 02:59
Total Comments 2455 (Senior)
User ID 19551
 
User comment history
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News Comments > Sid Meier's Civilization VI 25th Anniversary Edition Announced
7. Re: Sid Meier's Civilization VI 25th Anniversary Edition Announced Aug 25, 2016, 04:15 Kosumo
 
Got to be the best series of games over the years, well done (could swear it was longer, sure was faking illness at 12 to say home and play the first one on the Amiga)  
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News Comments > Star Citizen Gamescom Presentation
97. Re: Star Citizen Gamescom Presentation Aug 23, 2016, 04:56 Kosumo
 
NasWulf wrote on Aug 20, 2016, 23:30:
you only wish i was "in deep" bra, as i see it's an easy cop-out for you to slander people interested in what SC Tech and game play will bring to PC gaming. Simple minded people tend to use deflection when they can't come up with anything else constructive to say.

Just as a retort to this post, I'm sure you have never been "in deep" which is why your wife likes the touch of others.

Can you please point to this 'slander' I have done to people interested in what SC Tech and game will bring to PC gaming.?

I have had a problem with Chris Roberts and his deceptive funding of his project (more so make a motion capture film than game) since he hit about 6 million in funding.

He has been shown to have lied many times about what he is doing. His wife also as lied many times about many thing form her past and this project going right back to when they where not keen for the first 3 years of it to acknowledge that they where married.

He and she have been very deceptive.

You say I'm slandering people, well I'd say Sandi Gardiner has also gone under the name of Mae Demmings for some of her early acting roles.

Please, tell me I'm wrong and prove it. Have me in a court for slander then ..... otherwise you are just full of shit.
 
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News Comments > Star Citizen Gamescom Presentation
95. Re: Star Citizen Gamescom Presentation Aug 22, 2016, 16:16 Kosumo
 
There as been not display of this economy that some people have talk off here and neither as there been of the NPC AI. Just two of the many many more systems that are critical to this game.

Also, no one has touched on the spaceship induction I mention earlier. What has been show on how the players will interact with one another other than I'll fly the ship, you sit in the that other seat while I do so?

This is a bespoke, trade show live trailer - not the game being played.
 
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News Comments > Star Citizen Gamescom Presentation
51. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 04:38 Kosumo
 
Ok, disregarding everything else, for a space game about flying space ships, where is the bit where one space ship 'inducts' another while it is in 'warp' mode to force it to fight or can you just 'warp' anywhere and travel safely?

Never been shown, a very base part of any game of this type. That within itself is a very important aspect of the core game that has not been touched on at all.

It's called gameplay.

Graphics, models and locations they are showing in that video, really gameplay not so much.

As I said, the video looks good, does it show that they are on the way to making a good game, imho, no, just that they have done a lot of work making some locations and ships and also worked on some of the tech* issues that they will need to get on top of to really make the game that they are talking up.

*tech displayed in a non-live environment with true numbers of players over the internet. + much more.
 
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News Comments > Star Citizen Gamescom Presentation
40. Re: Star Citizen Gamescom Presentation Aug 20, 2016, 22:01 Kosumo
 
NasWulf wrote on Aug 20, 2016, 20:05:
wtf_man wrote on Aug 20, 2016, 19:00:
Was it awe inspiring to me? Nah.

no game to date has done the different game types, graphical fidelity, and ambition of SC has shown ... awe inspiring? SC pushes the PC in new directions with its Tech and ambition, that should be awe inspiring to anyone in the game developing world ... the more I read these forums the more I lol at the comments.

... cracks me the F up.

Spoken like someone who has splurged way to much cash on pictures of internet spaceships.

You in deep bro?
 
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News Comments > Star Citizen Gamescom Presentation
30. Re: Star Citizen Gamescom Presentation Aug 20, 2016, 18:15 Kosumo
 
Totally agree with CJ_Parker on this one.

