FrostyRei wrote on Nov 24, 2021, 09:32:
Discrimination: this used to be, "He called me a f*g" and move on in life.Now it's all lawsuits and cancellations for having called your female colleague 'mate'. Laughable now.
LordSteev wrote on Nov 17, 2021, 17:25:
I read somewhere else, maybe it was Game Informer, that it has plenty of things like throwing knives, bows, and crossbows, and that they work pretty well and even allow you to stealth if you want to. I'm looking forward to this even in single play if I can creep through levels firing off bow stealth shots until I'm noticed, then hightailing it for higher ground. Sounds great.
Xero wrote on Nov 17, 2021, 13:54:
I still don't understand why they put Dead Island 2 on hold to push out Dying Light 2. Between the two games, I found Dead Island so much more enjoyable. Who the heck doesn't want to be stranded on a beautiful island resort with the undead? It was such an awesome contrast. The beautiful views of the ocean and palm trees and the walking dead roaming the streets and areas.
I'm dying (pun intended) for a new Dead Island. Dying Light was such a common, typical location, I just couldn't into it much the same way DI grabbed me in.
The Pyro wrote on Nov 14, 2021, 16:18:...which have small hints of a larger world and story to act as a hook, but which background them in favor of foregrounding the things games are actually good at: gameplay, technical and tactical skill development, exploration, and puzzle solving.
My thoughts exactly. A game like this doesn't need much of a story, so IMO the biggest mistake you can make is putting too much emphasis on narrative. And often the world is more interesting when you tell the player almost nothing. The alien ruins in the first Metroid game had little explanation, and I think the game was better for it.
MeanJim wrote on Nov 11, 2021, 17:23:
I just don't get the hype over Skyrim. It's just a mediocre ARPG.
Burrito of Peace wrote on Nov 3, 2021, 22:59:
Jared Leto is almost always an instant turn-off for me. He hams it up so, so hard in everything I have seen him in and not in a good way. He was a terrible Joker, he was by far the worst part of Blade Runner 2049, and to see him attached to Tron 3 gives me little hope for it even though I loved Tron Legacy.
Armengar wrote on Oct 28, 2021, 11:25:
i was never a fan of vanilla fo3. New Vegas was excellent though and had some brilliant mods.
The Flying Penguin wrote on Oct 23, 2021, 10:39:
The previous day, Baldwin's stunt double was handed what was supposed to be an unloaded gun and wound up firing two rounds accidently. That should have shut down production for a safety review right there, and if they had, a needless death would have been avoided.
RogueSix wrote on Oct 22, 2021, 17:59:milspecmonkey wrote on Oct 22, 2021, 17:35:
There isn't anything wrong with more training, but at some point it has to be acknowledged a movie is a team effort and the armorer has the most responsibility making sure no one gets shot. With your type of logic apparently the actor is also on the hook to make sure lights don't fall down from the set, all stunts are setup "safe", pyrotechnics work right, catered food is safe, etc...
Sorry, but those are rather poor analogies. The actor does not handle the lights, the pyrotechnics etc. and the actor is often times not even on the set when stunts are shot, much less taking any active part in them.
Dev wrote on Oct 22, 2021, 14:51:TheBigVlad wrote on Oct 22, 2021, 13:19:Wrong!Dev wrote on Oct 22, 2021, 12:15:
ALWAYS! ALWAYS! Treat a gun as loaded and ready to go off with actual live bullets (not blanks)!
While you should follow the standard gun safety rules when handling firearms in day-to-die life, they don't always apply directly when handling props in movies. Otherwise we would never have scenes where people point guns at each other, or hand each other guns.
They always make it LOOK like they point at each other. In reality they don't. Unless it's with safeguards for the camera people (not actors since they won't be there) in the line of fire. Like I said earlier. It's a matter of perspective and camera angle. Again, this is done for safety reasons. Or the gun is a plastic prop that cannot fire bullets. Or an airsoft version that can't generally kill someone.
As for handing each other guns, that should always be done unloaded with zero bullets and zero blanks. And verified by more than one person handing the actor the prop gun.
Some quotes from a movie industry armorer who knows far more than you or I:
https://www.bbc.com/news/world-us-canada-59006905
"There's basic safety measures on every set," said Mike Tristano, an armourer who has worked with Alec Baldwin in the past.
"You never point a gun, even if it is not a firing gun, at anyone else. I'm at a loss how this could have happened and how it could have done that much damage."
A common shot in film shows an actor firing into the camera and Steven Hall, who has worked on films such as Fury and The Imitation Game, says it only happens with safeguards.
"If you are in the line of fire... You would have a face mask, you would have goggles, you would stand behind a Perspex screen, and you would minimise the number of people by the camera, " he said.
Kxmode wrote on Oct 22, 2021, 13:26:
Even if it was an accident, taking life scars a human in ways that change a person forever.
Dev wrote on Oct 22, 2021, 12:15:Mr. Tact wrote on Oct 22, 2021, 12:03:ALWAYS! ALWAYS! Treat a gun as loaded and ready to go off with actual live bullets (not blanks)!
*yeesh* Death by prop gun? Life is rough enough without people dying at work due to someone else's mistake/error.
MoreLuckThanSkill wrote on Oct 20, 2021, 12:42:
I loved PoEt 1 and 2, as well as Tyranny. I started Outer Worlds but put it on hold waiting for the DLCs to all come out, I should get back to it. Did anybody play their other RPG, Grounded? It got some good reviews apparently.