That presentation looked good, form the graphics side of things but the gameplay was totally average - the space combat was plan and dull, the fps parts where way below average and the structure of the quest, with having to go see the guy in a bar, during which you must use a left, that Chris Roberts creamed himself over explaining how it worked like a real lift, well, how much fun is it waiting for a lift both on your way there and when you are leaving.

Also the way how that spaceship behaved while in the atmosphere was laughable, following the guy in the lift while it rolled, with no sense of weight or inertia, more like magic than real physic.

While this does show that they are working on getting their ducks in a row, it's a long way form starting to line up in my opinion.

They still have a massive way to go, I look forward to seeing how this work when in the hands of the backers with more than 4 players in it.

I'll give them a 7 out of 10 for the video but to me history has shown they have problems converting these trailers to an actual playable, fun, public build.

None of this justifies the money they have been charging for concepts of ships (dlc) to an unrelest game.
 
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News Comments > No Man's Sky Released
69. Re: No Man's Sky Released Aug 13, 2016, 19:36 Kosumo
 
thecakeisalie wrote on Aug 13, 2016, 13:56:
PS - How can people defend this company now? They've lied to sell pre-orders, created a half-arsed and poorly tested console port tech demo and hired astroturfers to try to sucker people into buying the game despite all this by rigging social media to say their product isn't broken. I just don't understand.

Are we talking about Star Citizen now?
 
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News Comments > Star Citizen Free Fly Week
41. Re: Star Citizen Free Fly Week Jul 19, 2016, 16:18 Kosumo
 
theyarecomingforyou wrote on Jul 17, 2016, 14:36:
Sho wrote on Jul 16, 2016, 16:26:
Even if they release the game and it's great they'll never satisfy the critics, as the goalposts will simply be moved - you'll just criticise it for something else.

Goalpost shifting? Chris Roberts has gone form playing American Football changed the game to water polo and then got rid of the goals altogether and changed the game to fencing.
 
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News Comments > Star Citizen Free Fly Week
38. Re: Star Citizen Free Fly Week Jul 18, 2016, 04:59 Kosumo
 
In your "In short" you did not list gameplay, what's the gameplay and what is it's quality like? Has it improved, does it show signs of improving?  
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News Comments > Star Citizen Free Fly Week
12. Re: Star Citizen Free Fly Week Jul 16, 2016, 19:27 Kosumo
 
I expect a lot of request for refunds on peoples 'free' after they try it.  
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News Comments > Out of the Blue
46. Re: Out of the Blue Jul 6, 2016, 23:31 Kosumo
 
W00t w00t - 20 YEARS - Top show old chap - Party time :

Cheesy Giggle Gossip Gorgeous Cake Friends Highfive Computer Guitarist Party

(ok, I'm pushing it by having a female in that party!)

Secret Text - Blue, could you work on expanding the amount of emojies you can use in one post for the 40th party?)
 
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News Comments > Saturday Crowdfunding Roundup
16. Re: Saturday Crowdfunding Roundup Jul 3, 2016, 04:24 Kosumo
 
El Pit wrote on Jul 3, 2016, 03:07:
RedEye9 wrote on Jul 2, 2016, 14:41:
Did I miss something, when did Star Citizen fail? Gotta agree with TheEmissary on this one.
Also it's time to find a new whipping boy, Star Citizen has not been part of ks for years.

Exactly Star Citizen delivered! Polo shirts are not available, so rejoice! The kickstarter was about polo shirts, wasn't it? Am I confusing something?

And soon Star Citizen will even less be a "whipping boy", because it will not have been part of ks for decades. The more time you take, the better a kickstarter project you are!

Yep, totally not a part of Kickstarter for years, but still crowdfunding to this day.
 
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News Comments > DOOM Demo Extended
53. Re: Deus Ex issues, maybe this will help Jun 22, 2016, 18:35 Kosumo
 
RedEye9 wrote on Jun 22, 2016, 09:39:
Pr()ZaC wrote on Jun 22, 2016, 06:53:
Kosumo wrote on Jun 22, 2016, 06:40:
Best demo I ever played (and played and played and played - but never played the full game) was Deus Ex

I have the full game on Steam and went to play it just a few days ago (just to relive the demo level - libety Island) but it did not work, some issue.

If I do get it going, are their some mods ect. that anyone would recommend?
I asked the same think like weeks ago but nobody replied. I cried.

My first stop for game issues http://pcgamingwiki.com/wiki/Deus_Ex

OK, so I should cry for a bit then go and check out that site - sweet, thanks guys Cry
 
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News Comments > DOOM Demo Extended
43. Re: DOOM Demo Extended Jun 22, 2016, 06:40 Kosumo
 
Best demo I ever played (and played and played and played - but never played the full game) was Deus Ex

I have the full game on Steam and went to play it just a few days ago (just to relive the demo level - libety Island) but it did not work, some issue.

If I do get it going, are their some mods ect. that anyone would recommend?
 
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News Comments > Civilization VI's Unstacked Cities
9. Re: Civilization VI's Unstacked Cities Jun 21, 2016, 05:03 Kosumo
 
Worker are replaced with "builders" which have a set number of uses, I believe 3 is standard - so a builder can instantly up grade up to three tiles (one per turn) into districts.

What is your problem with 'streamlining'? Do you not believe that they can change things for the best?

If you are not keen on Civ 6 you can keep playing Civ 5 or 4 or 3 and be happy.
 
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News Comments > Star Citizen Alpha 2.4
87. Re: Star Citizen Alpha 2.4 Jun 17, 2016, 20:36 Kosumo
 
Comet wrote on Jun 17, 2016, 15:58:
Is CIG any different from other devs be it following the traditional funding model or crowdfunding and if so what makes them different?


Well, hiring your wife into a senior position and then not being open about the fact that she is your wife while getting funding by pre-selling DLC to costumers to an unfinished (bearly started) game is VERY different - would you not agree?
 
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News Comments > Star Citizen Alpha 2.4
73. Re: Star Citizen Alpha 2.4 Jun 16, 2016, 05:10 Kosumo
 
What other crowd funded project continue to sell stuff through out the whole development time?

Standard crowd funding projects have a funding window then that closes and then work on the project with the budget they have.

People are not donating or investing in Star Citizen - they are BUYING internet space ships (or concepts of). For set amount of money you get a certain ship - it becomes yours and CIG pays tax on the transaction. (sometimes you pay some tax on it to - unlike donations or investments - well you may pay tax on profits form investments in some places) You can sell that item if you wish on a grey market.

But above all the message is CIG is no different than any other crowd funding project because most projects on Kickstarter accept any ammount of money you're willing to give them.

Yes it is - they are still asking for more funds years after it started and at more than four times the amount of money Chris said it would take to make the game.

Can you direct me to where on their site I can donate $17.50 or $111 or $69.69 or any other number that is not the amount which they sell a internet spaceship for?

CIG realized that there were extremely wealthy people wasting thousands of dollars on different options. So to provide these wealthy people an easier option and an inceptive, they created that pledge option.

How do you know that it is only wealthy people, chances are that there are many people who are not wealth who have brought these ships becase of the way CIG insentivised them i.e. Limited time, Life time insurance, ect.

If wealthy people wish to donate more they could have just multiply copies of a $30 ship.

This is just Chris Roberts and mates being greedy.

What about the example of the $10 million stretch goal motion capture studio that was super seeded by Andy Sirkis place?

How can you say that if I have a problem with their funding model its not with CIG when it is them making up and choosing to use that funding method.
 
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News Comments > Star Citizen Alpha 2.4
71. Re: Star Citizen Alpha 2.4 Jun 16, 2016, 02:19 Kosumo
 
I mean, how long ago where people told that they where going to be able to invite people into their hangars - heaps of people brought lots of ships and hangar flair so they could show it of ..... now years later, you still can not invite other people into your hangar ... and that was something that I thought would be reasonable easy to achieve.

Nope, just hype to sell stuff.
 
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News Comments > Star Citizen Alpha 2.4
70. Re: Star Citizen Alpha 2.4 Jun 16, 2016, 02:13 Kosumo
 
Comet wrote on Jun 15, 2016, 20:14:
Don't quite get where I was wrong.
Just like any developer they tried to get investors to support their project. And they got it.

People who brought ship (not donated money, that's a lie, they sell internet spaceships) are not investors, they are costumers. An investor would stand to make money out of the product if it was a well selling game and would have much more rights to see what was going on behind the seen and where the game was progress compared to pre-set mile stones and also to understand where the money was being spent. With the chance to make money at the end, the investor also stands to lose the money on cancelled projects.

What CIG is doing is pre-selling internet spaceships to a games that is only in a very primitive Alpha at best, and in some cases only concepts of said ships .... all for many times the cost of a real, already made, top notch AAA game.

Don't bring CD project or Rockstar in here, both those company have made many games and use their own (or their publishers) money to take the risk to make their games. (Remember, Rockstar where working on a game called Agent for quite some time before cancelling it - at no stage did they start to sell trench coats for $80 for a unfinished game)

Those companies can do what ever they like with their money.

CIG have made nothing yet have sold 115 million dollars of promised product. Chris Roberts, the chairman of this company, has lied many many times to keep selling more internet spaceships. He is spending money form sales of things he has not yet delivered to sell more things so he can make the things that he as already sold - PONZI.

He should stop selling things and make the fucken game already - but he can not because he has wasted to much of the money.

I have no money in this, never have, not even into space games - but I don't like seeing people get scammed and truly believe that this has gone way past any reasonable point and is just abusive toward the people who are the fan base of this/Chris .... I mean do you think it is fine to sell ships/concepts of ships for $300, $800, $1500 dollars for a pre-alpha/alpha game?

WTF - That's abusive.

 
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News Comments > Star Citizen Alpha 2.4
65. Re: Star Citizen Alpha 2.4 Jun 15, 2016, 17:53 Kosumo
 
Comet wrote on Jun 15, 2016, 16:51:
Still CIG is just like any other game developer/publisher.
Meaning, they have a similar structure. 300+ employees much like most AAA studios these days. Similar or higher budget to build AAA title.

Wrong.

Totally wrong.

They are not like any other game developer/publisher.

Any other developer would go to a publisher (which none wanted anything to do with Chris Roberts, his track record is bad) with an outline of the game that they wish to make and a budget/timeframe which they believe it would take to make it, then the publisher would, using their experance of developing/publishing other games, look at it and either green light it or work with then to refine it to a point where they would like to fund it.

Chris made a game pitch to the crowd which had a fixed scope and timeframe, all while not having a functioning studio up and running, and as the money came in he started changing the scope and timeframe AND only then started to build a development studio, not one, not two, but now four of them spread around the world. Why does he need four place spread around the world including in Santa Monica (a very exspensive place to be)?

Any other game developer/publisher of the AAA size does not employ their wife to a senior position and not openly disclose that she is his wife.

What is with the $10 million dollar stretch goal of "Cloud Imperium Games will build their own mocap studio to improve the quality of Star Citizen and Squadron 42ís cutscenes." yet then going out and spending millions on hiring Andy Serkis and his Imaginarium Studios to do the motion capture - all before they even know how they are going to use the motion capture in the game! WTF!

That my friend is Chris using other peoples money to play hot shot director because that is what he wants to do not to make computer games - evidence that he brearly even plays computer games can be seen clearly in this video.

Please stop referring to Rockstar in post about Star Citizen, it's very disrespectful to a company that has been around for over 17 years and made dozens of games, some of which have been amongst the biggest entertainment properties in the world in both critical acclaim and revenue - all why waiting to finish their product BEFORE asking for money for it.

Chris Roberts as lie time and again during this project, all while asking people to buy CONCEPTS of internet spaceships for hundreds of dollars - it's not a case of a $30 pre-perchuse DLC, it's $300 for just one ship that there is yet to even be a game for you to use it in.

Chris Roberts/Star Citizen = Scummy
 
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2455 Comments. 123 pages. Viewing page 1.
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